saying claimable word hasn't stopped people in the past, may i remind you of the Christmas and that should be nuff said.
[QUOTE=Dark One;44037652]saying claimable word hasn't stopped people in the past, may i remind you of the Christmas and that should be nuff said.[/QUOTE]
um, no? not nuff said? what do you mean
[QUOTE=Inspecter;44037027]Sure I could try Blender but Snookiepookums didn't send me a tutorial as he did with Max and Maya.[/QUOTE]
Youtube and Google yo. Tons of stuff for blender out there. Just start modeling horribly. Get better little by little.
[QUOTE=Inspecter;44037027]Well I did forget to put not knowing how to use a modeling program, and about the 32 bit windows thing, I don't want to get earlier versions of 3Dsmax and Maya since all of them can only be gotten through other means and not from the official site. Sure I could try Blender but Snookiepookums didn't send me a tutorial as he did with Max and Maya. Also I don't know how to update to 64 bit.[/QUOTE]
:< My bad - I don't work a lot with Blender so anything I would have to give would either be inaccurate or probably outdated. I primarily use and know Maya and 3ds Max, which is also why I'm pretty out of touch with Blender. That and the fact that I completely forgot about that too.
If you have a definite idea on what you need to learn about, drop me a line and I'll see if I can hook you up with some tutorials, but as others have also said, Google and Youtube are useful too and probably will help you find a workflow and style you'd like to use more than a very specific guide.
[QUOTE=TheHeartsman;44033611]Ok, tips tips tips!
add another light shining on spy, from the left., make that yellowish like your current one, and make your current light white (the new light should be about half the brightness of the current one.)
Introduce a third light to the scene directly behind spy, pointing at his back, make this fairly bright. Give it a bit of yellow/orange tint, so its a rim light that brings out a bit of colour. Render that separately to your background, and cut it out with the polygon tool in photoshop. Render a lighter version of the background, put this behind your cut out spy, and between the two get a gradient of black either coming from above or below.
Like, if you want to that is.[/QUOTE]
Thanks for the tips, followed most of them and got this.
[img_thumb]https://dl.dropboxusercontent.com/u/21260807/Spy_DoubleAgent_07.png[/img_thumb]
Opinions on whether to go with red or cream? Or something else entirely?
[IMG]http://i.imgur.com/HWzlIEW.png[/IMG]
[I've decided to put in a huge battery slot in the medigun model, kinda want to base it on this: [URL="http://www.radiomuseum.org/images/radio/ever_ready_co_ltd/dry_cell_battery_u2_1358964.jpg"]http://http://www.radiomuseum.org/images/radio/ever_ready_co_ltd/dry_cell_battery_u2_1358964.jpg[/URL]
[IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/volter_sidebattery_zps78651ef5.png[/IMG]
[IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/volter_sidebattery1_zps3abde4d1.png[/IMG]
[IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/volter_sidebattery2_zps7cc2f7d6.png[/IMG]
[IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/volter_sidebattery3_zps24053d20.png[/IMG]
Need a small vote on what to do next, though:
Agree: 'Move onto (or find someone who can) creating some textures for it.'
Disagree: 'Change the battery slot to something else, looked alright before.'
Artistic: 'Keep the battery slot, but you still need to add more details to the model.'
Or any other suggestions?
I feel like you need to work a bit more on the main tube. The arms and little antenna thing are fine, but the tube it's connected to is very... primitive.
You need to apply smoothing to that sphere in the front.
Are there any good Kritzkreig models/skins that also have the Sheens enabled on it?
[QUOTE=JZeeba;44038252]Thanks for the tips, followed most of them and got this.
[img_thumb]https://dl.dropboxusercontent.com/u/21260807/Spy_DoubleAgent_07.png[/img_thumb][/QUOTE]
You have three main lights you're dealing with here:
- The flood (or key) light: Provides most of the lighting. This would be your right hand light, and looks good in your current render.
