• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Dr. Doughnut;43838333]So, just fully nude fatsuits?[/QUOTE] yes. yes sir.
[QUOTE=Dr. Doughnut;43838333]So, just fully nude fatsuits?[/QUOTE] sure
[QUOTE=Constructor;43838504]sure[/QUOTE] Pyro becomes a stripper and knocks on doors. He's the fireman!
I need someone that uses 3Ds max to answer a question for me. I have a guy that just added me asking for the rig for the medic's C model arms. I told him to decompile them himself and import them into 3Ds max. However he's saying that the bones become disconnected when importing, and are no longer "bipped". IS this true, or does this guy have no idea what he's talking about?
Gotta protect them smokes. [img]http://puu.sh/6OMKY.jpg[/img]
[QUOTE=FiveEyes;43838673]I need someone that uses 3Ds max to answer a question for me. I have a guy that just added me asking for the rig for the medic's C model arms. I told him to decompile them himself and import them into 3Ds max. However he's saying that the bones become disconnected when importing, and are no longer "bipped". IS this true, or does this guy have no idea what he's talking about?[/QUOTE] They're not exactly biped to begin with. He could be referring to one of the type of rigs people use when animating.
[QUOTE=Metaru;43837654]I wonder what will be this year's trend.[/QUOTE] It looks to me like engineer and pyro shirts. It seems they took awhile for people to get creative ideas for clothing that works with their model and now that a few ideas are in game, I imagine the flow of shirts for them will pick up now that methods to cover their base models, smartly, have been perfected.
[QUOTE=scotty-furs;43837652]No, I was hoping there was a way to have them show up without having to change the camera's position.[/QUOTE] People usually make mods for each item. They replace all first person models so if you spectate other people in first person they'll all be wearing it but that's a minor issue
The Edo Ensemble [IMG]http://i.imgur.com/kkjz7SA.png[/IMG][IMG]http://i.imgur.com/RBQLoeH.png[/IMG][IMG]http://i.imgur.com/HHwO1zC.png[/IMG][IMG]http://i.imgur.com/BpSgVKa.png[/IMG][IMG]http://i.imgur.com/8Rc9EGy.png[/IMG][IMG]http://i.imgur.com/fM5Zr77.png[/IMG][IMG]http://i.imgur.com/t7V4Z5M.png[/IMG][IMG]http://i.imgur.com/cOBAJiH.png[/IMG]
I just found out something, it seems the flexes for the ground control are missing.
[QUOTE=Inspecter;43839306]I just found out something, it seems the flexes for the ground control are missing.[/QUOTE] is it floating in a most peculiar way?
[QUOTE=Pagliacci;43839284]The Edo Ensemble/The Heian Haori all class robes [IMG]http://i.imgur.com/kkjz7SA.png[/IMG][IMG]http://i.imgur.com/RBQLoeH.png[/IMG][IMG]http://i.imgur.com/HHwO1zC.png[/IMG][IMG]http://i.imgur.com/BpSgVKa.png[/IMG][IMG]http://i.imgur.com/8Rc9EGy.png[/IMG][IMG]http://i.imgur.com/lA4R48C.png[/IMG][IMG]http://i.imgur.com/fM5Zr77.png[/IMG][IMG]http://i.imgur.com/t7V4Z5M.png[/IMG][IMG]http://i.imgur.com/cOBAJiH.png[/IMG][/QUOTE] TF2 Emporium 58: Japanese Edition
[QUOTE=heinous;43839358]is it floating in a most peculiar way?[/QUOTE] The scar is exactly doing that.
see multi, that's what happens when you don't give me the zip to check if the flexes are ok.
[QUOTE=NeoDement;43839533]see multi, that's what happens when you don't give me the zip to check if the flexes are ok.[/QUOTE] eh knowing valve they would have implemented it wrong anyway and broke them
I've been looking at [URL="http://upload.wikimedia.org/wikipedia/commons/3/39/M1941_Army_Field_Jacket.jpg"]this[/URL] image of a reenactor, and it got me thinking Would it be possible to model an open jacket over Soldier without it being blocky or looking ridiculous of course, that'd be wearing a jacket over a jacket, so not looking ridiculous is kind of out of the question :v:
[QUOTE=Mr. Jelly;43840117]I've been looking at [URL="http://upload.wikimedia.org/wikipedia/commons/3/39/M1941_Army_Field_Jacket.jpg"]this[/URL] image of a reenactor, and it got me thinking Would it be possible to model an open jacket over Soldier without it being blocky or looking ridiculous of course, that'd be wearing a jacket over a jacket, so not looking ridiculous is kind of out of the question :v:[/QUOTE] It would be plausible in size, but it would be pretty apparent that it is a jacket over a jacket due to the long sleeves Soldier has. Good luck with the collar though. I've got an item in the works which opens his jacket up, instead.
