• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Dark One;44266878]a practice before something else. any suggestions?[/QUOTE] ...what is it?
[QUOTE=TheJukebox;44266987]...what is it?[/QUOTE] its a wrench
At first I thought it was an extremely primitive Medi-Gun.
[QUOTE=JayAsH;44265269]Here's an open concept of pyro magician thing. [IMG]http://i.imgur.com/0hthDjb.png[/IMG][/QUOTE] Reminds me of that one female pyro that never got finished.
[QUOTE=Dark One;44267050]its a wrench[/QUOTE] A broken pipe with some metal strips bolted onto it? I'm not a fan of the concept.
[QUOTE=JayAsH;44265269]Here's an open concept of pyro magician thing. [IMG]http://i.imgur.com/0hthDjb.png[/IMG][/QUOTE] Anybody claim this yet? Gonna do it if not.
[QUOTE=TheJukebox;44267832]A broken pipe with some metal strips bolted onto it? I'm not a fan of the concept.[/QUOTE] well, actually its a tree branch not a pipe..
[QUOTE=Dark One;44267050]its a wrench[/QUOTE] All I could see in it is a really weird strap-on. [sp]no offense[/sp]
[QUOTE=donhonk;44267994]Anybody claim this yet? Gonna do it if not.[/QUOTE] I'd be honored to rig or texture it as well.
[QUOTE=LightFlock;44268182]All I could see in it is a really weird strap-on. [sp]no offense[/sp][/QUOTE] yes, well.. what you do in your spare time is between you and whom ever you double tag in but if we're talking about alternative uses it looks like could be used as a bottlecap opener
[QUOTE=gigazelle;44268235]I'd be honored to rig or texture it as well.[/QUOTE] for a second i though you were going to rig the strapon. what the hell.
-snip- nevermind that happen
[QUOTE=JayAsH;44265269]Here's an open concept of pyro magician thing. [IMG]http://i.imgur.com/0hthDjb.png[/IMG][/QUOTE] I can't get past the fact that pyro with Russian Mask (Foster) would look like a Stalker.
[QUOTE=gigazelle;44268235]I'd be honored to rig or texture it as well.[/QUOTE] Appreciate it, but Sky is my go to guy for rigging. :)
Here's something Spark and i have been working on, still really conceptual but yeah [IMG]http://i.imgur.com/NVLFeTcl.png[/IMG] [IMG]http://i.imgur.com/UNQKM8ml.png[/IMG]
You know goooogle, it would be nice if you could say why you disagree or rate something dumb. Because its annoying as shit.
I would just ignore it. He does the same with MvM oriented posts in the general chat.
[QUOTE=Dark One;44268034]well, actually its a tree branch not a pipe..[/QUOTE] that's worse, i'd rather it was a pipe to be honest
So, new to the emporium, really just asking for help since you guys seem to be the masters of TF2 here. I asked this question on GameBanana but nobody gave me a reply, so someone said to ask here. For some reason, I can't get eyes or the ragdolls to work properly on my custom player model. I've reset the eye coordinates to match up the new eyes, yet I don't get anything. Most of the time, the eyes are just white, however I was able to get the eyes to show up partially. The other issue is the ragdoll. The ragdoll always goes into it's default t-pose position, and doesn't act like a normal ragdoll. I've tried to use the one included with the updated 2013 SDK, however that just causes the game to crash. I decompiled the recent sniper model for the ragdoll, and this is what I get. Here is my QC [URL="http://pastebin.com/v0ztv5UR"]http://pastebin.com/v0ztv5UR[/URL] and here are some shots of the issue. [IMG]http://puu.sh/7pCbN.png[/IMG] [IMG]http://puu.sh/7pCd7.png[/IMG] I apologize if I shouldn't have put this here.
[QUOTE=Inspecter;44267504]Reminds me of that one female pyro that never got finished.[/QUOTE] [img]https://dl.dropboxusercontent.com/u/1737448/secretproject.png[/img] I'm not seeing the similarities, if this is the one you're thinking of.
[QUOTE=AyesDyef;44270069][img]https://dl.dropboxusercontent.com/u/1737448/secretproject.png[/img] I'm not seeing the similarities, if this is the one you're thinking of.[/QUOTE] knowing Inspecter it was probably just a subtle way of asking you to finish it
[QUOTE=Venezuelan;44270141]knowing Inspecter it was probably just a subtle way of asking you to finish it[/QUOTE] Haha probably, maybe later.
As I guess you can tell - I am not an avid poster, but I've been lurking for quite sometime. As soon as the soda popper was reworked to allow more jumps and I heard the jumping noise, I immediately made a connection to kirby (as the gun was given a pink sheen and you have like 5 jumps). I know gamebanana has a strict no-nintendo policy, but would it be bad to release a sound mod I made for the soda popper jump that turns the noise into a Super Smash Bros Melee kirby jump noise? (Also replaces banana peel slip noise in mannhattan, as they use the same noise).
You don't need to ask, just do it if you want.
[QUOTE=InfectedPotato;44270370]You don't need to ask, just do it if you want.[/QUOTE] It's more of a "will it get deleted because nintendo says no" thing.
[QUOTE=hugthebed2;44270392]It's more of a "will it get deleted because nintendo says no" thing.[/QUOTE] shouldn't you ask at gamebanana then? i actually never heard that rule, but there's always tf2mods.net
[QUOTE=heinous;44270444]shouldn't you ask at gamebanana then? i actually never heard that rule, but there's always tf2mods.net[/QUOTE] They have a [URL="http://gamebanana.com/wikis?page=porting_whitelist"]porting whitelist[/URL] and nintendo is on the "Definite No" category. I guess I'll release it once I'm at my normal computer.
Oh shit I actually started it: [video=youtube;0yLg2YQH7tA]http://www.youtube.com/watch?v=0yLg2YQH7tA[/video] Currently has 245 Heavy lines replaced.
[QUOTE=VernoGuy;44248630]Not digging the transition from the body to the arms. It looks like the spy has shoulder pads, with that bump between the shoulder and arm. Of course with models like this, that build over the body, it's hard to avoid. Also, I would go with fainter paint (or even no paint, but I'm sure Valve won't mind the paintablity).[/QUOTE] I might be late and this thing may not work, but some guy figured out how to make body parts invisible a long time ago. [T]http://cloud-2.steampowered.com/ugc/882976114526060108/675AC2F0A128F6BC9CFD062A5A5594718903CB9C/637x358.resizedimage[/t] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=131553149&searchtext=[/url] Source
[QUOTE=YourBreakfsat;44270957]I might be late and this thing may not work, but some guy figured out how to make body parts invisible a long time ago. [T]http://cloud-2.steampowered.com/ugc/882976114526060108/675AC2F0A128F6BC9CFD062A5A5594718903CB9C/637x358.resizedimage[/t] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=131553149&searchtext=[/url] Source[/QUOTE] That's unimplementable and probably worse optimization than bodygroups
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