- The accent light: Designed to give some light to the parts the flood light doesnt cover. Make this a different color and not as bright as the flood light. This would be the light off to the left. Right now it's way too bright, and could use more of a color difference. Perhaps a blue might accentuate the item more and even give the impression of moonlight?
- The rim light: This helps simulate the in-game rim light, and helps it pop out from the background more. This would be a bright white coming from behind the subject, elevated just a little bit. Nothing more than slivers should be showing originating from this light. Your rim light origin is a tad bit low, and not white enough yet.
Other points:
- Don't let the lights project themselves onto the background - you can adjust the z attenuation(?) to make sure they only hit the subject. I don't see any here, but just something good to know.
- I prefer using the light kit from the DAG utilities menu [URL="https://www.youtube.com/watch?v=xO6ouPYmIrM"]shown in this video.[/URL]
- You could do a faint red light underneath the hat to simulate a glowing cigarette.
- The hat looks great.
[QUOTE=LonelyRobot;44038460][I've decided to put in a huge battery slot in the medigun model, kinda want to base it on this: [URL="http://www.radiomuseum.org/images/radio/ever_ready_co_ltd/dry_cell_battery_u2_1358964.jpg"]http://http://www.radiomuseum.org/images/radio/ever_ready_co_ltd/dry_cell_battery_u2_1358964.jpg[/URL]
Need a small vote on what to do next, though:
Agree: 'Move onto (or find someone who can) creating some textures for it.'
Disagree: 'Change the battery slot to something else, looked alright before.'
Artistic: 'Keep the battery slot, but you still need to add more details to the model.'
Or any other suggestions?[/QUOTE]
Details are fine, but as said before the shape overall needs to be more interesting. Consider the silhouette, adding batteries and stuff are good but can almost make the weapon noisy without being interesting, having an interesting shape but still being clean helps design a ton. Made some quick shitty resolution silhouettes of the medi-guns to prove my point:
[IMG]http://puu.sh/79K5q.png[/IMG]
Even though you can only see the silhouette each one is still pretty interesting, with stuff you can look at, i.e. tape, wires, tubes, completely new shapes. Start big and then work down to the smaller details.
Edit:
Same principles can be applied to some other stuff, such as textures. The term 'color silhouette' is thrown around a little bit here, mostly in regards to team and class identification by keeping it the same so the line between class recognition is kept. But weapons generally want to do the opposite, you know that person is a medic, but knowing which uber he's about to pop is pretty important as well. So having visually distinct weapons is a good thing.
Edit edit:
This turned into a more general informative post rather than a post solely about your medigun. I think the front panels are nice as well as the handle but the rest could use some more work. Also, be sure the Medic's hand doesn't clip with the handle before you start to texture it. It'll save you some time later.
[QUOTE=Jetamo;44038725]I feel like you need to work a bit more on the main tube. The arms and little antenna thing are fine, but the tube it's connected to is very... primitive.[/QUOTE]
I'm also trying out an alternate version of the end part:
[IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/volteralt_side2_zps7c64e9bd.png[/IMG]
[IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/volteralt_side_zpsb4dc0f1a.png[/IMG]
And an attempt at making a silhouette of it (without the hose):
[IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/volteralt_sidesilhouette2_zpsc345a947.png[/IMG]
[QUOTE=Estavos;44039564]Arms Race contest is end?[/QUOTE]
Revenge is begin.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=232020855"][IMG]http://i.imgur.com/HnhkLRX.jpg[/IMG][/URL]
Click to view workshop page and vote!
Finally finished to a point where I'm happy enough with it. Now to work on my vehicle.
[QUOTE=snookypookums;44037876]:< My bad - I don't work a lot with Blender so anything I would have to give would either be inaccurate or probably outdated. I primarily use and know Maya and 3ds Max, which is also why I'm pretty out of touch with Blender. That and the fact that I completely forgot about that too.
