• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Teh_Doorman;43865947]Hello guys, can i get an opinion on this? any suggestions are welcomed as well. [IMG]http://i.imgur.com/khE7mpo.png?1[/IMG][/QUOTE] What's the head bit supposed to be? it's not reading well, glasses have some smoothing issues as well.. show wires
[QUOTE=NeoDement;43865874]no[/QUOTE] [img]https://dl.dropboxusercontent.com/u/1737448/solikethis.png[/img] Like this I mean.
[QUOTE=Gryn;43865981]What's the head bit supposed to be? it's not reading well, glasses have some smoothing issues as well.. show wires[/QUOTE] its supposed to be a bald cap and the shading i can fix later, still in the modeling stage.
[QUOTE=AyesDyef;43865990][img]https://dl.dropboxusercontent.com/u/1737448/solikethis.png[/img] Like this I mean.[/QUOTE] actually it looks better than I expected, though it's still possible to cover the middle bit up
[QUOTE=UberMunchkin;43866051]I'm getting massive Morpheus vibes off of this for some reason :v:[/QUOTE] "Eat the blue crocket - the game ends, you respawn and trade whatever you want to trade. Eat the red crocket - You stay in Pyroland and I show you how long the stalemates last."
[QUOTE=Teh_Doorman;43866002]its supposed to be a bald cap and the shading i can fix later, still in the modeling stage. [IMG]http://imgur.com/oMqj3c0[/IMG][/QUOTE] Soldier is already pretty much bald.
[QUOTE=AyesDyef;43865990][img]https://dl.dropboxusercontent.com/u/1737448/solikethis.png[/img] Like this I mean.[/QUOTE] Better? [IMG]http://i.imgur.com/CmYthhc.png[/IMG]
[QUOTE=Gryn;43865981]What's the head bit supposed to be? it's not reading well, glasses have some smoothing issues as well.. show wires[/QUOTE] I wasnt able to post the wires in my last post, but here it is: [IMG]http://i.imgur.com/oMqj3c0.png?1[/IMG] I been getting opinions to just make the glasses and get rid of the baldcap, i might do that if i can't blend it well.
[QUOTE=Teh_Doorman;43866188]I wasnt able to post the wires in my last post, but here it is: [IMG]http://imgur.com/oMqj3c0[/IMG] I been getting opinions to just make the glasses and get rid of the baldcap, i might do that if i can't blend it well.[/QUOTE] Just glasses will be boring. Think of something else to add to it.
[QUOTE=maxint33;43866198]Just glasses will be boring. Think of something else to add to it.[/QUOTE] I can possibly add hair but i don't have the greatest experience with hair modeling.
[QUOTE=Teh_Doorman;43866188]I wasnt able to post the wires in my last post, but here it is: [IMG]http://i.imgur.com/oMqj3c0.png?1[/IMG] I been getting opinions to just make the glasses and get rid of the baldcap, i might do that if i can't blend it well.[/QUOTE] woah, hide the soldier head :-P
[QUOTE=Gryn;43866314]woah, hide the soldier head :-P[/QUOTE] sorry about that, heres another version: [IMG]http://i.imgur.com/oXlmBGx.png?1[/IMG]
[IMG]http://i.imgur.com/fo8NFfq.png[/IMG] this hat is open for texturing if anyone wants to.
[QUOTE=dongalator;43866406][IMG]http://i.imgur.com/fo8NFfq.png[/IMG] this hat is open for texturing if anyone wants to.[/QUOTE] The hat part seems kinda rigid, I'd add some minor folds, make it lopsided a tad, etc. Kinda looks like a bucket currently.
oh man textures they are killing me just doesnt want to work. [QUOTE][IMG]http://i.imgur.com/Zs0YpXN.jpg[/IMG][/QUOTE]
[QUOTE=TheJukebox;43866587]The hat part seems kinda rigid, I'd add some minor folds, make it lopsided a tad, etc. Kinda looks like a bucket currently.[/QUOTE] [IMG]http://i.imgur.com/EtCplTF.png[/IMG] this better? i also made it more symmetrical and made the top flatter. folds might be better for a normal, since the strands kinda ate up the polys pretty quick.
