• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Evil_Knevil;44127278][url=https://dl.dropboxusercontent.com/u/23297985/TF2/All_class/arctic_mod.zip][IMG]http://i.imgur.com/71SXyAM.png[/IMG][/url][/QUOTE] I'm incredibly surprised there isn't a replacement for the Ninja Cowl.
[QUOTE=Svdl;44131929]hmm [img]https://dl.dropboxusercontent.com/u/6526556/scoutstuffs.jpg[/img][/QUOTE] how about some lines on those soles, like with heavy's boots
[QUOTE='[Square];44132008'] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=234868539][img]https://dl.dropboxusercontent.com/u/6526556/fedcoatsmall.jpg[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=234868539[/url] [/QUOTE] I think we're already looking at the first of the next wave of guaranteed to get in items. Then again, we've been super, super wrong before.
[QUOTE=Svdl;44133605]So anyway, here's the sort of stuff I had in mind with the pants paint. I think there is room here for a lot of interesting combinations that could look nice that would not be possible with subtler or nonexistent paint. Also if you're the sort of person who would want to paint it lime or pink, you too can have a good time. [img]https://dl.dropboxusercontent.com/u/6526556/pantloadouts.jpg[/img][/QUOTE] idk, I don't see how this is intrinsically different from the Hunger Force in terms of changing the color scheme I've seen the emporium riled up over less and I'm worried they might be giving you a free pass because you're a legend
I don't see the problem with the way the paint works on the pants. It's not like it makes it more difficult to determine the team. Only issue I have with them is the lack of a button.
[QUOTE=scotty-furs;44136681]I don't see the problem with the way the paint works on the pants. It's not like it makes it more difficult to determine the team. Only issue I have with them is the lack of a button.[/QUOTE] I mean, technically, yeah it removes team colors also
painting the pants is a decent idea given the amounts of nice colors you can use instead of operator's overalls, or whatever the normal palette uses. but the fact is, pink and lime exist, and as unfortunate as that is, it would just be better overall to scrap the paintability altogether or limit it to small parts. considering half of soldier could be painted pink or lime, it's too much of a paintable area and not a neutral color like the heavy pants or the hunger force are.
There's more to colour palettes than just team colours though. The pants being painted lime, pink or even team colours distracts from the main chest area - which is, in most cases at least, where the player should be focussing.
what we really need is a way for hat/misc makers to choose what paints can be applied to their items. for those soldier pants, you could have only darker colors so the contrast stays relatively the same, focus stays near the waist/chest/weapon, etc. but if we don't even have styles support yet, i assume that will never happen.
God damn, is the Hunger Force really that distracting just because it's a different, but still neutral, color? It doesn't even cover any team colors except the collar, the arms and pants are still clearly visible. No offense to you, Venezuelan, but I really don't get why everyone gets so worked up about it.
[QUOTE=Flubbman;44136982]God damn, is the Hunger Force really that distracting just because it's a different, but still neutral, color? It doesn't even cover any team colors except the collar, the arms and pants are still clearly visible..[/QUOTE] The shirt under the vest is also concealed to show skin. In my opinion, the Hunger Force is fine, but somewhat too bright. If it was duller like a dirty white/gray, people wouldn't mind it as much. It's kind of the same deal with the pants if they're painted: they draw your eye away from what you really should be looking at due them being brighter than the intended color target: their team coloration. At the same time, it would be a shame to see the ability to paint it to a brown or khaki tan go.
i'd rather leave it being team colored, since its probably what most people will paint it anyway.
[QUOTE=Snowshoe;44136804]but the fact is, pink and lime exist, and as unfortunate as that is, it would just be better overall to scrap the paintability altogether[/QUOTE][img]http://i.imgur.com/9zhHjto.gif[/img] Scrap all hats.
