• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
Hey everyone, so I had some important stuff to take care of, and forgot to write down everything I had to do (and kinda delete the file that i made before). So if everyone who wanted to work with me could send me a PM with the stuff I still need to do, that would be great ! I'll take care of it as soon as everything is set up in my new apartment. Thanks!
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233486669"][IMG]http://cloud-4.steampowered.com/ugc/468677197920095096/C6718FE14DB140AC59752DA1ADB5FE73A88A0B27/637x358.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233486669"][IMG]http://cloud-4.steampowered.com/ugc/468677197920084035/68A4852131ED526B511D042FA21294E636C7C0F1/637x358.resizedimage[/IMG][/URL] click any pic
[QUOTE=ImACrocketMan;44090794]has anyone ever tried to remove the clown nose from the Nose Candy item, leaving only the face paint? That'd be interesting to see. [T]http://wiki.teamfortress.com/w/images/thumb/6/6a/Backpack_Nose_Candy.png/90px-Backpack_Nose_Candy.png?t=20121221033735[/T] [sp]Also, has anyone ever fixed the broken neck rigging on the damn thing?[/sp][/QUOTE] [sp]It's a style[/sp]
[QUOTE=LittleBabyman;44091509][sp]It's a style[/sp][/QUOTE] Yes, the style removes the facepaint itself, not the nose.
[QUOTE=Cryme Tyme;44090625]How about something like this: [t]http://dawandaimages.s3.amazonaws.com/Product2/48138/48138122/product_l/1373302726-397.jpg[/t][/QUOTE] Stone could actually work, but I guess I'm going to have to change the model a bit if I decide to go with it.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233502736"][IMG]http://cloud-3.steampowered.com/ugc/3318329862134694282/4024FEF36C08C24509145F12CEF8D4BBA0D28DBA/[/IMG][/URL] [URL="http://bonkboy.com/downloads/tf2/models/demo/afro_tamer.zip"][IMG]http://bonkboy.com/downloads/tf2/models/demo/afro_tamer_ModPromo.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233502736"][IMG]http://i.imgur.com/d72oMlw.png[/IMG][/URL]
Guys I need an idea, I want to do concepts for an item or 2 that would go with the Stylish DeGroot. I was thinking shoes but the Buck turners fill that purpose.
Some concepts if anyone wants them: [t]http://i.imgur.com/3lmOzOG.png[/t] [t]http://i.imgur.com/VQQNm53.png[/t][t]http://i.imgur.com/lBAgOhC.png[/t] Also have some [URL="http://imgur.com/a/M8h0P"]old unclaimed ones in this album[/URL]. Edit: Painter Engie claimed.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233587704"]clicky [IMG]http://cloud-2.steampowered.com/ugc/3282301065121497068/E90E5B35194090C008EDFC62CF29723210385EBD/[/IMG][/URL]
[t]http://i.imgur.com/o49uPuK.png[/t] Shush. Team will read Tolstoy whether like it or not.
[QUOTE=ImACrocketMan;44090794][sp]Also, has anyone ever fixed the broken neck rigging on the damn thing?[/sp][/QUOTE] I did when I made LoDs for it.
Might as well post a couple of my old weapon concepts here. [IMG]http://i.imgur.com/qrHdhnr.png?1[/IMG] Ignore the stats, its just to show a possible reason why the idol's eyes would glow. [IMG]http://i.imgur.com/vHn3E73.png[/IMG] [IMG]http://i.imgur.com/pMEYRiO.png[/IMG] This ones a bit crazy, its a sort of gunslinger-esc Medigun that would replace the Medic's arm. This would require all sorts of buttloads of reanimation that I wouldn't expect anyone to actually make it, but its a fun idea anyhow.
[QUOTE=BANG!;44092067][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233502736"][IMG]http://cloud-3.steampowered.com/ugc/3318329862134694282/4024FEF36C08C24509145F12CEF8D4BBA0D28DBA/[/IMG][/URL] [URL="http://bonkboy.com/downloads/tf2/models/demo/afro_tamer.zip"][IMG]http://bonkboy.com/downloads/tf2/models/demo/afro_tamer_ModPromo.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233502736"][IMG]http://i.imgur.com/d72oMlw.png[/IMG][/URL][/QUOTE] Love it but i cant help but feel that demo looks like he's trying to be "Hip" despite the fact he's probably 40+ [img]http://puu.sh/7ffxK.png[/img]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233575823"][img]http://cloud-3.steampowered.com/ugc/432648400899549168/9A02AE25FC36C3032BC45B2637FDC36F056151FD/[/img][/URL] [URL="http://tf2mods.net/mod.php?id=843"][img]http://oi58.tinypic.com/1smhdu.jpg[/img][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233575823"][img]http://i.imgur.com/d72oMlw.png[/img][/URL]
[QUOTE=JPRAS;44081830]Here's a thing: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=233047144&searchtext=][img]http://cloud-2.steampowered.com/ugc/3316078062291593638/4A3CD41C57DFC680354B357E7CE1DC6EB5EED8E7/[/img][/url] Clicky, voty, thanks![/QUOTE] the fact that the default paitn color doesn't match anything else on him really bothers me and the texture seems a bit cloudy to me, id tone down the brushtrsokes in favor of some gradient and perhaps some nosie for texture, and it could probably do with a little stronger phong too, being leather and all
[QUOTE=Last Squid;44094156] [IMG]http://i.imgur.com/qrHdhnr.png?1[/IMG] [/QUOTE] The idol would probably work out better as a melee weapon instead.
