• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=blaholtzen;43789956][img_thumb]https://dl.dropboxusercontent.com/u/39556064/trackjacket1.jpg[/img_thumb] this fell into my lap earlier today[/QUOTE] I'm pretty sure the Triad Trinket already covers making the Spy look like a grease ball.
Slow progress,but still a progress: [t]https://dl.dropboxusercontent.com/u/98733953/Soldier_teddyboy_odelo_koncept_napredak1.jpg[/t] Hat isn't working at all,suggestions?
[QUOTE=ZoSo;43798874]Slow progress,but still a progress: [t]https://dl.dropboxusercontent.com/u/98733953/Soldier_teddyboy_odelo_koncept_napredak1.jpg[/t] Hat isn't working at all,suggestions?[/QUOTE] what do you mean? like, it doesn't fit? [editline]5th February 2014[/editline] [QUOTE=AyesDyef;43794937]Oh by the way, the Metal Slug set is up now. Marchrius Mousse: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=224546255[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=224546255][img]https://dl.dropboxusercontent.com/u/1737448/TF2%20upload/soldier_marco_hair_360.jpg[/img][/url] [/QUOTE] I think the FOV is making it look odd (the proportions or whatever)
an update on the weps me and ertz are doing, still WIP: [IMG]http://i.imgur.com/tyW3wQCl.png[/IMG]
Well here is that Imgur album of unclaimed concepts: [url]http://imgur.com/a/jufHK[/url] might re-draw that demo suit. Didn't hear anything yet from Neo about the Hot dog hero suit.
[QUOTE=perrryz;43799107]what do you mean? like, it doesn't fit?[/QUOTE] My guess would be because of these: [url]http://wiki.teamfortress.com/wiki/Top_hat[/url] and this: "Does the item introduce something unique and different compared to items already in the game?"
You know after looking at the Philateler, Gifting Mann, and Dueler how come no one resized them to look smaller and fit the character's heads.
[QUOTE=GibbleMiester;43799323] also an update on the weps me and ertz are doing, still WIP: [IMG]http://i.imgur.com/tyW3wQCl.png[/IMG][/QUOTE] That looks reaaaally noisy.
[QUOTE=ToastedTea;43799739]That looks reaaaally noisy.[/QUOTE] I do really like it though -- it uses normal colors and is still distinct.
[QUOTE=mutated;43800015]I do really like it though -- it uses normal colors and is still distinct.[/QUOTE] And maybe some scratches on metal.
[QUOTE=ZoSo;43799405]My guess would be because of these: [url]http://wiki.teamfortress.com/wiki/Top_hat[/url] and this: "Does the item introduce something unique and different compared to items already in the game?"[/QUOTE] There's like two top hats in the entire game that aren't some gimmicky shit like the one with a rocket going through it
[QUOTE=Inspecter;43799568]You know after looking at the Philateler, Gifting Mann, and Dueler how come no one resized them to look smaller and fit the character's heads.[/QUOTE] For all practical purposes those hats don't even exist
[QUOTE=Inspecter;43799568]You know after looking at the Philateler, Gifting Mann, and Dueler how come no one resized them to look smaller and fit the character's heads.[/QUOTE] because if you're going to give valve $10,000 to have a hat for a day valve is at least willing to make it really big and noticeable for you
[QUOTE=Venezuelan;43800476]For all practical purposes those hats don't even exist[/QUOTE] That makes sense, I bet people who have got it would prefer other hats in-game to those 3.
[QUOTE=SkyHaddaCG;43787164]I'd appreciate some help. Is the tf2_misc_dir.vpk the right one to decompile if i want rigged playermodels, and if so which model is the rigged one?[/QUOTE] ?
Hey guys, brand new to Facepunch! Anyway I had a couple ideas floating around. The Environmental Enthusiast: A recycling bin replacing Pyro's gas tank. Scout meteorite necklace: is what it sounds like. Based off the asteroid belt named Bonk, which actually exists. [url]http://www.kentauren.info/menu/index1.htm?page=/cgi-bin/astorb2txt.pl%3FSuchname%3DBonk[/url] I will post more as I think of them!
[QUOTE=SoulOfDark;43801949]Hey guys, brand new to Facepunch! Anyway I had a couple ideas floating around. The Environmental Enthusiast: A recycling bin replacing Pyro's gas tank. Scout meteorite necklace: is what it sounds like. Based off the asteroid belt named Bonk, which actually exists. [url]http://www.kentauren.info/menu/index1.htm?page=/cgi-bin/astorb2txt.pl%3FSuchname%3DBonk[/url] I will post more as I think of them![/QUOTE] Nobody's entitled to credit you when all you do is find a stock image on google and say to make it, just a heads up. I can't view that anyways since i'm too lazy to update java, but if you want to pitch an idea, you should really draw it over the playermodel to pull some weight. welcome to the forum, i guess.