[IMG]http://puu.sh/6OWRP.jpg[/IMG] Fixed, nevermind. HLMV was just being weird for me.
[QUOTE=TheJukebox;43840312][IMG]http://puu.sh/6OWRP.jpg[/IMG] Still having errors with HLMV. And TFMV just doesn't load the characters at all. I have no clue what to do with regedit so any help would be appreciated.[/QUOTE] When using TFMV press F5 once in HLMV.
[QUOTE=BANG!;43840335]When using TFMV press F5 once in HLMV.[/QUOTE] Thanks. It seems HLMV loaded the camera weird.
Crosspost: Have a quick release, posters will come later I suppose [URL="https://www.dropbox.com/s/j35jlrk3jiv4ezp/pyro_warhammer.zip"][IMG]https://dl.dropboxusercontent.com/u/79226246/whack%20a%20maul.png[/IMG][/URL] Backpack icon is included as a .tga, was too lazy to make one so feel free to do so yourself
[QUOTE=Pagliacci;43839284]The Edo Ensemble/The Heian Haori all class robes [url]http://i.imgur.com/kkjz7SA.png[/url] [url]http://i.imgur.com/RBQLoeH.png[/url] [url]http://i.imgur.com/HHwO1zC.png[/url] [url]http://i.imgur.com/BpSgVKa.png[/url] [url]http://i.imgur.com/8Rc9EGy.png[/url] [url]http://i.imgur.com/lA4R48C.png[/url] [url]http://i.imgur.com/fM5Zr77.png[/url] [url]http://i.imgur.com/t7V4Z5M.png[/url] [url]http://i.imgur.com/cOBAJiH.png[/url][/QUOTE] I was thinking of just making kimono robes for all of them, but we've already got a few just off the top of my head, there's probably already jarate master sniper themed one somewhere on the workshop too. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=124238126[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=222998251[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=224935564[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=225253982[/url]
quick question: how far away should i be padding my UV islands if i'm making a 512x512 texture for my item?
[QUOTE=AyesDyef;43840649]I was thinking of just making kimono robes for all of them, but we've already got a few just off the top of my head, there's probably already jarate master sniper themed one somewhere on the workshop too. [/QUOTE] Please just make it one class or Multi-class, I would be sad if the only thing fitting the geisha boy is all-class and not to mention it wouldn't probably fit all the classes, just some but medic mainly. How's that for everyone?
A quick paint-over. Probably too noisy, and I should probably remodel parts of it (umbrella and main chamber). [img]http://puu.sh/6P2zV.jpg[/img] This is what I based it off of. [img]http://i.imgur.com/0qGvv55.png[/img]
[QUOTE=otterwolfy;43841157]A quick paint-over. Probably too noisy, and I should probably remodel parts of it (umbrella and main chamber). [img]http://puu.sh/6P2zV.jpg[/img] [/QUOTE] now lets see him flick it
I forgot [url=http://tf2.jennybur.net/mods/Hats/PropaneAccessories/][img]http://tf2.jennybur.net/mods/Hats/PropaneAccessories/minipromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=225429727][img]http://i.imgur.com/d72oMlw.png[/img][/url] [url=http://tf2.jennybur.net/mods/Hats/BBQBelt/][img]http://tf2.jennybur.net/mods/Hats/BBQBelt/minipromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=225429091][img]http://i.imgur.com/d72oMlw.png[/img][/url]
I changed the horns in my custom model, but now the texture on the horns looks stretched/broken. Can I unwrap just the horns, while not touching the rest of the model texture? I have no experience on unwraping, so I want to touch the materials as less as possible.
How hard would adding the missing facial flexes to Ground Control and the Cuban Bristle Crisis be?
Anyone remember that old bioshock drill sparkwire did? I updated it sorta: [url]http://tf2.gamebanana.com/skins/132017[/url] It only works with the strange fists though. EDIT: I feel as if this wasn't worth "fixing" EDIT2: nvm, this was totally worth it.
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