[QUOTE=Wowza!;44283142][IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.20.28).png[/IMG] [IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.17.44).png[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.43.57).png[/IMG]
Made some tweaks to the Pyro sweatshirt. Any feedback/suggestions?[/QUOTE]
perhaps model some parts of the belt to hide the suspender clips. otherwise it looks nice.
[QUOTE=Wowza!;44283142][IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.20.28).png[/IMG] [IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.17.44).png[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.43.57).png[/IMG]
Made some tweaks to the Pyro sweatshirt. Any feedback/suggestions?[/QUOTE]
was the hoodie dipped in starch?
very good though
[QUOTE=Wowza!;44283142][IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.20.28).png[/IMG] [IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.17.44).png[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.43.57).png[/IMG]
Made some tweaks to the Pyro sweatshirt. Any feedback/suggestions?[/QUOTE]
I'd probably splash the Pyro class icon somewhere but it's looking real cool so far!
or should i say, real [B]hot[/B], har har
Edit: or better yet, add some flames, i guess.
[T]http://wiki.teamfortress.com/w/images/thumb/d/d7/Backpack_Hottie%27s_Hoodie.png/90px-Backpack_Hottie%27s_Hoodie.png?t=20110506032251[/T]
because people usually wear hoodies on hoodies, right fellas?
[img]http://puu.sh/7AKt6[/img]
just 5 more to go.
did the base outline for that wrench, [URL="http://i.imgur.com/PTA2T32.png"]i posted early[/URL].
[QUOTE][IMG]http://i.imgur.com/Gm5Tvr7.png[/IMG][/QUOTE]
if you have objections with the concept, i'd point it out now.
Guys look I contributed to the tf2 community
[URL="http://tf2mods.net/download.php?id=857"][IMG]http://i.imgur.com/dFGpV1a.png[/IMG][/URL]
Yes, the pitch of the noise scales like kirby's does.
[IMG]http://i.imgur.com/x0KHj0X.png[/IMG]
I'm not really sure what this is but it's for the Spy and it's up for grabs
[QUOTE=Dark One;44283552]did the base outline for that wrench, [URL="http://i.imgur.com/PTA2T32.png"]i posted early[/URL].
if you have objections with the concept, i'd point it out now.[/QUOTE]
You hardly seem to listen to us when we do.
[QUOTE=Bynine;44283598][IMG]http://i.imgur.com/x0KHj0X.png[/IMG]
I'm not really sure what this is but it's for the Spy and it's up for grabs[/QUOTE]
awesome concept! irony is that the spy mask actually does most of the work for your item.
[QUOTE][IMG]http://i.imgur.com/SL5AYXl.png[/IMG][/QUOTE]
shame you didn't sketch it on the spy.
edit
[QUOTE=InfectedPotato;44283718]You hardly seem to listen to us when we do.[/QUOTE]
most of the criticism that i get on this thread isn't actually criticism "its honestly, i don't like it" i don't really see how i can change something without knowing whats wrong with it and that basically explains why i ignore it.. [I]in who's world is that criticism?[/I]
[QUOTE=Dark One;44283730]
most of the criticism that i get on this thread isn't actually criticism "its honestly, i don't like it" i don't really see how i can change something without knowing whats wrong with it and that basically explains why i ignore it.. [I]in who's world is that criticism?[/I][/QUOTE]
"I don't like it" is a criticism. It's hard to give good constructive feed back when, if we were working on it, we would scrap the idea. A bad idea with a good model and texture is still a bad idea.
In reference to your wrench, I just think the concept of a stick with some metal screwed onto it doesn't make any sense. Why a stick? If it's wood why have metal on it instead of making it all wood? I just don't plain like the idea.
Pretty much final old style pilot mask, with special guest texturer Square
[img]https://dl.dropboxusercontent.com/u/900111/flightmask15.jpg[/img]
[QUOTE=TheJukebox;44283818]"I don't like it" is a criticism. It's hard to give good constructive feed back when, if we were working on it, we would scrap the idea. A bad idea with a good model and texture is still a bad idea. [/QUOTE]
as for that, there mostly just practice stuff trying to build up skill..
[QUOTE=TheJukebox;44283818]
In reference to your wrench, I just think the concept of a stick with some metal screwed onto it doesn't make any sense. Why a stick? If it's wood why have metal on it instead of making it all wood? I just don't plain like the idea.[/QUOTE]
i'm glad you mention that because i have something that is a show stopper in that department and i know it will get snapped up so i won't show the concept.. as for wood in general.
i actually posted a bamboo wrench if you might remember but there was a person that couldn't grasp the concept of a wooden wrench..
