[QUOTE=SgtR007;43852647]
These are looking pretty done to me. Any crits before submission? As for names, so far I got:
Hat: "Yorkshire Shooter"
Coat: "Master of Hounds"
Boots: "Foxtrotters"
The only one I like is "Foxtrotters."[/QUOTE]
How about
Hat: Refined Rifleman
Shirt: Gamekeeper's Getup
Boots: Foxtrotters
[QUOTE=Inspecter;43852676]I knew you wouldn't like mine.[/QUOTE]
Eeeh, Sorry. Don't take it personally but I'm a huge pyro and spy enthusiast. I'm pretty sure most if not all my stuff has been for these two class :/
[QUOTE='[Square];43851697']
[T]https://dl.dropboxusercontent.com/u/32419971/GentlemanSpy.png[/T][/QUOTE]
Obviously not saying don't make this, just letting you both know I'm working on something similar:
[IMG]http://i.imgur.com/Cj1hvrR.png[/IMG]
[QUOTE=Cbast;43852793]Eeeh, Sorry. Don't take it personally but I'm a huge pyro and spy enthusiast. I'm pretty sure most if not all my stuff has been for these two class :/[/QUOTE]
It wouldn't hurt to try new things but whatever floats your boat. Besides I can't think up a good spy concept and all the Pyro concepts I did are claimed.
[QUOTE=SgtR007;43852647][img]https://dl.dropboxusercontent.com/u/27092744/foxhunter%20set%20WIP%20views%202-9-14.png[/img]
These are looking pretty done to me. Any crits before submission? As for names, so far I got:
Hat: "Yorkshire Shooter"
Coat: "Master of Hounds"
Boots: "Foxtrotters"
The only one I like is "Foxtrotters."[/QUOTE]
You should make a [URL="http://foxhuntingshop.com/shop/hunt-appointments/Hunt-Whips"]hunting[/URL] [URL="http://www.ebay.com/bhp/hunting-crop"]whip[/URL] (crop) as a melee for the set.
[t]http://www.riding-crops.com/assets/images/Pete8.jpg[/t]
Also for the names, this [URL="http://www.keswickhuntclub.com/fox-hunting/a-glossary-of-fox-hunting-terms/"]Glossary[/URL] of fox hunting terms my help. Here are my ideas...
Hat: Covert Cap
Coat: Ratcatcher Remedy/Redress/Reform/Rectification/
[QUOTE=sky_216;43852720]Hey me and Don would like to claim this, hair will probably end up closer to the reference image than the paintover though.[/QUOTE]
aight
(yeh I kinda fucked the hair up.)
Cross post from Arms Race
[t]http://i.imgur.com/mKSRJ48.jpg[/t]
Changed the gun a bit since the first time I posted it. The front bit is now way smaller and less distracting and the cord in the back is a bit thicker.
Gadget is going to be texturing it. Here are some old crude painted over concepts for colors for the texture.
[t]http://i.imgur.com/MCXbw56.png[/t][t]http://i.imgur.com/yMYLCPm.png[/t]
If anyone has any better suggestions for colors feel free to comment.
EDIT: -Snip for the moment. (Ironically)
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226487124"][IMG]http://cloud-3.steampowered.com/ugc/468675294861878478/05FD7E0F135BFD280AA6BE31ACBF8976CCDAEF85/[/IMG][/URL]
get the douchebag look
[QUOTE=Colteh;43853811][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226487124"][IMG]http://cloud-3.steampowered.com/ugc/468675294861878478/05FD7E0F135BFD280AA6BE31ACBF8976CCDAEF85/[/IMG][/URL]
get the douchebag look[/QUOTE]
Just from curiosity, is the sock portion aligned so that the stripes are horizontal?
[QUOTE=TrevorTheJedi;43853887]Just from curiosity, is the sock portion aligned so that the stripes are horizontal?[/QUOTE]
yeah, I also had to align the UV
Hey, here's something:
[IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/hvybotsecidle.gif[/IMG]
Guess what it is.[sp]Everything except jaw movement is added right now[/sp]
Ooh! Will you be doing any other bot anims? It would be amazing if you could robotize some of the other human taunts!
[QUOTE=Vincentor;43853961]Hey, here's something:
[IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/hvybotsecidle.gif[/IMG]
Guess what it is.[sp]Everything except jaw movement is added right now[/sp][/QUOTE]
this may just be me, but his jiggling looks very tame compared to the other robot animations
[QUOTE=Vincentor;43853961]Hey, here's something:
[IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/hvybotsecidle.gif[/IMG]
Guess what it is.[sp]Everything except jaw movement is added right now[/sp][/QUOTE]
Sorry for being slow but what was added?
[QUOTE=KayoDuck;43854150]Sorry for being slow but what was added?[/QUOTE]
The robo Heavy has proper robotic animations instead of using the human Heavy's shotgun animations.
