• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Colteh;43850396][IMG]http://puu.sh/6Q9UW.png[/IMG][IMG]http://puu.sh/6QbhW.png[/IMG] yo yo yo made some socks+sandals combo for scout[/QUOTE] -sadface- Me and Texman made socks and sandals a while back, just been waiting for Spring to upload it to the workshop. [IMG]http://i.imgur.com/GhuOnTM.png[/IMG]
[QUOTE=TrevorTheJedi;43850587]-sadface- Me and Texman made socks and sandals a while back, just been waiting for Spring to upload it to the workshop. [/QUOTE] fudgecakes yours is better ;_; it isnt a super obscure idea, so i guess both of ours could co-exist
[QUOTE=SediSocks;43849473]I don't think decompiling HWM models works. If you're trying to get at the HWM TF2 models, look in the sourcesdk_content for the *class name*_morphs_high.dmx versions of the models as they are the HWM ones.[/QUOTE] Oops, just found this out. Im a dumb dumb, thanks for the help.
Does anyone knows tips on how to mark seams for unwrapping? I'm trying to unwrap a horn that I modified from the original model, by marking the seams around the middle vertexes, but it isn't working. How do I unwrap this horn: [t]http://i.imgur.com/ettlwNH.png[/t] So it ends up like the one on the bottom left? [t]http://i.imgur.com/PK8Rt00.png[/t]
Honestly, that's not even TF2-related, it's just basic Blender operation. If you had an issue with a QC or compiling or something it would make sense to ask here, but nearly all the questions you've had so far can easily be solved by just [URL="http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping"]looking up some Blender tutorials[/URL].
[QUOTE=Colteh;43850614]fudgecakes yours is better ;_; it isnt a super obscure idea, so i guess both of ours could co-exist[/QUOTE] Yeah, but our paintable parts are a tad bit ratty.
Hey guys, I'm looking for some TF2 related work so if you have any unused concept or something you'd like to see done feel free to tell me. I've never really managed to make cosmetic and I'm unhappy with my ideas recently :v Also my StudioGUIMDL broke recently, any clue on this ? Thanks!
[QUOTE=Cbast;43851023]Hey guys, I'm looking for some TF2 related work so if you have any unused concept or something you'd like to see done feel free to tell me. I've never really managed to make cosmetic and I'm unhappy with my ideas recently :v Also my StudioGUIMDL broke recently, any clue on this ? Thanks![/QUOTE] my hat concept is still unclaimed [t]http://i.imgur.com/fHSRsH2.jpg[/t]
[QUOTE=Cbast;43851023]Hey guys, I'm looking for some TF2 related work so if you have any unused concept or something you'd like to see done feel free to tell me. I've never really managed to make cosmetic and I'm unhappy with my ideas recently :v Also my StudioGUIMDL broke recently, any clue on this ? Thanks![/QUOTE] Well I have some concepts here [url]http://imgur.com/a/jufHK[/url] I'm not sure if anything interests you though.
[QUOTE=SergerantJoe;43850865]Honestly, that's not even TF2-related, it's just basic Blender operation. If you had an issue with a QC or compiling or something it would make sense to ask here, but nearly all the questions you've had so far can easily be solved by just [URL="http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping"]looking up some Blender tutorials[/URL].[/QUOTE] It's a model he's making for a mod, and that won't help at all, i guess you have to make some cuts like this: [t]http://i.imgur.com/yEn6QFC.png[/t]
[QUOTE=SergerantJoe;43850865]Honestly, that's not even TF2-related, it's just basic Blender operation. If you had an issue with a QC or compiling or something it would make sense to ask here, but nearly all the questions you've had so far can easily be solved by just [URL="http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping"]looking up some Blender tutorials[/URL].[/QUOTE] that said, there's not much to tell by writing down. you just imagine unwrapping that shape irl and think about where would be a good place for a clean and well-concealed seam, but why are you unwrapping in face-select mode? should be either edge or vertex select.
[QUOTE=Cbast;43851023]Hey guys, I'm looking for some TF2 related work so if you have any unused concept or something you'd like to see done feel free to tell me. I've never really managed to make cosmetic and I'm unhappy with my ideas recently :v Also my StudioGUIMDL broke recently, any clue on this ? Thanks![/QUOTE] VaultScout still have some unused Concepts: [url]http://imgur.com/a/80wY6#0[/url] ;D
[QUOTE=Cosa8888;43851343]It's a model he's making for a mod, and that won't help at all, i guess you have to make some cuts like this: [t]http://i.imgur.com/yEn6QFC.png[/t][/QUOTE] That worked perfectly! Thanks! [QUOTE=heinous;43851353]that said, there's not much to tell by writing down. you just imagine unwrapping that shape irl and think about where would be a good place for a clean and well-concealed seam, but why are you unwrapping in face-select mode? should be either edge or vertex select.[/QUOTE] I'm doing it on edge select. The image was one I uploaded when I was editing the mesh, not the materials.
I need to face the fact that I won't ever make the Short Circuit sounds for my 8-Bit sound mod. And here's me releasing it to face that fact. [url]https://dl.dropboxusercontent.com/u/965202/8bitsounds.vpk[/url] Weapon sounds changed: - All of Soldier's rocket launcher sounds. - All of Demoman's projectile weapons and charging sound. (Charging sound should be way less irritating.) - Engineer's buildable sounds (all, including shooting and what not) and Pomson. - Some explosion sounds. (Mainly for rocket launchers)
[QUOTE=Cbast;43851023]Hey guys, I'm looking for some TF2 related work so if you have any unused concept or something you'd like to see done feel free to tell me. I've never really managed to make cosmetic and I'm unhappy with my ideas recently :v Also my StudioGUIMDL broke recently, any clue on this ? Thanks![/QUOTE] shit: [url]http://imgur.com/a/EIuZO[/url]
[QUOTE=Cryme Tyme;43851450]VaultScout still have some unused Concepts: [url]http://imgur.com/a/80wY6#0[/url] ;D[/QUOTE] Really like those skates.
