Made the scoop less exaggerated and shortened the handle. Overall, I think it looks better than it was.
[img]http://puu.sh/6UBVb.jpg[/img]
And apparently because I did that the chipped part, or whatever, is hidden unless in backstab animation. Ignore the hand clipping, will fix that.
[img]http://i.imgur.com/ghlKlr8.gif[/img]
EDIT:
Been trying to fix the positioning, but ever time I fix the normal holding, the backstab animation is clipping, and visa versa.
Here it is using almost the same exact positioning as the Big Earner.
[img]http://puu.sh/6UGCU.jpg[/img]
EDIT again:
I got it! :D Now to put some effort into the texture.
[img]http://i.imgur.com/fyu7FJ3.gif[/img]
[QUOTE=Pagliacci;43892169][IMG]http://i.imgur.com/Rc9Q24z.png[/IMG][IMG]http://i.imgur.com/86NSKx4.png[/IMG]
shield looks like shit[/QUOTE]
was it claimed yet?
if it's not, I'll claim it. just made this for fun
[t]http://srv2.jpg.co.il/6/52fd20e4b1374.png[/t]
Some people in emp chat suggested I change the dungarees design so:
Agree for new:
[IMG]http://puu.sh/6UNd7.jpg[/IMG][IMG]http://puu.sh/6UN9V.jpg[/IMG]
Disagree for old:
[IMG]http://puu.sh/6ULHd.jpg[/IMG][IMG]http://puu.sh/6ULJ1.jpg[/IMG]
New is just basecolours right now.
The TFCish heavy set was nicely received, so I decided to start on a similar set, this time for the Scout.
Haven't started on the cosmetics, but I've been playing around with a gun.
[img]https://dl.dropboxusercontent.com/u/6526556/stenscatter.jpg[/img]
(untextured, actually a shotgun)
[QUOTE=Svdl;43899333]The TFCish heavy set was nicely received, so I decided to start on a similar set, this time for the Scout.
Haven't started on the cosmetics, but I've been playing around with a gun.
[img]https://dl.dropboxusercontent.com/u/6526556/stenscatter.jpg[/img]
(untextured, actually a shotgun)[/QUOTE]
Reminds me of this, I've always wanted to make a concept for it but have never gotten around to it.
[t]http://31.media.tumblr.com/tumblr_m8sor0FDYS1qdzr9to1_1280.jpg[/t]
It's the Cobray Terminator, a shotgun that reloaded like a submachine gun somehow and was apparently famous for being goddamn awful.
Scrolling past that image I thought that maker marking said SVDL, INC :v:
-snip late-
[QUOTE=Svdl;43899333]The TFCish heavy set was nicely received, so I decided to start on a similar set, this time for the Scout.
Haven't started on the cosmetics, but I've been playing around with a gun.
[img]https://dl.dropboxusercontent.com/u/6526556/stenscatter.jpg[/img]
(untextured, actually a shotgun)[/QUOTE]
Oh my god I want it.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=78815082[/url]
I've updated my submission PyRose to be in line with the gold star system. It now has 3 LODs and a backpack icon, and such. I had to do redo the texture also, as seen in the first 3 images, but the model is largely similar. Had to remove a few pedals, but overall I think it works.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=78815082"][IMG]http://i.imgur.com/S3sIPFW.png[/IMG][/URL]
Constructive feedback is always appreciated.
[url=http://www.mediafire.com/download/n46xmcimbsvt8t8/TF2SFMUpdate.rar][img]http://filesmelt.com/dl/sfmbanner.png[/img][/url]
Happy Valentine's Day, you lovely TF2 modellers and/or players <3. This project has been a learning experience for me in using Blender, modelling in Source games and life in general, and I hope that I've eliminated every possible bug in the damn thing. Either way, have fun with it. If I messed up, blame my insomnia.
Cred to all the peeps that made these models possible, I just updated them to current version TF2.
[QUOTE=NoaJM;43900550][url=http://www.mediafire.com/download/n46xmcimbsvt8t8/TF2SFMUpdate.rar][img]http://filesmelt.com/dl/sfmbanner.png[/img][/url]
Happy Valentine's Day, you lovely TF2 modellers and/or players <3. This project has been a learning experience for me in using Blender, modelling in Source games and life in general, and I hope that I've eliminated every possible bug in the damn thing. Either way, have fun with it. If I messed up, blame my insomnia.
Cred to all the peeps that made these models possible, I just updated them to current version TF2.[/QUOTE]
Can we see photos of the differences, also what makes your different from Gintoki Sakata's?
[QUOTE=Phaser Rave;43900549][url]http://steamcommunity.com/sharedfiles/filedetails/?id=78815082[/url]
I've updated my submission PyRose to be in line with the gold star system. It now has 3 LODs and a backpack icon, and such. I had to do redo the texture also, as seen in the first 3 images, but the model is largely similar. Had to remove a few pedals, but overall I think it works.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=78815082"][IMG]http://i.imgur.com/S3sIPFW.png[/IMG][/URL]
Constructive feedback is always appreciated.[/QUOTE]
I feel like the edges of the rose petals should be hard edges.
