• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[url=https://chrome.google.com/webstore/detail/enhanced-steam/okadibdjfemgnhjiembecghcbfknbfhg][img]http://smash.mn/s/EnhancedSteamPromo.png[/img][/url]
[t]http://cloud-2.steampowered.com/ugc/703981943130419921/A9F448A14157A9C9CA027AB87F23604117A3F4A4/[/t] What could I edit to not make Old Hermit's canteen icons (Generic style) not look like this? This is frankenHUD
[QUOTE=R.M.T.B.;42991242][t]http://cloud-2.steampowered.com/ugc/703981943130419921/A9F448A14157A9C9CA027AB87F23604117A3F4A4/[/t] What could I edit to not make Old Hermit's canteen icons (Generic style) not look like this? This is frankenHUD[/QUOTE] Are you referring to the white surround?
[QUOTE=Smashman;42991316]Are you referring to the white surround?[/QUOTE] Yes, and make it fit the box correctly
Well Hermit is going to have to release a version without the background if he wants to.
A friend and I drew up some concept art for a holiday item, it is a sort of santa bag with possibilities of a teddy bear and a present inside or money. The modeler that was originally going to do this was to busy, so were putting this out there. If anyone wants to do this item contact either [url]http://steamcommunity.com/id/Oblongata/[/url] or [url]http://steamcommunity.com/profiles/76561198044543584/[/url] for more information (SERIOUS REQUESTS ONLY).The idea has received praise from other modelers, including BANG! on the idea. Or if anyone knows a modeler who is willing to collab, please reply here. This project is now taken
A Santa bag. Never seen that one before :suicide:
[URL="http://puu.sh/5qQXr.zip"][IMG]http://puu.sh/5qSgZ[/IMG][/URL] tell me if there's any problems with the skin! if you're having trouble with vpk files, use this version which uses folders [url]http://puu.sh/5qSH9.zip[/url] Once again, props to BANG! for giving me qc help so that the pan textures could properly work! THE RE-UP :v:
[QUOTE=GibbleMiester;42991475]A Santa bag. Never seen that one before :suicide:[/QUOTE] There are a couple of twists on ours however that BANG! said seemed unique enough to work.
Mmmm, that fresh new smell. The old emporium was starting to stink of old socks and moldy bread.
Just post it. Nobody will care unless they see pictures.
[QUOTE=Bapaul;42989221][IMG]http://puu.sh/5u4Wx.jpg[/IMG] Who ordered some PJs? Texture still very WIP, normals coming soon [editline]26th November 2013[/editline] Also too lazy to give the nappers respite a colour[/QUOTE] Please call it "Beautiful Dreamer" [video=youtube;Zfju3movYro]http://www.youtube.com/watch?v=Zfju3movYro[/video] Pity I can't find a better clarinet version.
[QUOTE=captain_clam;42991341]A friend and I drew up some concept art for a holiday item, it is a sort of santa bag with possibilities of a teddy bear and a present inside or money. The modeler that was originally going to do this was to busy, so were putting this out there. If anyone wants to do this item contact either [url]http://steamcommunity.com/id/Oblongata/[/url] or [url]http://steamcommunity.com/profiles/76561198044543584/[/url] for more information (SERIOUS REQUESTS ONLY). I'm not posting the picture here to protect idea and privacy of the original modeler, but we have received praise from other modelers, including BANG! on the idea. Or if anyone knows a modeler who is willing to collab, please reply here.[/QUOTE] No one here is a fan of mystery concepts, even if someone promente like Bang! liked it. On top of that, very few modelers are seeking out other people ideas, because they are so busy with their own. You really have to work hard to get peoples attention and Bangs! praise isn't enough. If you want to be paranoid thats totally fine, but you're probably not gonna get many responses that way. Here's an example of a concept of mine that I'm not worried about being stolen. (This is total not an excuse to repost this, not in the slightest). [IMG]https://dl.dropboxusercontent.com/u/96692528/White%20Flag%20Promo.png[/IMG]
I remember someone was doing some more feminine re-animations for pyro's taunts, did anything come from that?
Sorry for posting just smoothed pics, here are the models in the rough (they both are under the 1400 tris limit, in any case): [IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/Rough_Jacket_zpsd405723a.png[/IMG] [IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/Rough_Boots_zps619a267f.png[/IMG] I've been having problems with SourceDK, so I haven't had the chance of converting them to proper MDL files to test in game or with the Model Viewer. Apart from that, still asking if anyone is up for textures (Last time asking), and still fixing the models (the jacket rim looks rather bad atm :l ).
I'm putting this piece of work here again in case anyone wanted to uh... do it. [IMG]http://i.imgur.com/lb0Uoq0.png[/IMG] [I]I know people like scarves.[/I]
Can't hurt to start out a little cautious. [url]http://i.imgur.com/wAnIdAt.jpg[/url] Also, cute bear. Look at all the pocket buddies in the game already...