[QUOTE=Flubbman;44136982]God damn, is the Hunger Force really that distracting just because it's a different, but still neutral, color? It doesn't even cover any team colors except the collar, the arms and pants are still clearly visible. No offense to you, Venezuelan, but I really don't get why everyone gets so worked up about it.[/QUOTE] Behind silhouette, color scheme is the second thing you look at to identify class. Doesn't matter if neutral replaces neutral, if they're entirely different neutrals it throws that off. Who knows how much of an effect it actually has but it's good to try to stick to the ideal unless you have a really good reason
[QUOTE=Svdl;44133605][IMG]https://dl.dropboxusercontent.com/u/6526556/pantloadouts.jpg[/IMG][/QUOTE] I must say I also have a pretty big issue with this, whilst some combos do look good; I don't think that's a good enough reason to destroy the colour gradation that the classes have set up by default, it simply comes at too heavy of a price. And I share the same peeve with the Mann of the House, replacing those dark trousers with even the ability to make them bright seems to me to be just an awful idea. The trousers were made dark for a reason; to draw your attention away from the lower body of the classes and up to where upper body and weapons are, this is also why all the classes textures have a gradient going across them. Having the ability to paint these pink, salmon, white, and so on, completely throws this piece of design choice out of the window. And it doesn't help so much that you're covering such a large area either, it only accentuates the issue further. A general mentality that I like to follow is "Replace what you cover, if not more" this of course meaning that if you cover up some team colours or a section of certain brightness, you need to replace them somewhere (and whilst admittedly I've not fulfilled this entirely in the past, never to this much of an extreme). Paint like this however makes this impossible. As mentioned before in the thread, I think that leaving only the shoes paintable (or making it merely subtle) would be a much more elegant solution; whilst it still isn't a perfect solution to the issue, it does it to a far lesser extent than the whole trouser setup you've got going at the moment. Square in his concept didn't lay it out to be like this, and he told you people wouldn't like it. And so I fear that some people are only giving you a free pass on it due to who you are, as much as I hate to say it. I also fear that now you've advertised it as being fully paintable, it would be a slight kick in the ass to the voters if you were to change it now, so I don't know... Ultimately your choice on what to do, but it's a black mark on the set for me.
[img]http://puu.sh/7jZfs.png[/img] just hat flexes and lods left.
[QUOTE=Flubbman;44136982]God damn, is the Hunger Force really that distracting just because it's a different, but still neutral, color? It doesn't even cover any team colors except the collar, the arms and pants are still clearly visible.[/QUOTE]Here's a direct comparison of normal and Hunger Force Heavy (give or take a bodygroup I couldn't change because I was too lazy to use the non-SFM content: [IMG]http://i.imgur.com/xKIAILz.gif[/IMG] You'll notice that the Heavy's head-sized shoulders are still more brightly coloured than the noon-day sun - as they were in the original design, and that you just got backstabbed by an F2P Spy who just started playing yesterday because you weren't constantly shooting at your teammates with a paranoid fervor.
he's the largest class and has the largest sihoulette. so...
[QUOTE=Metaru;44137406]he's the largest class and has the largest sihoulette. so...[/QUOTE][IMG]http://i.imgur.com/p5RTKmy.gif[/IMG] The red and blu vest (the area the hunger force covers) use the exact same RGB values.
[QUOTE=The Kins;44137380][IMG]http://i.imgur.com/xKIAILz.gif[/IMG][/QUOTE] [img]https://dl.dropboxusercontent.com/u/74813117/tfmv_5.3.2014173454.jpg[/img] good thing it's not paintable though
in regards to the soldier pants, I don't think it really matters that much maybe once upon a time having that neutral balance to direct people to the team colours was important, but with the amount of non-team coloured items in game now and the fact that, I imagine, the vast majority of people are used to recognizing a large patch of teamcolour rather than the neutrals directing them there, painted pants would only make the soldier easier to spot and recognise
[QUOTE=Venezuelan;44136242] I've seen the emporium riled up over less and I'm worried they might be giving you a free pass because you're a legend[/QUOTE] [QUOTE=Sexy Robot;44137317]And so I fear that some people are only giving you a free pass on it due to who you are, as much as I hate to say it. [/QUOTE] What? Looking around there's almost a hundred agrees all together on the posts about changing it to shoes or making it darker as opposed to a whole three people who disagree, not to mention most of the comments on the item or the posts just now. If "literally everyone has an issue with it" means a free pass, what would it mean if I wasn't given one, I get my kneecaps shot off for real?
