• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Dark One;43920211]and then this happen. came out pretty well if i'm honest. [IMG]http://i.imgur.com/onN9707.png[/IMG] [IMG]http://i.imgur.com/injH6Zb.png[/IMG] 10% for each?[/QUOTE] Is this just a bad joke or are you [I]seriously[/I] asking for 10%?
hello i have made a personal checklist on the steps to make tf2 items, i want to know if it correct Make tf2 stuff 1 make a folder for the model in reserve steam with category 2 make the model in 3ds max 3 make uvw 4 export obj 5 import obj in blender 6 create group 7 export smd in blender 8 import smd 9 create group (again) 10 go to edit mode and select faces 11 unwrap in blender 12 in world tab, put ambient oclusion 13 click gather approximate 14 click pixel cache,correction 1.0, error 0.25 15 click render tab, ambient occlusion, normalized, clear margin 8 16 click bake 17 save image as targa 18 edit in photoshop 19 asign targa to material 20 make bump texture 1) use nvidia filter, scale 3 2) on channels tab, make alpha channel 3) erase shiny parts 21 make vta of textures no mipmap, no level of detail 22 make vmt [url]http://lucarioaaron.deviantart.com/a...htgr-433100735[/url] 23 open gcscape 24 look for base model 25 extract model 26 rewrite c++ of model 27 import model on 3ds 28 place the custom model in the reference model position 29 delete reference 30 asign model on bone 31 export smd 32 copy smd twice 33 rename copies "idle.smd" and "model.dmx.smd" 34 edit qc file 1) delete $cd "C:\Reserva steam\class\catgory\model" 2) change $modelname "weapons/c_models/model/model.mdl" 3) change $model "model" "model.dmx.smd" 4) change $cdmaterials"materials/models/weapons/c_items/your-item-texture-files.vtf/vmt" [url]http://lucarioaaron.deviantart.com/a...5bt8-432985574[/url] 35 make folder on models file tf/materials/models/weapons,hats,misc/"model" 36 copy targa and export vmt and vta 37 compile on crowbar 38 test on tf2 39 make vpk
I don't know if this exists, but there should be a mod that removes the hands from viewmodels, but not the guns.
Final cross post from Arms Race: I'm finally finished. [URL="http://www.mediafire.com/download/p1x2xmjjv9479r2/GammaGazer.rar"][IMG]http://i.imgur.com/hfxfsYD.png[/IMG][/URL] [t]http://i.imgur.com/NOK330b.png[/t] EDIT: Please don't place the mod in the emporium main table of mods. I'd rather have the one that'll include the Luger and the steam link to the Workshop.
[QUOTE=dongalator;43924458] not completely sure though [/QUOTE] [IMG]https://dl.dropbox.com/u/71300804/ShareX/2014-02/2014-02-16_01-42-44.png[/IMG] [url]http://steamcommunity.com/workshop/discussions/-1/864961623464494662/[/url]
[t]http://puu.sh/6XIs3.png[/t] Rough concept art of a shock-knife to go with the hat
[QUOTE=Last Squid;43927630]I don't know if this exists, but there should be a mod that removes the hands from viewmodels, but not the guns.[/QUOTE] i've been planning that for a few months. i'm just too lazy to do it.
[URL="http://facepunch.com/showthread.php?t=1344276&p=43927487&viewfull=1#post43927487"]A cross post from the Arms Race[/URL], mod link is there: The G.Ü.P. Gun [IMG]http://i.imgur.com/ilOAXys.png[/IMG] [t]http://i.imgur.com/i23El7T.jpg[/t] [t]http://i.imgur.com/SNLYQbA.jpg[/t] 50% speed in model viewer, ingame full speed [IMG]http://i.imgur.com/r6LCHNZ.gif[/IMG] [IMG]http://i.imgur.com/HLoESnE.gif[/IMG]
That drill rotation is pretty damn sexy
If possible, anyone that isnt busy, could add me over Steam to help me with some questions? Not going to ask if you can model for me, of course, I just need to discuss some stuff about it, concepts, where to start, how you make it work, etc. I'm totally okay with doing simple stuff/polys, but everytime I try something a bit more complex, I hit a wall and have no idea how to do it. Danke
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[QUOTE=crazy-g;43928267][URL="http://facepunch.com/showthread.php?t=1344276&p=43927487&viewfull=1#post43927487"]A cross post from the Arms Race[/URL], mod link is there: The G.Ü.P. Gun [IMG]http://i.imgur.com/ilOAXys.png[/IMG] [t]http://i.imgur.com/i23El7T.jpg[/t] [t]http://i.imgur.com/SNLYQbA.jpg[/t] 50% speed in model viewer, ingame full speed [IMG]http://i.imgur.com/r6LCHNZ.gif[/IMG] [IMG]http://i.imgur.com/HLoESnE.gif[/IMG][/QUOTE] Screw those Grordbort guns, give me this sexy beast!
