[QUOTE=perrryz;44223220]No one ever asked him to do it. You can't come up with a concept after the model has been made[/QUOTE]
interesting enough, i actually pm him if i could do the concept because he mention there was none.
[editline]edit[/editline]
as for claiming it, i've already mention he's welcome to do whatever he wants with it.
I don't think you know what concept means
[QUOTE=perrryz;44223220]No one ever asked him to do it. You can't come up with a concept after the model has been made and claim rights to it[/QUOTE]
I wasn't aware of the model having no concept. My bad.
[QUOTE=TrevorTheJedi;44223413]I wasn't aware of the model having no concept. My bad.[/QUOTE]
Are you guys for real?
[QUOTE=Dark One;44222924]So it didn't fit the normal medic gun...[/QUOTE]
You really know how to collect those boxes ratings, don't you? ;)
The drawing is pretty nice but concept art is usually made to visualize an idea BEFORE the artist starts modeling and not afterwards. You can't expect anyone to give you a share on this because it wasn't your idea or concept. You just made a drawing of something that already exists.
[QUOTE=Dark One;44223394]interesting enough, i actually pm him if i could do the concept because he mention there was none.
[editline]edit[/editline]
as for claiming it, i've already mention he's welcome to do whatever he wants with it.[/QUOTE]
Who are you and why are you here.
Did anyone do a Microsoft Sam voice mod for all characters before?
I want to do one for shits and giggles, but Win7 doesn't have the voice preset and theres no separate software for it.
[QUOTE=Vincentor;44224009]Win7 doesn't have the voice preset and theres no separate software for it.[/QUOTE]
Control Panel\All Control Panel Items\Speech Recognition, it will be on the side menu up the top.
[QUOTE=Hogie bear;44224002]Who are you and why are you here.[/QUOTE]
He's here to s̶t̶e̶a̶l̶ earn some well earned cash and get a cool h̶i̶p̶ looking shiny item.
[QUOTE=Dark One;44224177]Control Panel\All Control Panel Items\Speech Recognition, it will be on the side menu up the top.[/QUOTE]
My windows install isn't english so speech recognition doesn't work and it doesn't have an english install package so no way of changing my system's language.
[QUOTE=Vincentor;44224244]My windows install isn't english so speech recognition doesn't work and it doesn't have an english install package so no way of changing my system's language.[/QUOTE]
well.. you can download patch from windows site or update for it.
[QUOTE=Jonbon;44219632]you should add the options like the gold brass beast, short flamethrowers etc.[/QUOTE]
no made by me, i take no credit
i just posted the link here, you should talk o the creator on gamebanna
started on the texture for the beecave
[IMG]http://puu.sh/7tzoq.jpg[/IMG]
[IMG]http://puu.sh/7tzoT.jpg[/IMG]
added a gradient so its darker towards the bottom and some brush strokes.
any criticism at all?
i haven't manage to get this work yet, but i know photoshop has model import ability and i'm wondering has anyone tried using it for painting directly onto their model?
[QUOTE=dongalator;44224458]
added a gradient so its darker towards the bottom and some brush strokes.
any criticism at all?[/QUOTE]
looks fine beyond that little bit of clipping but that isn't visible from a distance right?
[QUOTE=dongalator;44224458]started on the texture for the beecave
[IMG]http://puu.sh/7tzoq.jpg[/IMG]
[IMG]http://puu.sh/7tzoT.jpg[/IMG]
added a gradient so its darker towards the bottom and some brush strokes.
any criticism at all?[/QUOTE]
does the top of it jiggle?
[QUOTE=dongalator;44224458]started on the texture for the beecave
[IMG]http://puu.sh/7tzoq.jpg[/IMG]
[IMG]http://puu.sh/7tzoT.jpg[/IMG]
added a gradient so its darker towards the bottom and some brush strokes.
any criticism at all?[/QUOTE]
[img]http://puu.sh/7tULv/cdc9093c7d.png[/img] ... I think I've lost my mind.
[QUOTE=dongalator;44224458]started on the texture for the beecave
[IMG]http://puu.sh/7tzoq.jpg[/IMG]
any criticism at all?[/QUOTE]
It's looks TF2y, I just don't get why it's a thing? Am I missing something?
