• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Ryu-Gi;44022760]This guy "Just" added me to his friends list recently because he was impressed with the Scissor Blade mod I worked on with FiveEyes. He wanted to commission me to make the bow from Shadow of the Collossus. I decided to charge him 55 USD and he backed out. The guy wanted to give me 5 keys for it; that's about 13 USD. I'm not going to take virtual items for something that I should be getting paid to do for a living. How much would you guys charge for a commission, anyway? I estimate for a mod it should be about $40-$60, but for a full workshop item it should be about $80-100 up.[/QUOTE] Amateur TF2 mods are hardly worth that much money, modeling and texturing should just be for fun, experience and practice until you can, you know, get an actual job in the field. Hell, I would feel downright bad for taking 5 keys from that guy.
Although, $80-100 for a workshop item seems like an odd statement. [editline]24th February 2014[/editline] my auto merge
[QUOTE=scotty-furs;44025997]Disagreeing with the other people, but your pricing is way too broad for 3D modeling. You should have it scale based on difficulty and time required. [editline]24th February 2014[/editline] I mean we are talking about a form of art here people. His prices are not uncommon for high end products.[/QUOTE] It's just basic economics. there's not enough demand for that price tag. If you insist on charging money, you either get like $10 or you don't get anything because you don't do it.
[QUOTE=Ryu-Gi;44022760]This guy "Just" added me to his friends list recently because he was impressed with the Scissor Blade mod I worked on with FiveEyes. He wanted to commission me to make the bow from Shadow of the Collossus. I decided to charge him 55 USD and he backed out. The guy wanted to give me 5 keys for it; that's about 13 USD. I'm not going to take virtual items for something that I should be getting paid to do for a living. How much would you guys charge for a commission, anyway? I estimate for a mod it should be about $40-$60, but for a full workshop item it should be about $80-100 up.[/QUOTE] Don't do this. Few if any people would actually pay the money just for a mod, there [I]might [/I]be legal issues around this (you're making money from recreating part of team ico's IP in valve's IP in a way which benefits nobody but yourself), and even if you do find someone willing to "cough up" you probably can't make an (independent) living getting paid $55 for a few solid days work.
[QUOTE=Batandy;44018161]Oh boy, thanks for this vid, i've added it in the workshop page! I'd love if you could make a vid for the Lead Spitter too :D[/QUOTE] I was actually going to do that one in my next dump!
What class should I pack next? Agree - Scout Disagree - Soldier Funny - Pyro Winner - Demoman Zing - Heavy Informative - Sniper Friendly - Spy
Okay we finally decided to put it here [URL=https://dl.dropboxusercontent.com/u/65113316/content/fisting.zip][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_fistsounds.png[/IMG][/URL] Conflicts with all weapon mods that use scripts with custom sounds and breaks new weapon sounds if it becomes outdated.
[QUOTE=Vincentor;44027819]Okay we finally decided to put it here [URL=https://dl.dropboxusercontent.com/u/65113316/content/fisting.zip][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_fistsounds.png[/IMG][/URL] Conflicts with all weapon mods that use scripts with custom sounds and breaks new weapon sounds if it becomes outdated.[/QUOTE]We need one of these for hit sounds. I could contribute with a few sounds.
Too fight robots we must build robots
Hey guys, I'm having some troubles with a model's texture. My QC is [URL="http://pastebin.com/dVDsVYK1"]here[/URL] and everything seems to be linked right to me. blimp-skybox.vtf is in tf/materials/models/props_vehicles/ and $cdmaterials shows the materials folder as /models/props_vehicles/ as it should do. [img]http://i.imgur.com/ajICUAh.png[/img]
Ok, next pack will be Heavy fix pack! Stay tune!
[t]http://i.imgur.com/ZhbbPvY.png[/t]
[QUOTE=dolphin;44030016][t]http://i.imgur.com/ZhbbPvY.png[/t][/QUOTE] there should of been a sentry buster cap like this
[QUOTE=dolphin;44030016][t]http://i.imgur.com/ZhbbPvY.png[/t][/QUOTE] wouldn't it be better as a shell rather than a wool hat also i'll raise my hand for making its your choice really.
[QUOTE=dolphin;44030016][t]http://i.imgur.com/ZhbbPvY.png[/t][/QUOTE] let me make this?
[QUOTE=dolphin;44030016][t]http://i.imgur.com/ZhbbPvY.png[/t][/QUOTE] back in da days [t]http://i26.tinypic.com/29wa6i0.png[/t]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=231824985"][IMG]http://cloud-4.steampowered.com/ugc/794061731013023460/BBD9869403D74C45D168ACBC09CA360D125DE980/[/IMG][/URL] ?
I thought it was the frenchman's formals at a glance.