[QUOTE=Metaru;44280163][IMG]http://i.imgur.com/F12Wje5.png[/IMG]
up for grabs[/QUOTE]
I can't tell, is that supposed to be a square bag for delivering pizzas? Keeping it vertical would be incredibly stupid as the pizza would flop down to the bottom.
[QUOTE=Dark One;44283985]
blah[/QUOTE]
Whats the point in asking for criticism then? We [I]give[/I] you criticism, but it just flies over your head. You totally ignore our suggestions and just do it anyway. Asking for feedback without using it and then asking for more is pretty irritating if you ask me.
[t]http://puu.sh/7AShd.png[/t]
Trying to get back into the groove, what was the instructions on making a UV straight and parallel? i recall it being something about marking edges, are you supposed to mark them sharp?
[QUOTE=Punchy;44283269]was the hoodie dipped in starch?
[/QUOTE]
What do you mean?
[QUOTE=Dark One;44283985]
i actually posted a bamboo wrench if you might remember but there was a person that couldn't grasp the concept of a wooden wrench..[/QUOTE]
that's because you can't just cobble together a bunch of raw materials into a shape of a tool and say it's an improvised tool. why would a deep southerner american with 11 phd's make a custom blunt force weapon from flimsier and more exotic foreign materials than the original?
even your current model is ambiguously not a wrench. it'd have better chances as a pyro axe.
[QUOTE=Wowza!;44284157]What do you mean?[/QUOTE]
I think hes talking about how stiff the hood looks. It doesnt look like theres much weight to it(?)
[QUOTE=Wowza!;44284157]What do you mean?[/QUOTE]
check out the weight room warmer
the hoodie rests down on his back, but on yours it's sort of stiffened out so you can see it from the front
not that it looks bad, just something i noticed
[QUOTE=Punchy;44284151]
Trying to get back into the groove, what was the instructions on making a UV straight and parallel? i recall it being something about marking edges, are you supposed to mark them sharp?[/QUOTE]
Select the vertices you want aligned. W>Align x/y
[QUOTE=InfectedPotato;44284133]irritating if you ask me.[/QUOTE]
believe me, its irritating for me to post things and get completely ignored or at best something that is suppose to be criticism or even a reply in some cases.. and if you say maybe its just you, well i'm glad you mention that because a lot of the other new users and some old tend to get the same treatment.
I'm glad we are getting this all out on the table, its good for growth and change.
[QUOTE=heinous;44284162]that's because you can't just cobble together a bunch of raw materials into a shape of a tool and say it's an improvised tool. why would a deep southerner american with 11 phd's make a custom blunt force weapon from flimsier and more exotic foreign materials than the original?[/QUOTE]
well, valve makes the lore so i don't have the slight clue.. plus it seem like a good idea at the time and just imagine yourself with no wrench in hand back against the wall and a few bits and bobs laying around.
[QUOTE=heinous;44284162]even your current model is ambiguously not a wrench. it'd have better chances as a pyro axe.[/QUOTE]
actually i realized that while making the base mesh and i want to explore it just can't really think of anything..
[QUOTE=Dark One;44283985]as for that, there mostly just practice stuff trying to build up skill..
[/QUOTE]
Try decompiling some in-game stuff to look at their models. Modeling your own stuff without having a reference on how it should be done will get you better at modeling eventually, but no where near as fast.
[QUOTE=Dark One;44283985]
i'm glad you mention that because i have something that is a show stopper in that department and i know it will get snapped up so i won't show the concept.. as for wood in general.
[/QUOTE]
Word of advice in general, not just here. Don't get a big head. It tends to lead to conflict on these forums, which leads to no one liking you. Even if it is an amazing idea, be humble.
[QUOTE=Dark One;44284434]believe me, its irritating for me to post things and get completely ignored or at best something that is suppose to be criticism or even a reply in some cases..
[/QUOTE]
Don't take it personally. Random 13 year olds and russians will add workshop contributors on Steam and throw badly drawn notebook paper sketches at them. They'll pester about how to make items but won't put any effort into learning themselves. It gets annoying quick. If it's not something anybody is interested in chances are they won't say anything. Learning to be self aware and learn from examples is better than other people telling you what to do. If you do ask for advice ask about something specific, not just "Is this good"? People tend to reply more.
[QUOTE=Dark One;44283985]
well, valve makes the lore so i don't have the slight clue.. plus it seem like a good idea at the time and just imagine yourself with no wrench in hand back against the wall and a few bits and bobs laying around.
[/QUOTE]
The character's traits are still pretty true. Would the character who builds complex machinery and prepares defenses ahead of time need to make a wrench out of sticks? Or is that something more along the lines of a half-insane soldier who befriends raccoons and talks to decapitated heads?