[QUOTE=blaholtzen;44095071]the fact that the default paitn color doesn't match anything else on him really bothers me and the texture seems a bit cloudy to me, id tone down the brushtrsokes in favor of some gradient and perhaps some nosie for texture, and it could probably do with a little stronger phong too, being leather and all[/QUOTE] The default paint color is as is so it doesn't look invisible when using weapons such as the shotgun. It was aimed to stand out just enough when using weapons. About the gradient, they didn't look too good with it, we tried it out. And relating the phong, any shinier wouldn't look very good.
[QUOTE=AyesDyef;44087231][img]https://dl.dropboxusercontent.com/u/1737448/noh.png[/img][/QUOTE] that looks great man. I was working on something a bit similar from a JayAsh's concept but it's still untextured :/ [img_thumb]https://dl.dropboxusercontent.com/u/21260807/Spy_SCCoat_03.png[/img_thumb]
i guess someone better tell jayash.
[QUOTE=Dark One;44095591]i guess someone better tell jayash.[/QUOTE] They don't own the right to being the only people allowed to make it... Plus, they look different.
[QUOTE=TrevorTheJedi;44095645]They don't own the right to being the only people allowed to make it... Plus, they look different.[/QUOTE] this stuff has always been a gray area because there are to many cases to mention of people suing others because something looks similar or functions similar and because both are made for TF2 its just well.. i don't know its there problem in the end and i'm sure they will sort it out or ignore it completely.
[IMG]http://puu.sh/7frhr.png[/IMG][IMG]http://puu.sh/7fscG.png[/IMG][IMG]http://puu.sh/7fzlz.png[/IMG] had the model laying around for ages, decided to finish it, now time to work on other projects, also got a wip soldier thing
[QUOTE=donhonk;44081386]Could be named 'Company Mann' perhaps?[/QUOTE] What about "The Untouchable" or a variation of such? ( [url]http://en.wikipedia.org/wiki/Untouchables_(law_enforcement)[/url] ) Speaking of which, I've been slacking off on the pen-knife... need to get it done
[QUOTE=Colteh;44095777][IMG]http://puu.sh/7frhr.png[/IMG] had the model laying around for ages, decided to finish it, now time to work on other projects[/QUOTE] those be some beefy-as-hell arms
[QUOTE=mphayes97;44095802]those be some beefy-as-hell arms[/QUOTE] he's buff as hell :o reason why is that the model has to overlay over his existing arms, no matter what it would still be super beefy
[QUOTE=Dark One;44095725]this stuff has always been a gray area because there are to many cases to mention of people suing others because something looks similar or functions similar and because both are made for TF2 its just well.. i don't know its there problem in the end and i'm sure they will sort it out or ignore it completely.[/QUOTE] I have not heard of any case in which TF2 item contributors have tried to sue each other.
[img]http://puu.sh/7fsMm.jpg[/img] Had to slightly revise the design to fit with the tricount constraints. Opinions?
[QUOTE=Last Squid;44094156]This would require all sorts of buttloads of reanimation[/QUOTE] actually, it would kinda work with the actual medigun animations his right arm is pretty straight, so you can model the medigun on it and make it so his left arm holds the medigun handle
[QUOTE=TrevorTheJedi;44095880]I have not heard of any case in which TF2 item contributors have tried to sue each other.[/QUOTE] I was gonna post the same thing, consider yourself SUED.
[QUOTE=Snood_1990;44095946][img]http://puu.sh/7fsMm.jpg[/img] Had to slightly revise the design to fit with the tricount constraints. Opinions?[/QUOTE] Can I see that with this fella equipped? [IMG]http://wiki.teamfortress.com/w/images/thumb/2/2a/Triboniophorus_Tyrannus.png/250px-Triboniophorus_Tyrannus.png?t=20110323073530[/IMG]
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