• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=otterwolfy;43876614]I was going to base it off a real one my uncle has, but I couldn't get the handle to look right. Almost want to say it felt "forced" but I don't know. Most shoehorns don't even have handles, so I just went with tape. EDIT: What kind of "nice handle" we talking here? There's a plethora of types of handles for these things amongst the very few that actually have handles. This is the type my uncle has. [img]http://puu.sh/6SHIk.jpg[/img] Edit again: [img]http://puu.sh/6SJ4t.png[/img] Should I add bolts? Or texture those on via normal?[/QUOTE] I'd add a strap.
[QUOTE=Flubbman;43874352]I decided to scrap it. Yours looks a lot better and I always kept forgetting to work on it, so this is probably for the best. It's all yours. [IMG]http://puu.sh/6SwBY.jpg[/IMG] Quick mock-up of the Stylish version of the scarf/shirt combo me and Ona are working on.[/QUOTE] When this is done I'd be happy to pack this in as an optional install to the releases if you'd like.
[IMG]http://i.imgur.com/09NsV45.png[/IMG] I was doodling in school today and I came up with some concepts, anyone who wants to try any of them is more than welcome to (and if you like add me on steam and I can draw you some proper concept art) Also apologies in advance if someone has made any of these before I have a bad memory
I like the Bowling Ball Pyro.
Requesting a reupload of this old mod [thumb]http://www.ezimba.com/work/140212C/ezimba11984213157500.png[/thumb] EDIT: Dammit pageking
Bowling ball Pyro~
[QUOTE=Riley75;43877837]Requesting a reupload of this old mod [thumb]http://www.ezimba.com/work/140212C/ezimba11984213157500.png[/thumb] EDIT: Dammit pageking[/QUOTE] I did it ages ago. [URL="http://dl.dropboxusercontent.com/u/24970273/TF2/mods/FixedAmbassadorGoldEdition.rar"][IMG]http://dl.dropboxusercontent.com/u/24970273/TF2/mods/FixedAmbassadorGoldEditionPromo.png[/IMG][/URL] This isn't a proper release so nobody needs to add it to the front page. I haven't updated this for the new blue texture yet, but it wouldn't be hard for someone to do if they really really wanted it. I'll probably update it by the end of this week, though.
The Celtic Cutthroat. [IMG]http://i.imgur.com/GTgYOi8.png[/IMG][IMG]http://i.imgur.com/GiBn9Tj.png[/IMG][IMG]http://i.imgur.com/od4IwDC.png[/IMG]
[QUOTE=TrevorTheJedi;43877320]I'd add a strap.[/QUOTE] But crazy knife animations would butcher jiggle bones. You'd have a strap that stands almost straight up when in backstab animation, or it'd clip down into his hand or into the shoehorn. Also, jiggle bones are my enemy, they don't like me at all.
[QUOTE=otterwolfy;43878339]But crazy knife animations would butcher jiggle bones. You'd have a strap that stands almost straight up when in backstab animation, or it'd clip down into his hand or into the shoehorn. Also, jiggle bones are my enemy, they don't like me at all.[/QUOTE] I'm pretty sure someone here would offer help.
[QUOTE=Pagliacci;43878244]The Celtic Cutthroat. [IMG]http://i.imgur.com/GTgYOi8.png[/IMG][IMG]http://i.imgur.com/GiBn9Tj.png[/IMG][IMG]http://i.imgur.com/od4IwDC.png[/IMG][/QUOTE] me and ertz already have a similar arm item in the works, the rest is nice tho. [img]http://puu.sh/6oj71[/img] still have to fix the rigging.
Psyke what happened to that kendo set?
[QUOTE=kibbleknight;43878637]me and ertz already have a similar arm item in the works, the rest is nice tho. [img]http://puu.sh/6oj71[/img] still have to fix the rigging.[/QUOTE] The Launcher seems kind of out of place. I guess the amount of small details and the sharper shading makes it stand out in a weird way.
[QUOTE=Gryn;43866991]you need to break up that ngon in the glasses within blender[/QUOTE] Im wondering what do you mean ngon in the glasses, you mean the lens? and by how much?
[QUOTE=Teh_Doorman;43878972]Im wondering what do you mean ngon in the glasses, you mean the lens? and by how much?[/QUOTE] He's referring to the glasses not being turned into triangles; the term for a shape with an unknown amount of sides is "ngon". If you don't convert it to tris, the exporter will automatically convert them, regardless of whether it splits it in a way that makes sense or not since it always chooses the most efficient way (which is usually never the appealing way if it's involving something other than quads).
