Have a workshop item, and vote for it to!
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=200368569#"][IMG]http://cloud-3.steampowered.com/ugc/723122241762259012/199BE9BF1F56E69EB1A2188B4F84F352FF7EF7EC/[/IMG][/URL]
[T]http://cloud-2.steampowered.com/ugc/720871170206906429/2946EB8167C3A03B28091CBF3C06AF0F5B2A86E5/[/T]
Please excuse the long name, it based off Andy Williams' "Its the most wonderful time of the year". I really like that song, gets me into the holiday spirit.
Also one last thing, this model is completely different from the one I showed on page 2 of this new emporium. Bapaul gave me a lot of advice on how to make the model better overall.
Any idea why the shells eject from my Blunderbuss at the center of the screen? I've got the shell eject attachment in the right spot but it doesn't seem to work despite that. I've noticed the same problem with the Babyfaces Blaster
[QUOTE=LightFlock;43055815]I'm honestly not too good with both UVs and AOs.
[img]http://i.imgur.com/DmWPdPg.png[/img]
[img]http://i.imgur.com/5GnFTml.png[/img]
I'd asked around for stuff to add onto it as well, but I didn't really get much of an answer.[/QUOTE]
You need to check "normalized" when you do an ao bake in blender.
[URL=http://www.mediafire.com/download/7tit6togsk8znr9/TSRescueRanger.zip][IMG]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/PromoTSRR_zpsec807240.png[/IMG][/URL]
Beep boop, another mod. Although this one was made fairly recently. Enjoy.
[QUOTE=LightFlock;43055815]
[img]http://i.imgur.com/5GnFTml.png[/img][/QUOTE]
Make sure you set your margin to 8 so you don't get visible seams
So, i'm getting started on modelling, but i have a problem with the decompiler, GUIstudio, it asks me to find the EP1 and Orange box tools, but the direction of those folders in the wiki don't exist on my computer, and i have sdk 2007 installed, i tried using tf2 bin folder but it says it can't find a .txt, google didn't helped either, any advice?
[QUOTE=Cosa8888;43057166]So, i'm getting started on modelling, but i have a problem with the decompiler, GUIstudio, it asks me to find the EP1 and Orange box tools, but the direction of those folders in the wiki don't exist on my computer, and i have sdk 2007 installed, i tried using tf2 bin folder but it says it can't find a .txt, google didn't helped either, any advice?[/QUOTE]
I recommend you use Crowbar instead.
[url]https://sites.google.com/site/zeqmacaw/tools/crowbar[/url]
Yeah guys I'm having a hell of a time rigging my jacket... Ive never been really good at weight painting... (I haven't done it as much and I've always have had the option of making the mesh underneath invisible. on other projects)
[IMG]http://i.imgur.com/9wECIC2.png[/IMG]
I was wondering if you guys who use Blender could give me some tips...
Also this is the low poly version I'm rigging... I was planing afterwards to add a little more geometry for one more LOD. Would the next LOD need to be re-rigged?
Or maybe better yet if someone would like to help me out with the rigging It would probably be better than what I could do...
If you are interested get a hold of me... My steam Id is questionablyinsane.
[url=https://dl.dropboxusercontent.com/u/7666502/Thermal_Threads.zip][img]https://dl.dropboxusercontent.com/u/7666502/1_256.jpg[/img][/url]
Mod release Anyone?
[QUOTE=Riley75;43050607]Does anyone knows which pcf are the rescue ranger trail effect and the team-colored vaporization death effects located?[/QUOTE]
Anyone?
[QUOTE=questionablyi;43057314]Yeah guys I'm having a hell of a time rigging my jacket... Ive never been really good at weight painting... (I haven't done it as much and I've always have had the option of making the mesh underneath invisible. on other projects)
[IMG]http://i.imgur.com/9wECIC2.png[/IMG]
I was wondering if you guys who use Blender could give me some tips...