[QUOTE=Dark One;43866735]oh man textures they are killing me just doesnt want to work.[/QUOTE] Do you have a VTF and a VMT?
[QUOTE=Aurora93;43864159]question: are you actually able to make new particle effects for workshop items or can you only use what valve already has in tf2[/QUOTE] It is possible to make your own particle effects and to add them alongside your model, yes. However, the odds of it getting added could be quite low and if you want to do so with a cosmetic, you cannot have particle effects with the import tool.
[QUOTE=Dr. Doughnut;43866826]Do you have a VTF and a VMT?[/QUOTE] yup
[QUOTE=Dark One;43866735]oh man textures they are killing me just doesnt want to work.[/QUOTE] "Huh, textures aren't working, maybe they will on this engie... Or this engie... Or this one..." 10 engies later... [QUOTE=dongalator;43866810] this better? i also made it more symmetrical and made the top flatter. folds might be better for a normal, since the strands kinda ate up the polys pretty quick.[/QUOTE] I was referring to the shape of the hat, not how it sits on his head. Quick slightly exaggerated drawing to show what I mean: [IMG]http://puu.sh/6RO7S.png[/IMG] Yours is the one on the left, a brand new hat, right out of the hat factory, starched, straight, even, etc. The one on the right is worn, been squashed a few times, kinda frumpy and uneven. That's what you want. If you look at some other items, a lot of them are asymmetric, and have some signs of wear that give them more character as a hat. That's what you're trying for. Normals help but don't change the models shape. Paired with a good model normals are great, paired with a meh model normals can only do so much. Edit: if anyone wants to chime in and add or correct me please do. I'm not exactly a professional with normals.
[QUOTE=TheJukebox;43866889]"Huh, textures aren't working, maybe they will on this engie... Or this engie... Or this one..." 10 engies later... [/QUOTE] mucking around. [QUOTE=TheJukebox;43866889] [QUOTE=dongalator]this better? i also made it more symmetrical and made the top flatter. folds might be better for a normal, since the strands kinda ate up the polys pretty quick.[/QUOTE] Quick slightly exaggerated drawing to show what I mean: [IMG]http://puu.sh/6RO7S.png[/IMG] Yours is the one on the left [/QUOTE] just use the left one as a robohat
[QUOTE=Teh_Doorman;43866342]sorry about that, heres another version: [IMG]http://i.imgur.com/oXlmBGx.png?1[/IMG][/QUOTE] you need to break up that ngon in the glasses within blender
[QUOTE=Ryu-Gi;43855814]Promo video for the Scissor Blade mod by Me and FiveEyes! Due to a copyright claim on the Kill La Kill OST the music is going to be replaced with a generic track in a little while. Watch it with the original music while you still can: [video=youtube;oCiJb6-WNTI]http://www.youtube.com/watch?v=oCiJb6-WNTI[/video][/QUOTE] you are planning to do a custom kill icon? that would be great
[QUOTE=TheJukebox;43866889]"Huh, textures aren't working, maybe they will on this engie... Or this engie... Or this one..." 10 engies later... I was referring to the shape of the hat, not how it sits on his head. Quick slightly exaggerated drawing to show what I mean: [IMG]http://puu.sh/6RO7S.png[/IMG] Yours is the one on the left, a brand new hat, right out of the hat factory, starched, straight, even, etc. The one on the right is worn, been squashed a few times, kinda frumpy and uneven. That's what you want. If you look at some other items, a lot of them are asymmetric, and have some signs of wear that give them more character as a hat. That's what you're trying for. Normals help but don't change the models shape. Paired with a good model normals are great, paired with a meh model normals can only do so much. Edit: if anyone wants to chime in and add or correct me please do. I'm not exactly a professional with normals.[/QUOTE] [IMG]http://i.imgur.com/omIHKDQ.png[/IMG] [IMG]http://i.imgur.com/psGs4bJ.png[/IMG] is this any better?
