• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
Sorry for my bad Drawing skills: [IMG]http://i.imgur.com/ssOpwcw.png[/IMG] Is that a good idear ? (also up for grab)
[QUOTE=Dark One;43844523]are they single shot? like knights used or reusable?[/QUOTE] Yes, originally each shot had to be packed with black powder and then the shot. Muskets shot small balls(or a multitude of other shots) as if they were tiny cannons. Blunderbusses were like shotguns, you can stick a lot of stuff in it, then shoot it out in a wide cone, since it has such a wide barrel. Think like the part in Pirates of the Caribbean where they loaded forks and knives in the cannons, except pistol sized. Also, since they were one shot until you spent the long time to reload it, people usually had quite a few of them, so they could fire off 6 shots rapidly if they had 6 guns.
workin on paglis net hat [IMG]http://i.imgur.com/HbkzDy6.png[/IMG] [IMG]http://i.imgur.com/XG4jTJ6.png[/IMG] click for 3D view: [url]http://p3d.in/T271B[/url] any critique at all?
[QUOTE=Zero_;43841849]I edited the horns of my custom model, but now the texture on the horns looks stretched/broken. Can I UV unwrap again it, but just the horns, while not touching the rest of the model texture? I have no experience on unwrapping, so I want to touch the materials as less as possible.[/QUOTE] Anyone knows if I can?
[QUOTE=Zero_;43844746]Anyone knows if I can?[/QUOTE] yes you can. just make sure the uv isnt overlapping the other parts of the models uv. have it in the same space as it was before.
[QUOTE=AyesDyef;43843585][img]https://dl.dropboxusercontent.com/u/1737448/dorobou_disguise.png[/img] Not sure anyone will get the reference, will texture in squiggles and whatever soon.[/QUOTE] [img]http://assets1.ignimgs.com/2007/09/01/ebisumaru-20070831062716136-2106155_320w.jpg[/img] Mystical ninja staring scoutmon.
didnt notice that i forgot intrudes on side [QUOTE][IMG]http://i.imgur.com/Y4hRCrq.png[/IMG][/QUOTE]
What exactly is it? Side note: Remaking that Coffin me and Texman made for last Halloween, this time we're not going to rush it so I'm starting early. [IMG]http://i.imgur.com/6XwtNpD.png[/IMG]
[QUOTE=TrevorTheJedi;43846001]What exactly is it?[/QUOTE] its suppose to be a [URL="http://i.imgur.com/1Ba0UDQ.png"]turret launcher[/URL] for engineer
[QUOTE=Dark One;43846059]its suppose to be a [URL="http://i.imgur.com/1Ba0UDQ.png"]turret launcher[/URL] for engineer[/QUOTE] oh haa, I thought the arm was something else, my bad.
[img]http://puu.sh/6PDOl.jpg[/img] [img]http://puu.sh/6PDXg.jpg[/img]
[QUOTE=Batandy;43846145][img]http://puu.sh/6PDOl.jpg[/img] [img]http://puu.sh/6PDXg.jpg[/img][/QUOTE] either make the edge wear bigger or reduce the contrast on it, looks too noisy just from the screenshot i can see how badly the aliasing is when it's that small
[QUOTE=TrevorTheJedi;43846087]oh haa, I thought the arm was something else, my bad.[/QUOTE] what did you think it was? because it does look a bit like a aircraft enginy
[QUOTE=psyke;43844106][img]http://24.media.tumblr.com/e7a0614d43df398ba55b9369160217de/tumblr_n0o1ekJTOG1r8lde5o1_1280.png[/img] [/QUOTE] [QUOTE=Pagliacci;43844386][IMG]http://i.imgur.com/3b0HuPL.png[/IMG] these are so much fun[/QUOTE] Allow me to build this, who ever the concept author is?? Its so sssSpycccy!
[QUOTE=Dark One;43846266]what did you think it was? because it does look a bit like a aircraft enginy[/QUOTE] I thought it was an experiment with colors.
[QUOTE=Snowshoe;43846259]either make the edge wear bigger or reduce the contrast on it, looks too noisy just from the screenshot i can see how badly the aliasing is when it's that small[/QUOTE] Yeah i was working on it [img]http://puu.sh/6PFwn.jpg[/img] I've toned down the highlights on the diffuse, but kept them bright in the alpha, so it shines with a direct light source only
[QUOTE=Batandy;43846346]Yeah i was working on it [img]http://puu.sh/6PFwn.jpg[/img] I've toned down the highlights on the diffuse, but kept them bright in the alpha, so it shines with a direct light source only[/QUOTE] It still looks noisy, even in the shadows. The edge wear should be thicker or used more sparringly. It just looks like there's a bunch of lines on the gun for no reason.
[img]http://puu.sh/6PGnr.jpg[/img] I've removed some highlights on the receiver, is it better?
It really bothers me that the robots still use human animations for some weapons and taunts. I want to re-make the missing and human animations used for the robots, but I'll have to make like 19 different CAT rigs. Fuck.
[QUOTE=dongalator;43844676]workin on paglis net hat [IMG]http://i.imgur.com/HbkzDy6.png[/IMG] any critique at all?[/QUOTE] Is the netting going to have jiggle bone?
Is it impossible to change which gib models the class player models use? Because I tried changing them in the .qc, but they always use the default gibs, even if I remove certain ones. Can you only replace gibs, not add or remove them?
Actual living proof why we are one step closer to ripping pyro's mask off. Watch and observe my dear friends. Watch and observe. [IMG]http://i.imgur.com/VaY8fPl.jpg[/IMG]
what else can I turn into an animal head...
[QUOTE=Pagliacci;43847031]what else can I turn into an animal head...[/QUOTE] [t]http://wiki.teamfortress.com/w/images/9/9a/Backpack_Carrion_Companion.png?t=20131029221102[/t]
Halloween 2014: Everybody makes animal heads and ruins their appeal.
The appeal was the absurdity and unexpectedness, I don't think any animal heads at all will work this year regardless of who makes them
[QUOTE=Venezuelan;43847333]The appeal was the absurdity and unexpectedness, I don't think any animal heads at all will work this year regardless of who makes them[/QUOTE] But if anyone actually will make them it should be Heartsman.
[QUOTE=TheHeartsman;43847108]Halloween 2014: Everybody makes animal heads and ruins their appeal.[/QUOTE] Sorry if I ruined them, just wanted to draw em for fun.
[QUOTE=TheHeartsman;43847108]Halloween 2014: Everybody makes animal heads and ruins their appeal.[/QUOTE] Somebody doesn't like animal heads unless they're made by them.
I have an idea, doll heads for each class.
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