Also this is the low poly version I'm rigging... I was planing afterwards to add a little more geometry for one more LOD. Would the next LOD need to be re-rigged?
Or maybe better yet if someone would like to help me out with the rigging It would probably be better than what I could do...
If you are interested get a hold of me... My steam Id is questionablyinsane.[/QUOTE]
The best thing to do with rigging is to rig the highest poly lod first. You should never rig a lower lod then add polies to make a higher one.
[QUOTE=Zero_;43057257]I recommend you use Crowbar instead.
[url]https://sites.google.com/site/zeqmacaw/tools/crowbar[/url][/QUOTE]
wow i had no idea an updated compiler/decompiler was around.
also whats the difference between compiling for game and compiling for model viewer?
[QUOTE=dongalator;43058206]wow i had no idea an updated compiler/decompiler was around.
also whats the difference between compiling for game and compiling for model viewer?[/QUOTE]
As far as I'm aware, it just changes the folder. Compiling for game puts it in the full directory, while compiling for model viewer puts it in models/custom/. At least, that's what it did last time I used it.
[QUOTE=questionablyi;43057314]Yeah guys I'm having a hell of a time rigging my jacket... Ive never been really good at weight painting... (I haven't done it as much and I've always have had the option of making the mesh underneath invisible. on other projects)
[IMG]http://i.imgur.com/9wECIC2.png[/IMG]
I was wondering if you guys who use Blender could give me some tips...
Also this is the low poly version I'm rigging... I was planing afterwards to add a little more geometry for one more LOD. Would the next LOD need to be re-rigged?
Or maybe better yet if someone would like to help me out with the rigging It would probably be better than what I could do...
If you are interested get a hold of me... My steam Id is questionablyinsane.[/QUOTE]
Added you
[QUOTE=Zero_;43057257]I recommend you use Crowbar instead.
[URL]https://sites.google.com/site/zeqmacaw/tools/crowbar[/URL][/QUOTE]
Damn, good thing I gave up on coding my own decompiler, too much work and too compilcated for me, that's actually, finally a great decompiler, outputs clean stuff compared to the old mdldecompiler.
I was already working on a GUI compiler specifically for TF2, almost done, just need to see if there's people interested in testing it, [URL="http://steamcommunity.com/id/kooookie"]hit me on up steam![/URL]
[B]Edit:[/B] actually I'll just add an option to recompile a model in TFMV if you loaded a QC file, much simpler and better instead of another standalone tool.
Messing around with different types of lenses.
[t]http://i.imgur.com/dLLwbrK.png[/t]
Think I'm going to go with Flat 2 or Convex 2. Or if anyone has suggestions for other lenses? Next I'm going to see what kind of variations I can make to the frame pieces, to give a little more visual interest.
Am I the only one who got a bunch of empty VPK's for the Fabulous Fire Hazard v2 download from Emporium 57?
so before i had a tablet, me and Merczy's where working on a hockey set but just recently he had too let it go do too him being busy with real world things. im aware one is out at the moment but i might aswell dump these here. enjoy :P
[IMG]http://i.imgur.com/pyG201tl.jpg[/IMG]
[IMG]http://i.imgur.com/LjbYcyHl.jpg[/IMG]
[IMG]http://i.imgur.com/9HifAjwl.jpg[/IMG]
[IMG]http://puu.sh/5B9MZ.png[/IMG]
Anyone interested in rigging this for me?
[B][I]"I wear Bear fur on my head too, what're ya' gonna do about it Commie?"[/I][/B]
[IMG]http://i.imgur.com/wMRBBEsl.png[/IMG]
an alteration of an old concept from awhile back. this version wont be made but i wanted too share it aswell.
