[QUOTE=Venezuelan;44270141]knowing Inspecter it was probably just a subtle way of asking you to finish it[/QUOTE]
or better yet, turn it into an item :D
would be a bit fatter though i suppose
[QUOTE=Vincentor;44270593]Oh shit I actually started it:
[video=youtube;0yLg2YQH7tA]http://www.youtube.com/watch?v=0yLg2YQH7tA[/video]
Currently has 245 Heavy lines replaced.[/QUOTE]
This would work very well with the Enhanced Bots mod
[QUOTE=blaholtzen;44271578]or better yet, turn it into an item :D
would be a bit fatter though i suppose[/QUOTE]
whoops
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/grannypyro.jpg[/img]
[editline]18th March 2014[/editline]
granny pyro always burns the cookies
casue she's senile
[QUOTE=Vincentor;44270593]Oh shit I actually started it:
[video=youtube;0yLg2YQH7tA]http://www.youtube.com/watch?v=0yLg2YQH7tA[/video]
Currently has 245 Heavy lines replaced.[/QUOTE]
oh, that reminds me, I don't think your fist sounds mod plays the audio clips when receiving hits, only delivering them.
It's like the world hit sound differs from client side. Feel free to correct me if I'm wrong, I probably missed it.
[QUOTE=blaholtzen;44271774]whoops
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/grannypyro.jpg[/img]
[/QUOTE]
Damn, Ol' Ms. Pyro has some damn nice jugs if you ask me.
Re-posting this in case anyone didn't see it yet...
[QUOTE=kidsingrul;44178889]Still alive! Up for grabs.
[IMG]http://i.imgur.com/ajnFTPq.jpg[/IMG]
(Meant for medic but can be applied to all-classes or some other generic class such as the pyro or scout.)
Wanna see more of my junk? Click [URL="http://imgur.com/a/CoJd4"]HERE[/URL] to see more of it.[/QUOTE]
Its not very interesting.
[IMG]http://i.imgur.com/Zg6wuwF.png[/IMG]
excuse the poor quality
would probably fit scout better
[QUOTE=Venezuelan;44272473]would probably fit scout better[/QUOTE]
ment to go with the pampered pyro
[QUOTE=Venezuelan;44271007]That's unimplementable and probably worse optimization than bodygroups[/QUOTE]
It's so bad it's good enough for valve.
I've had the same idea for an engy item too.
unimplementable = good enough for valve
[editline]18th March 2014[/editline]
[QUOTE=kidsingrul;44272018]Re-posting this in case anyone didn't see it yet...[/QUOTE]
hey I'm rather interested in that russian pyro, is it still open?
[QUOTE=NeoDement;44273181]unimplementable = good enough for valve
[/QUOTE]
Good enough for valve in that that's how the zombie skins work.
Also still a valid method for creating complex mods not destined for the workshop.
I put this up a few weeks ago, but I just made a mod for it... So here's the mod!
Mod download:
[URL="https://dl.dropboxusercontent.com/u/14944512/TF2_items/caesars_chiv.zip"][IMG]http://i.imgur.com/G81CtYW.png[/IMG][/URL]
On the workshop:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=235552730"]http://steamcommunity.com/sharedfiles/filedetails/?id=235552730[/URL]
[QUOTE=Hintern;44273632]I put this up a few weeks ago, but I just made a mod for it... So here's the mod!
Mod download:
[URL="https://dl.dropboxusercontent.com/u/14944512/TF2_items/caesars_chiv.zip"][IMG]http://i.imgur.com/G81CtYW.png[/IMG][/URL]
On the workshop:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=235552730"]http://steamcommunity.com/sharedfiles/filedetails/?id=235552730[/URL][/QUOTE]
It's a great design (as well as it's crossbow counterpart), but I feel like it needs a bit of work/cleaning up to it.
Using the importer for that crossbow was a huge no-no.
[QUOTE=Pagliacci;44272585]ment to go with the pampered pyro[/QUOTE]
ah, I was thinking frat "toga"
[QUOTE=Hintern;44273632]I put this up a few weeks ago, but I just made a mod for it... So here's the mod!
