• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Dark One;44253298]change that to 128 samples. suddenly that makes more sense about the size, should be interesting to see what it looks like ingame.[/QUOTE] Okay, but my Occlusion Rays are set at 256, so if I need to change those before making another map...
[QUOTE=SergerantJoe;44251668]Nope, the name doesn't matter at all. It's just for your personal reference.[/QUOTE] that's not true at all, atleast in Maya. Assuming we're all talking about face flexed items which have to match up with default flex names.
You removed the ugly static "flames"
[QUOTE=ElderLolz;44253450]Exactly, and I made the straps glow when they are in the dark, or should I remove that part? It's still useful for locating it. [t]http://i.imgur.com/V91adGp.png[/t][/QUOTE] make both variations
Couldn't hurt, I personally installed that mod that makes a huge particle glow around the flames. I can't be dealing with the team bitching at me when I'm playing Scout.
[QUOTE=WnR;44251251]Unless you are trying to delete edges that are a uv seam, using x > delete edge loop should preserve the uv mapping of the remaining faces. If for some reason it isn't you can try dissolving the edges, then dissolving the remaining verts. x > dissolve. If you want to use merging, first press T in the viewport to be sure your tool window is open. After you perform your first merge, look in your tool window and check the UV box in the merge operator section. This will merge the same uvs and will preserve your mapping.[/QUOTE] While deleting edge loops preserves the UV (and is in general a lovely and convenient way to reduce polies), something about this model made it mess up the mesh, as shown in the top right pic. Merging with the UVs box checked does the trick, though. Thanks a bunch, to you and to everyone else who replied!
[QUOTE=SergerantJoe;44251668]Nope, the name doesn't matter at all. It's just for your personal reference.[/QUOTE] It does matter, it's essential for flexes to work. How else does the engine know what flexes to use??
Converted a LEGO Hat from Ldraw to TF2!: [IMG]http://puu.sh/7xteS.jpg[/IMG] Ugly model, but hey it's the only hat I can make. (Can't model) I'll post a picture of it on Heavy after I package it with itemtoast. Original: [IMG]http://images.mocpages.com/user_images/10026/1287631240m_SPLASH.jpg[/IMG]
Make sure to snap the bottom part
It looks like it's designed to be turbosmoothed
[QUOTE=TheMooseman;44253796]Converted a LEGO Hat from Ldraw to TF2!: [IMG]http://puu.sh/7xteS.jpg[/IMG] Ugly model, but hey it's the only hat I can make. (Can't model) I'll post a picture of it on Heavy after I package it with itemtoast. Original: [IMG]http://images.mocpages.com/user_images/10026/1287631240m_SPLASH.jpg[/IMG][/QUOTE] it looks like a smoothing error, doesn't look to hard to fix if you want just link me to the model in PM and i'll fix it up for you.
Well, anyways: [IMG]http://puu.sh/7xuwW.jpg[/IMG] [URL="http://www.youtube.com/watch?v=7d0DChU-BF0"]SPACESHIP! SPACESHIP! SPACESHIP! SPACESHIP! SPACESHIP![/URL]
Guys, what is the technique of creating the item similarity Banker Blood better? While I was trying to adjust the original character models, but it turned out not very good. Then I looked at the topology of existing objects and realized that they were created from scratch. Is that so? You do such things from scratch? Incidentally, when NeoDement publish models for Creating icons collection?
It's not [B]that[/B] bad in-game, actually. [T]http://cloud-2.steampowered.com/ugc/579016914027043054/07A31F634035FDFB86B4ADF1195EB2917641E045/[/T]
[QUOTE=TheMooseman;44254195]It's not [B]that[/B] bad in-game, actually. [T]http://cloud-2.steampowered.com/ugc/579016914027043054/07A31F634035FDFB86B4ADF1195EB2917641E045/[/T][/QUOTE] It's pretty bad
[QUOTE=TheMooseman;44254195]It's not [B]that[/B] bad in-game, actually. [T]http://cloud-2.steampowered.com/ugc/579016914027043054/07A31F634035FDFB86B4ADF1195EB2917641E045/[/T][/QUOTE] It looks like someone glued a bunch of cheese slices together into a helmet. :v:
I really gotta get better at making hair... [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=238999742"][IMG]http://cloud-4.steampowered.com/ugc/595905412634377274/C9FBEE59C4F66DA3043215538D06F5428E64654D/637x358.resizedimage[/IMG][/URL]
[QUOTE=perrryz;44254198]It's pretty bad[/QUOTE] It's a model from the late 90's to early 2000's.
