• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
Wasn't there an MDL decompiler posted in here? I can't seem to find it
[QUOTE='[Square];43858949']Concept dump. [T]http://puu.sh/6QTy2.jpg[/T][/QUOTE] If no one's going to claim this, I'll pick this up.
[t]http://i.imgur.com/eJuQzUU.png[/t] Was taking a look at Cryme's concepts and I thought I'd give this a go.
[QUOTE=TheHeartsman;43859931]Duuuude, make it like THIS [IMG]http://puu.sh/6R7Af/739d2213a2.jpg[/IMG][IMG]http://puu.sh/6R7w0/5f2642658f.jpg[/IMG][/QUOTE] I really wanna see this made, not because of just how it looks, but because it'd be technically impressive if it actually worked.
[QUOTE=kibbleknight;43852764]Decided to draw a chinese firework cannon, things may have gotten slightly out of hand: [img]http://puu.sh/6Qnnv.jpg[/img][/QUOTE] here's mine from awhile back but i like the colors on yours [IMG]http://i.imgur.com/jbr0GtSl.png[/IMG]
[QUOTE=GibbleMiester;43863020]here's mine from awhile back but i like the colors on yours [url]http://i.imgur.com/jbr0GtSl.png[/url][/QUOTE] I like yours better, less noisy.
[QUOTE=leetnoobify;43863010]I really wanna see this made, not because of just how it looks, but because it'd be technically impressive if it actually worked.[/QUOTE] [media]http://www.youtube.com/watch?v=pL0c6VOpF7k[/media]
[QUOTE=GibbleMiester;43863020]here's mine from awhile back but i like the colors on yours [IMG]http://i.imgur.com/jbr0GtSl.png[/IMG][/QUOTE] Why don't you both mix your concepts together?
[QUOTE=Ermac20;43862678]Wasn't there an MDL decompiler posted in here? I can't seem to find it[/QUOTE] [url]http://facepunch.com/showthread.php?t=1361119[/url]
[QUOTE=TrevorTheJedi;43863190]Why don't you both mix your concepts together?[/QUOTE] mine has already been claimed and i'm fairly happy with how it looks and the feedback i originally received on it
[QUOTE=GibbleMiester;43863277]mine has already been claimed and i'm fairly happy with how it looks and the feedback i originally received on it[/QUOTE] Oh, didn't know it was claimed. Side note: Fixed the texture up: [IMG]http://img833.imageshack.us/img833/596/q89t.png[/IMG] [IMG]http://img845.imageshack.us/img845/6783/dk0i.png[/IMG] paintable: [IMG]http://img534.imageshack.us/img534/2341/oa9p.png[/IMG]
[QUOTE=Hintern;43860283][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226544016"][IMG]http://i.imgur.com/C3WplUR.jpg[/IMG][/URL][/QUOTE] Why does he need to write sigma notation on his helmet exactly? That just really seems like a lazy attempt to express character that doesn't really hold to scrutiny. Same thing with Texas but at least it's somewhat understandable you'd keep something like that to remind you of home Also make the band thicker
Math... Math never changes...
[QUOTE=NeoDement;43863083][media]http://www.youtube.com/watch?v=pL0c6VOpF7k[/media][/QUOTE] Was this ever finished?
nah i need to redo some of the flexes to look more relaxed and fix some errors on the back. and persuade badger to redo the hair.
question: are you actually able to make new particle effects for workshop items or can you only use what valve already has in tf2
should the hair line move?
[QUOTE=Cryme Tyme;43860171]Yeah [img]http://facepunch.com/image.php?u=458352&dateline=1391028238[/img][/QUOTE] furrys in tf2 who would of through
birds arent furry though.
[QUOTE=Hawt Koffee;43864198]should the hair line move?[/QUOTE] It does on Medic so I figured it should and exaggerated it a bit [editline]11th February 2014[/editline] but I dunno when I redo it I don't think it will move except slightly in the angry flexes, like medic
[QUOTE=Metaru;43864319]birds arent furry though.[/QUOTE] thats more of a technically they have it under their feathers and are class furries actual all animals in humano form
[QUOTE=Metaru;43864319]birds arent furry though.[/QUOTE] [video=youtube;GLsvSmHeuHo]http://www.youtube.com/watch?v=GLsvSmHeuHo[/video]
So . . . . I figured out why I couldn't get Blender-made in-game flexes to work and have been able to pull it off successfully each time now. It was a really easy procedure, but it doesn't seem to be properly documented. Anyone interested in me making a guide for it? (No, VTAApply is not needed)
[QUOTE=TheHeartsman;43859931]Duuuude, make it like THIS [IMG]http://puu.sh/6R7Af/739d2213a2.jpg[/IMG][IMG]http://puu.sh/6R7w0/5f2642658f.jpg[/IMG][/QUOTE] i'd say [img]https://dl.dropboxusercontent.com/u/39556064/concepts/idsay.jpg[/img] that or with no beard
[QUOTE=Svdl;43856348] [url=http://tf2mods.net/mod.php?id=821][img]https://dl.dropboxusercontent.com/u/6526556/modpromo_asscan.png[/img][/url][/QUOTE] This looks amazing. I'm real disappointed this didn't get in, but hey, there's always next update... I guess. Bonus points for the file name. [T]http://i.imgur.com/ux5n0V1.png[/T]
[QUOTE=blaholtzen;43864750]i'd say [img]https://dl.dropboxusercontent.com/u/39556064/concepts/idsay.jpg[/img] that or with no beard[/QUOTE] Single eye hole, no rufflely beard bit, technical reasons.
Updated pigeon model. Feedback is appreciated, keep in mind this is my first time modelling an animal. (Boomsta did the legs, can't take all the credit) [IMG]http://i.imgur.com/6vT401s.png[/IMG]
With the influx of WWII medic items, could someone make a luger reskin for the crossbow or syringe gun?
[QUOTE=AyesDyef;43865506]Single eye hole, no rufflely beard bit, technical reasons.[/QUOTE] no
Hello guys, can i get an opinion on this? any suggestions are welcomed as well. [IMG]http://i.imgur.com/khE7mpo.png?1[/IMG]
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