[QUOTE=SkyHaddaCG;43801354]?[/QUOTE] Nope, that's for miscs/hats. You want to decompile the mdl files that are in tf>models>players. They'll be named Scout.mdl, Demoman.mdl, etc. [QUOTE=SoulOfDark;43801949]Hey guys, brand new to Facepunch! Anyway I had a couple ideas floating around. The Environmental Enthusiast: A recycling bin replacing Pyro's gas tank. Scout meteorite necklace: is what it sounds like. Based off the asteroid belt named Bonk, which actually exists. I will post more as I think of them![/QUOTE] Welcome! Just a heads up, a good concept is a colored, clean drawing of the item you're thinking of on the actual character themselves. A name and short description doesn't give the modeler much to go off. Punch just posted some of his, you should take a look at them: [URL="http://imgur.com/a/jufHK"]http://imgur.com/a/jufHK[/URL]
[QUOTE=TheJukebox;43802068]Punch just posted some of his, you should take a look at them: [URL="http://imgur.com/a/jufHK"]http://imgur.com/a/jufHK[/URL][/QUOTE] I'm not Punch.
FiveEyes asked via pm to work on the Scissor Blade mod, so I've sent him the files.
[QUOTE=Punchy;43801995]Nobody's entitled to credit you when all you do is find a stock image on google and say to make it, just a heads up. I can't view that anyways since i'm too lazy to update java, but if you want to pitch an idea, you should really draw it over the playermodel to pull some weight. welcome to the forum, i guess.[/QUOTE] He didn't said anything about being credited though?
[QUOTE=Hogie bear;43802378]He didn't said anything about being credited though?[/QUOTE] I didnt say he did, i'm just saying if he were to expect it, he should give more personal effort. nothing wrong with pitching the idea like that, just makes it less likely to get results
[QUOTE=Inspecter;43802121]I'm not Punch.[/QUOTE] Damn, did exactly the same Abe concept a while back. [t]https://dl.dropboxusercontent.com/u/32419971/Claimed/Toastador/HonestAbe.png[/t] On an unrelated note, I just found this. [t]https://dl.dropboxusercontent.com/u/32419971/Claimed/Toastador/UncleSam.png[/t]
Look an Uncle Sam hat that can't be changed into some Dr. Seuss reference. Also why didn't you post the Abe Lincoln set earlier? I would've never made those If I saw yours.
[QUOTE=Inspecter;43802553]Look an Uncle Sam hat that can't be changed into some Dr. Seuss reference. Also why didn't you post the Abe Lincoln set earlier? I would've never made those If I saw yours.[/QUOTE] It's no biggy, besides I don't own Abe's image.
[QUOTE=TheJukebox;43802068]Nope, that's for miscs/hats. You want to decompile the mdl files that are in tf>models>players. They'll be named Scout.mdl, Demoman.mdl, etc. Welcome! Just a heads up, a good concept is a colored, clean drawing of the item you're thinking of on the actual character themselves. A name and short description doesn't give the modeler much to go off. Punch just posted some of his, you should take a look at them: [URL="http://imgur.com/a/jufHK"]http://imgur.com/a/jufHK[/URL][/QUOTE] Thanks, man. Brand new to this. What program would you recommend for drawing? [editline]5th February 2014[/editline] [QUOTE=Punchy;43801995]Nobody's entitled to credit you when all you do is find a stock image on google and say to make it, just a heads up. I can't view that anyways since i'm too lazy to update java, but if you want to pitch an idea, you should really draw it over the playermodel to pull some weight. welcome to the forum, i guess.[/QUOTE] Eh, I have a friend who does concepts, and when his items get in, he gets credit. Then again, his ideas are leagues better than mine, but hey. Worth a shot. If not credited, I can live with that, as long as I have one of the items I make in-game.
[QUOTE=Inspecter;43802121]I'm not Punch.[/QUOTE] Wow, I need more sleep. My mistake. [QUOTE=SoulOfDark;43802674]Thanks, man. Brand new to this. What program would you recommend for drawing? [/QUOTE] Whatever works for you. Most people use Photoshop, Gimp is a free alternative.
Also you need a drawing tablet or be very good drawing with a mouse, or you can draw on paper then scan it or take a picture of it then post it.
[T]http://i.imgur.com/tU8KrX7.png[/T] Anyone got any ideas on how I can salvage the team coloration a bit better without making it look nonsensically-patterend, making it completely open or too much like Soldier? The binoculars are part of the shirt item.
[QUOTE=The Duke;43802934][T]http://i.imgur.com/tU8KrX7.png[/T] Anyone got any ideas on how I can salvage the team coloration a bit better without making it look nonsensically-patterend, making it completely open or too much like Soldier? The binoculars are part of the shirt item.[/QUOTE] Much as I hate to say it, leave it open. Valve never adds items that don't use the base team color on a shirt at least a little. Maybe unbutton it, like the Chronomancer?
Sorry, you need to Log In to post a reply to this thread.