[QUOTE=maxint33;43928351]That drill rotation is pretty damn sexy[/QUOTE] That's not the only thing that's sexy pal. Edit: That came out wrong.
Not interested, sorry.
[QUOTE=Rotzloeffel;43846321]Allow me to build this, who ever the concept author is?? Its so sssSpycccy![/QUOTE] If someone finished this model and concept for the Spy, I'd be eternally grateful. I ~love~ reptiles. Mmhn! Its a gorgeous looking start for a promising Spy misc.
[QUOTE=crazy-g;43928267] The G.Ü.P. Gun [/QUOTE] easily one of the best syringe gun mods i've seen, definitely would use
[QUOTE=crazy-g;43928267][IMG]http://i.imgur.com/HLoESnE.gif[/IMG][/QUOTE] This gun is AMAZING. Forgive my nitpickiness, but the globs appear to be firing from the left side of the gun instead of the center. Regardless, I fully intend to install this as a mod when it's released. So much win
[QUOTE=gigazelle;43929102]This gun is AMAZING. Forgive my nitpickiness, but the globs appear to be firing from the left side of the gun instead of the center. Regardless, I fully intend to install this as a mod when it's released. So much win[/QUOTE] It's....already a mod. I believe you get it from the arms race thread.
[QUOTE=mphayes97;43929057]definitely the best creation from the community i've ever seen, definitely would use[/QUOTE] FTFY
Been a while since I last posted here, but I heard about this Arms Race and I plan on making as many video demonstrations for the weapons. So yeah if people want their weapon video to be made before others, give me a msg. Here's some I just made [video=youtube;IZ2-Kj5dYhw]http://www.youtube.com/watch?v=IZ2-Kj5dYhw[/video] [video=youtube;qgYmY3SeKSk]http://www.youtube.com/watch?v=qgYmY3SeKSk[/video] [video=youtube;WMN3yR58GKI]http://www.youtube.com/watch?v=WMN3yR58GKI[/video]
That shotgun looks terrible from the shotgun angle because you've textured the holes on. Everything else is awesome, though.
[QUOTE=wauterboi;43930162]That shotgun looks terrible from the shotgun angle because you've textured the holes on. Everything else is awesome, though.[/QUOTE] he didn't make the models
Have more WIP: [IMG_thumb]http://i.imgur.com/XHL06dm.png?1[/IMG_thumb] (Arms Race crosspost)
[QUOTE=crazy-g;43928267][IMG]http://i.imgur.com/HLoESnE.gif[/IMG][/QUOTE] The goo balls look amazing when fired by the Robot medics in MvM.
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[QUOTE=Widow Engie;43930516]The goo balls look amazing when fired by the Robot medics in MvM.[/QUOTE] What's funny is that it also replaces crossbow bolts, so you see giant globs of goo sticking to walls, people, and the tank if so forced.
Another cross post from the [URL="http://facepunch.com/showthread.php?t=1344276&p=43931534&viewfull=1#post43931534"]Arms Race[/URL]. [IMG]http://manschitz.com/projects/tf2/preview_artillery10.jpg[/IMG] [IMG]http://manschitz.com/projects/tf2/preview_artillery11.jpg[/IMG]
[QUOTE=Gadget | TF2M;43931539]Another cross post from the [URL="http://facepunch.com/showthread.php?t=1344276&p=43931534&viewfull=1#post43931534"]Arms Race[/URL]. [IMG]http://manschitz.com/projects/tf2/preview_artillery10.jpg[/IMG] [IMG]http://manschitz.com/projects/tf2/preview_artillery11.jpg[/IMG][/QUOTE] it looks too real
[QUOTE=Gadget | TF2M;43931539]Another cross post from the [URL="http://facepunch.com/showthread.php?t=1344276&p=43931534&viewfull=1#post43931534"]Arms Race[/URL]. [IMG]http://manschitz.com/projects/tf2/preview_artillery10.jpg[/IMG] [IMG]http://manschitz.com/projects/tf2/preview_artillery11.jpg[/IMG][/QUOTE] thats actually pretty good
[QUOTE=Dark One;43931647]thats actually pretty good[/QUOTE] You didn't have to change your post like 3 times to avoid more disagree ratings ;). It's okay to have a different opinion. Here's some screens in game, not quite the latest version though. I made the metal a bit darker afterwards. [t]http://manschitz.com/projects/tf2/preview_artillery8.jpg[/t]
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