[QUOTE=Dark One;44283985]
actually i realized that while making the base mesh and i want to explore it just can't really think of anything..[/QUOTE]
Don't force an idea. Mitch Hedburg said that he doesn't try to write his comedy routines, he tries to put his mind in a state where the jokes come naturally. While it's okay to try to think of an axe based around a stick, don't sit there and force yourself to churn out an idea.
Edit: I talk too much.
[QUOTE=TheJukebox;44283818]"I don't like it" is a criticism. It's hard to give good constructive feed back when, if we were working on it, we would scrap the idea. A bad idea with a good model and texture is still a bad idea. [/QUOTE]
To be fair, it's not especially constructive criticism. If you don't like the idea it is useful to tell people why so that they don't make the same mistakes again.
[QUOTE=Wowza!;44283142][IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.20.28).png[/IMG] [IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.17.44).png[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-03-18 at 08.43.57).png[/IMG]
Made some tweaks to the Pyro sweatshirt. Any feedback/suggestions?[/QUOTE]
I'm with the guy that suggested a flame pattern.
[editline]18th March 2014[/editline]
[QUOTE=NeoDement;44283868]Pretty much final old style pilot mask, with special guest texturer Square
[img]https://dl.dropboxusercontent.com/u/900111/flightmask15.jpg[/img][/QUOTE]
Please finish please finish please finish
Is it hate compatible? Specifically, with the Hottie's Hoodie?
Gonna continue working on this tomorrow. Not quite sure about the hat colors.
[thumb]http://i.imgur.com/VJNJIFQ.png[/thumb]
So I've been making backpack icons for stuff for a while now for personal use, I'm just gonna slap a few of 'em up here since I'm considering taking requests for mods you guys want icons forand stuff.
Note: Inasofar I've only really gotten to making weapon icons. I'm going to eventually figure out hat/misc icons one of these days, so don't let it mind you if you need a hat icon, I'll still do it... But not as soon as the weapon requests.
[URL="https://www.dropbox.com/sh/jc6qxii4obrhurc/S71FqokMxP"]https://www.dropbox.com/sh/jc6qxii4obrhurc/S71FqokMxP[/URL]
Note 2: [B]I DIDN'T MAKE THESE MODELS AND I DON'T EVEN DARE TO CLAIM I HAD ANY INVOLVEMENT IN THEIR DEVELOPMENT.[/B] I just make and compile the icons. <.<
[QUOTE=ElusiveBadger;44284888]So I've been making backpack icons for stuff for a while now for personal use, I'm just gonna slap a few of 'em up here since I'm considering taking requests for mods you guys want icons forand stuff.
Note: Inasofar I've only really gotten to making weapon icons. I'm going to eventually figure out hat/misc icons one of these days, so don't let it mind you if you need a hat icon, I'll still do it... But not as soon as the weapon requests.
[B]Minifolio go![/B]
[t]https://photos-4.dropbox.com/t/0/AABTkwyWULdBwivd2bb4SXkxeNPJw5UMMMwHbfTFXOqfKg/12/257799317/png/32x32/3/_/1/2/akshotgun.png/Q8yt2Qcqhpq74G_hFgifMhjzgJfCLfW6fQQl70e-zrk?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-6.dropbox.com/t/0/AACwJFnQZOZzFUVI1brQcyVc1cTFpHSAuUkl2WT9z642SQ/12/257799317/png/32x32/3/_/1/2/granpa.png/Tpj7F-H41ltqVuqeI3o2ZAuqMb3Zc0hqsA2f1y8vGaw?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-2.dropbox.com/t/0/AAD4UhMsh5TTLENbXDfBiOviNUHqjbT5b9PYDuqtfOO5Zw/12/257799317/png/32x32/3/_/1/2/pyroreserved.png/IanCsDJpQFzcdug0DBXLoybOw5opU2Y15nEedbZ8KXc?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-5.dropbox.com/t/0/AAAEKNKCLwnkd6JZvEbTRDLULYI0buQRI-0ZqoPQv3LoNw/12/257799317/png/32x32/3/_/1/2/rainbowscattergun.png/XJM8CKk56mMmTLGYmipxh1Ti5AxUNvM9olXqKOdFcj0?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-5.dropbox.com/t/0/AADItWCa5Uf70nI7nAZ86idkr73130n9Yrr49NPDQrmo2g/12/257799317/png/32x32/3/_/1/2/rivetgun.png/VW4e777sB7cncMAqXOY3Uvjd3_9Zu8ioa5MAWkrvQMU?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-1.dropbox.com/t/0/AACv-OIvMrcu4ptZaiLiSeGEKg1EK0uiSRk3aDuBYrggpg/12/257799317/png/32x32/3/_/1/2/shutgoon.png/MGPsTYNAlljRTrdS1At1HfYUs0WuqSvTGcULDdU4iGs?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-3.dropbox.com/t/0/AACqOWsnoEkrc6AJDLPEH8kXRThrsHIMvNQqZEyCB9Ay9Q/12/257799317/png/32x32/3/_/1/2/tvgun.png/ehU6jWXktctZ-B6GA1euCVbbbs3cUzQlcvkQoDkVryI?_subject_uid=257799317&size=1024x768[/t]
Note 2: [B]I DIDN'T MAKE THESE MODELS AND I DON'T EVEN DARE TO CLAIM I HAD ANY INVOLVEMENT IN THEIR DEVELOPMENT.[/B] I just make and compile the icons. <.<[/QUOTE]
your images are all broken
[QUOTE=TheJukebox;44284290]Select the vertices you want aligned. W>Align x/y[/QUOTE]
[t]http://puu.sh/7AYaz.png[/t]
eugh
[QUOTE=ElusiveBadger;44284888]So I've been making backpack icons for stuff for a while now for personal use, I'm just gonna slap a few of 'em up here since I'm considering taking requests for mods you guys want icons forand stuff.
