• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Flubbman;44168705]Odd, I only made $487 and I've still got tax withheld. Could it be because I haven't filled out all those W-whatever forms?[/QUOTE] Yep. I think they withhold something like 29% if you don't send the w8ben form. [editline]a[/editline] Or 30%, according to your screenshot.
It's literally just a summation of your gross annual earnings and an indication of the tax they've already withheld. you don't have to "Do" anything. well as long as there's nothing that seems out of the blue that is.
[QUOTE=TheJukebox;44168546] [IMG]http://puu.sh/7nreS.jpg[/IMG] [/QUOTE] Something about that hat looks familiar, reminds me of something me and gadget worked on.
[QUOTE=Pagliacci;44165635][IMG]http://i.imgur.com/yQgTyAL.png[/IMG] [IMG]http://i.imgur.com/6jcP243.png[/IMG][/QUOTE] ffff i just had the clockwork orange scout idea yesterday
is there any guide including techniques for making hair/facial hair? because right now it doesn't look like I can figure it on my own [t]http://srv2.jpg.co.il/10/531b27f6286f5.png[/t] [editline]8th March 2014[/editline] [QUOTE=Batandy;44169037]ffff i just had the clockwork orange scout idea yesterday[/QUOTE] I believe he had already posted that concept here before
[QUOTE=Inspecter;44168984]Something about that hat looks familiar, reminds me of something me and gadget worked on.[/QUOTE] Based it off a google search for "Bavarian helmet". [QUOTE=perrryz;44169076]is there any guide including techniques for making hair/facial hair? because right now it doesn't look like I can figure it on my own [t]http://srv2.jpg.co.il/10/531b27f6286f5.png[/t] [editline]8th March 2014[/editline] I believe he had already posted that concept here before[/QUOTE] Decompile some of the other beards/hair and look at their model. Otherwise TF2 has a couple different ways of doing hair, there really isnt a set way or style.
Anyone know why this is happening? [IMG]http://i.imgur.com/SrSR8WH.png[/IMG]
[QUOTE=TheJukebox;44169311]Based it off a google search for "Bavarian helmet". [/QUOTE] Just saying it looks familiar to the Raupenhelm me and Gadget did. You know this [t]http://cloud-3.steampowered.com/ugc/1117173979417201554/5159E901CC2A4F3AC535875BA768AA895881CF5A/[/t] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=158323846[/url] But yours is different enough anyway.
[QUOTE=Inspecter;44169456]Just saying it looks familiar to the Raupenhelm me and Gadget did. You know this [t]http://cloud-3.steampowered.com/ugc/1117173979417201554/5159E901CC2A4F3AC535875BA768AA895881CF5A/[/t] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=158323846[/url] But yours is different enough anyway.[/QUOTE] Ah, did not know of it. But yeah, there's lots of differences, really only thing similar is the puffy feather-thing parts.
[QUOTE=VariableAgent;44169453]Anyone know why this is happening? [IMG]http://i.imgur.com/SrSR8WH.png[/IMG][/QUOTE] Either the rigging is terrible or the skeleton got moved in the modelling program (or both). Try deleting the armature and player model you have in the program, reimporting them and setting it to deform on the armature again. If it persists, the problem is the rigging values used on each vertex.
[QUOTE=Omninerd;44165709]So, I had the sudden urge to come up with something that portraited Heavy as a teacher, since he has a PhD in russian literature and all. Here's what I found on Google Images: [t]http://math.phillipmartin.info/school_teacher5.gif[/t] Eh... [t]http://i.imgur.com/2Alz8km.png[/t] Version without collar (which I prefer): [t]http://i.imgur.com/nXPoQ0U.png[/t] Ignore the red part, please. I didn't have a BLU Heavy reference pose.[/QUOTE] could go nicely with the librarian heavy stuff I posted a few days ago, wink wink
Well since I apparently suck at rigging, have some base colors while I try to figure out how to correct this. [IMG]http://i.imgur.com/hpMMwRG.png[/IMG]
[IMG]http://i.imgur.com/J3ZCSZL.png[/IMG]
[QUOTE=Pagliacci;44170301][IMG]http://i.imgur.com/J3ZCSZL.png[/IMG][/QUOTE] A pair of hands on your suit straps can always come in handy. [sp]that pun was terrible[/sp]
[QUOTE=Pagliacci;44170301][IMG]http://i.imgur.com/J3ZCSZL.png[/IMG][/QUOTE] If these aren't named "Hand Grenades" I will write a strongly-worded letter to your home address questioning your taste in name choice. Also hello, [img]http://puu.sh/7nClM.png[/img] Behold my lazy naming conventions when using my scanner.
[QUOTE=Mellowbloom;44170127]could go nicely with the librarian heavy stuff I posted a few days ago, wink wink[/QUOTE] Links, please? Also, I just had some ideas for busts for every class, just like Medic has his Hippocrates one. First ones would be a Dostoievski bust for Heavy made of wood (couldn't think of any material more... russian atm) and a Sun Tzu bust made of bamboo for the Soldier. Will try to do some concepts.
