I thought he meant the collar, as in the shirt under the jacket
[QUOTE=Venezuelan;44208972]slate is kinda pretty blue yeah[/QUOTE]
nope, slate matches none of the blu team palette and is more teal/green than anything.
[QUOTE=Snowshoe;44209036]nope, slate matches none of the blu team palette and is more teal/green than anything.[/QUOTE]
Don't tell me this doesn't looks blue at first glance
[IMG]http://www.colorhexa.com/2f4f4f.png[/IMG]
No seriously, even a color wheel tells me it's dark cyan, not even pointing in the green
[QUOTE][T]http://imageshack.us/a/img11/7950/3j4d.png[/T][/QUOTE]
I'm working on this "Postman Pyro" set, and I couldn't decide on what to do with the sleeves.
[T]https://dl.dropboxusercontent.com/s/izsrjb9m9bsk6kr/mail_dresshirt_sleaves_sm.png?dl=1&token_hash=AAGS2NPq8zcbyy7Y4cb32zfLjv-maZauTVj-b8XoDM4jTw[/T]
I'd really appreciate some feedback (I can't seem to draw folds in clothing very well...or hands for that matter...)
[QUOTE=Metaru;44208637]is there any chance to have a version with paintable shirt instead?[/QUOTE]
boring
[QUOTE=Snowshoe;44209036]nope, slate matches none of the blu team palette and is more teal/green than anything.[/QUOTE]
RGB: 47 79 79
about 75% more blue than red
[QUOTE=Venezuelan;44208972]slate is kinda pretty blue yeah[/QUOTE]
[QUOTE=Metaru;44208637]is there any chance to have a version with paintable shirt instead?[/QUOTE]
by this i meant the collar coming out of the suit, instead of the straps.
Small update, but considering the pain I went through to get it to attach correctly to first and third person views I'm gonna show it off.
Base colors so far.
[t]http://imagizer.imageshack.us/v2/xq90/853/o0qd.jpg[/t]
[t]http://imagizer.imageshack.us/v2/xq90/62/8pt0.jpg[/t]
[t]http://imagizer.imageshack.us/v2/xq90/31/0hzw.jpg[/t]
[QUOTE=WnR;44210253]Small update, but considering the pain I went through to get it to attach correctly to first and third person views I'm gonna show it off.
Base colors so far.
[t]http://imagizer.imageshack.us/v2/xq90/853/o0qd.jpg[/t]
[t]http://imagizer.imageshack.us/v2/xq90/62/8pt0.jpg[/t]
[t]http://imagizer.imageshack.us/v2/xq90/31/0hzw.jpg[/t][/QUOTE]
I am trying to wonder how he manages to pocket that thing around...
But I really like the Plastic Orange colour and how it looks.
[QUOTE=WnR;44210253]Small update, but considering the pain I went through to get it to attach correctly to first and third person views I'm gonna show it off.
Base colors so far.
[t]http://imagizer.imageshack.us/v2/xq90/31/0hzw.jpg[/t][/QUOTE]
needs to make "BOOM THUNK DAKKADAKKKA" sound please
[QUOTE=StormBlink;44210320]I am trying to wonder how he manages to pocket that thing around...
But I really like the Plastic Orange colour and how it looks.[/QUOTE]
Same way he hides the Short Circuit; in his sock.
...Sam and Max reference.
[IMG]http://i.imgur.com/w47fXQ6.png[/IMG]
your very own honeycomb hideout, with paintable honey to make your favorite flavor!
just base colors atm.
[QUOTE=dongalator;44210646][IMG]http://i.imgur.com/w47fXQ6.png[/IMG]
your very own honeycomb hideout, with paintable honey to make your favorite flavor!
just base colors atm.[/QUOTE]
Try to make little bee in the hole.
Is it possible to remove the hands on the viewmodels?
[editline]12th March 2014[/editline]
If it's not possible, maybe make it invisible?
[QUOTE=Estavos;44211803]Try to make little bee in the hole.[/QUOTE]
If they add a bee then I hope it's the Eastern African Death Bee. :v:
[media]http://www.youtube.com/watch?v=ByT8Sk2CTDE[/media]
Is there any mod that changes the pyro's back-scratcher rake into something else?