Okay, a bit of content. Made quite some time ago, uploaded with permission by Pyrower. Image kindly made by DatGmann, since I was lacking tools at the time. [URL="https://dl.dropboxusercontent.com/u/89804823/Random%20TF2%20mods/The%20Trenchman%27s%20Torch%20-%20Sound%20Archive.rar"][IMG]https://dl.dropboxusercontent.com/u/89804823/Random%20TF2%20mods/Torch%20Release%20Image.png[/IMG][/URL] Pyrower said that the vpk's do not work on his side, while it works for others, so please report any bugs you find in PM.
[QUOTE=Estavos;44031107][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=231824985"][IMG]http://cloud-4.steampowered.com/ugc/794061731013023460/BBD9869403D74C45D168ACBC09CA360D125DE980/[/IMG][/URL] ?[/QUOTE] too much highlight son
[QUOTE=Estavos;44031107][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=231824985"][IMG]http://cloud-4.steampowered.com/ugc/794061731013023460/BBD9869403D74C45D168ACBC09CA360D125DE980/[/IMG][/URL] ?[/QUOTE] yes, I do want a non-restricted spy pipe
[QUOTE=maxint33;44024374]Posting on Gibbly's behalf. Up for grabs: [IMG]http://i.imgur.com/HBn0xvEl.png[/IMG][/QUOTE] But I already claimed the Medic version. Wouldn't it be pointless for someone else to make the exact same item but for Spy? Gibbly told me himself he literally copy-pasted it.
Collab-concept between square and I [img]https://dl.dropboxusercontent.com/u/39556064/concepts/OlSmokey9.jpg[/img] Meant to go along with the insanerator we made with spark
[QUOTE=blaholtzen;44032001]Collab-concept between square and I [img]https://dl.dropboxusercontent.com/u/39556064/concepts/OlSmokey9.jpg[/img] Meant to go along with the insanerator we made with spark[/QUOTE] awesome :D
Quick fun item. pls vote if you like [url=http://steamcommunity.com/sharedfiles/filedetails/?id=231669168] [img]http://cloud-4.steampowered.com/ugc/3298063116853092394/F08FFED5893DF76986D19436B43B427A29B34CA8/[/img][/url] Also... this is almost ready to be submitted... [img_thumb]https://dl.dropboxusercontent.com/u/21260807/Spy_DoubleAgent_06.png[/img_thumb] and I need to talk to Munchy...
[QUOTE=Vincentor;44027819]Okay we finally decided to put it here [URL=https://dl.dropboxusercontent.com/u/65113316/content/fisting.zip][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_fistsounds.png[/IMG][/URL] Conflicts with all weapon mods that use scripts with custom sounds and breaks new weapon sounds if it becomes outdated.[/QUOTE]Which script file contains the hit sound line? I'm trying to do something like this with hitsounds but I can't find the .txt that controls it. [editline]February 2014[/editline] Well fuck, apparently it's not even possible.
[QUOTE=LightFlock;44029740]Hey guys, I'm having some troubles with a model's texture. My QC is [URL="http://pastebin.com/dVDsVYK1"]here[/URL] and everything seems to be linked right to me. blimp-skybox.vtf is in tf/materials/models/props_vehicles/ and $cdmaterials shows the materials folder as /models/props_vehicles/ as it should do. [/QUOTE] If it isnt as problem with the qc, its likely a problem with the vmt. Post the first few lines of your vmt. And for good measure, maybe post the first 20-30 lines or so of your smd (opened in notepad++).
[QUOTE=Vincentor;44027819]Okay we finally decided to put it here [URL=https://dl.dropboxusercontent.com/u/65113316/content/fisting.zip][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_fistsounds.png[/IMG][/URL] Conflicts with all weapon mods that use scripts with custom sounds and breaks new weapon sounds if it becomes outdated.[/QUOTE] You can just place the new scripts in the custom folder in a new game_sounds script file with just the new additions and nothing else. It will always add those scripts to the existing ones without ever breaking them.
[QUOTE=JPRAS;44031924]But I already claimed the Medic version. Wouldn't it be pointless for someone else to make the exact same item but for Spy? Gibbly told me himself he literally copy-pasted it.[/QUOTE] No idea, I'm not involved, Gibbly just asked me to post it here.
[QUOTE=JZeeba;44032548] [img_thumb]https://dl.dropboxusercontent.com/u/21260807/Spy_DoubleAgent_06.png[/img_thumb] and I need to talk to Munchy...[/QUOTE] Ok, tips tips tips! add another light shining on spy, from the left., make that yellowish like your current one, and make your current light white (the new light should be about half the brightness of the current one.) Introduce a third light to the scene directly behind spy, pointing at his back, make this fairly bright. Give it a bit of yellow/orange tint, so its a rim light that brings out a bit of colour. Render that separately to your background, and cut it out with the polygon tool in photoshop. Render a lighter version of the background, put this behind your cut out spy, and between the two get a gradient of black either coming from above or below. Like, if you want to that is.
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