[QUOTE=Pagliacci;43042036]sorry...[/QUOTE]
no problem, i did that the first time too, dont worry ;D
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=200091314"][IMG]http://cloud-3.steampowered.com/ugc/470921208277105303/422420E2AB6365445425B2E08B2B569467833C9D/268x268.resizedimage[/IMG][/URL]
[t]http://cloud-3.steampowered.com/ugc/470921208277353777/6BD1EDB6A79FCDCBAF0E82F9A92EE16333211F12/[/t]
[t]http://cloud-3.steampowered.com/ugc/470921208277315737/1DCA078E0B38390BAD8BA1BAA82A6E49490AA4E6/[/t]
For those times when you want to be insulated, but still look rebellious.
TF2 violin anyone? It's going to be a frying pan/conscientious objector mod, and they'll be holding the bow in their other hand.
[t]http://oi44.tinypic.com/v7xkcx.jpg[/t]
[sp]it's technically a viola, as it's modeled after the one i own, but hardly anyone knows what the crap a viola is[/sp]
[QUOTE=gigazelle;43042347]TF2 violin anyone? It's going to be a frying pan/conscientious objector mod, and they'll be holding the bow in their other hand.
[t]http://oi44.tinypic.com/v7xkcx.jpg[/t]
[sp]it's technically a viola, as it's modeled after the one i own, but hardly anyone knows what the crap a viola is[/sp][/QUOTE]
I hope it works well with the bonesaw taunt.
[QUOTE=Zadrave;43042395]I hope it works well with the bonesaw taunt.[/QUOTE]
oh don't worry, I'm going to be rigging it specifically around the medic's taunt. the only thing I'm worried about is if his hand is too stiff, making the bow move across the bridge and above the fingerboard. Having a stiff arm like that is the number 1 way to look like a n00b playing the violin.
-you guys are no fun-
[QUOTE=HelmoChipChop;43040272]What ever happened to that custom fix of this that didn't clip with hats? Who was in charge of that?[/QUOTE]
el taco aka blaco is working on it, he is currently fixing all the hats and im just helping him test it. he is almost done, he just needs to fix the all-class hats.
I must say he is very good at what he does.
[IMG]http://i.imgur.com/awbfJQn.jpg[/IMG]
[sp]sorry taco people need to know the great things you can do[/sp]
[QUOTE=coolaida14;43042635]el taco aka blaco is working on it, he is currently fixing all the hats and im just helping him test it. he is almost done, he just needs to fix the all-class hats.
I must say he is very good at what he does.
[IMG]http://i.imgur.com/awbfJQn.jpg[/IMG][/QUOTE]
Wait, hes still doing it? Last time I checked (When I asked him myself) he said he had given up on it due to not wanting to get in trouble for not having permission or something
[QUOTE=Dante Vi Almark;43042732]Wait, hes still doing it? Last time I checked (When I asked him myself) he said he had given up on it due to not wanting to get in trouble for not having permission or something[/QUOTE]
depends on when the last time you checked was.
[QUOTE=coolaida14;43042757]depends on when the last time you checked was.[/QUOTE]
[IMG]http://i.imgur.com/zE4SsSm.png[/IMG]
in trouble for what? using someone else's materials?
No offence but if they're not going to finish it, and just slut the materials, I'd rather someone who WILL go through with it and make/release it. No one likes a concept half-finished, quit and telling everyone "no you cant do it, It's my design that I'll never finish"
(assuming I'm following this right)
[QUOTE=Void Skull;43040207]
[t]http://cloud-3.steampowered.com/ugc/486683787845283913/EDA82518BE1152C020129691DAD534316DE43C82/[/t][/QUOTE]
shoulda used the fempyro model for the looking in pyro I think
Notice the date. Since then Rebbacus herself released a TF2 version, and there's been several modifications of it. The whole coldwaresque model restrictioning ended quite a while ago.
