• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
should I turn my pyro hat into a set and we make it four?
[QUOTE=Enalye;44158371][url]http://japan.tf2maps.net/[/url] What I've been working on primarily for the past few months. A few of you SFMers might be interested. Any of you mappers should be :)[/QUOTE] Great work! But I think that there's a typo under Bamboo Wall. "al naturale" seems to be a combination of a French phrase with some Spanish. It should be "au naturel". Although I like the historical accuracy of "Nippon". Japan changed the pronunciation of their name to "Nihon" after they lost WWII.
[QUOTE=Enalye;44158371][url]http://japan.tf2maps.net/[/url] What I've been working on primarily for the past few months. A few of you SFMers might be interested. Any of you mappers should be :)[/QUOTE] That's actually some pretty cool stuff. Good job to everyone involved!
golden garb (claimed) [IMG]http://i.imgur.com/anMnSSL.png[/IMG]
Drew this up yesterday claimed by NeoDement and Boomsta: [IMG]http://i.imgur.com/twfdjRCl.png[/IMG]
[QUOTE=Pagliacci;44162560]golden garb (claimed) [IMG]http://i.imgur.com/anMnSSL.png[/IMG][/QUOTE] How would that coat look like with the Stout Shako? Will it have another shako to go with it?
I have an idea for a weapon, But Classes have made me want to focus on my projects before anything TF2 related... If I have the energy, I'll do a somewhat crappy design but I thought of a Cool Engie Primary. It's a somewhat large shotgun/Crossbow that shoots Circular saw blades at your enemies. So a giant Deadly Disk Launcher. I don't know how you can reload it besides inserting Batteries into it and having a drum ontop of it that would hold the blades like the Minigun does... Just a thought I had, Trying to think of Construction objects we can turn into weapons
The only item left for disco demoman are roller shoes. The problem would be short legs, tho.
So, I was trying to find my old concept for a shotgun, then I found something else on my sketchbook and decided to try doing it: [t]http://i.imgur.com/Re55XGV.png[/t] [t]http://i.imgur.com/Hh5gAUt.png[/t] I didn't know what to do with the white part, because it would affect team recognition. The Medic akira coat already has the tie and I didn't want to do the same thing. Still, I thought it was better to leave it like this and come up with something later. By the way, my pen pressure detection is screwed, so yeah, it's not the best I can do, I guess. Pretty much my first finished concept. I had some fun while doing it. :) [B]Edit:[/B] By the way, I drew the coat a long ago based on the [URL="http://fc09.deviantart.net/fs71/f/2012/061/2/8/angel_of_mercy_by_fluro_knife-d4rjg4m.png"]Angel of Mercy, by Fluro Knife.[/URL] Criticism is welcome.
Hey, where was the pack of character models again? By the way, here's my first pass at the shotgun: [IMG]http://i.imgur.com/WHyehvu.png[/IMG] Let me know thoughts, it's been a while since I've done any modeling.
[URL="http://tf2.gamebanana.com/sounds/21527"][IMG]http://i.imgur.com/0MVl2ZR.png[/IMG][/URL] Don't know if this was done already.
Finished my second concept: [IMG]http://i.imgur.com/fbKLixh.png[/IMG] [B]The Steampowered Beast[/B] Replaces Pyro eyes with aviator/steampunkish goggles, rubber mask with a leather mask and his respirator is hold by a leather strip kept in place by a bolt. The mask part in the right (forgot its name, sorry) is replaced with a funnel, adding the gentle smoke effect. I had a style in mind that replaced that part with one of those cartoon train whistles, but I don't know if it would end being cool. Might try doing that later. Oh yeah, there are those metal bits in the respirator and in the funnel, too.
[QUOTE=VariableAgent;44162962]Hey, where was the pack of character models again? By the way, here's my first pass at the shotgun: [IMG]http://i.imgur.com/WHyehvu.png[/IMG] Let me know thoughts, it's been a while since I've done any modeling.[/QUOTE] really needs something to set it apart from the stock shotgun
Here's a Kaiser uniform for medic I drew up [t]http://i.imgur.com/lvRxGV6.png[/t] Should I add longer sleeves to it or is it fine the way it is?
[QUOTE=Inspecter;44164395]Here's a Kaiser uniform for medic I drew up [t]http://i.imgur.com/lvRxGV6.png[/t] Should I add longer sleeves to it or is it fine the way it is?[/QUOTE] The sleeves are fine. I would remove the mustache, tho, because we already have a misc exclusively for that.
[QUOTE=Mellowbloom;44163965]really needs something to set it apart from the stock shotgun[/QUOTE] Would this color scheme do it or does it need something more? [IMG]http://i61.photobucket.com/albums/h53/jntmjt1/Stevens77left.jpg[/IMG] I'm also probably going to add the strap once I perfect the actual gun, but that'll take one or two more passes at it. Now I got to ask again, since I'm on a new computer and lost all my data, where can I find A) the pack of obj files and textures for all the classes. B) the pack of photoshop brushes that are best for TF2.
[QUOTE=Omninerd;44164424]The sleeves are fine. I would remove the mustache, tho, because we already have a misc exclusively for that.[/QUOTE] Um that's actually the misc you're talking about.
[QUOTE=Inspecter;44164471]Um that's actually the misc you're talking about.[/QUOTE] oh, ok then.
[IMG]http://i.imgur.com/edObGxm.png[/IMG]
When will be a mod where it removes the collison off of the Pyro's airtank? It is weird that I find him resting on the floor most of the time.
[QUOTE=Pagliacci;44164654][IMG]http://i.imgur.com/edObGxm.png[/IMG][/QUOTE] really digging this, should make sure the radio ends up matching the battalion's backup, and perhaps have the badge golden like on the law? also I'd totally be up for texturing this once it's been modeled
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=235787551][img]http://cloud-2.steampowered.com/ugc/3317204693819519652/322009F61524EB016DAAEBB6E659A5041FD58478/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=235787551][t]http://cloud-3.steampowered.com/ugc/3317204693819565669/0F029B2436367B9138DB5CFC70FC72358BF64B00/[/t][/url] Clicky, voty, thanks!
[QUOTE=Gentleman Cat;44164680]When will be a mod where it removes the collison off of the Pyro's airtank? It is weird that I find him resting on the floor most of the time.[/QUOTE] What do you mean exactly? [editline]8th March 2014[/editline] [QUOTE=Pagliacci;44164654][IMG]http://i.imgur.com/edObGxm.png[/IMG][/QUOTE] I'd like to give it a go, if I may. Just say the word.
Speaking of the Soldier and the Police: has anybody made an MP helmet for the soldier?
So who would like to do the Kaiser Medic?
[QUOTE=InfectedPotato;44164928]I'd like to give it a go, if I may. Just say the word.[/QUOTE] can i texture then? :D
YOU SURE CAN, MY FRIEND.
[QUOTE=Damoman;44164952]Speaking of the Soldier and the Police: has anybody made an MP helmet for the soldier?[/QUOTE] Working on one with GibbleMeister and Sky.
[QUOTE=Damoman;44164952]Speaking of the Soldier and the Police: has anybody made an MP helmet for the soldier?[/QUOTE] pardon the appearance, this was made a few months ago and im still learning too draw tf stuff properly as i go along: [IMG]http://i.imgur.com/snRMSTOl.png[/IMG]
[t]http://i.imgur.com/5YaJeNZ.jpg[/t] Not the best drawing, trench coat soldier. Up for grabs.
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