[QUOTE=ProOrochimaru;43866992]you are planning to do a custom kill icon? that would be great[/QUOTE] If I knew how kill icons worked then yes.
[QUOTE=FiveEyes;43867144]If I knew how kill icons worked then yes.[/QUOTE] i just tried. it was easy. you just need to make a greyscale trace and slap it into an alpha channel
[url=http://www.mediafire.com/download/77h6u3by2w36vnw/Maskless_Spy_Complete_Feb_11_2014.zip][img]http://i.imgur.com/Zq0bhoG.png[/img][/url] [url=http://www.mediafire.com/download/qtog1lym1q8vjy7/Stylish_Spy_Revamp_Feb_11_2014.zip][img]http://i.imgur.com/K04ZeM8.png[/img][/url] [url=http://www.mediafire.com/download/kvxhb18g8q988nx/Maskless_Stylish_Spy_Revamp_Feb_11_2014.zip][img]http://i.imgur.com/LuRVDOe.png[/img][/url] [i]Note to OP: No need to add the first download to the front page, the original banner from the first release links to this new version now.[/i] It's finally done. Full support for everything, even the main menu class previews and all their loudouts. Maskless pack has been updated with a class portrait and main menu class previews, as well as some bugfixes on the player model. Napolean Complex fix also added to the pack. Stylish Spy features pretty much brand new everything from the initial release. New UV map, textures, normals, materials, inspired by the look of the T.I.P. Spy. Full compliment of HUD images, gibs, and LODs. Completely remade viewmodel with some custom animations to fight old clipping problems. All items have been made compatible in all 3 packs, although some vest items on Stylish Spy have been completely blanked out due to them being totally incompatible with the vest. All 3 packs have full texture source files, and a compliment of optional enhancements to install with the pack. -All 3 packs have optional models with high-poly SFM fingers. -Both Stylish packs have dedicated high-poly Source Filmmaker models, although no HWM flexes. -There are also files to add the T.I.P. team colored Disguise Kit, and/or the T.I.P. Revolver to Stylish Spy's viewmodel. -In both Maskless packs there is an option for the HD Head Gib. -Clicky Dead Ringer and FOV fix built into the viewmodel. Trilby and Kibble are helping me make completely custom refits on the ones that are currently blanked out. [t]http://i.imgur.com/FA2qbLi.png[/t] Most of the model work is finished but we need someone to handle texturing, if anyone is interested please contact one of us. Sharp Dresser is also going to be redone. These additions will be added in a post release patch when they are ready for release. Making this has been completely maddening, micromanaging 3 different full feature packs trying not to mix anything up, but I think everything is correct. I'll start on the v2 vest in a bit and get that released eventually. ok im going to bed now bye
[t]http://i.imgur.com/fBA3rOp.png[/t] I'm making a completely original Spy hat. It was a top hat, but now it's some fedora or something. I call it: "The Top-Hat who was a Fedora" Looking for someone who might be interested in texturing it.
[QUOTE=Trilby Harlow;43859787]Babby's first clothing item. Don't mind the wonky shading around the breast pocket, still kneading the finer shape. [T]http://puu.sh/6R9Fy.jpg[/T][/QUOTE]aw what [IMG]http://puu.sh/6RRZM.jpg[/IMG] fucking hell, knew i shouldn't have put it on hold
[URL="https://dl.dropboxusercontent.com/u/3430278/Modding/DiscoBall.zip"][IMG]https://dl.dropboxusercontent.com/u/3430278/Modding/DiscoBall_promo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226857788"][IMG]https://dl.dropboxusercontent.com/u/3430278/Modding/Workshop%20Promo%20Extention.png[/IMG][/URL] [t]http://cloud-2.steampowered.com/ugc/432646497854229280/0EAAAFC6E3E1B18D13DC27A86BA012B4A689238D/[/t] [t]http://cloud-2.steampowered.com/ugc/432646497838419259/4146F8E1A8DF2143D85B03C142366478FCFCBCC8/[/t] random things on pyro's head is back in style baby
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