[QUOTE=Cbast;43851023]Hey guys, I'm looking for some TF2 related work so if you have any unused concept or something you'd like to see done feel free to tell me. I've never really managed to make cosmetic and I'm unhappy with my ideas recently :v Also my StudioGUIMDL broke recently, any clue on this ? Thanks![/QUOTE] Got a few here, add me on steam if you're interested in any. [T]https://dl.dropboxusercontent.com/u/32419971/GentlemanSpy.png[/T] [T]https://dl.dropboxusercontent.com/u/32419971/MotorCycleScout.png[/T] [T]https://dl.dropboxusercontent.com/u/32419971/ArsonistPyro.png[/T]
[QUOTE=Pagliacci;43851650]shit: [url]http://imgur.com/a/EIuZO[/url][/QUOTE] Mind if I claim this? [IMG]http://i.imgur.com/jIty4HE.png[/IMG] Can't really promise to get it done real soon though
[QUOTE=Pagliacci;43851650] [url]http://imgur.com/a/EIuZO[/url][/QUOTE] [t]http://i.imgur.com/niRTOMj.png[/t] [t]http://i.imgur.com/q7hv1Te.png[/t] Mind if I do these?
Updated cp_whitewash to b3! [img_thumb]http://forums.tf2maps.net/geek/gars/images/1/0/9/0/5/2014-02-09_00003.jpg[/img_thumb] [quote]Updated to Beta 3 -Expanded exterior of BLU's first spawn. -Expanded main building's transition between Cap A to B. -Added health and ammo at transition between Cap A to B. -Added new route/sniper deck for attacking team from Cap A to B. -Redesigned and elevated BLU's forward spawn. -Redesigned left side building from Cap B to C. -Added more detailing. -Added more optimization. -Improved Clipping. -Redesigned 3d skybox. [/quote] [url]http://forums.tf2maps.net/showthread.php?t=22053[/url]
Might as well leave mine here: [T]http://puu.sh/1quEu[/T] (Ignore the epaluettes) [T]http://puu.sh/2O7LN[/T] To whoever is interested, just add me on Steam.
The sound of progress. [IMG]http://i.imgur.com/YnBEfsR.png[/IMG][IMG]http://i.imgur.com/hvvAc10.png[/IMG][IMG]http://i.imgur.com/5gdtyvX.png[/IMG] [QUOTE=Bapaul;43851735]Mind if I claim this?[/QUOTE] sure, np. [QUOTE=Fishmonger;43851844]Mind if I do these?[/QUOTE] ok.
Kind of a request, but has anyone even considered (or already made) a monkey pet for the demoman? I say this because the demoman already has a bunch of pirate gear, including the bicorn and the cannon and shit, and even the davy jones face. I figured a monkey would be a fun reference to Pirate's of the Caribbean. I can't be the first to have this idea.
[QUOTE=redBadger;43852349]Kind of a request, but has anyone even considered (or already made) a monkey pet for the demoman? I say this because the demoman already has a bunch of pirate gear, including the bicorn and the cannon and shit, and even the davy jones face. I figured a monkey would be a fun reference to Pirate's of the Caribbean. I can't be the first to have this idea.[/QUOTE] I'm sure plenty of people thought of it but never made it due to obvious reasons
[QUOTE='[Square];43851697'][T]https://dl.dropboxusercontent.com/u/32419971/MotorCycleScout.png[/T][/QUOTE] May I claim this? Add me since you don't seem to have a link to your profile.
Thanks for all the concept guys ! I really like these one : [QUOTE='[Square];43851697']Got a few here, add me on steam if you're interested in any. [T]https://dl.dropboxusercontent.com/u/32419971/GentlemanSpy.png[/T] [T]https://dl.dropboxusercontent.com/u/32419971/ArsonistPyro.png[/T][/QUOTE] [QUOTE=Pagliacci;43851650]shit: [url]http://imgur.com/a/EIuZO[/url][/QUOTE] May I get to work and add you on steam so I can keep you up to date on the development ? c: I already found Square's steam but I can't find yours Pagliacci. Anyway, thanks for the support. Can't wait to get to work :v
[img]https://dl.dropboxusercontent.com/u/27092744/foxhunter%20set%20WIP%20views%202-9-14.png[/img] These are looking pretty done to me. Any crits before submission? As for names, so far I got: Hat: "Yorkshire Shooter" Coat: "Master of Hounds" Boots: "Foxtrotters" The only one I like is "Foxtrotters."
[QUOTE=Cbast;43852631]Thanks for all the concept guys ! I really like these one : May I get to work and add you on steam so I can keep you up to date on the development ? c: I already found Square's steam but I can't find yours Pagliacci. Anyway, thanks for the support. Can't wait to get to work :v[/QUOTE] I knew you wouldn't like mine.
[QUOTE=Pagliacci;43852204]The sound of progress. [t]http://i.imgur.com/YnBEfsR.png[/t][t]http://i.imgur.com/hvvAc10.png[/t][t]http://i.imgur.com/5gdtyvX.png[/t] .[/QUOTE] Hey me and Don would like to claim this, hair will probably end up closer to the reference image than the paintover though.
Decided to draw a chinese firework cannon, things may have gotten slightly out of hand: [img]http://puu.sh/6Qnnv.jpg[/img]
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