• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
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I forgot to upload this with the rest of my mod dump. [URL=http://www.mediafire.com/download/aig5iigo41hyobq/Visiwatches.zip][IMG]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/PromoVisiwatches_zps4588ef08.png[/IMG][/URL] Quite a small and simple mod, but quite elegant either way. Enjoy.
[QUOTE=Zero_;43049917]Ok, offering a Mann Up ticket for anyone who can tell me what's wrong with the skin. Not even care if they can fix it or not.[/QUOTE] So I took the time to decompile your model and open it up. Some of your vertices share vertex groups between bip_head and bip_neck. Each vertex (dots that make up meshes) belong to one or more bones when rigged. In your specific case, some vertices belong to both the head and the neck bone. When you separate the head from the neck bone, it draws polygons between the two, which is why you're getting this: [t]http://cloud-2.steampowered.com/ugc/720870441874506742/08B3BE8C506D45A676642869D05848C36FFDDB93/[/t] What you'll want to do is open up the model, check the vertex groups and make sure that no vertices belong to both the head and neck group. Make sure when checking vertex groups you're using vertex selection, not edge or face selection. [URL="http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Vertex_Groups/Vertex_Groups"]Here's something to get you started if you're using Blender.[/URL]
[QUOTE=cadavercreek;43052067]Is that part of the render process? Is it the same as the point light map for DOTA items? I'm using blender if any one can point me to a guide or anything.[/QUOTE] Spec = Specularity map = black/white map where white is shiny and dark is not. If your whole item is shiny you can just change the Phong and Rim Light settings in the importer. Diffuse = The actual texture. So make the metal parts a darker grey. I would also add a little bit more wear on the edges of it as well.
[QUOTE=TheJukebox;43052170]Spec = Specularity map = black/white map where white is shiny and dark is not. If your whole item is shiny you can just change the Phong and Rim Light settings in the importer. Diffuse = The actual texture. So make the metal parts a darker grey. I would also add a little bit more wear on the edges of it as well.[/QUOTE] Oh thanks man, I'm not super familiar with a lot of the more technical terms so this is a big help.
[QUOTE=cadavercreek;43051777][IMG]http://i.imgur.com/Kn6zpsE.png[/IMG] [IMG]http://i.imgur.com/u5OcIgF.png[/IMG] Any feed back on the mask?[/QUOTE] Paint strokes should not be consistent across different colors and materials. Where the gray and orange meet for example.
[QUOTE=cadavercreek;43052287]Oh thanks man, I'm not super familiar with a lot of the more technical terms so this is a big help.[/QUOTE] No problem, I'm not exactly either so I know how you feel.
[QUOTE=WnR;43052319]Paint strokes should not be consistent across different colors and materials. Where the gray and orange meet for example.[/QUOTE] Oh thats a good point, now that I think about it it does look weird.
Really great stuff so far :dance:
[QUOTE=ZombiPlastiClok;43051186]My GuiStudioMDL borked. I remember it somehow kept working after the Steampipe update, but now I can't get anything to compile. Now it gives me this error: MountAppFilesystem() failed: SteamMountAppFilesystem(4294967295,4294967295,0x190ffa14) failed with error 4: Bad launch configuration Any idea what's causing this?[/QUOTE] repost. Anyone have any idea for a fix? I really would like to get back to my mods
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=200381564"][IMG_THUMB]http://cloud-3.steampowered.com/ugc/902140326914988680/A7520C7C7997E6FA05C9C11F2B5D9BD5FC76A8C0/[/IMG_THUMB][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=200379844"][IMG_THUMB]http://cloud-3.steampowered.com/ugc/902140326914796411/FF84E4AD79C69E2CBB784E20274E999C3B045846/[/IMG_THUMB][/URL] [IMG]http://i.imgur.com/2gSz9OM.png[/IMG] hngh...
Okay guys I Just got the Blu Pinup Done! So... [IMG]http://i.imgur.com/4Zs5WCY.png[/IMG] And a close up of the Blu Pinup: [IMG]http://i.imgur.com/rj5hITu.png[/IMG] I may do a few more tweaks but more or less yeah done...So now to rigging... Oh joy...
[QUOTE][IMG_THUMB]http://i.imgur.com/2gSz9OM.png[/IMG_THUMB] hngh...[/QUOTE] I'm sorry... :(
What happend to this ? [img]http://oi41.tinypic.com/macbpl.jpg[/img] I heard Cuntsman wanted to make that ?