Note: Inasofar I've only really gotten to making weapon icons. I'm going to eventually figure out hat/misc icons one of these days, so don't let it mind you if you need a hat icon, I'll still do it... But not as soon as the weapon requests.
[B]Minifolio go![/B]
[t]https://photos-4.dropbox.com/t/0/AABTkwyWULdBwivd2bb4SXkxeNPJw5UMMMwHbfTFXOqfKg/12/257799317/png/32x32/3/_/1/2/akshotgun.png/Q8yt2Qcqhpq74G_hFgifMhjzgJfCLfW6fQQl70e-zrk?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-6.dropbox.com/t/0/AACwJFnQZOZzFUVI1brQcyVc1cTFpHSAuUkl2WT9z642SQ/12/257799317/png/32x32/3/_/1/2/granpa.png/Tpj7F-H41ltqVuqeI3o2ZAuqMb3Zc0hqsA2f1y8vGaw?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-2.dropbox.com/t/0/AAD4UhMsh5TTLENbXDfBiOviNUHqjbT5b9PYDuqtfOO5Zw/12/257799317/png/32x32/3/_/1/2/pyroreserved.png/IanCsDJpQFzcdug0DBXLoybOw5opU2Y15nEedbZ8KXc?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-5.dropbox.com/t/0/AAAEKNKCLwnkd6JZvEbTRDLULYI0buQRI-0ZqoPQv3LoNw/12/257799317/png/32x32/3/_/1/2/rainbowscattergun.png/XJM8CKk56mMmTLGYmipxh1Ti5AxUNvM9olXqKOdFcj0?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-5.dropbox.com/t/0/AADItWCa5Uf70nI7nAZ86idkr73130n9Yrr49NPDQrmo2g/12/257799317/png/32x32/3/_/1/2/rivetgun.png/VW4e777sB7cncMAqXOY3Uvjd3_9Zu8ioa5MAWkrvQMU?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-1.dropbox.com/t/0/AACv-OIvMrcu4ptZaiLiSeGEKg1EK0uiSRk3aDuBYrggpg/12/257799317/png/32x32/3/_/1/2/shutgoon.png/MGPsTYNAlljRTrdS1At1HfYUs0WuqSvTGcULDdU4iGs?_subject_uid=257799317&size=1024x768[/t]
[t]https://photos-3.dropbox.com/t/0/AACqOWsnoEkrc6AJDLPEH8kXRThrsHIMvNQqZEyCB9Ay9Q/12/257799317/png/32x32/3/_/1/2/tvgun.png/ehU6jWXktctZ-B6GA1euCVbbbs3cUzQlcvkQoDkVryI?_subject_uid=257799317&size=1024x768[/t]
Note 2: [B]I DIDN'T MAKE THESE MODELS AND I DON'T EVEN DARE TO CLAIM I HAD ANY INVOLVEMENT IN THEIR DEVELOPMENT.[/B] I just make and compile the icons. <.<[/QUOTE]
Looks like you used image links for private images, you need to put it in the public folder or ensure you selected a sharable link.
[QUOTE=Punchy;44285081][t]http://puu.sh/7AYaz.png[/t]
eugh[/QUOTE]
You've selected some verts from different parts.
Also a good tip is to unwrap it in a way so that the lines are already relatively straight. Its pretty straightforward once you get the hang of it.
I would unwrap the top part of the cylinder you're unwrapping, that way the other area of the cylinder comes out in a sorta of rectangle shape. That's how I do it, not sure about how others do.
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