[QUOTE=Gadget | TF2M;43974826]Here we go. Let me know if something is not working.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=229943267"]
[IMG]http://cloud-4.steampowered.com/ugc/597029163515258888/452789F347A1EBE5FC661B58075BBB71A9A8C686/637x358.resizedimage[/IMG][/URL]
[URL="http://tf2.gamebanana.com/skins/132228"][IMG]http://manschitz.com/projects/tf2/artillerypromo.png[/IMG][/URL][/QUOTE]
Hello there, i've something to ask you
Can you upload that skin to TF2Mods.com or somewhere.
Because Gamabanana.com is currently blocked in Mongolia since Christmas. (im living here for atm)
so please, i've registered to facepunch and trying to make my Strange tomislav sexier. (Because your skin is TOO AWESOME for me/my gaming style)
Are there any mods that make the decloak sound from the CnD/Invis watch just a bit louder? I cannot hear it unless I crank my system to max, and then I have to deal with giving myself migraines (I am very sound sensitive, so I have to listen to everything on low). I'm getting tired of getting backstab cause I couldn't hear the little fart stains uncloak behind me cause I don't feel like getting a damned migraine every time I play -.-. And if this is the wrong thread, just tell me where to put this and I'll move it.
[QUOTE=Dat Lobo;43981431]Are there any mods that make the decloak sound from the CnD/Invis watch just a bit louder? I cannot hear it unless I crank my system to max, and then I have to deal with giving myself migraines (I am very sound sensitive, so I have to listen to everything on low). I'm getting tired of getting backstab cause I couldn't hear the little fart stains uncloak behind me cause I don't feel like getting a damned migraine every time I play -.-. And if this is the wrong thread, just tell me where to put this and I'll move it.[/QUOTE]
Open the file in Audacity, increase the decibels, put file back without renaming it.
[QUOTE=TheJukebox;43981498]Open the file in Audacity, increase the decibels, put file back without renaming it.[/QUOTE]
And that would be located where? I'm more of a mod user, not a mod maker, though I do have audacity for recording.
[QUOTE=TheHeartsman;43978379]It's my birthday have a work in progress awesome thing.
[IMG]http://puu.sh/72Tb9/bc725eed5f.png[/IMG]
[IMG]http://puu.sh/72T8q/6e0f9d6dcf.png[/IMG][/QUOTE]
Loving the progress on this, however i really think the beard makes the item look odd... It would look so much better without it.
[IMG]http://puu.sh/73hPl.jpg[/IMG]
I also think some slick hair would look better, but i'm more fussed by the current beard.
[QUOTE='[Square];43981932']Loving the progress on this, however i really think the beard makes the item look odd... It would look so much better without it.
[IMG]http://puu.sh/73hPl.jpg[/IMG]
I also think some slick hair would look better, but i'm more fussed by the current beard.[/QUOTE]
Slick back hair is boring looking and the reason he has a beard is so the seam around the mouth is hidden. this concept is substantial more boring than what we are going for...
(it will have the hair from the other drawing btw, the messy one that's tucked behind the mask, it will just be on a separate item so this can work with hats)
[QUOTE=dongalator;43980511][IMG]http://i.imgur.com/sg7IfNf.png[/IMG]
also trying to sclupt the folds
[IMG]http://i.imgur.com/8q35iWu.png[/IMG]
god help me with that :v:[/QUOTE]
get zbrush
Blocking out colours, not sure if I want to go with these at all. There seems to be a large variety in the source materials, from silver to gold for the hilt, and from metal, ivory and wood for the handles. What do you guys think. I've got a mahogany wood for the handle at the moment, not sure if it's the best choice.
[t]http://i.imgur.com/F9e3uOm.jpg[/t]
[QUOTE=Hawt Koffee;43982236]get zbrush[/QUOTE]
You don't neccesarily need zbrush for a sculpt as simple as that, he just needs to get good reference pics and study how cloth folds in general
[QUOTE=Enalye;43982440]Blocking out colours, not sure if I want to go with these at all. There seems to be a large variety in the source materials, from silver to gold for the hilt, and from metal, ivory and wood for the handles. What do you guys think. I've got a mahogany wood for the handle at the moment, not sure if it's the best choice.
[t]http://i.imgur.com/F9e3uOm.jpg[/t][/QUOTE]
I know it's not what you intended, but I thought it look great in grey, could you do a greyscale version too?
Going the all-silver route might be something I do anyway, I agree that it did look quite nice in gray and with a bit of polish it could look great.