[QUOTE=SergerantJoe;43043125]Notice the date. Since then Rebbacus herself released a TF2 version, and there's been several modifications of it. The whole coldwaresque model restrictioning ended quite a while ago.[/QUOTE]
Actually this was after that, the mod he was making was a direct moddification of the TF2 one Rebbacus released, Which was a basic port to use in TF2, it had tons of bugs due to the fact it was made originally for SFM only
[QUOTE=Rexic;43043120]shoulda used the fempyro model for the looking in pyro I think[/QUOTE]
No.
WIP
[t]http://puu.sh/5zC85.jpg[/t]
[QUOTE=blaco;43043286]Long post inbound, apologies in advance.
Well, Rebbacus released a player model version of Maskless Spy, so I guess it's okay for me to do this.
If it's not feel free to call me names but I've sunk too much work into this to not talk about it.
I've been making a player model version of Maskless Spy for personal use, I was not going to distribute it to anyone until now.
It's custom tailored for TF2, besides the base mesh, I've modified pretty much everything to be more in line with the rest of the (T.I.P.) classes, ubers, textures, zombies, rimlighting, phong, everything.
Every single flex has been meticulously modified to better fit the model, as opposed to the more copy paste job Reb's release has. (No offense)
I've also been very careful to make the flexes look good with in-game shadowing, so there's no mess of shadows scattered across his face during a highly flexed response.
For all the following pictures, left is Reb's release, right is my modifications.
[IMG]http://i.imgur.com/MLORDOU.jpg[/IMG]
Ubers are modified to match how they are done in TF2 TIP. Purely VMT method. My zombie skin was created by modifying the existing zombie spy skin, in my opinion it is much closer to a Valve-produced texture.
[IMG]http://i.imgur.com/GOpv0Oz.jpg[/IMG]
In addition to these changes, I've made head gibs, and hat fixes, although the hat fixes are not finished yet since I am fixing every last one of them.
[IMG]http://i.imgur.com/WVD0JWl.jpg[/IMG]
^Old picture, the final one has less of a neck that is closer to how the rest of the head gibs are.
[IMG]http://i.imgur.com/Uti58Zf.png[/IMG]
^Items like this even have custom flexes that I've remade from scratch to support the model.
In addition to ALL this, I've been completely remaking Stylish Spy as well to go with the model, although the normal head of course still works.
[IMG]http://i.imgur.com/fctIgWv.png[/IMG]
The model is completely refitted with new UV mapping for higher resolution textures, and completely remade textures that utilizes TF2 TIP elements. The stripes on the vest connect with each other perfectly, and the vest colors and pants colors are now exactly the same color. I also rigged the high poly hands from Sparkwire's viewmodel onto the model so it looks as good as possible in SFM/Gmod stuff. If you don't want the performance hit in-game I can still include the old hands.
Left is old, right is mine.
[IMG]http://i.imgur.com/gyF9otb.jpg[/IMG]
So yeah, I'm not trying to say I own any of this stuff. I've spent weeks working on these things knowing full well that I'd never share it out of respect for the authors. Apologies to Max, Rebbacus, and AyesDef if they disagree with anything I've posted above. If you guys don't want me to release these things I won't. But since Maskless Spy has been released officially, I felt obligated to offer people my version, since I honestly consider it to be superior (as a TF2 compile), although I absolutely mean no offense to the original creators. [/QUOTE]
[QUOTE=Dante Vi Almark;43043319] Stuff that Blaco did for the Maskless Spy[/QUOTE]
Did anyone ever mention:
[B]A)[/B][t]http://i.imgur.com/awbfJQn.jpg[/t] ------- [B]B)[/B][t]http://i.imgur.com/WVD0JWl.jpg[/t]
[B]A)[/B] That the neck color of the Spy has to be able to blend into the skin colors of his misc items such as the Triad Trinket and the After Dark? And...
[B]B)[/B] That the blood on that head gib isn't in the right TF2 blood style for gameplay? If there's going to be a custom head gib, it should be similar to the ingame ones, but definitely not low quality like the ingame ones. The blood on that one is too noisy.