[QUOTE=TheMooseman;44254457]It's a model from the late 90's to early 2000's.[/QUOTE] so that model isn't yours?
[QUOTE=TheMooseman;44254457]It's a model from the late 90's to early 2000's.[/QUOTE] Its poorly modelled. Its got edges in the wrong place, its not very fun to look at. I mean the texture is literally one color.
Now I want a mod that animates the orange parts on the money
Some open concepts: [t]http://i.imgur.com/Mi7tXC4.png[/t][t]http://i.imgur.com/2ltXO1U.png[/t][t]http://i.imgur.com/e1zhCnC.png[/t] Edit: Heavy suit claimed.
[QUOTE=Dark One;44254536]so that model isn't yours?[/QUOTE] Are you going to start with the copyright/concept bullshit all over again?
Eh, whatever. I'll just toss it onto Gamebanana with shitty skins like these: [URL="http://tf2.gamebanana.com/skins/132558"]http://tf2.gamebanana.com/skins/132558[/URL], [URL="http://tf2.gamebanana.com/skins/132728"]http://tf2.gamebanana.com/skins/132728[/URL], [URL="http://tf2.gamebanana.com/skins/132712"]http://tf2.gamebanana.com/skins/132712[/URL]. Also, the model is from 1998 according to the original DAT file. Get it here if you really want it: [URL="http://tf2.gamebanana.com/skins/132762"]http://tf2.gamebanana.com/skins/132762[/URL]
[QUOTE=KayoDuck;44254891]Are you going to start with the copyright/concept bullshit all over again?[/QUOTE] No, i think everyone is well voiced in that area now.. [I]unless you want a refresher course?[/I] :v: Now! more important things, if anyone can potion the camera so its from first person perspective [URL="http://www.youtube.com/watch?feature=player_detailpage&v=jlkKYpnFu5o"]not that thing inside your chest.[/URL] [QUOTE][IMG]http://i.imgur.com/P4JNOtA.png[/IMG][/QUOTE]
[QUOTE=LonelyRobot;44252998]If you mean the handle the Medic grips with his left hand, the hose that connects from the body to the middle is going to stand in for it (or should, if I don't need to move it or change it to avoid clipping - again).[/QUOTE] You're going to need to move the handle to the middle then, not offset to the side of the medi gun. I'd recommend going ahead and compiling it that way you can see how it looks with the Medic in HLMV, then continue editing the model and texture from there.
[QUOTE=TheMooseman;44254942] Get it here if you really want it: [URL="http://tf2.gamebanana.com/skins/132762"]http://tf2.gamebanana.com/skins/132762[/URL][/QUOTE] If you're gonna release something, especially knowing it's shitty, at least don't go about deleting ratings. It doesn't make your item any better. [t]http://i.imgur.com/jcc4TqY.png[/t]
[QUOTE=Grandzeit;44255103]If you're gonna release something, especially knowing it's shitty, at least don't go about deleting ratings. It doesn't make your item any better. [t]http://i.imgur.com/jcc4TqY.png[/t][/QUOTE] Please Hawk, stop joking man [img]http://puu.sh/7xDQ3.png[/img]
[QUOTE=TheMooseman;44254942]Eh, whatever. I'll just toss it onto Gamebanana with shitty skins like these: [URL="http://tf2.gamebanana.com/skins/132558"]http://tf2.gamebanana.com/skins/132558[/URL], [URL="http://tf2.gamebanana.com/skins/132728"]http://tf2.gamebanana.com/skins/132728[/URL], [URL="http://tf2.gamebanana.com/skins/132712"]http://tf2.gamebanana.com/skins/132712[/URL]. Also, the model is from 1998 according to the original DAT file. Get it here if you really want it: [URL="http://tf2.gamebanana.com/skins/132762"]http://tf2.gamebanana.com/skins/132762[/URL][/QUOTE] Why did you release a model without smoothing groups? and ambient occlusion and a proper texture and proper vmt settings and proper lightwarp and the list goes on forever
[QUOTE=TheMooseman;44254457]It's a model from the late 90's to early 2000's.[/QUOTE] It'd look a lot better if you gave the model smooth shading and proper smoothing groups, stuff I can almost guarantee it had in whatever game you converted it from. If you don't know how to do that, you can learn it in about five minutes with a quick google search. I'd also advise trying to give it a proper texture and .vmt instead of a solid color. [QUOTE=Constructor;44252478][IMG]http://puu.sh/7xiDR/a693cd46c6.jpg[/IMG] on it[/QUOTE] Whoa mama, you better do the hair and glasses too. :v:
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