[QUOTE=TheJukebox;44155737]What about it?[/QUOTE]
[QUOTE=TheJukebox;44152771][IMG]http://puu.sh/7lxov.jpg[/IMG][/QUOTE]
I just looks a bit off. The base of the badge, the black part, is very plain/flat. And the string around the neck looks crooked.
[QUOTE=dolphin;44154986][b]Pyro has a mexican hat and mexican robe and maraccas, and he's insane can't speak english, give that stuff to the weirdest character, no harm done at all. Everyone is cool with it.[/b].[/QUOTE]
I thought the link with the flamenco/spanish/mexican stuff was those countries connections to fire/heat/spice and all things vibrant oranges and reds ?
[QUOTE=kibbleknight;44153922][img]http://puu.sh/7lDLL.png[/img][/QUOTE]
So you're gonna ask the creator of the Chieftan's Challenge first if your item can be modeled, yeah?
[QUOTE=InfectedPotato;44155963]I just looks a bit off. The base of the badge, the black part, is very plain/flat. And the string around the neck looks crooked.[/QUOTE]
Alright, they're pretty plain in real life, but I'll try to find a way to make it more interesting.
[IMG]http://www.agentgearusa.com/media/large_universal_neck_chain_badge_id_holder.jpg[/IMG]
The chain is a bit crooked, but that's because it's bind pose, when Scout hunches over in his animations it looks better. The default dog tags are that way as well.
[QUOTE=InfectedPotato;44156041]So you're gonna ask the creator of the Chieftan's Challenge first if your item can be modeled, yeah?[/QUOTE]
that's the plan actually, i was going to ask both the creators of the big chief and the chieftain if they would have any issues with it.
[QUOTE=kibbleknight;44156075]that's the plan actually, i was going to ask both the creators of the big chief and the chieftain if they would have any issues with it.[/QUOTE]
To which there will be the response of "Why would you ask? They aren't unique, and we don't own the rights to a headdress."
"Nor did we invent the incredibly unique item that has existed for hundreds of years."
[QUOTE=kibbleknight;44156075]that's the plan actually, i was going to ask both the creators of the big chief and the chieftain if they would have any issues with it.[/QUOTE]
under your logic, you should had asked them BEFORE making the concept, otherwise, you're designing an item that closely resembles the original without giving them credit.
The Boston Strangler
[IMG]http://i.imgur.com/C2gYcTH.png[/IMG]
N-eel-on Annihilator
[IMG]http://i.imgur.com/VbZ5F1m.png[/IMG]
I fucking love that eel idea, oh my god.
-snip- i'm dumb
[QUOTE=Pagliacci;44156232]
N-eel-on Annihilator
[IMG]http://i.imgur.com/VbZ5F1m.png[/IMG][/QUOTE]
Holy Mackerel 2: Electric Boogaloo
Hello friends.
I was instructed by a friend and user of this site to ask you fine people how to find a thing.
So I'm doing that here.
When you use studiomdl to decompile things, where do the decompiled things output to?
I can't find them.
It's been 3 days and I'm running out of food.
Usually the same folder as the original mdl. But you really should just switch to [URL="http://steamcommunity.com/groups/CrowbarTool"]Crowbar[/URL] instead.
[QUOTE=Sexy Haunter;44156645]Hello friends.
I was instructed by a friend and user of this site to ask you fine people how to find a thing.
So I'm doing that here.
When you use studiomdl to decompile things, where do the decompiled things output to?
I can't find them.
It's been 3 days and I'm running out of food.[/QUOTE]
i don't think studiomdl decompiles
I rated disagree at first, then derped and remembered the actual name of the program. studiomdl is the exe made by Valve that does all the actual compiling, StudioCompiler is a program made by CannonFodder that decompiles and provides easy access to studiomdl.
Either way, Crowbar does all that and more, plus it's actually reliable compared to all of CannonFodder's outdated stuff.
[QUOTE=TheRealFierce;44156592]Holy Mackerel 2: Electric Boogaloo[/QUOTE]
But a mackerel is a fish... These are two separate species..
Anyone know what .pcf the sandman star stun effect is located in?
EDIT: NVM found it.
worked a bit on my head cannon
[IMG]http://i.imgur.com/rk7GiuH.png[/IMG]
click for 3D view: [url]http://p3d.in/d96uh[/url]
not really sure what else to add or change. suggestions to it are welcome!
the cannon will also be jiggleboned so it bobs up and down.
Can anyone explain to me why my normals have this one the edges?[IMG]http://i.imgur.com/ceuTBOQ.png[/IMG]
I used 3ds max projecton.
padding? same artefacts you get with AO's
[QUOTE=Frying Dutchman;44157823]padding? same artefacts you get with AO's[/QUOTE]
With 0 padding it still stretched the normal map.
Faulty UV's or it's a weird angle which the program has trouble with projecting on.
Fiddling with all the fancy sliders and options could also be a solution.
Could I ask what the normal is for?
If you're baking from high to low poly I'd recommend using xnormal.
[QUOTE=Frying Dutchman;44157851]Faulty UV's or it's a weird angle which the program has trouble with projecting on.
Fiddling with all the fancy sliders and options could also be a solution.
Could I ask what the normal is for?
If you're baking from high to low poly I'd recommend using xnormal.[/QUOTE]
I'm just experimenting with sculpting and decided to make a basic shirt for pyro.
And where would I find xnormal?
[URL="http://www.xnormal.net/1.aspx"]the very first result on google would be a good start[/URL]
[url]http://japan.tf2maps.net/[/url]
What I've been working on primarily for the past few months. A few of you SFMers might be interested. Any of you mappers should be :)
[url=http://steamcommunity.com/workshop/filedetails/?id=194321130]someone did the classic heavy set, what do you guys think?[/url]
[QUOTE=dolphin;44154986]Neo is working on a Disco set for Demoman. Do I see disco stuff for anyother class? Only demoman. It's not racist. It's stereotypical and it's alright.
[/QUOTE]
i'm working on a soldier disco set
[QUOTE=Punchy;44158765]i'm working on a soldier disco set[/QUOTE]
That reminds me, don't forget to add me.
just letting you all know that sky_216 and I are gonna work on a disco set as well for spy.
so a disco trifecta can be complete.
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