[QUOTE=GibbleMiester;43059204]so before i had a tablet, me and Merczy's where working on a hockey set but just recently he had too let it go do too him being busy with real world things. im aware one is out at the moment but i might aswell dump these here. enjoy :P
[IMG]http://i.imgur.com/pyG201tl.jpg[/IMG]
[IMG]http://i.imgur.com/LjbYcyHl.jpg[/IMG]
[IMG]http://i.imgur.com/9HifAjwl.jpg[/IMG][/QUOTE]
I am setting up my PC and just waiting until I get a longer LAN line to download Blender and Steam, But I would like to take this up and work on them once they are working to go with a Heavy Goalie Idea I had.
[QUOTE=StormBlink;43059386]I am setting up my PC and just waiting until I get a longer LAN line to download Blender and Steam, But I would like to take this up and work on them once they are working to go with a Heavy Goalie Idea I had.[/QUOTE]
sure.
[QUOTE=otterwolfy;43058902]Messing around with different types of lenses.
[t]http://i.imgur.com/dLLwbrK.png[/t]
Think I'm going to go with Flat 2 or Convex 2. Or if anyone has suggestions for other lenses? Next I'm going to see what kind of variations I can make to the frame pieces, to give a little more visual interest.[/QUOTE]
I like concave 2
would anyone be interested in watching me texture my mountaineer parka for soldier?
I'm thinking about putting up a livestream in a couple hours
[B]Spread the word of peace and carry around this rather Festive Partridge with "The Yultide Topper"! A homage too america's #1 Christmas Classic :"On the First Day of Smissmas!."
[IMG]http://i.imgur.com/3QOohrPl.jpg[/IMG]
[IMG]http://i.imgur.com/dPe9LYll.jpg[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=200579071"]http://steamcommunity.com/sharedfiles/filedetails/?id=200579071[/URL]
❆ All class
❆ Jigglebone
❆ Paintable
Credits:
Rain*: Model/Texture
❆Mr.Gibbly❆: Concept
Holly_Jolly_Knevil: All Class Assets[/B]
[QUOTE=GibbleMiester;43060130][B]Spread the word of peace and carry around this rather Festive Partridge with "The Yultide Topper"! A homage too america's #1 Christmas Classic :"On the First Day of Smissmas!."
[IMG]http://i.imgur.com/3QOohrPl.jpg[/IMG]
[IMG]http://i.imgur.com/dPe9LYll.jpg[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=200579071"]http://steamcommunity.com/sharedfiles/filedetails/?id=200579071[/URL]
❆ All class
❆ Jigglebone
❆ Paintable
Credits:
Rain*: Model/Texture
❆Mr.Gibbly❆: Concept
Holly_Jolly_Knevil: All Class Assets[/B][/QUOTE]
Shouldn't that be "[URL="https://www.google.co.uk/?gws_rd=cr&ei=GWCeUvW4BcaPywPtqoC4Cg#q=yultide&safe=active"]yuletide[/URL]"?
Thumbed for size:
[t]http://i.imgur.com/nMwgmzv.jpg[/t]
Started working on a simple backwards cap for the Engie. I just have a basic AO bake on it for now, before I start re-arranging the UV and getting it ready for texturing. It's supposed to be a beaten-up, worn cap (which is why the bill looks so crumpled up). Are there any glaring errors that I should rectify?
A problem I had with my previous items was that I came up with a plethora of ideas but didn't spend enough time on each, resulting in an abundance of workshop submissions, but of mediocre quality. I want to change that, spend some more time working on perfecting items instead of pumping them out. I'd really be happy to talk to anyone about improving my items, I know they need a lot of work and I'm completely open to any kind of critique.
[IMG]http://i.imgur.com/fq5djnB.png[/IMG]
Progress. Edges on the metal parts might be too bright. Thoughts?
So, i've been trying to make a fix for myself of Neodement's killicons, but since i don't know anything besides copy pasting, i think i need some help.
[QUOTE=Cosa8888;43062117]So, i've been trying to make a fix for myself of Neodement's killicons, but since i don't know anything besides copy pasting, i think i need some help.[/QUOTE]
I could probably put a fix out for it, I made a fix for it on my side. It'd include all the same icons as the last release, just with support for the latest updates.
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