Released the Scissor Blades
[URL="http://tf2.gamebanana.com/skins/132042"][IMG]http://i.imgur.com/Eo4CkNZ.png[/IMG][/URL]
Interestingly, this is only the second thing I've made proper emporium release for.
[QUOTE=NeoDement;43854132]Ooh! Will you be doing any other bot anims? It would be amazing if you could robotize some of the other human taunts![/QUOTE]
I'll be doing as much as possible. First the human anims, then I'll see about adding more like swimming and taunts etc.
place-holder name: cornish game hen guy
[IMG]http://i.imgur.com/xu7TiQ1.png[/IMG][IMG]http://i.imgur.com/s5rFL2B.png[/IMG][IMG]http://i.imgur.com/owdtOD4.png[/IMG]
[QUOTE=Pagliacci;43854261][IMG]http://i.imgur.com/xu7TiQ1.png[/IMG][IMG]http://i.imgur.com/s5rFL2B.png[/IMG][IMG]http://i.imgur.com/owdtOD4.png[/IMG][/QUOTE]
Now lets see them all together as a set.
[t]http://i.imgur.com/kGaWU2R.png[/t]
This is stressing me far more than it should.
The horn is inclined to a side, but I can't seem to find where I should start to make it curved vertically, but not horizontally.
Is there a way to test if a vertex is straight or not, or something?
Like, if there was some kind of ruler, or something I can reference to see where it's inclined, to what degree, etc.
It's even frustrating to explain.
Ugh.
alt
[IMG]http://i.imgur.com/WdaAQVo.png[/IMG]
[QUOTE=TrevorTheJedi;43850587]-sadface-
Me and Texman made socks and sandals a while back, just been waiting for Spring to upload it to the workshop.
[IMG]http://i.imgur.com/GhuOnTM.png[/IMG][/QUOTE]
I like colteh's better. Looks a bit cleaner, like scout's default socks. Normal map seems unnecessary for such a thing. also the TF logo is barely visible even at such a close distance.
Meatball Marinara Sandwich with melted cheese:
[img]http://puu.sh/6Qzan.jpg[/img]
[img]http://puu.sh/6Qzky.png[/img]
[sp]i'm hungry[/sp]
That's the most sprinkled-jam-and-popcorn-looking meatball marinara I've ever seen.
[QUOTE=Zero_;43854352][t]http://i.imgur.com/kGaWU2R.png[/t]
This is stressing me far more than it should.
The horn is inclined to a side, but I can't seem to find where I should start to make it curved vertically, but not horizontally.
Is there a way to test if a vertex is straight or not, or something?
Like, if there was some kind of ruler, or something I can reference to see where it's inclined, to what degree, etc.
It's even frustrating to explain.
Ugh.[/QUOTE]
You might be better off hitting up the modeling section FP for answers, as this isn't a Q&A for general modeling topics.
Edit: Push through the frustrations whilst attempting new things, that's when you learn. ([url=http://www.youtube.com/user/digitalbobert/videos]Bobby Chiu[/url] said something along those lines, and it is totally true.)
The best part of moving pc's is finding old stuff you forgot to finish.
[img]https://dl.dropboxusercontent.com/u/57186256/Model%20Releases/slig_head.png[/img]
[url=https://dl.dropboxusercontent.com/u/57186256/Model%20Releases/oddworld_slig_head.zip][img]https://dl.dropboxusercontent.com/u/57186256/Model%20Releases/slig_head_promo.png[/img][/url]
Paintable, only clips with the form fitting pyro hats, replaces all the mask replacements. Let me know if anything is wrong with it.
[QUOTE=Zero_;43854352][t]http://i.imgur.com/kGaWU2R.png[/t]
This is stressing me far more than it should.
The horn is inclined to a side, but I can't seem to find where I should start to make it curved vertically, but not horizontally.
Is there a way to test if a vertex is straight or not, or something?
Like, if there was some kind of ruler, or something I can reference to see where it's inclined, to what degree, etc.
It's even frustrating to explain.
Ugh.[/QUOTE]
You do use the orthogonal view, right?
[QUOTE=Jetamo;43855008]You do use the orthogonal view, right?[/QUOTE]
I know the question was directed at Zero_, but I don't ;) <3 Modo's workplane
[QUOTE=FiveEyes;43854178]Released the Scissor Blades
[URL="http://tf2.gamebanana.com/skins/132042"][IMG]http://i.imgur.com/Eo4CkNZ.png[/IMG][/URL]
Interestingly, this is only the second thing I've made proper emporium release for.[/QUOTE]
For those who haven't seen, FiveEyes did an awesome promotional render for the mod as well:
[IMG]http://files.gamebanana.com/img/ss/skins/52f82b014d573.jpg[/IMG]
I'm hoping on releasing a promotional video for it as well in the next few days if I can get my video editing software to work properly...
EDIT: We've also gotten featured on the front page of Gamebanana! Whoo!
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