• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=JPRAS;44081830]Here's a thing: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=233047144&searchtext=][img]http://cloud-2.steampowered.com/ugc/3316078062291593638/4A3CD41C57DFC680354B357E7CE1DC6EB5EED8E7/[/img][/url] Clicky, voty, thanks![/QUOTE] I kinda wish this were a mod he had by default
[QUOTE=Bynine;44096030]Can I see that with this fella equipped? [IMG]http://wiki.teamfortress.com/w/images/thumb/2/2a/Triboniophorus_Tyrannus.png/250px-Triboniophorus_Tyrannus.png?t=20110323073530[/IMG][/QUOTE] [img]http://puu.sh/7fufi.jpg[/img] Hoh jeez.
[QUOTE=donhonk;44096001]I was gonna post the same thing, consider yourself SUED.[/QUOTE] i'll have my lawyer talk to your's.
[QUOTE=scotty-furs;44096112]I kinda wish this were a mod he had by default[/QUOTE] Mod will come tomorrow.
[QUOTE=heinous;44087610]you been to japan? they actually sell those.[/QUOTE] Jigglytits sapper replacement confirmed for mod.
[QUOTE=Snood_1990;44096159][img]http://puu.sh/7fufi.jpg[/img] Hoh jeez.[/QUOTE] Maybe take some polys away on the little blob (like on the front or something) and make those cylindrical things be higher poly. It's pretty easy to see the vertices there.
What happened to the guy making those new Robot Animations?
[QUOTE=Snood_1990;44095946][img]http://puu.sh/7fsMm.jpg[/img] Had to slightly revise the design to fit with the tricount constraints. Opinions?[/QUOTE] will the jelly jiggle and will it be translucent like [URL="http://static.thecia.com.au/reviews/j/jimmy-neutron-boy-genius-10.jpg"]theses guys[/URL] other than that it looks pretty nice reminds me of that cortex commander alot.
[QUOTE=Dark One;44095725]this stuff has always been a gray area because there are to many cases to mention of people suing others because something looks similar or functions similar and because both are made for TF2 its just well.. i don't know its there problem in the end and i'm sure they will sort it out or ignore it completely.[/QUOTE] Seeing all your posts, I feel like you know less than you think you do. Which is quite irritating. [B]edit:[/B] NOTHING ABOUT THIS POST IS OPTIMISTIC.
i understand where he goes with what he said, but it hardly applies to this case.
[QUOTE=Snood_1990;44095946][img]http://puu.sh/7fsMm.jpg[/img] Had to slightly revise the design to fit with the tricount constraints. Opinions?[/QUOTE] Please tell me the gel is jiggleboned.
[QUOTE=Snood_1990;44095946][img]http://puu.sh/7fsMm.jpg[/img] Had to slightly revise the design to fit with the tricount constraints. Opinions?[/QUOTE] That glass looks super thin almost like a bubble, you might want to add a second layer to it so it looks thicker.
[QUOTE=FiveEyes;44097791]That glass looks super thin almost like a bubble, you might want to add a second layer to it so it looks thicker.[/QUOTE] could add a few little doodads on the edge of the glass to give the appearance that the bubble is a shield.
[img]https://dl.dropboxusercontent.com/u/1737448/hairsculpting.png[/img] Eh.
Man, a lot of items centered around removing areas of spy's mask lately.
[QUOTE=AyesDyef;44097937][img]https://dl.dropboxusercontent.com/u/1737448/hairsculpting.png[/img] Eh.[/QUOTE] Reminds me of a character from the CoD series, dunno his name though.
[IMG]http://puu.sh/7fzlz.png[/IMG] Claimed
[QUOTE=Dr. Doughnut;44098085]Man, a lot of items centered around removing areas of spy's mask lately.[/QUOTE] Yeah, that happens when a neat idea presents itself, people start doing their own renditions of them. Not that that's a bad thing, a bit of friendly competition brings out more effort and quality items by us modellers/texturers as we try to make a better item than the other.
[QUOTE=AyesDyef;44097937][img]https://dl.dropboxusercontent.com/u/1737448/hairsculpting.png[/img] Eh.[/QUOTE] That's really damn cool. Did you achieve that hair effect through sculpting? I did mine by hand using photo references
el toro [IMG]http://i.imgur.com/iKzpWUM.png[/IMG] buffalo bill [IMG]http://i.imgur.com/k4f7C2r.png[/IMG] mineral masher [IMG]http://i.imgur.com/Okwg8Bv.png[/IMG] whatever (claimed) [IMG]http://i.imgur.com/JOjReqf.png[/IMG]
-solved- Thanks Uncle Grumpskin!
[QUOTE=Aibaleet;44098413]That's really damn cool. Did you achieve that hair effect through sculpting? I did mine by hand using photo references[/QUOTE] Yeah, I sculpted it, modelling hair is definitely one of my weaker skills.
Even though I've kinda stopped working on my medigun model, decided to at least try a colour concept of it with some weak Photoshop (or Photoshop Elements, shudder) skills. Link of a team-coloured Red version is here [URL="http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/0d6e8f51-a40b-4a88-ac05-e64cd945ea65_zpsd2d02f58.png?t=1393745747"]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/0d6e8f51-a40b-4a88-ac05-e64cd945ea65_zpsd2d02f58.png?t=1393745747[/URL] since I don't want to spam more pictures without any actual results on the model T_T
[QUOTE=LonelyRobot;44099068]I don't want to spam more pictures without any actual results on the model[/QUOTE] it wasn't really spamming its good to see people working on their wips, also your images are high contrast so you may want to fix that.
[IMG]http://cs409426.vk.me/v409426908/6fec/ifdl0em3-T8.jpg[/IMG] Blue jay. How I can improve textures?
[QUOTE=Estavos;44099308][IMG]http://cs409426.vk.me/v409426908/6fec/ifdl0em3-T8.jpg[/IMG] Blue jay. How I can improve textures?[/QUOTE] Doing the thick-lined feather details in a similar fashion to the established style would probably a good idea.
I just had the idea of a hat that could go well with the Golden Garnement (Sniper shako less) ([T]http://wiki.teamfortress.com/w/images/3/32/Backpack_Golden_Garment.png?t=20131220190822[/T]) [T]http://www.glamourparis.com/uploads/images/thumbs/201040/hommage___le_style_michael_jackson_521298057_north_607x.jpg[/T] Jackson hair's If anyone can make a draw of it on the sniper (?)
Oh my, not at all.
[QUOTE='[Square];44080920']Myself and Svdl are working on a something... [IMG]https://dl.dropboxusercontent.com/u/6526556/fedsold1.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/6526556/fedsold2.jpg[/IMG][/QUOTE] i sent this to you over steam because it was urgent and you were offline and its nearly 4 am but you gotta name the pants/shoes "The Man in Slacks" or mann, because that's a necessity i guess
The pyromancer mask has a bodygroup that changes the singular horn into two diffrent horns, would it be possible for anyone to make that bodygroup the default one? Like, skinning the default Pyromancer mask to have both horns instead of just 1 twisted horn. I'd do it myself, but I have no idea how to, so I figured I'd just ask here
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