Like an axe?
I love using it, but i hate how it looks.
[QUOTE=Spectre1406;44211971]Is it possible to remove the hands on the viewmodels?
[editline]12th March 2014[/editline]
If it's not possible, maybe make it invisible?[/QUOTE]
I tried,but it's impossible to recompile manually decompiled viewmodels
I was asking for that pack someone made but nobody ever linked me
It's not impossible, just requires a a little effort. You can get around the corrupt anims by renaming the ORIGINAL mdl to something like "v_minigun_anims.mdl" and then including it in the new viewmodel QC using $includemodel.
[QUOTE=Punchy;44212296]I tried,but it's impossible to recompile manually decompiled viewmodels
I was asking for that pack someone made but nobody ever linked me[/QUOTE]
Why not just make the texture invisible? Like a nodraw shader or just a 8x8 alpha texture to replace the arms with.
Unless I misunderstood.
-snip-
[QUOTE=Punchy;44212296]I tried,but it's impossible to recompile manually decompiled viewmodels
I was asking for that pack someone made but nobody ever linked me[/QUOTE]
Crowbar's newest version can decompile viewmodel animations correctly now, and like Neo said if you have trouble you can just include the original .mdl as the animation file.
[QUOTE=Ion the M;44209084]I'm working on this "Postman Pyro" set, and I couldn't decide on what to do with the sleeves.
[T]https://dl.dropboxusercontent.com/s/izsrjb9m9bsk6kr/mail_dresshirt_sleaves_sm.png?dl=1&token_hash=AAGS2NPq8zcbyy7Y4cb32zfLjv-maZauTVj-b8XoDM4jTw[/T]
I'd really appreciate some feedback (I can't seem to draw folds in clothing very well...or hands for that matter...)[/QUOTE]
me & segab are working on a thing too
[IMG]http://i.imgur.com/Cbi8dUc.png[/IMG]
also claimed by him
[IMG]http://i.imgur.com/dDerzUs.png[/IMG][IMG]http://i.imgur.com/TArV4Zs.png[/IMG]
[QUOTE=Blaco;44213446]Crowbar's newest version can decompile viewmodel animations correctly now, and like Neo said if you have trouble you can just include the original .mdl as the animation file.[/QUOTE]
I've bee. Stuck on mdldecomp and studiomdl for a while. I really need to kick myself to get crowbar
[QUOTE=Punchy;44214225]I've bee. Stuck on mdldecomp and studiomdl for a while. I really need to kick myself to get crowbar[/QUOTE]
what's stopping you?
[QUOTE=Punchy;44214225]I've bee. Stuck on mdldecomp and studiomdl for a while. I really need to kick myself to get crowbar[/QUOTE]
MDLDecompiler for the reference and Studiocompiler for the animations then. There's really was nothing stopping people from decompiling the viewmodels.
[QUOTE=Snowshoe;44214562]what's stopping you?[/QUOTE]
nothing
[editline]12th March 2014[/editline]
[QUOTE=Game Zombie;44214675]MDLDecompiler for the reference and Studiocompiler for the animations then. There's really was nothing stopping people from decompiling the viewmodels.[/QUOTE]
i did decompile them but as stated before it required editing and previously i didnt know what needed to be done
[QUOTE=Pagliacci;44214191]me & segab are working on a thing too
[IMG]http://i.imgur.com/Cbi8dUc.png[/IMG]
[/QUOTE]
huh, I was think about doing the bag like that before deciding on the current one.
None the less, interesting concepts, I love that spy naval cap
[img]http://puu.sh/7sTNM.jpg[/img][img]http://puu.sh/7sTYY.jpg[/img]
no chunky arm
[QUOTE=DrPyspy;44215526][img]http://puu.sh/7sTNM.jpg[/img][img]http://puu.sh/7sTYY.jpg[/img]
no chunky arm[/QUOTE]
hey that doesn't actually look half bad
do it the other way around too
Without the arms it just looks like cleavage
Sorry, you need to Log In to post a reply to this thread.