I'll definitely go for an grayscale release if I go with something else though
I thought it was a windwaker reference at first glance :C
[QUOTE=Dat Lobo;43981431]Are there any mods that make the decloak sound from the CnD/Invis watch just a bit louder? I cannot hear it unless I crank my system to max, and then I have to deal with giving myself migraines (I am very sound sensitive, so I have to listen to everything on low). I'm getting tired of getting backstab cause I couldn't hear the little fart stains uncloak behind me cause I don't feel like getting a damned migraine every time I play -.-. And if this is the wrong thread, just tell me where to put this and I'll move it.[/QUOTE]
Still need help with this, since I was never told where the file is, even though I searched all of my tf2 files and saw no wav/mp3's and the like.
[QUOTE=TheHeartsman;43982017]Slick back hair is boring looking and the reason he has a beard is so the seam around the mouth is hidden. this concept is substantial more boring than what we are going for...
(it will have the hair from the other drawing btw, the messy one that's tucked behind the mask, it will just be on a separate item so this can work with hats)[/QUOTE]
Maybe make the top part part of the mask too, like zorro without the hat
[img]http://ilarge.listal.com/image/387375/936full-the-mask-of-zorro-screenshot.jpg[/img]
and enable paint so I can apply A Deep Commitment to Purple and be Instead Man
[t]http://static.fjcdn.com/pictures/Instead_63e37c_1524798.jpg[/t][t]http://static.fjcdn.com/pictures/Instead_f48f0a_1624092.jpg[/t]
I'm having a reall hard time texturing metal, I can't seem to do proper edgewear or other metal stuff, any tips?
[QUOTE=Dat Lobo;43983352]Still need help with this, since I was never told where the file is, even though I searched all of my tf2 files and saw no wav/mp3's and the like.[/QUOTE]
Get gcfscape and open "tf2_sound_misc_dir.vpk" and find it in there.
and another wrench.. need your votes so you know the drill.
[QUOTE][IMG]http://i.imgur.com/DMhEChy.png[/IMG][/QUOTE]
even got the mesh slightly done as for putting it together well I'm still working on that.
[QUOTE] [IMG]http://i.imgur.com/RyFwx5O.png[/IMG] [/QUOTE]
[QUOTE=Dark One;43986110]and another wrench.. need your votes so you know the drill.
even got the mesh slightly done as for putting it together well I'm still working on that.[/QUOTE]
no offense, but I think it would look 10x better if you had a cool bamboo handle and the rest to be natural metal.
[QUOTE=kenshin6;43985810]Get gcfscape and open "tf2_sound_misc_dir.vpk" and find it in there.[/QUOTE]
Ty Mr. Battosai. Now if only I can figure out how to put it back in, lol.
*Figured it out, thanks Kenshin*
[QUOTE=TrevorTheJedi;43986206]no offense, but I think it would look 10x better if you had a cool bamboo handle and the rest to be natural metal.[/QUOTE]
then you've still got the problem of the bamboo tube being larger than the stock wrench handle its mostly just the round part, still yet to test it in game but i expect i'll have to shape it into a trimmed handle on the sides.
[QUOTE=Dark One;43986276]then you've still got the problem of the bamboo tube being larger than the stock wrench handle its mostly just the round part, still yet to test it in game but i expect i'll have to shape it into a trimmed handle on the sides.[/QUOTE]
I understand that, but a full bamboo wrench wouldn't be able to do what a normal wrench would.
[QUOTE=TrevorTheJedi;43986803]I understand that, but a full bamboo wrench wouldn't be able to do what a normal wrench would.[/QUOTE]
thats what stats are for and also tf2 isn't all that realistic.
[QUOTE=Dark One;43986922]thats what stats are for and also tf2 isn't all that realistic.[/QUOTE]
it's also not that unrealistic
[URL="http://facepunch.com/showthread.php?t=1367160&p=43987124#post43987124"][IMG]https://dl.dropboxusercontent.com/u/32419971/TF2VehiclePropPack.png[/IMG][/URL]
[B]Come for a ride.[/B]
[T]http://puu.sh/73N4y.jpg[/T]
I had a go at improving the texture for this, thoughts?
[QUOTE='[Square];43987114']
[B]Come for a ride.[/B][/QUOTE]
:quagmire:
i'd say at this point its happening and like i'm sure you'll have your chance to downvote it on workshop when the chance arises of course thats implying i discover someone thats willing to texture a few dozen models because i'd rather do all than nothing..
[QUOTE][IMG]http://i.imgur.com/u4rDCrJ.png[/IMG][/QUOTE]
seems fine in viewer, but ingame is another story animations work nicely just shit AO[B] it never ends with that..[/B]
[QUOTE][IMG]http://i.imgur.com/rEto1mG.jpg[/IMG][/QUOTE]
It's still illogical...
Any animators out there able to supply some arm rigs for 3DS Max? As well as maybe some default weapons to practice on?
[QUOTE=TrevorTheJedi;43988468]It's still illogical...[/QUOTE]
yes, [URL="http://www.cooltanarts.org.uk/wp-content/uploads/2013/10/robot.jpg"]logic error[/URL]. what do you suggest to make it more "logical"?
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