[QUOTE=Cryme Tyme;43052478]What happend to this ? [img_thumb]http://oi41.tinypic.com/macbpl.jpg[/img_thumb] I heard Cuntsman wanted to make that ?[/QUOTE] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=195635388"]There's one in the workshop[/URL], so I assume that's the one you're talking about.
[QUOTE=TidMiste;43052507][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=195635388"]There's one in the workshop[/URL], so I assume that's the one you're talking about.[/QUOTE] No, thats a different Concept from Rain* and psyke, they posted a diffrent one in the last emporium, after VaultScout postet his. They Both agreed that the Concepts were different and Cuntsman claimed VaultScout Concept, and if i remember right he wanted to ask someone on Valve if they even accept balloonicorn related items befor he started to work on that ...
[t]https://dl.dropboxusercontent.com/u/586461/Models/Xmas%202k13/engineer-maccready_creed-concept.png[/t] updated the jacket misc for this set based on the thing to be more elaborate and match rj macready's general look more neo will be modeling
[QUOTE=Void Skull;43052763][t]https://dl.dropboxusercontent.com/u/586461/Models/Xmas%202k13/engineer-maccready_creed-concept.png[/t] updated the jacket misc for this set based on the thing to be more elaborate and match rj macready's general look more neo will be modeling[/QUOTE] i cant help but see this [img]http://i.imgur.com/Xs4uNft.png[/img]
[QUOTE=Riley75;43050607]Does anyone knows which pcf are the rescue ranger trail effect and the team-colored vaporization death effects located?[/QUOTE] Anyone?
[QUOTE=TidMiste;43052472]I'm sorry... :([/QUOTE] npnpnpnpnpnpnpnpnpnp [editline]3rd December 2013[/editline] [IMG]http://i.imgur.com/yQgTyAL.png[/IMG] mad milk+
I verified my files two more times and finally got HLMV.exe to show up, but when I run it, it goes: [IMG]http://puu.sh/5AA6F.png[/IMG] Halp?
[QUOTE=Ona;43052930]I verified my files two more times and finally got HLMV.exe to show up, but when I run it, it goes: [IMG]http://puu.sh/5AA6F.png[/IMG] Halp?[/QUOTE] Use the HLMV in Team Fortress 2/bin
[IMG]https://dl.dropboxusercontent.com/u/6909475/ss%20%282013-12-03%20at%2012.07.41%29.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/6909475/ss%20%282013-12-02%20at%2001.01.58%29.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/6909475/ss%20%282013-12-02%20at%2001.02.20%29.jpg[/IMG] I tweaked my Scout jacket to fit the player model, compiled it, and textured it with basecolors. Any feedback/suggestions?
[QUOTE=Cryme Tyme;43052478]What happend to this ? [img]http://oi41.tinypic.com/macbpl.jpg[/img] I heard Cuntsman wanted to make that ?[/QUOTE] He doesn't need more self-mades. >:(
[QUOTE=Void Skull;43052763][t]https://dl.dropboxusercontent.com/u/586461/Models/Xmas%202k13/engineer-maccready_creed-concept.png[/t] updated the jacket misc for this set based on the thing to be more elaborate and match rj macready's general look more neo will be modeling[/QUOTE] I expect an SFM video where engi plays chess on a dispenser.
[QUOTE=donhonk;43053162]I expect an SFM video where engi plays chess on a dispenser.[/QUOTE] Or finds a [s]alien[/s] spy buried in the ice in Antartica and then has to hunt it down as it takes over his fellow crewman. [sp]Yes I know strike through doesn't work.[/sp]
[QUOTE=TheJukebox;43053248]Or finds a [s]alien[/s] spy buried in the ice in Antartica and then has to hunt it down as it takes over his fellow crewman. [sp]Yes I know strike through doesn't work.[/sp][/QUOTE] how about.... alien medic [t]http://cdn.steamcommunity.com/economy/emoticon/f2_suprised[/t]
Now I really just want to see The Thing done in SFM...
[QUOTE=WnR;43052993]Use the HLMV in Team Fortress 2/bin[/QUOTE] That [I]is[/I] the HLMV in Team Fortres 2/bin. [IMG]http://puu.sh/5ACw2.png[/IMG]
[QUOTE=Ona;43053332]That [I]is[/I] the HLMV in Team Fortres 2/bin. [IMG]http://puu.sh/5ACw2.png[/IMG][/QUOTE] I think you have to use the batch file right above it to launch it properly.
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