• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
the process is the same as making a hat mod.
[QUOTE=Snood_1990;44104048][img]http://puu.sh/7grIy.jpg[/img] Did a slight redesign. Dunno how I feel about the 'speech thing' in the middle though. Any ideas?[/QUOTE] Make it more vent like, the slit just doesn't look too right at all
[QUOTE=Snood_1990;44104048][img]http://puu.sh/7grIy.jpg[/img] Did a slight redesign. Dunno how I feel about the 'speech thing' in the middle though. Any ideas?[/QUOTE] What would it look like with a speaker like on the robot spy? [IMG]http://i.imgur.com/eCToZdQ.png[/IMG]
[QUOTE=Snood_1990;44104048][img]http://puu.sh/7grIy.jpg[/img] Did a slight redesign. Dunno how I feel about the 'speech thing' in the middle though. Any ideas?[/QUOTE] I feel like it would look a bit better with both the mask and the blob inside a little more elongated.
[QUOTE=Snood_1990;44104048][img]http://puu.sh/7grIy.jpg[/img] Did a slight redesign. Dunno how I feel about the 'speech thing' in the middle though. Any ideas?[/QUOTE] What does it look like with sight for sore eyes?
Well Here's something I did, The idea was from Dim. [t]http://i.imgur.com/l1a8xNT.png[/t] It's a shirt that the Demoman wears around him to make him like a tennis player(along with the Stylish Degroot). Anything else I should add to it?
[QUOTE=YourBreakfsat;44104384]What does it look like with sight for sore eyes?[/QUOTE] [img]http://puu.sh/7gvpm.jpg[/img] Terrifying.
does anyone want to texture this? add me on steam or PM me if you do [t]http://srv1.jpg.co.il/5/5313978c6e09e.png[/t] [url]http://p3d.in/UvOoy[/url]
Anyone interested in texturing this misc i modeled? if so let me know. concept/idea was originally by kibble knight. EDIT: claimed by bloodfart. [IMG]http://i.imgur.com/jVmvZpp.png?1[/IMG]
[IMG]http://puu.sh/7gzpz.jpg[/IMG] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=234073259[/url] Votes are appreciated!
[QUOTE=gigazelle;44094586][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233575823"][img]http://cloud-3.steampowered.com/ugc/432648400899549168/9A02AE25FC36C3032BC45B2637FDC36F056151FD/[/img][/URL] [URL="http://tf2mods.net/mod.php?id=843"][img]http://oi58.tinypic.com/1smhdu.jpg[/img][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=233575823"][img]http://i.imgur.com/d72oMlw.png[/img][/URL][/QUOTE] Why just Bill's hat?
[QUOTE=Inspecter;44104426]Well Here's something I did, The idea was from Dim. [t]http://i.imgur.com/l1a8xNT.png[/t] It's a shirt that the Demoman wears around him to make him like a tennis player(along with the Stylish Degroot). Anything else I should add to it?[/QUOTE] Vault and i made something like that a while ago as a "Carlton Set", that was not claimed: [t]http://i.imgur.com/NRhFICj.png[/t] I would say that you maybe make Shirt a little bit wider on the Shoulder
[QUOTE=SgtR007;44103948]I swear you've answered that question at least a dozen times. Isn't there a central place where we can post all of these types of resources?[/QUOTE] haha you're right. I dunno, I guess I can get it put on the kritzkast mod guide? I kinda intended to update it to be more friendly to the public. [editline]2nd March 2014[/editline] the whole zip I mean
[QUOTE=Rotzloeffel;44105000][IMG]http://puu.sh/7gzpz.jpg[/IMG] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=234073259[/url] Votes are appreciated![/QUOTE] the fact that the hair doesn't follow his hairline still looks very odd. like, who would cut their hair that way on purpose? doc's actual hairline is actually pretty similar to engie's [img]http://static.squarespace.com/static/50dee566e4b03955129b2a03/t/514e05b9e4b0123f55d1628a/1364067770696/CHRISTOPHER-LLOYD-back-future2.jpg[/img]
[QUOTE=blaholtzen;44105515]the fact that the hair doesn't follow his hairline still looks very odd. like, who would cut their hair that way on purpose?[/QUOTE] A scientist
So I'm not sure if this belongs here, and I'm still working on it a bit, but I made this sound mod as the result of playing TF2 and Killer Instinct far too much recently: [video=youtube;jMTxRiUFrr4]http://www.youtube.com/watch?v=jMTxRiUFrr4[/video]
[QUOTE=blaholtzen;44101396]same issue as with cuntsmans one there wiht the mustache looking realy unatural, should be more like [t]https://dl.dropboxusercontent.com/u/39556064/concepts/Done/idsay.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/truberd.jpg[/t] as in, closer to his mouth[/QUOTE] [QUOTE=The Duke;44102243]Judging by the beard and mask shape, I assume Ayes only made the hair and borrowed the model of the exposed face/beard from him. :v:[/QUOTE] Actually, I'm the one doing the modelling, and it's not done, all these issues will be addressed by the end.