[QUOTE=Smashman;42991203][url=https://chrome.google.com/webstore/detail/enhanced-steam/okadibdjfemgnhjiembecghcbfknbfhg][img]http://smash.mn/s/EnhancedSteamPromo.png[/img][/url][/QUOTE] For those interested. [t]http://smash.mn/s/spamcommentbeforeafter.png[/t] Ensure you head to chrome-extension://okadibdjfemgnhjiembecghcbfknbfhg/options.html, the options page and enable it under the Community tab. [img]http://smash.mn/s/1385509751.png[/img]
[QUOTE=captain_clam;42992053]Can't hurt to start out a little cautious. [url]http://i.imgur.com/wAnIdAt.jpg[/url] Also, cute bear. Look at all the pocket buddies in the game already...[/QUOTE] I don't think any items with styles have gotten in the game since the importer came (probably because it doesn't take styles)
[QUOTE=LightFlock;42992083]I don't think any items with styles have gotten in the game since the importer came (probably because it doesn't take styles)[/QUOTE] They're not styles, merely different options for the final product.
[QUOTE=LonelyRobot;42991996]Sorry for posting just smoothed pics, here are the models in the rough (they both are under the 1400 tris limit, in any case): [IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/Rough_Jacket_zpsd405723a.png[/IMG] [IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/Rough_Boots_zps619a267f.png[/IMG] I've been having problems with SourceDK, so I haven't had the chance of converting them to proper MDL files to test in game or with the Model Viewer. Apart from that, still asking if anyone is up for textures (Last time asking), and still fixing the models (the jacket rim looks rather bad atm :l ).[/QUOTE] You don't use SourceSDK to import hats, Valve made an importer prebuild into TF2.
[QUOTE=leetnoobify;42992042]I'm putting this piece of work here again in case anyone wanted to uh... do it. [IMG]http://i.imgur.com/lb0Uoq0.png[/IMG] [I]I know people like scarves.[/I][/QUOTE] Can I tentatively claim this? Kinda slow going currently with the holidays, but definitely like that idea.
[QUOTE=TrevorTheJedi;42992408]You don't use SourceSDK to import hats, Valve made an importer prebuild into TF2.[/QUOTE] Can you point me in the right direction? I've checked the Krtizkast tutorial page (it has mentioned using SDK for help in converting my Maya models to MDL files, which I need to do first before using the import in TF2), but I think I'm missing something for this as well (or I missed something in there).
[QUOTE=LonelyRobot;42992591]Can you point me in the right direction? I've checked the Krtizkast tutorial page (it has mentioned using SDK for help in converting my Maya models to MDL files, which I need to do first before using the import in TF2), but I think I'm missing something for this as well (or I missed something in there).[/QUOTE] you save files as .smd files for 3ds max and blender, probably get 3ds max and export them as .obj files import them to 3ds max and fix up anything wrong and export as .smd and use the importer to test.
[QUOTE=TrevorTheJedi;42993013]you save files as .smd files for 3ds max and blender, probably get 3ds max and export them as .obj files import them to 3ds max and fix up anything wrong and export as .smd and use the importer to test.[/QUOTE] maya can export smds dude [url]https://developer.valvesoftware.com/wiki/Maya[/url]
Reposting my mod, since it didn't get added in the last Emporium. [url=http://filesmelt.com/dl/ImprovedSniperBodyGroupNoGlove.rar][img]http://i.imgur.com/PInHKUa.png[/img][/url]
[IMG]https://dl.dropboxusercontent.com/u/6909475/coat.png[/IMG] I started working on a Scout jacket based on Noizeblaze's concept. Anything I should change or tweak so far before I fix the clipping?
I did a thing [url=https://www.mediafire.com/?d0cnhqxbc0d6pa8][img]http://img713.imageshack.us/img713/2778/xxqf.png[/img][/url] Turns out I completely forgot about an old copy of TF2 I had on a backup harddrive.
Its true! I have found the NEST. Amazing community and the work that comes out of it! I'm just wanting to politely introduce myself and thank everyone for the inspiration on the workshop that lead to my motivation to contribute. Been a long time fan of the quality craftsmanship and in turn wish to share a piece of my own. Also, I don't wish to tread on anyone's toes, so if there are some unspoken rules, feel free to let me know! TL;DR - I made a thing. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=198250612][img]http://cloud-4.steampowered.com/ugc/488935060927349891/ADF245ED9D0BDCD00E0C3673D6E96D69370A9C38/268x268.resizedimage[/img][/url]
[QUOTE=Timberman;42993613]Its true! I have found the NEST. Amazing community and the work that comes out of it! I'm just wanting to politely introduce myself and thank everyone for the inspiration on the workshop that lead to my motivation to contribute. Been a long time fan of the quality craftsmanship and in turn wish to share a piece of my own. Also, I don't wish to tread on anyone's toes, so if there are some unspoken rules, feel free to let me know! TL;DR - I made a thing. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=198250612][img]http://cloud-4.steampowered.com/ugc/488935060927349891/ADF245ED9D0BDCD00E0C3673D6E96D69370A9C38/268x268.resizedimage[/img][/url][/QUOTE] Haha I'm digging the gaslight batman feel. Have you made facial flexes for it?
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