Well mine looks like neither of your two concepts, and I had no idea someone had even drawn something up for them.
So if I were to credit anyone, it'd be google for the reference images of kimonos, cos you know, you guys totally invented kimono's right?
[QUOTE=maxint33;43805809]Dont really think that deserves being credited.[/QUOTE]
Still kinda Rude, coping from a other concept
[QUOTE=FiveEyes;43804940]So I'm basically done with the Scissor Blades Ryu-Gi made.
[t]http://i.imgur.com/s6o2GQU.jpg[/t][t]http://i.imgur.com/nCcHmxH.jpg[/t]
There is one small issue I found while testing this. If you are playing demo with the half zatoichi then immediately switch to the soldier that also has the half zatoichi equip, the model doesn't switch at all. This causes instances where the Soldier is holding the red blade in the world when he should be holding the purple blade, and vice versa with the demo.
[t]http://i.imgur.com/mtSLYRX.jpg[/t]
I thought this was kinda interesting to share since you'd never actually see this unless you looked really hard for it on the half zatoichi model. This fixes it self when you switch to another class then back to the soldier/demo.[/QUOTE]
Looks awesome so far!
But there's a little problem, they're holding the blades backwards!
[IMG]http://24.media.tumblr.com/195613f8b63fe4cc015b10ec9a234f1d/tumblr_mz7bc5ra691r3exiwo1_500.jpg[/IMG]
[IMG]http://static.comicvine.com/uploads/scale_small/4/47703/3568900-3657393798-71343.jpg[/IMG]
The straight side of the blade is the one that should be forwards, not the curved one. I know it seems counter-intuitive but that's just how they use them on the show.
[QUOTE=Blaco;43805170]zelda shit:
[VIDEO="http://www.youtube.com/watch?v=gi2em1XnCQg"]http://www.youtube.com/watch?v=gi2em1XnCQg[/VIDEO]
I have learned that making custom characters is a fuck ton of work, I havent touched it in a while and this video is actually pretty old but wanted people to know I haven't abandoned it
whatever I said before about releasing it is out the window since Im really trying to make it Link now not just Link running around as Sniper
the ganondorf bot and HUD overlay are just products of personal boredom, not really anything special or essential to the mod
Im working with a sourcemod coder to get this fully usable with all its assets on TF2 servers, the idea is you can pretty much become Link in TF2, straight out of a Zelda game.
Stylish Spy is done, waiting for TF2 to update before releasing it.[/QUOTE]
HOLY MOTHER OF SHIT. My body needs this.
[QUOTE=Cryme Tyme;43805803]i talked with him, showed ours and he changed his after that ...[/QUOTE]
spark is still making yours so no need to fret.
[QUOTE=Cryme Tyme;43805868]Still kinda Rude, coping from a other concept[/QUOTE]
He didn't copy you. You helped him out, sure, and gave him some advice, but you didn't exactly [I]do[/I] anything for him besides from showing him something
[QUOTE=Cryme Tyme;43805868]Still kinda Rude, coping from a other concept[/QUOTE]
I made those changes at sparks request, and he decided to end up doing yours the way it originally was with some changes he'll be using from mine that I'm letting him do without begging for a percentage. I later asked him if it'd be alright if I still posted my version and he gave me the okay. Its just a concept anyway, I'm not gonna rage if it doesn't get made.
[QUOTE=The Duke;43802934][T]http://i.imgur.com/tU8KrX7.png[/T]
Anyone got any ideas on how I can salvage the team coloration a bit better without making it look nonsensically-patterend, making it completely open or too much like Soldier? The binoculars are part of the shirt item.[/QUOTE]
the vest color is too different from the default and the vest should be open.
in fact, why even make a new vest at all, it's so similar to default. misappropriated effort imo
[QUOTE=Cryme Tyme;43805723]Riot Vest Heavy
[IMG]http://i.imgur.com/DpZqNxb.png[/IMG]
Up for grabs[/QUOTE]
Already in progress.
[IMG]http://puu.sh/6LHfR.png[/IMG]
[QUOTE=AyesDyef;43805815]Well mine looks like neither of your two concepts, and I had no idea someone had even drawn something up for them.
So if I were to credit anyone, it'd be google for the reference images of kimonos, cos you know, you guys totally invented kimono's right?[/QUOTE]
[QUOTE=Cryme Tyme;43805868]Still kinda Rude, coping from a other concept[/QUOTE]
i can imagine some japanese reading this thread and just go "oh those crazy gaijins wanting credit for kimonos"
[QUOTE=Ryu-Gi;43805902]Looks awesome so far!
But there's a little problem, they're holding the blades backwards!