If you have a definite idea on what you need to learn about, drop me a line and I'll see if I can hook you up with some tutorials, but as others have also said, Google and Youtube are useful too and probably will help you find a workflow and style you'd like to use more than a very specific guide.[/QUOTE]
[QUOTE=TheJukebox;44037854]Youtube and Google yo. Tons of stuff for blender out there. Just start modeling horribly. Get better little by little.[/QUOTE]
That's fine and all but I think I'll stick to just doing concepts. sure most people seem to ignore them, and people that already claimed one of the concepts haven't finished them yet, but I'm hopeful that one day the unclaimed junk get claimed and the unfinished concepts get finished up. If anyone wants to see these unclaimed concepts, here you go: [url]http://imgur.com/a/jufHK[/url] (note the hot dog hero costume might be claimed I still didn't see a response from Neo about it. If Neo doesn't want to do it then it's free to be up for grabs.)
[QUOTE=sky_216;44038436]Opinions on whether to go with red or cream? Or something else entirely?
[IMG]http://i.imgur.com/HWzlIEW.png[/IMG][/QUOTE]
maybe you could try abusing the coat with gold trim all over the place, like all the other coats that go with shakos
Coz left feels like your chef coat, and right just feels eh
I've made changes to my Engie Harness concept to make it looks more like a harness and added an alternate design. Which design do you guys prefer?
Original- rate agree
[t]http://i.imgur.com/7z4JNcK.png[/t]
Alt.- rate disagree
[t]http://i.imgur.com/arxMudS.png[/t]
Back
[t]http://i.imgur.com/h2iuRzd.png[/t]
It's up for grabs too.
[QUOTE=Radaghast;44039214][IMG]http://t0.gstatic.com/images?q=tbn:ANd9GcTgWPNRPOlfPb-aj0okCQ5-os5COVxjUxgXXatDSDk3YsbPJEs3guep97KVEw[/IMG]
Engineer backpack replacement :v:[/QUOTE]
Wait, why all the dumbs? I think this forest wizard's onto something here.
That'd make a nifty joke mod if it were in the folded up position and scaled down slightly, perhaps with some rust and goldcubing/jigglebones on the water tank, ala jarate and mad milk.
It'd sure look a helluva lot better than [URL="http://wiki.teamfortress.com/wiki/Pocket_Purrer"]some of the engineer miscs[/URL] we have now.
[IMG]http://imageshack.com/a/img839/6416/qst2.jpg[/IMG]
What do you say?
Has anyone ever made a hammer replacement for the Flying Guillotine? I'm in a Drive mood again.
[QUOTE=Estavos;44040836][IMG]http://imageshack.com/a/img839/6416/qst2.jpg[/IMG]
What do you say?[/QUOTE]
Well, there is this [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=173914978&searchtext="]item[/URL].
[IMG]http://puu.sh/7a1Cj.png[/IMG]
[QUOTE=Dim;44041518]Well, there is this [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=173914978&searchtext="]item[/URL].
[IMG]http://cloud-4.steampowered.com/ugc/1119430942891105940/137BC7AA040AC4200B51200C76D606D2766A7C24/[/IMG][/QUOTE]
Oh... F...ck. But other class haven't it!
Um... Hello? Recently, I decided to give my old 3D modelling classes a go and try my hand making TF2 model. Would this be a good thread to ask for opinion or advice, or should I try the 'Modelling' subforum?
[QUOTE=KKres;44041562]Um... Hello? Recently, I decided to give my old 3D modelling classes a go and try my hand making TF2 model. Would this be a good thread to ask for opinion or advice, or should I try the 'Modelling' subforum?[/QUOTE]
the subforum will give you more indepth but not necessarily on tf2 items
you're fine to [I]ask [/I]here
Guys, soldier already have items in Disco style?
[QUOTE=Estavos;44041767]Guys, soldier already have items in Disco style?[/QUOTE]
No but that does give me an idea.
[QUOTE=Inspecter;44042078]No but that does give me an idea.[/QUOTE]
Big vinyl-disk launcher! Muahahhaha!
[editline]26th February 2014[/editline]
I can't stop =D
[IMG]http://imageshack.com/a/img198/5310/6j0n.jpg[/IMG]
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