• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
New concept up for grabs, if you're interested, let me know, sorry for the messy drawing. [IMG]http://i.imgur.com/QvGhTaW.jpg?1[/IMG]
[QUOTE=Teh_Doorman;44175738]New concept up for grabs, if you're interested, let me know, sorry for the messy drawing. [IMG]http://i.imgur.com/QvGhTaW.jpg?1[/IMG][/QUOTE] How are the two ends of the knot just floating behind his back? Not to sound rude, I'm just really confused by the perspective
[QUOTE=Old Hermit;44175778]How are the two ends of the knot just floating behind his back? Not to sound rude, I'm just really confused by the perspective[/QUOTE] since the knot is thick, it can be thick enough to balance, and if it was to be worked on there can be jiggle-bones as well, but in reality I'm sure its how you tie it for it to stand upright if that makes any sense.
[QUOTE=Teh_Doorman;44175738]New concept up for grabs, if you're interested, let me know, sorry for the messy drawing. [IMG]http://i.imgur.com/QvGhTaW.jpg?1[/IMG][/QUOTE] looks really big
Only time I've ever seen a Shiranui knot stylized like that is in an anime, specifically the character Orochimaru from Naruto, all other depictions I've seen (i.e. sumo wrestlers) have the "ends" tied straight up together or they hang downwards resembling a pretzel
[QUOTE=Demon!;44175987]Only time I've ever seen a Shiranui knot stylized like that is in an anime, specifically the character Orochimaru from Naruto, all other depictions I've seen (i.e. sumo wrestlers) have the "ends" tied straight up together or they hang downwards resembling a pretzel[/QUOTE] Soldier Style: Crit Rocket Jutsu
[QUOTE=Teh_Doorman;44175738]New concept up for grabs, if you're interested, let me know, sorry for the messy drawing. [IMG]http://i.imgur.com/QvGhTaW.jpg?1[/IMG][/QUOTE] fits heavy better imo. sumos are fat, heavy is fat. [IMG]http://i.imgur.com/EL05hyL.png[/IMG][IMG]http://i.imgur.com/PMixe1A.png[/IMG] (sorry for posting this again)
[QUOTE=Pagliacci;44176370]fits heavy better imo. sumos are fat, heavy is fat. [IMG]http://i.imgur.com/EL05hyL.png[/IMG][IMG]http://i.imgur.com/PMixe1A.png[/IMG] (sorry for posting this again)[/QUOTE] I do agree, but its just an idea I threw out there.
[QUOTE=The Duke;44174867]Based on suggestions, I'll be reassessing the insignia tomorrow. The white I chose actually is darker than most whites in the game already, but I can make it darker still if need be. In addition, while the palette Cryme Time chose is plausible, I feel that it loses a lot of contrast if I did it that way, to the point where it would be hard to see it. I'll see how it looks, but I will probably instead make the dark blue a black on RED and the red pinstripe a brownish on BLU to keep the current appearance as intact as possible.[/QUOTE] Are you sure about that ? [t]http://i.imgur.com/v6Q2MH2.png[/t] [t]http://i.imgur.com/ZVwMsX6.png[/t]
the cream spirit style looks better in my opinion
[QUOTE=The Duke;44174867]Based on suggestions, I'll be reassessing the insignia tomorrow. The white I chose actually is darker than most whites in the game already, but I can make it darker still if need be. In addition, while the palette Cryme Time chose is plausible, I feel that it loses a lot of contrast if I did it that way, to the point where it would be hard to see it. I'll see how it looks, but I will probably instead make the dark blue a black on RED and the red pinstripe a brownish on BLU to keep the current appearance as intact as possible.[/QUOTE] I'd probably make them a stronger team coloured gold/yellow that he had on his logo, but I'm strange.
[QUOTE=AyesDyef;44177449]I'd probably make them a stronger team coloured gold/yellow that he had on his logo, but I'm strange.[/QUOTE] [t]http://i.imgur.com/Y2iMqPt.png[/t] [t]http://i.imgur.com/udoVCol.png[/t]
[QUOTE=Cryme Tyme;44177524]-imgsnip-[/QUOTE] Exactly this.
First time modeling, how am I doing so far? [img]http://i.imgur.com/jInzsc1.png[/img]
[QUOTE=Karmal Khan;44177566]First time modeling, how am I doing so far? [img]http://i.imgur.com/jInzsc1.png[/img][/QUOTE] change shading to smooth looks kinda chunky and funny but very good for a first time
[QUOTE=Punchy;44177572]change shading to smooth looks kinda chunky and funny but very good for a first time[/QUOTE] [img]http://i.imgur.com/FpFf9FQ.png[/img]
Shoop hoop, mod release. [URL="http://download846.mediafire.com/hhej0mdsu5dg/zudqf9cdmkibwzc/CartoonyBlood.zip"][IMG]http://i.imgur.com/jajG3bU.png[/IMG][/URL] Comes with two versions, the original and the one suggested by Punchy. Feel free to use the .vmt materials provided for your own blood mods. [B]Edit:[/B] a bit fucked up at the moment, looking into fixing it,
Can someone please link me to that old Halloween fan-made update which added Zombies for Robots replacements?
[url]http://halloween.tf2mods.net/maps.php[/url] right at the bottom.
Wanted to update these with the higher quality lights from the more recent festives. [t]http://puu.sh/6WOnz[/t] Guess rigging isn't my strong part.
-snip- [del]it's fixed. Going to update the download soon.[/del] Nope still fucking up, just in different ways, still working on fixing it.
Still alive! Up for grabs. [IMG]http://i.imgur.com/ajnFTPq.jpg[/IMG] (Meant for medic but can be applied to all-classes or some other generic class such as the pyro or scout.) Wanna see more of my junk? Click [URL="http://imgur.com/a/CoJd4"]HERE[/URL] to see more of it.
A quicky: [IMG]http://i.imgur.com/ZTuayY4.png[/IMG] It's very simple, but is it too simple to do anything with it?
[QUOTE=VariableAgent;44179040]A quicky: [IMG]http://i.imgur.com/ZTuayY4.png[/IMG] It's very simple, but is it too simple to do anything with it?[/QUOTE] Something simple as that should leave you some spare polys, So yeah, try adding something to it. It's pretty boring now anyway
[QUOTE=Karmal Khan;44177622][img]http://i.imgur.com/FpFf9FQ.png[/img][/QUOTE] That looks really good, like really, especially for a first try. There's a seam on the left though (front-viewed), you can weld the verts together to fix that. (It's probably called something else in blender though)
[QUOTE=Pagliacci;44173268]extinguisher's ensemble [IMG]http://i.imgur.com/o5Hl3wQ.png[/IMG][/QUOTE] Is this taken yet? If not, I'll take it!
[IMG]http://i.imgur.com/4mC7bKB.png[/IMG] The question is, is it because my rigging sucks, or does the mesh need work?
[QUOTE=JPRAS;44179858]Is this taken yet? If not, I'll take it![/QUOTE] It's taken, The modeler who is creating it will combine it with mine.
[QUOTE=Vincentor;44179715]That looks really good, like really, especially for a first try. There's a seam on the left though (front-viewed), you can weld the verts together to fix that. (It's probably called something else in blender though)[/QUOTE] Merge
[QUOTE=VariableAgent;44179881][IMG]http://i.imgur.com/4mC7bKB.png[/IMG] The question is, is it because my rigging sucks, or does the mesh need work?[/QUOTE] Is the triangulation set up the same as the original pants?
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