[IMG]http://24.media.tumblr.com/195613f8b63fe4cc015b10ec9a234f1d/tumblr_mz7bc5ra691r3exiwo1_500.jpg[/IMG]
[IMG]http://static.comicvine.com/uploads/scale_small/4/47703/3568900-3657393798-71343.jpg[/IMG]
The straight side of the blade is the one that should be forwards, not the curved one. I know it seems counter-intuitive but that's just how they use them on the show.[/QUOTE]
Shit, those are even the same images I used for reference on how they held them. Oh well simple fix :v:
[QUOTE=GibbleMiester;43804734]added changes, up for bids:
[IMG]http://i.imgur.com/zfwTgQFl.png[/IMG][/QUOTE]
I've claimed this, fellas.
new unclaimed pile:
[url]http://imgur.com/a/EIuZO[/url]
old pile in case anyone still gives a shit:
[url]http://imgur.com/a/tXgBD[/url]
[QUOTE=maxint33;43806147]I've claimed this, fellas.[/QUOTE]
be sure to credit the japanese
@FiveEyes the handling you gave them is better than in the anime
[QUOTE=Dark One;43806236]@FiveEyes the handling you gave them is better than in the anime[/QUOTE]
I'd say the anime's way of holding the red one is better. Having the knuckleguard bit facing inwards just made no sense.
Final cross-post from Arms Race, the "Sharp Shooter" is now complete:
[URL="http://tf2.gamebanana.com/skins/131938"][IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/shot_zpsc34a28aa.png[/IMG][/URL]
[t]http://files.gamebanana.com/img/ss/skins/52f2d1d90de06.jpg[/t]
@TacticalBacon what about tf2 anims? they majorly limit what you can do unless shes using custs
[QUOTE=Dark One;43806361]@TacticalBacon what about tf2 anims? they majorly limit what you can do unless shes using custs[/QUOTE]
If you hit the reply button it'll make a quote box.
[QUOTE=Cryme Tyme;43805751]I hope you will credit VaultScout and me, after your changes of the Arms and adding a Pattern, after i shown you our Concept:
[IMG]http://i.imgur.com/3DhS7xq.png[/IMG][/QUOTE]
Dude, No need to hog it. If you really are concerned, Ask Sparky about it and pressure him with you are so worried the idea will be taken :V.
[QUOTE=Cryme Tyme;43805868]Still kinda Rude, coping from a other concept[/QUOTE]
people will do anything to get at least 1% for self-mades. it's sad and pathetic
[editline]lel[/editline]
"give me credit" being obvious money grubbing
[QUOTE=Snowshoe;43807380]are you saying its fine for me to steal your concept or even model?[/QUOTE]
[QUOTE=Snowshoe;43807380]people will do anything to get at least 1% for self-mades. it's slapped fish and loserly
[editline]"I'm jealous :3[/editline]
"give me credit" being obvious money grubbing[/QUOTE]
Nah man. I personally think it's just jealousy. I mean, who wouldn't get jealous of such a thing? Just imagine it getting accepted into the game even tho you thought of it first. Just like that guy who made that reddit thread "Sparkwire steals things all the time" or something.
(Watermarks everywhere :p)
Did Ducksink release any of his miniguns as mods? I'd absolutely love some of those.
[QUOTE=Vincentor;43809598]Did Ducksink release any of his miniguns as mods? I'd absolutely love some of those.[/QUOTE]
If you are referring to the motorcycle mini gun, no he did not. I remember seeing his treasure chest gun somewhere though.
How do lods work?
Like, I have a blend file with 2 lods; when I click the lod1 for the head, the head mesh is selected.
But when I click lod0, nothing happens.
I edited lod1, and when I export it, it works. But lod0 shows no change.
[QUOTE=Zero_;43810571]How do lods work?
Like, I have a blend file with 2 lods; when I click the lod1 for the head, the head mesh is selected.
But when I click lod0, nothing happens.
I edited lod1, and when I export it, it works. But lod0 shows no change.[/QUOTE]
A lot of people will probably tell you otherwise, but personally I find it a lot easier to separate each object and bodygroup/lod into different Blend files and keep everything separated. I find that it helps me isolate problems easier, and makes my head hurt less when I'm trying manage a lot of fixes and edits at once.
If you are keeping them in the same file though, you should have one armature, with all the different objects on the model parented to it but each remaining individual objects. Assuming your export path is the same for all the objects you can just cycle through them with a right click to do what you need to do.
I'm an idiot, the lods I couldn't see where in another layer.
If I don't have a lower detail version of a mesh, can I just copy the one I have and make it be both lod0 and 1?
[QUOTE=Zero_;43811155]I'm an idiot, the lods I couldn't see where in another layer.
If I don't have a lower detail version of a mesh, can I just copy the one I have and make it be both lod0 and 1?[/QUOTE]
You need to have at least one lod below 700 tris. The three tiers I usually go for are 1400, 1000, and 700. If I have a model that's originally at 800 or 900 or something small like that I'll go lower, the more lods the better.
[QUOTE=TheJukebox;43811384]You need to have at least one lod below 700 tris. The three tiers I usually go for are 1400, 1000, and 700. If I have a model that's originally at 800 or 900 or something small like that I'll go lower, the more lods the better.[/QUOTE]
But I have no idea how to make lods.
And I'm not submitting it to the Workshop, so I don't think it's necessary to have them.
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