[QUOTE=Teh_Doorman;43878972]Im wondering what do you mean ngon in the glasses, you mean the lens? and by how much?[/QUOTE] Instead of the face being an octagon or whatever shape-agon(ngon) you want to split the face up into triangles. If you select the face and press Ctrl+T it'll do it for you, may not be perfect though.
you're all wrong, it's fine to have n gons that are completely flat. the only issue here is the smoothing groups/normals/edge splits (so many words for the same thing)
[QUOTE=TrevorTheJedi;43878577]I'm pretty sure someone here would offer help.[/QUOTE] Feels forced to me. [img]http://puu.sh/6SYIf.png[/img] Also, even if I was to have it rotate on an axis based on the hole, that still wouldn't make the strap acknowledged that the handle is there. [img]http://puu.sh/6SYPv.png[/img] You have to remember that spy turns his knife upside down, and I really don't think it's plausible to have a strap act like a strap in an animation like that. Even if the area around the hole was to remain rigid while the rest moved, it would look so very awkward and stretched. [img]http://puu.sh/6SZ0j.png[/img] I don't think there are any items in game that have such elaborate jiggle bones that make a piece turn more than 45 degrees. Such as a dangling strap that gets turned entirely upside down. If anyone with jigglebone experience can test this out or confirm my suspiscions, I'd greatly appreciate it. Would be nice to know if it were even possible or not, as I do not have the knowledge or time to properly test it.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226960681"][T]http://cloud-3.steampowered.com/ugc/795186902344237387/0455CFA9BC491A66B9DE370BB3E0B98711AE4A76/268x268.resizedimage[/T][/URL] We updated the scarf after some critique to make it look less stiff and starched to heck and back. Workshop link is on the pic. Any constructive critique is appreciated if you see something off!
does anyone know the mipmap and sharpen filters the importer makes for its vtfs? i wanna make sure i import a texture with the correct settings when not using it.
[QUOTE=kibbleknight;43878637]me and ertz already have a similar arm item in the works, the rest is nice tho. [img]http://puu.sh/6oj71[/img] still have to fix the rigging.[/QUOTE] Something just seems really off about the arm.
[QUOTE=TheBrownHatte;43879704][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226960681"][T]http://cloud-2.steampowered.com/ugc/795186902340564292/C41852FE29E87EC43FF7377CDA270BD203ECDA11/268x268.resizedimage[/T][/URL] We updated the scarf after some critique to make it look less stiff and starched to heck and back. Workshop link is on the pic. Any constructive critique is appreciated if you see something off![/QUOTE] So close... [t]https://dl.dropboxusercontent.com/u/96692528/SR1.png[/t] [t]https://dl.dropboxusercontent.com/u/96692528/SR2.jpg[/t]
[QUOTE=TheBrownHatte;43879704][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226960681"][T]http://cloud-2.steampowered.com/ugc/795186902340564292/C41852FE29E87EC43FF7377CDA270BD203ECDA11/268x268.resizedimage[/T][/URL] We updated the scarf after some critique to make it look less stiff and starched to heck and back. Workshop link is on the pic. Any constructive critique is appreciated if you see something off![/QUOTE] The back is still pretty stiff and crazy big, though fixing that takes its style away. I don't personally like that style but I guess it's better than neutering it.
[QUOTE=VernoGuy;43880234]So close... [t]https://dl.dropboxusercontent.com/u/96692528/SR1.png[/t][/QUOTE] [img]http://static1.wikia.nocookie.net/__cb20131019231031/villains/images/c/c4/Turbo-king-candy-33505100-500-203.gif[/img]
-snip-
Return of the updated SFM models with less smoothing errors if I've done it properly. [t]http://gyazo.com/ca9b187ea20628ab1ae500392a07f014.png[/t]
[QUOTE=maxint33;43879974]Something just seems really off about the arm.[/QUOTE] it's the version without the forearm bones, because the hlmv has a problem with forearm bones as it seems (like the halloween sleeves for scout do)
[QUOTE=perrryz;43873971]May I claim the hat? or does that mean I'm gonna have to make the whole set?[/QUOTE] The hat is yours
[QUOTE=NoaJM;43880990]Return of the updated SFM models with less smoothing errors if I've done it properly. [t]http://gyazo.com/ca9b187ea20628ab1ae500392a07f014.png[/t][/QUOTE] A bit dull how his sfm hand doens't have the pinker hand type gradient to it that his default texture has, makes it look so flat
How can i set bodygroups on itemtest?
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