I copied the entire folder that the importer generated
[QUOTE=GibbleMiester;44174463]
[IMG]http://i.imgur.com/VLKghfLl.png[/IMG]
[/QUOTE]
i've claimed this, now if only i was good at modeling hair and clothes. i'm pretty confident in my ability to make the earring, however.
[QUOTE=crazy-g;44182872]i've claimed this, now if only i was good at modeling hair and clothes. i'm pretty confident in my ability to make the earring, however.[/QUOTE]
-snipishould'veknownitwassarcasm-
[QUOTE=Mr. Jelly;44182115]This is like, what, a couple months old, but I think I found a mild bug with this
I don't think the pump sound for the shotgun plays when you fire it, only when you pull it out as a Pyro[/QUOTE]
i'm glad to know it's being put to good use, and i've noticed that bug myself and i'll fuck with it eventually but i don't have the bioshock source files anymore since i got my new computer. i'll see what i can do regardless
[QUOTE=ElderLolz;44180582]Where can I find the texture files for the kritzkrieg? I've been searching everywhere.[/QUOTE]
The glowing section is in the W Medigun texture and it uses parts of the nozzle for the rest
[Img]http://puu.sh/7oLtF.jpg[/img]
[QUOTE=VariableAgent;44182665]Okay because I'm awful at SFM, how can I make this not happen:
[IMG]http://i.imgur.com/1SH8aCp.png[/IMG]
I can find the model in the SFM importer directory but it doesn't render. On either my or my friend's copy of SFM.[/QUOTE]
there is also that carrier glitch in mvm maps, which I still dont know how to fix.
[QUOTE=VariableAgent;44182665]Okay because I'm awful at SFM, how can I make this not happen:
[IMG]http://i.imgur.com/1SH8aCp.png[/IMG]
I can find the model in the SFM importer directory but it doesn't render. On either my or my friend's copy of SFM.[/QUOTE]
Is the texture in the correct place? It would be in the materials>models>[whatever folders] tree.
[thumb]http://i.imgur.com/ZEXLoxi.png?1[/thumb][thumb]http://i.imgur.com/7CB8ZOB.png?1[/thumb]
Spongebob heavy pants
[QUOTE=SMasters;44185441][thumb]http://i.imgur.com/ZEXLoxi.png?1[/thumb][thumb]http://i.imgur.com/7CB8ZOB.png?1[/thumb]
Spongebob heavy pants[/QUOTE]
Is this the Krusty Badlands?
[QUOTE=HyperTails;44185581]Is this the Krusty Badlands?[/QUOTE]
No, this is John Patrick Lowrie
Update on hair thing bit...
[img]http://puu.sh/7pDaZ/0160f90ed2.jpg[/img]
-snip-
[QUOTE=Dark One;44185861]you know sometimes we've got to do these things.[/QUOTE]
lol holy shit its not a fucking dr who reference jesus christ
I'm tryna make the disciplinary action not use the shovel's crit swing sound. I set it up in game_sounds_weapons.txt, but it doesn't seem to work.
Here's the code:
[CODE]// ------------------------------------------------------------------------------------ //
// DISCIPLINE DEVICE
// ------------------------------------------------------------------------------------ //
"DisciplineDevice.Impact"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NORM"
"volume" "1.0"
"rndwave"
{
"wave" ")weapons\discipline_device_impact_01.wav"
"wave" ")weapons\discipline_device_impact_02.wav"
}
}
"DisciplineDevice.ImpactCrit"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NORM"
"volume" "1.0"
"rndwave"
{
"wave" ")weapons\discipline_device_impact_crit_01.wav"
"wave" ")weapons\discipline_device_impact_crit_02.wav"
}
}
"DisciplineDevice.HitWorld"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_NORM"
"volume" "0.9"
"wave" ")weapons\discipline_device_hit_world.wav"
}
"DisciplineDevice.Swing"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_NORM"
"volume" "1.0"
"rndwave"
{
"wave" ")weapons\discipline_device_woosh_01.wav"
"wave" ")weapons\discipline_device_woosh_02.wav"
}
}
"DisciplineDevice.SwingCrit"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_NORM"
"volume" "1.0"
"rndwave"
{
"wave" ")weapons\discipline_device_woosh_crit.wav"
}
}
"DisciplineDevice.PowerUp"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_NORM"
"volume" "1.0"
"wave" ")weapons\discipline_device_power_up.wav"
}
"DisciplineDevice.PowerDown"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_NORM"
"volume" "1.0"
"wave" ")weapons\discipline_device_power_down.wav"
}
[/CODE]
Does the game just not accept .vpk's that alter in-game scripts, or what? Because this isn't the first time a sound script gave me trouble, and it feels like it's only really been since steam pipe that this has been happening
[sp]Or I could just be really shit with coding, that's pretty likely, too[/sp]
A concept that I'm not confident enough on my modelling and rigging skills to do justice:
[t]http://i.imgur.com/rRvPRxn.png[/t]
[QUOTE=Inspecter;44181168]Well why have two competing concepts when you can have one great one. I even took the liberty of combining them
[t]http://i.imgur.com/xD5Jd0c.png[/t]
don't you think that looks swell? Beside I would've PMed you about it but I can't and I would've added you on steam but you were offline. If you're online on steam now I would gladly add you, but it seems the link to your profile is broken.[/QUOTE]
I'd appreciate it if you didn't use my work without my permission. Please don't "combine" anything again.
[QUOTE=Pagliacci;44186170]I'd appreciate it if you didn't use my work without my permission. Please don't "combine" anything again.[/QUOTE]
Oh look, Kibble changed his name.
[QUOTE=Gryn;44186181]Oh look, Kibble changed his name.[/QUOTE]
?
[QUOTE=Pagliacci;44186170]I'd appreciate it if you didn't use my work without my permission. Please don't "combine" anything again.[/QUOTE]
Okay, but would you take my concept as your own? I don't want to be associated with it anymore after what I done.
What would be the point of that?
I'm kinda new to the Emporium. Does this kind of thing happen oftenly? :tinfoil:
[QUOTE=Inspecter;44186233]Okay, but would you take my concept as your own? I don't want to be associated with it anymore after what I done.[/QUOTE]
It's your concept, do whatever you want with it.
[QUOTE=InfectedPotato;44186243]What would be the point of that?[/QUOTE]
I just feel like an ass for what I had done, I don't really deserve anything even from my own concept.
Just have the modeler refer to the old version before you added his stuff...
What are the sound files for Hitman's Heatmaker?
[QUOTE=Venezuelan;44186351]Just have the modeler refer to the old version before you added his stuff...[/QUOTE]
I would but I don't think it would do well against Jpra's version based off Pag's concept. I think I'm going to tell him to scrap it.
[QUOTE=Spectre1406;44186389]What are the sound files for Hitman's Heatmaker?[/QUOTE]
doom_sniper_rifle
[QUOTE=FiveEyes;44186427]doom_sniper_rifle[/QUOTE]
Oh wow, I was expecting silenced_sniper_rifle or something which I tried searching with no results.
[QUOTE=Void Skull;44185911]lol holy shit its not a fucking dr who reference jesus christ[/QUOTE]
Personally I think it'd look better on Medic or sniper simply because it's a style that'd suit him better then a prepubescent boy.
[QUOTE=Pagliacci;44186170]I'd appreciate it if you didn't use my work without my permission. Please don't "combine" anything again.[/QUOTE]
He did it as a comparison, you don't have to be a total dick about it. Besides, what if someone made something that happened to look like yours? Almost nothing is original, everything is derivative from SOMETHING.
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