So does anyone know how the ubersaw's vial works? Me and kibble are thinking of doing something like that but i haven't a bloody clue how it works. looking at it in HLMV, it seems like an animation event and mabye a vertex animation, but i still have no idea how to duplicate it
[QUOTE=Svdl;44137567]If "literally everyone has an issue with it" means a free pass, what would it mean if I wasn't given one, I get my kneecaps shot off for real?[/QUOTE]It means they'll wear their upset face while they click the "Add To Cart" button. SRSTALK: If you [I]do[/I] alter the pants paint, I'd appreciate it if you snuck the original settings out there somewhere for SFM purposes.
[QUOTE=Svdl;44137567]What? Looking around there's almost a hundred agrees all together on the posts about changing it to shoes or making it darker as opposed to a whole three people who disagree, not to mention most of the comments on the item or the posts just now. If "literally everyone has an issue with it" means a free pass, what would it mean if I wasn't given one, I get my kneecaps shot off for real?[/QUOTE] I was just basing it off the ratings on your most recent post, where the consensus seems to be that you were right and it's fine, since the consensus can shift I felt it was disingenuous to base it on older posts. But yeah, shooting knee caps does seem more in the vain of typical emporium reaction :v: I'm not trying to be rude or spiteful or anything you're probably my favorite tf2 modeler
so it being the largest class with the largest sihoulette makes it less dependant on team colored areas. [IMG]http://i.imgur.com/zFStHA7.png[/IMG][IMG]http://i.imgur.com/HWV2CVY.png[/IMG] i remember when i did some icons a few years ago on how the heavy's sihoulette is basically what defines him. same with the pyro being a huge team colored aread, and the spy being extremely thin and using a darker Team colored tone.
[QUOTE=Svdl;44137567]What? Looking around there's almost a hundred agrees all together on the posts about changing it to shoes or making it darker as opposed to a whole three people who disagree, not to mention most of the comments on the item or the posts just now. If "literally everyone has an issue with it" means a free pass, what would it mean if I wasn't given one, I get my kneecaps shot off for real?[/QUOTE] Just my interpretation of the ratings on your post I quoted, barely any are "negative". But anyway it's a minor point; not intended to offend.
Incident at the Wine Brewery: [img]http://puu.sh/7k2Za.jpg[/img] brighter paint example: [img]http://puu.sh/7k2pX[/img]
Ok, I think I may have asked this already, but at that time no one answered, sooo... Can someone give me tips on doing concept arts? What program to use, brush, how to do good concepts quickly or anything else I have no idea about? All I know is that HLMV helps a lot. Thanks in advance.
[QUOTE=Omninerd;44138365]Ok, I think I may have asked this already, but at that time no one answered, sooo... Can someone give me tips on doing concept arts? What program to use, brush, how to do good concepts quickly or anything else I have no idea about? All I know is that HLMV helps a lot. Thanks in advance.[/QUOTE] Well the main program I use is photoshop and I mainly use the paint brush when drawing on the picture taken from HLMV. Also I suggest showing it off first before you're finished just to see what you an improve on, sad thing about that is you can possibly get overshadowed by an excellent model somebody did and rarely anyone gives you any feedback, usually happens to me all the time but I remain optimistic that someone will give feedback on the concept sooner or later. I'm still waiting for feedback on that shirt that goes over the Demoman I did.
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