[QUOTE=Cosa8888;44323304]Does anyone have a nice guide to rigging for tf2? I need to rig this damn tank.[/QUOTE]
there isn't any thing like that, believe me i've looked.
all this medieval stuff lately, gave me an idea for a community update:
"A night at the war museum"
-a collection of all medieval items made/being made
-maybe a set for each age/theme; stone, aztec, etc.
gonna make a buncha concepts for it
[T]http://i.imgur.com/tUluiuL.jpg[/T]
you too can be your own anime
[QUOTE=Pagliacci;44323803]all this medieval stuff lately, gave me an idea for a community update:
"A night at the war museum"
-a collection of all medieval items made/being made
-maybe a set for each age/theme; stone, aztec, etc.
gonna make a buncha concepts for it[/QUOTE]
I've been playing with the idea of a Byzantine Pyro forever. (cosmetics set + Greek Fire siphon and axe) Should I get back on that?
[QUOTE=blaholtzen;44323431][img]https://dl.dropboxusercontent.com/u/39556064/concepts/SoldierNorseWarrior4.jpg[/img][/QUOTE]
your concepts are always so pretty
[t]http://i.imgur.com/yAXWv6w.png[/t]
Eh.
Do I fit in?
[URL="http://i.imgur.com/2nARRqr.png"][IMG]http://i.imgur.com/2nARRqrl.png[/IMG][/URL]
[QUOTE=VariableAgent;44324375]I've been playing with the idea of a Byzantine Pyro forever. (cosmetics set + Greek Fire siphon and axe) Should I get back on that?[/QUOTE]
sure, why not.
If another Medieval update did roll around eventually, I'd totally remake the French Flintlock for the fourth time and make it perfect
if it was after my uni asset creation deadline I think even I'd make a thing
how spectacular would that be eh
[QUOTE=Pagliacci;44323803]all this medieval stuff lately, gave me an idea for a community update:
"A night at the war museum"
-a collection of all medieval items made/being made
-maybe a set for each age/theme; stone, aztec, etc.
gonna make a buncha concepts for it[/QUOTE]
So I could do an egyptian themed set for demoman?
[URL="http://i.imgur.com/2nARRqr.png"]My concep[/URL]t thats up there is up for grabs if anyone wants.
Just noticed the third expansion slot was used, so this thread is coming closer to an end. Ah well, lets hope the next thread doesn't fuck up like some of the others.
Hey guys, I've been running into some trouble with trying to use ItemToast! to compile my model. I've been following the guide by BANG, however I've gotten stuck at trying to load my model (I've used StudioCompiler to compile the files), tried loading the MDL, QC and ZIP, but it keeps saying that it cannot determine where the material/model directories are (or that it believes that either my model is not compiled when I try my QC).
I am assuming for now that there might be something wrong with my compiled model files, but I don't know if there's anything I've missed as well. :l
Oh! I'm also remaking this guy:
[IMG]http://i.imgur.com/aMUQzQV.png[/IMG]
Any advice/suggestions?
so there's this guy on steam who added me a while ago, now he's sending me homestuck concepts taken from google and he won't listen when i say why they will never be added
what do i do
[QUOTE=Flubbman;44324962]so there's this guy on steam who added me a while ago, now he's sending me homestuck concepts taken from google and he won't listen when i say why they will never be added
what do i do[/QUOTE]right click name in steam friends -> block all communications
[QUOTE=Political Gamer;44325010]right click name in steam friends -> block all communications[/QUOTE]
wouldn't it be better to -> remove this friend
[QUOTE=Dark One;44325032]wouldn't it be better to -> remove this friend[/QUOTE]
Blocking would also mean that he wouldn't be able to keep trying to chat to him, even when he's been removed.
I don't want to be rude, he initially gave me a pretty good concept that he drew himself but it got added to the game before I could finish it.
[IMG]http://i.imgur.com/8e1C5e7.png[/IMG]
[QUOTE=Inspecter;44324665]So I could do an egyptian themed set for demoman?[/QUOTE]
of course!
[QUOTE=Flubbman;44325050]I don't want to be rude, he initially gave me a pretty good concept that he drew himself but it got added to the game before I could finish it.[/QUOTE]
what was it?
aztec or around that area?
[QUOTE][IMG]http://clio.missouristate.edu/chuchiak/Aztec%20Warrior%20Weapons%201.jpg[/IMG] [/QUOTE]
anyway, weapons used by that region because they were so widely traded.
man, i love that quiver.
Ugh, none of my hats freaking assign to bones properly! In reference pose:
[IMG]http://puu.sh/7FGJs.jpg[/IMG]
Holding scattergun:
[IMG]http://puu.sh/7FGP2.jpg[/IMG]
And had the same problem last Sunday:
[IMG]http://puu.sh/7ybtq.jpg[/IMG]
Any help?
I'm using Blender if that makes a difference.
looks like you didn't assign them at all... do they at least move up and down with the idle anim?
[QUOTE=TheMooseman;44325295]Ugh, none of my hats freaking assign to bones properly! In reference
-snip-
I'm using Blender if that makes a difference.[/QUOTE]
Are you assigning the mesh to said bones in the object data tab?
EDIT:
And heinous ninjas me. Cool.
[QUOTE=FiveEyes;44325387]Are you assigning the mesh to said bones in the object data tab?
[/QUOTE]
Yes, I am.
When I select bip_head the mesh is also selected.
deselect all verts.
click bip_head on the list
click the select button.
are all verts highlighted?
[QUOTE=heinous;44325474]deselect all verts.
click bip_head on the list
click the select button.
are all verts highlighted?[/QUOTE]
Yep
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