Mod download:
[URL="https://dl.dropboxusercontent.com/u/14944512/TF2_items/caesars_chiv.zip"][IMG]http://i.imgur.com/G81CtYW.png[/IMG][/URL]
On the workshop:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=235552730"]http://steamcommunity.com/sharedfiles/filedetails/?id=235552730[/URL][/QUOTE]
you need to work on your smoothing. Because some of your stuff has bad smoothing.
Update, got a new higher quality AO map baked for my medigun, changed some of its features to avoid possible clipping issues (from managing to decompile and import the original medigun files, now I need to do the reverse for my own :l), etc.
[url]http://p3d.in/Bhaw5[/url]
Is there a picture of the scout without his duffle bag? I'm trying to draw a concept and the bag is getting in my way.
[QUOTE=iAmaNewb;44274331]Is there a picture of the scout without his duffle bag? I'm trying to draw a concept and the bag is getting in my way.[/QUOTE]
its not a Bodygroup, you need to draw on it becuase it's not removable
Cover it:
[t]http://wiki.teamfortress.com/w/images/8/80/Lucky_No._42.png?t=20111126181955[/t]
or Wrap it Up:
[t]http://wiki.teamfortress.com/w/images/c/cd/Half-Pipe_Hurdler.png?t=20130711155949[/t]
[QUOTE=Hintern;44273632]I put this up a few weeks ago, but I just made a mod for it... So here's the mod!
Mod download:
[URL="https://dl.dropboxusercontent.com/u/14944512/TF2_items/caesars_chiv.zip"][IMG]http://i.imgur.com/G81CtYW.png[/IMG][/URL]
On the workshop:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=235552730"]http://steamcommunity.com/sharedfiles/filedetails/?id=235552730[/URL][/QUOTE][IMG]http://puu.sh/7zQSd.png[/IMG]
pretty sure you're just hurting the item's chances by doing this
[QUOTE=Flubbman;44274369][IMG]http://puu.sh/7zQSd.png[/IMG]
pretty sure you're just hurting the item's chances by doing this[/QUOTE]
[URL="http://wiki.teamfortress.com/wiki/Samson_Skewer"]
is that good or is that bad? [/URL]
[QUOTE=heinous;44274398][URL="http://wiki.teamfortress.com/wiki/Samson_Skewer"]
is that good or is that bad? [/URL][/QUOTE]
The skewer is a misc, not an actual weapon.
It can't be used as proof either way in this situation.
And its a promo as well, so gold star doesn't come into play at all.
Guys, can you advice some cool map for promos?
That depends on what item you're doing the promo for. What are you looking for?
[QUOTE=Cryme Tyme;44274337]its not a Bodygroup, you need to draw on it becuase it's not removable
Cover it:
[t]http://wiki.teamfortress.com/w/images/8/80/Lucky_No._42.png?t=20111126181955[/t]
or Wrap it Up:
[t]http://wiki.teamfortress.com/w/images/c/cd/Half-Pipe_Hurdler.png?t=20130711155949[/t][/QUOTE]
Darn, I wanted to draw a schoolbag concept for scout.
[editline]18th March 2014[/editline]
[QUOTE=Trilby Harlow;44246362]hey if nobody else wants it, i'll gladly take this one up. Coats are fun.
Fire me a message on steam sometime[/QUOTE]
Hi, sorry I'm late but there's another person who also want the concept around the same time as you do. I'm not sure who should I choose.
[QUOTE=Flubbman;44274777]That depends on what item you're doing the promo for. What are you looking for?[/QUOTE]
I need interiors in cp_mannor style. Or like Bioshock 1,2 style.
[QUOTE=Estavos;44274880]I need interiors in cp_mannor style. Or like Bioshock 1,2 style.[/QUOTE]
i remember seeing some images of a bioshock map someone was working on for cs but it wasn't really that good.. i'll see if i can find it now.
edit
only thing i could find is Elizabeth..
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