• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
An update on the penknife. [t]http://puu.sh/73TTp.png[/t] Added a "clicker" at the end, and remade the clip. The button in the end is too big (i realized that after i posted) It would be really cool if someone could make a custom animation for when you switch to the knife with the knife popping out
[QUOTE=Dark One;43988612]yes, [URL="http://www.cooltanarts.org.uk/wp-content/uploads/2013/10/robot.jpg"]logic error[/URL]. what do you suggest to make it more "logical"?[/QUOTE] It's meant to work as a wrench, but it won't work because it's bamboo... I told you my suggestion. [editline]20th February 2014[/editline] [QUOTE=GEOFBOT;43988627]An update on the penknife. [t]http://puu.sh/73TTp.png[/t] Added a "clicker" at the end, and remade the clip. The button in the end is too big (i realized that after i posted) It would be really cool if someone could make a custom animation for when you switch to the knife with the knife popping out[/QUOTE] What if you made the pen tip be at the tip of the blade?
[QUOTE=Dark One;43987851] seems fine in viewer, but ingame is another story animations work nicely just shit AO[B] it never ends with that..[/B][/QUOTE] You should make them into these kind of metal rods [QUOTE][IMG]http://us.123rf.com/400wm/400/400/bejim/bejim1112/bejim111200046/11738973-closed-up-of-steel-rods-or-bars-used-to-reinforce-concrete.jpg[/IMG][/QUOTE]
[QUOTE=GEOFBOT;43988627]An update on the penknife. [t]http://puu.sh/73TTp.png[/t] Added a "clicker" at the end, and remade the clip. The button in the end is too big (i realized that after i posted) It would be really cool if someone could make a custom animation for when you switch to the knife with the knife popping out[/QUOTE] I'd change the shape of the clicker, what you have know looks like syringe. Make it simpler, like so: [t]http://www.rotring.com/304-159-thickbox/tikky-blue-ballpoint-pen.jpg[/t]
I'm not sure a pen tip would really blend into the blade :P Here is the new clicker based on Jukebox's feedback: [t]http://puu.sh/73YsP.png[/t] If anyone good at texturing wants to give it a try, that would be nice.
[QUOTE=GEOFBOT;43989432]I'm not sure a pen tip would really blend into the blade :P Here is the new clicker based on Jukebox's feedback: [t]http://puu.sh/73YsP.png[/t] If anyone good at texturing wants to give it a try, that would be nice.[/QUOTE] Make the pen rounder, instead of it having 12 sides or however many you have now give it like 32. You've got a ton of tris to work with, its not a hat. You'll be seeing it close-up in first person view so it'll show.
[t]http://puu.sh/740da.png[/t] apparently kibble had the medivalish thing claimed so i was thinking of turning this into an aviator kinda suit. like replace that ring around the logo with some wings, and maybe doing some recoloring. also the arm colors still dont quit match the vest
[QUOTE=GEOFBOT;43989432]I'm not sure a pen tip would really blend into the blade :P Here is the new clicker based on Jukebox's feedback: [t]http://puu.sh/73YsP.png[/t] If anyone good at texturing wants to give it a try, that would be nice.[/QUOTE] did you widen the blade?
[QUOTE=scotty-furs;43989800]did you widen the blade?[/QUOTE] No, it's just from another angle so it looks different :P speaking of which, here is a hi-poly version [t]http://puu.sh/741VD.png[/t]
[QUOTE=GEOFBOT;43990024]No, it's just from another angle so it looks different :P speaking of which, here is a hi-poly version [t]http://puu.sh/741VD.png[/t][/QUOTE] This looks really good. Are you planning on making it a spytech pen? Also maybe add grooves on the cylinder before the blade.
Has anyone made a mod fixing the pants of the Long Fall Loafers, like making the pants totally orange or default?
[QUOTE=scotty-furs;43990067]This looks really good. Are you planning on making it a spytech pen? Also maybe add grooves on the cylinder before the blade.[/QUOTE] I'd like to see some detail on the shaft of the pen knife. It's lacking it.
[QUOTE=SediSocks;43987259] I had a go at improving the texture for this, thoughts?[/QUOTE] I hope you started by not making the texture a ridiculous 2048x2048 :D But it looks good
[QUOTE=TrevorTheJedi;43990137]I'd like to see some detail on the shaft of the pen knife. It's lacking it.[/QUOTE] if he doesn't mind I have a small idea I'm drawing out for it. [IMG]http://i.imgur.com/f9guCtZ.png[/IMG] [IMG]http://i.imgur.com/hg9YswU.png[/IMG] My lines are crooked as heck but I enjoyed drawing this. Anyways just an idea for how it could be textured. I have no idea on how to make this look glossy
After much thought that I actually lost the original files, here is this although no one will probably wants this update. [url=http://download853.mediafire.com/22py15zsx6ug/kxttf2qcofkgx9w/MedicCall.vpk][img]http://i.imgur.com/g9kjtHz.png[/img][/url]
[t]http://i58.tinypic.com/30uddnp.jpg[/t] Just an idea. Up for grabs. Not the best concept but whatever, Thanks.