Texturing is so much fun.
[img]http://puu.sh/6UVVx.jpg[/img]
NOT.
Model viewer makes the brush strokes stand out so much more than in-game. What's the deal with that?
[img]http://puu.sh/6UW56.jpg[/img]
[QUOTE=kibbleknight;43896537][img]http://puu.sh/6UxUj.jpg[/img]
doodled this, intended to be a monster slayer-esque outfit.[/QUOTE]
Witcher 3 Promo perhaps?
[QUOTE=Inspecter;43900737]Can we see photos of the differences, also what makes your different from Gintoki Sakata's?[/QUOTE]
It's the same as Gintoki's, just that the armature was updated for current TF2 and I fixed some VMT issues, among other things.
[QUOTE=NoaJM;43900550][url=http://www.mediafire.com/download/n46xmcimbsvt8t8/TF2SFMUpdate.rar][img]http://filesmelt.com/dl/sfmbanner.png[/img][/url]
Happy Valentine's Day, you lovely TF2 modellers and/or players <3. This project has been a learning experience for me in using Blender, modelling in Source games and life in general, and I hope that I've eliminated every possible bug in the damn thing. Either way, have fun with it. If I messed up, blame my insomnia.
Cred to all the peeps that made these models possible, I just updated them to current version TF2.[/QUOTE]
For some reason the flexes doesn't work..When x class taunt's they work fine but when i use thirdperson to see flexes when using voice comamnd, they don't open mouth.
[QUOTE=NoaJM;43900875]It's the same as Gintoki's, just that the armature was updated for current TF2 and I fixed some VMT issues, among other things.[/QUOTE]
I thought it would have the the higher poly trophy belt model hacked from the SFM sniper to replace the lower poly trophy belt.
[QUOTE=Cpt.MEEM;43900899]For some reason the flexes doesn't work..When x class taunt's they work fine but when i use thirdperson to see flexes when using voice comamnd, they don't open mouth.[/QUOTE]
Strange, it works fine for me. Anyone else getting the same thing?
[QUOTE=Inspecter;43900970]I thought it would have the the higher poly trophy belt model hacked from the SFM sniper to replace the lower poly trophy belt.[/QUOTE]
Oo, I've gotta do that.
Will it ever be possible to have different models on different teams? For example; Fem scout on blu and regular guy scout on red?
[QUOTE=PyroToaster;43901300]Will it ever be possible to have different models on different teams? For example; Fem scout on blu and regular guy scout on red?[/QUOTE]
I don't think so.
There is only 1 model of each class but with different skins.
[QUOTE=Pyraax;43901356]I don't think so.
There is only 1 model of each class but with different skins.[/QUOTE]
but it's all about the file directory.
[QUOTE=Pyraax;43901356]I don't think so.
There is only 1 model of each class but with different skins.[/QUOTE]
Ya never know, with sergerant joe's mad coding skills anythings possible, (sorry other coders out there that I may not know about)
[QUOTE=Pyraax;43901356]I don't think so.
There is only 1 model of each class but with different skins.[/QUOTE]
I used a mod that had BLU as robots and RED as humans for a bit. I think the creator took it down, but I'm pretty sure I still have the file.
Cross post from Arms Race:
Gadget has done some texture work for my pistol. Still WiP.
[t]http://manschitz.com/projects/tf2/preview_gammapistol.jpg[/t]
[QUOTE=PyroToaster;43901300]Will it ever be possible to have different models on different teams? For example; Fem scout on blu and regular guy scout on red?[/QUOTE]
It's been asked before and it is possible. Sergeant Joe has even explained it a few times.You can't have unique sounds for each team though so something like that is kind of pointless.
[QUOTE=_charon;43901653]I used a mod that had BLU as robots and RED as humans for a bit. I think the creator took it down, but I'm pretty sure I still have the file.[/QUOTE]
I wonder if if we can use the scripts/coding/vmt from that as a basis for doing this in the first place! That would be so cool to have different models for red and blu
[editline]13th February 2014[/editline]
[QUOTE=Game Zombie;43901722]It's been asked before and it is possible. Sergeant Joe has even explained it a few times.You can't have unique sounds for each team though so something like that is kind of pointless.[/QUOTE]
Oooo I'd love to know how. I wonder it it'd be possible to make the sounds scripted to models and vmts
[QUOTE=PyroToaster;43901744]Oooo I'd love to know how. I wonder it it'd be possible to make the sounds scripted to models and vmts[/QUOTE]
It's just making the model use a material that has $no_draw 1 in the VMT and then switching to the proper one in the skin family
[QUOTE=Game Zombie;43901889]It's just making the model use a material that has $no_draw 1 in the VMT and then switching to the proper one in the skin family[/QUOTE]
Does this work on weapons?
[QUOTE=PyroToaster;43902018]Does this work on weapons?[/QUOTE]
If it can be team colored it'll work. Doesn't matter what it is.
[img]http://img35.imageshack.us/img35/1223/1pi0.png[/img]
obligatory mod in light of recent events
Sorry, you need to Log In to post a reply to this thread.