[QUOTE=dongalator;44224458]started on the texture for the beecave
[url]http://puu.sh/7tzoq.jpg[/url]
[url]http://puu.sh/7tzoT.jpg[/url]
added a gradient so its darker towards the bottom and some brush strokes.
any criticism at all?[/QUOTE]I don't really think the brushstrokes belong. At least assuming that it isn't intended to be a model beehive or something.
[QUOTE=theharribokid;44224615]It's looks TF2y, I just don't get why it's a thing? Am I missing something?[/QUOTE]
Engineer's canon hometown is "Beecave, Texas" so people keep giving him bee items
[QUOTE=theharribokid;44224615]It's looks TF2y, I just don't get why it's a thing? Am I missing something?[/QUOTE]"Bee Cave" is Engineer's hometown iirc
fucking
[img]http://puu.sh/7tVXi.png[/img]
Oktoberfest set, was debating possibly designing a medigun to go with the backpack.
[QUOTE=kibbleknight;44224759][img]http://puu.sh/7tVXi.png[/img]
Oktoberfest set, was debating possibly designing a medigun to go with the backpack.[/QUOTE]
I like it; keep it going. I'm imaging a beer dispenser on the medigun now :v:
First time checking out this thread since Daimao made the first TF2 Emporium so long ago; it put the community contributions for TF2 in full swing. Love all the progress all of you have made, very inspiring.
[QUOTE=TrevorTheJedi;44224553]does the top of it jiggle?[/QUOTE]
good idea. i'll see how that looks.
[QUOTE=4444;44224639]I don't really think the brushstrokes belong. At least assuming that it isn't intended to be a model beehive or something.[/QUOTE]
pretty much every texture in tf2 has brush strokes, so i assumed this one needed them as well.
[QUOTE=Venezuelan;44224664]Engineer's canon hometown is "Beecave, Texas" so people keep giving him bee items[/QUOTE]
i didnt make the idea of it, dolphin did. i saw it a long time ago and liked it, and i wanted to make an item all by myself since i haven't done that in a while. i was reminded of this one and thought it was easy enough to make.
plus i wanted to make a "honeycomb hideout" joke.
[QUOTE=kibbleknight;44224759][img]http://puu.sh/7tVXi.png[/img]
Oktoberfest set, was debating possibly designing a medigun to go with the backpack.[/QUOTE]
I already saw something that resembles that backpack on the workshop. Don't know if it was related to a barrel, tho.
[QUOTE=kibbleknight;44224759][img]http://puu.sh/7tVXi.png[/img]
Oktoberfest set, was debating possibly designing a medigun to go with the backpack.[/QUOTE]
Sometimes I wish that labcoat bodygroup in SFM was in TF2, it's the only way for lederhosen on the medic to work properly.
[QUOTE=dongalator;44224881]pretty much every texture in tf2 has brush strokes, so i assumed this one needed them as well.[/QUOTE]Really? I thought organic materiel typically didn't.
[QUOTE=4444;44224955]Really? I thought organic materiel typically didn't.[/QUOTE]
Yeah, plenty of things don't have brush strokes. Skin and cloth usually doesn't, where instead you use noise for texture.
Most cosmetics in fact don't and mostly look better without them.
However basically every weapon and map related thing does have strokes.
when it comes to this beehive however i think you could go either way with the strokes,
but i'd recommend trying some noise on it along with, a subtle combination might be good
[QUOTE=4444;44224955]Really? I thought organic materiel typically didn't.[/QUOTE]
oh, didnt know that. shows how much i know about texturing :v:
i'll remove em and see if it looks better.
[QUOTE=blaholtzen;44225040]Yeah, plenty of things don't have brush strokes. Skin and cloth usually doesn't, where instead you use noise for texture. most cosmetics in fact don't and mostly look better without them.
However basically every weapon and map related thing does have strokes.[/QUOTE]
thanks for the advice. i'll see how a little bit of noise looks on it.
[img]http://puu.sh/7u4Ah.jpg[/img]
i've had a doodle/scrap sheet on my computer of some cosmetic sets, same image my medic set concept and almost completed demo set are from. Been wondering if it would be worth trying to flesh out the designs of the scout, soldier, and sniper sets. Supposed to be Croc Dundee Sniper, Hippie scout, and Vietnam soldier
[QUOTE=Vincentor;44224009]Did anyone do a Microsoft Sam voice mod for all characters before?
I want to do one for shits and giggles, but Win7 doesn't have the voice preset and theres no separate software for it.[/QUOTE]
assuming win8 has it, i might take a whack at it for pyro
edit: has speech recog, not sam though
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