-snip-
Whatever happened to this? [IMG]http://puu.sh/20Tg8/b23a2ca760[/IMG]
[QUOTE=scotty-furs;43991057][IMG_thumb]http://i.imgur.com/hg9YswU.png[/IMG_thumb] I like this version better[/QUOTE] [url=http://wiki.teamfortress.com/w/images/5/5f/Sniper_meleedare03.wav?t=20100625223451]I can't help but think of this when looking at it.[/url]
[QUOTE=scotty-furs;43990460]if he doesn't mind I have a small idea I'm drawing out for it. [IMG]http://i.imgur.com/f9guCtZ.png[/IMG] [IMG]http://i.imgur.com/hg9YswU.png[/IMG] My lines are crooked as heck but I enjoyed drawing this. Anyways just an idea for how it could be textured. I have no idea on how to make this look glossy[/QUOTE] [IMG]http://puu.sh/74dT7.png[/IMG] Since it's a pen and all.
some feedback on the current styles of this WW1 sniper mask would be pretty helpful obligatory skull [img]http://i.imgur.com/bKy1A1L.png[/img] pub tears [img]http://i.imgur.com/H2V9yJU.png[/img] head shot [img]http://i.imgur.com/Dt5KUeH.png[/img] plain [img]http://i.imgur.com/wYDhXfw.png[/img]
[QUOTE=TheJukebox;43991956][IMG]http://puu.sh/74dT7.png[/IMG] Since it's a pen and all.[/QUOTE] I was just simply trying to think of how it'd look textured and not impede on his idea, but that does look neat.
[QUOTE=Hawt Koffee;43991997]some feedback on the current styles of this WW1 sniper mask would be pretty helpful obligatory skull [img]http://i.imgur.com/bKy1A1L.png[/img] pub tears [img]http://i.imgur.com/H2V9yJU.png[/img] head shot [img]http://i.imgur.com/Dt5KUeH.png[/img] plain [img]http://i.imgur.com/wYDhXfw.png[/img][/QUOTE] I think plain with a dinged up texture is best. Painting stuff on feels a little... inauthentic
[QUOTE=scotty-furs;43992016]I was just simply trying to think of how it'd look textured and not impede on his idea, but that does look neat.[/QUOTE] Yep, wasn't saying your concept was bad, just hijacked it to show mine.
[QUOTE=Hawt Koffee;43991997]some feedback on the current styles of this WW1 sniper mask would be pretty helpful obligatory skull [img]http://i.imgur.com/bKy1A1L.png[/img] pub tears [img]http://i.imgur.com/H2V9yJU.png[/img] head shot [img]http://i.imgur.com/Dt5KUeH.png[/img] plain [img]http://i.imgur.com/wYDhXfw.png[/img][/QUOTE] If you're gonna do just plain, try stylizing it more. In the sniper masks Im seeing, they have a section of the side of the mask taken away.
[url=http://facepunch.com/showthread.php?t=1367339&p=43992925#post43992925][img]http://i.imgur.com/izrNZzW.png[/img][/url] [URL="http://facepunch.com/showthread.php?t=1367339&p=43992925#post43992925"](link)[/URL] The voting thread for Arms Race is up. It requires a Facepunch account as you will see. Go Vote!
[QUOTE=Hawt Koffee;43991997]some feedback on the current styles of this WW1 sniper mask would be pretty helpful obligatory skull [img]http://i.imgur.com/bKy1A1L.png[/img] pub tears [img]http://i.imgur.com/H2V9yJU.png[/img] head shot [img]http://i.imgur.com/Dt5KUeH.png[/img] plain [img]http://i.imgur.com/wYDhXfw.png[/img][/QUOTE] Even though plain looks better there might have to be decals so the snipers head doesn't just blend in with the background and make it hard to spot or shoot think apparitions aspect on release with how faint it was
[QUOTE=dolphin;43991190]Whatever happened to this? [IMG]http://puu.sh/20Tg8/b23a2ca760[/IMG][/QUOTE] It went the way of the dinosaurs.
[QUOTE=Keychain;43988544]Any animators out there able to supply some arm rigs for 3DS Max? As well as maybe some default weapons to practice on?[/QUOTE] Kiyoshi released some awesome [URL=http://dl.dropboxusercontent.com/u/87891112/css_rigs_final_V2.zip"]css arm rigs for 3dsmax[/URL] a while ago. I have some TF2 character arm rigs, but they're too bad to release. MaxOfS2D sent me his Scout arm rig a long time ago, but I can't find that anymore.
[QUOTE=TheHeartsman;43978379]It's my birthday have a work in progress awesome thing. [IMG]http://puu.sh/72Tb9/bc725eed5f.png[/IMG] [IMG]http://puu.sh/72T8q/6e0f9d6dcf.png[/IMG][/QUOTE] The way his mustache/goatee ends up going so far off his towards his cheeks leaving that gap between it and his mouth looks severely unnatural.. I don't think any sane person would style their beard that way. ought to be more like this: [img]https://dl.dropboxusercontent.com/u/39556064/truberd.jpg[/img]
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