It's a really cool mod though, and there's a lot of work put in.
WIP
[IMG]http://puu.sh/5z9hR.jpg[/IMG]
EDIT : *Dutchman disagrees* Y u do dis ;_;
[QUOTE=Kaymon;43043414]Did anyone ever mention:
[B]A)[/B][t]http://i.imgur.com/awbfJQn.jpg[/t] ------- [B]B)[/B][t]http://i.imgur.com/WVD0JWl.jpg[/t]
[B]A)[/B] That the neck color of the Spy has to be able to blend into the skin colors of his misc items such as the Triad Trinket and the After Dark? And...
[B]B)[/B] That the blood on that head gib isn't in the right TF2 blood style for gameplay? If there's going to be a custom head gib, it should be similar to the ingame ones, but definitely not low quality like the ingame ones. The blood on that one is too noisy.
It's a really cool mod though, and there's a lot of work put in.[/QUOTE]
I really don't think the misc models and head gib need to be changed the poor guy has been working months on end with this maskless spy mod.
[QUOTE=The Duke;43039866]Probably so, I'm still pretty much a novice in terms of SFM prowess.[/QUOTE]
If it isn´t too late, I´ll be happy to make some for you.
[editline]2nd December 2013[/editline]
[QUOTE=NeoDement;43040457]Some progress on the coat of the nutcracker set:
[img]https://dl.dropboxusercontent.com/u/900111/coatwip5.PNG[/img]
Hopefully I can scrounge up enough free tris for the rope thing on the shoulder[/QUOTE]
My god this looks awesome.
[QUOTE=coolaida14;43043849]I really don't think the misc models and head gib need to be changed the poor guy has been working months on end with this maskless spy mod.[/QUOTE]
I was talking more about the color of the model's neck matching the miscs themselves. That way, he'd only have to do like 1 texture job encompassing the coloring of the neck, though if some of those pictures are newer than others it seems like he might have already made the model's neck color match the miscs.
But also, I really do feel like all the blood on the head gib would have to be changed. It's too noisy and complex, TF2 blood looks way more simple in shape. Here, I found a picture of how the blood decals in TF2 look on a wall:
[t]http://1.bp.blogspot.com/-pIf3CJOE3Po/UFqx4DKwvjI/AAAAAAAABOI/oWuwQR5NX4M/s1600/achievement_idle0000.jpeg[/t]
It should look more like one of those.
but it does make sense to have a little less saturated blood sploch on a severed head.
its a gib after all.
[IMG]http://i.imgur.com/Iiz3q62.png[/IMG]
does anyone have any crits on this texture?
the hole is supposed to be a bullet hole.
The hole makes the hat look like metal, to me.
That could be the current texture though.
I'll be honest with you all, ever since what happened between Mecha the Slag and Max/Rebbacus I have been extremely paranoid about releasing modifications of anything that belongs to those two, especially since I run my own server and don't want people to get the wrong idea.
Yeah the version I did of Maskless Spy is done and it has custom item fixes and flexes and all that, but I just decided in the end to not release it. Sorry for even talking about it.
This concept art is still up for grabs!
[IMG]https://dl.dropboxusercontent.com/s/m59q4zagddk46xc/reindeerface.png[/IMG]
Oh deer.
[QUOTE=Pako;43044590]This concept art is still up for grabs!
[IMG]https://dl.dropboxusercontent.com/s/m59q4zagddk46xc/reindeerface.png[/IMG][/QUOTE]
*Insert Chuck Testa reference*
[QUOTE=Blaco;43044580]I'll be honest with you all, ever since what happened between Mecha the Slag and Max/Rebbacus I have been extremely paranoid about releasing modifications of anything that belongs to those two, especially since I run my own server and don't want people to get the wrong idea.
Yeah the version I did of Maskless Spy is done and it has custom item fixes and flexes and all that, but I just decided in the end to not release it. Sorry for even talking about it.[/QUOTE]
Max is a reasonable guy, I'm pretty sure he would understand and let you release the skin, if you first talk to him.
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