Hey everyone, I'm back after a nice long time of not having a personal computer to access the site with, but I've improved, I swear! I'm going to possibly color my pyro set concept art then upload it. (my name is variable agent and i make pyro miscs)
[QUOTE=Gadget | TF2M;44101204]Did you just model the outline of a wrench? Why?[/QUOTE] a bit of that, bit of something i made out of metal tube.. but i'm more interested in what you think of the texture.
[QUOTE=AyesDyef;44105789]Actually, I'm the one doing the modelling, and it's not done, all these issues will be addressed by the end.[/QUOTE] are you going to separate the mask into two eye holes or are you leaving it as one to make flexing easier
[img]https://dl.dropboxusercontent.com/u/900111/discowip1.PNG[/img] a wip of square's [url=http://puu.sh/7cnyV.jpg]disco demo stuff[/url] can ignore the wrist thing, it's a hlmv bug todo: texturing, normals and new afro
I was hoping the ghost hand was part of it dang
Does anyone have a rip of the shotgun that I may use? My new computer is brand new and I don't want to have to extract everything again. Plus, I think I've forgotten how.
[QUOTE=Dark One;44100764][IMG]http://i.imgur.com/exlFTVN.png[/IMG][/QUOTE] [QUOTE=Dark One;44106017]a bit of that, bit of something i made out of metal tube.. but i'm more interested in what you think of the texture.[/QUOTE] All I'm seeing is grey... It's a pretty odd look for a weapon, there's not much you can do with that. Whats the point in tracing around the default wrench?
[QUOTE=VariableAgent;44106384]Does anyone have a rip of the shotgun that I may use? My new computer is brand new and I don't want to have to extract everything again. Plus, I think I've forgotten how.[/QUOTE] GCFScape, then find this path in open SteamApps\common\Team Fortress 2\tf after which you open tf2_misc_dir.vpk for all models and tf2_texture_dir.vpk for textures. after you've extracted the compiled model you want, you'll need to decompile it with cannons decompiler which you'll need to place in this directory or it won't work Steam\SteamApps\common\SourceSDK\bin\ep1\bin because of the [I]recent[/I] pipeline changes that broke almost everything. edited [QUOTE=maxint33;44106432]All I'm seeing is grey... It's a pretty odd look for a weapon, there's not much you can do with that.[/QUOTE] darker? lighter or keep it as it is..
[QUOTE=blaholtzen;44105515]the fact that the hair doesn't follow his hairline still looks very odd. like, who would cut their hair that way on purpose? doc's actual hairline is actually pretty similar to engie's [img]http://static.squarespace.com/static/50dee566e4b03955129b2a03/t/514e05b9e4b0123f55d1628a/1364067770696/CHRISTOPHER-LLOYD-back-future2.jpg[/img][/QUOTE] I brought that up early on, I'm very disappointed that he ignored it. Coulda had something great.
[QUOTE=Dark One;44106479]darker? lighter or keep it as it is..[/QUOTE] Well if you're just going to ignore what I said... What exactly are you going for here?
[QUOTE=Dark One;44106479]GCFScape, then find this path in open SteamApps\common\Team Fortress 2\tf after which you open tf2_misc_dir.vpk for all models and tf2_texture_dir.vpk for textures. after you've extracted the compiled model you want, you'll need to decompile it with cannons decompiler which you'll need to place in this directory or it won't work Steam\SteamApps\common\SourceSDK\bin\ep1\bin because of the [I]recent[/I] pipeline changes that broke almost everything. [/QUOTE] Thanks! Would you mind extracting and decompiling it for me, though..? I don't want to reinstall all of this all at once. I don't even have TF2 fully installed yet.
[QUOTE=maxint33;44106547]What exactly are you going for here?[/QUOTE] just a metal tube really, similar to one of those manual welder lighters but i'm a little unsure of what direction the tube should be.. i think it should be darker but not entirely sure how dark. [QUOTE=maxint33;44106547]Well if you're just going to ignore what I said...[/QUOTE] I'll direct your attention to this post. [QUOTE=Dark One;44106017]a bit of that, bit of something i made out of metal tube.. but i'm more interested in what you think of the texture.[/QUOTE] edited [QUOTE=VariableAgent;44106555]Thanks! Would you mind extracting and decompiling it for me, though..? I don't want to reinstall all of this all at once. I don't even have TF2 fully installed yet.[/QUOTE] if i remember correctly there is a pack of all the TF2 Models decompiled for reference purposes but i think its out of date.
[img]http://puu.sh/7gMvx.jpg[/img] MEDIC MITTENS 2: THE REVENGE
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