-snip issue resolved-
[QUOTE=Pagliacci;44170301][t]http://i.imgur.com/J3ZCSZL.png[/t][/QUOTE] "Ms. Pauling, Pyro cut off my hand!' "Pyro, don't cut off Soldier's hand."
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=236227225"][IMG]http://cloud-3.steampowered.com/ugc/612793117612352302/E7DB12F1AA87446574B0B5816885EC71B372B3BA/268x268.resizedimage[/IMG][/URL] The jacket is up.
I was bored, so I decided to try and make a more Meet the Team-esque blood mod, starting by removing the weird transparent blood. [t]http://i.imgur.com/uZHJQ53.jpg[/t] [t]http://i.imgur.com/lKfoMQK.jpg[/t] [t]http://i.imgur.com/UU5KvqK.jpg[/t] The current texture is just a placeholder from that old Meet the Team blood mod, if I follow up with this I'll use different splatters that are far less bigger and have more variety between them.
[QUOTE=Omninerd;44170626]Links, please? Also, I just had some ideas for busts for every class, just like Medic has his Hippocrates one. First ones would be a Dostoievski bust for Heavy made of wood (couldn't think of any material more... russian atm) and a Sun Tzu bust made of bamboo for the Soldier. Will try to do some concepts.[/QUOTE] [t]http://i.imgur.com/o49uPuK.png[/t] wasn't in my concepts album for some reason
[QUOTE=TheRealFierce;44171142]I was bored, so I decided to try and make a more Meet the Team-esque blood mod, starting by removing the weird transparent blood. [t]http://i.imgur.com/UU5KvqK.jpg[/t] The current texture is just a placeholder from that old Meet the Team blood mod, if I follow up with this I'll use different splatters that are far less bigger and have more variety between them.[/QUOTE] definitely needs to be smaller
[QUOTE=Omninerd;44170626]Also, I just had some ideas for busts for every class, just like Medic has his Hippocrates one. First ones would be a Dostoievski bust for Heavy made of wood (couldn't think of any material more... russian atm) and a Sun Tzu bust made of bamboo for the Soldier. Will try to do some concepts.[/QUOTE] You know what's better than crushing your enemies? Crushing them with your favorite author! [IMG]http://i.imgur.com/sW8GJAM.png?2[/IMG] Version without the face outlines: [IMG]http://i.imgur.com/FirmyST.png?2[/IMG] I'm not really good at drawing wood. :v: By the way, I use that [URL="http://upload.wikimedia.org/wikipedia/commons/7/78/Vasily_Perov_-_%D0%9F%D0%BE%D1%80%D1%82%D1%80%D0%B5%D1%82_%D0%A4.%D0%9C.%D0%94%D0%BE%D1%81%D1%82%D0%BE%D0%B5%D0%B2%D1%81%D0%BA%D0%BE%D0%B3%D0%BE_-_Google_Art_Project.jpg"]Dostoievsky image[/URL] as reference. [editline]8th March 2014[/editline] [QUOTE=Mellowbloom;44171282][t]http://i.imgur.com/o49uPuK.png[/t] wasn't in my concepts album for some reason[/QUOTE] Eh, it's pretty good! I was thinking about doing a book package just like that.
[IMG]http://i.imgur.com/dghRej2.png[/IMG] Look, I don't suck at rigging anymore! Now to solve the problem of me sucking at texturing. Any advice? On either the model or the texture?
[QUOTE=VariableAgent;44171775][IMG]http://i.imgur.com/dghRej2.png[/IMG] Look, I don't suck at rigging anymore! Now to solve the problem of me sucking at texturing. Any advice? On either the model or the texture?[/QUOTE] Socks have too many brush strokes, those need to be left far plainer than the rest. As for the shoes, I'd suggest making the mud a little less cloudy around the edges. The soles don't seem to have as much mud on them as the upper portion either.
[QUOTE=The Duke;44171099][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=236227225"][IMG]http://cloud-3.steampowered.com/ugc/612793117612352302/E7DB12F1AA87446574B0B5816885EC71B372B3BA/268x268.resizedimage[/IMG][/URL] The jacket is up.[/QUOTE] Sorry if this is late, but how about some TC Logos: [t]http://i.imgur.com/xbHEWSZ.png[/t] [t]http://i.imgur.com/zChYHC9.png[/t] The Colour is "The Value of Teamwork" and "Cream Spirit"
Really need some help, friend has pestered to to edit some c_animations (put half from a mod but keep the other half original) but i get errors including the $hbox, and if i delete them it compiles but crashes the game where can i find some properly decompiled c_animations? i remember someone posting it but i can't find it now
[QUOTE=Inspecter;44169456]Just saying it looks familiar to the Raupenhelm me and Gadget did. You know this [t]http://cloud-3.steampowered.com/ugc/1117173979417201554/5159E901CC2A4F3AC535875BA768AA895881CF5A/[/t] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=158323846[/url] [B]But yours is different enough anyway.[/B][/QUOTE] Then why bring it up, honestly.
Demoman holds the stickybomb launcher with one hand in firstperson while he holds it with two in thirdperson. Is there a mod that fixes this inconsistency?
[QUOTE=InfectedPotato;44172149]Then why bring it up, honestly.[/QUOTE] Just wanted to tell him that his reminded me a bit of Mine and Gadget's.
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