• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
in object mode are the transforms all zeroed?
[QUOTE=heinous;44325492]in object mode are the transforms all zeroed?[/QUOTE] That too
select a vert, hit n to open the side bar, scroll down to where it shows bip_head, what is its weight?
[QUOTE=heinous;44325633]select a vert, hit n to open the side bar, scroll down to where it shows bip_head, what is its weight?[/QUOTE] Turns out it was an issue with the QC, $staticprop was in there and a few other bits and pieces were missing.
[t]http://i.imgur.com/eqanfZy.png[/t] Excuse my bad art skills with just a mouse
[QUOTE=TheMooseman;44325295]Ugh, none of my hats freaking assign to bones properly! In reference pose: [IMG]http://puu.sh/7FGJs.jpg[/IMG] Holding scattergun: [IMG]http://puu.sh/7FGP2.jpg[/IMG] And had the same problem last Sunday: [IMG]http://puu.sh/7ybtq.jpg[/IMG] Any help? I'm using Blender if that makes a difference.[/QUOTE] Just going to put it out there. Helljumper's tutorial tells you how to assign them.
Truly sorry for the repost but i added a few things/1 thing(s) [URL="http://i.imgur.com/FDjzT0V.png"][IMG]http://i.imgur.com/FDjzT0Vl.png[/IMG][/URL] [URL="http://i.imgur.com/g4Vifxh.png"][IMG]http://i.imgur.com/g4Vifxhl.png[/IMG][/URL] Added super happy pouch. yeah it looks like huntsman essentials Edit: duffle bag has been taken Other set is still up.
think this would be a better backpack [IMG]http://th00.deviantart.net/fs70/PRE/f/2012/171/2/6/medieval_fantasy_commando_backpack_1_by_stholm-d546nvy.jpg[/IMG]
Thats a good backpack i might redraw mine, but one could say having a similarity between items could keep a common theme between the classes making it sort of a team like concept, but thats just me.
[QUOTE=Pagliacci;44214191][IMG]http://i.imgur.com/dDerzUs.png[/IMG][IMG]http://i.imgur.com/TArV4Zs.png[/IMG][/QUOTE] texture is just a placeholder [t]http://i.imgur.com/9cDm5C8.jpg[/t] I'm not sure about the emblem, the second one is supposed to be knives. Vote disagree for something else. [t]http://i.imgur.com/yX5Ysd9.jpg[/t]
I tried looking up a medieval blacksmith for an egny set...and they pretty much look like the current engy, just with no cord or glove. Curse you boring engineer!
[t]http://puu.sh/7FTR0.png[/t] new, improved and now with a variety why
[QUOTE=WnR;44326683]I tried looking up a medieval blacksmith for an egny set...and they pretty much look like the current engy, just with no cord or glove. Curse you boring engineer![/QUOTE] Engineer da Vinci either that or some ridiculous thing that we talked about in Bang's stream: Necromancer Engineer that "builds" (read as: summons) skeletal buildings PDA is a spellbook, and there's a Gunslinger-like skeleton hand or something
[QUOTE=Punchy;44326716][t]http://puu.sh/7FTR0.png[/t] new, improved and now with a variety why[/QUOTE] You know they all could share the same part on the UV Map. Not sure how to do it in blender though.
i know you can do that in 3d max but i don't know, mind spreading the joy? [editline] e [/editline] also is there a way to give a light on a object a glow?
[QUOTE=TrevorTheJedi;44326820]You know they all could share the same part on the UV Map. Not sure how to do it in blender though.[/QUOTE] i wanted them all to be slightly different. They're pretty small individually so i don't need that much room on the UV for each of them. I do know you can line them up on top of eachother though.
[QUOTE=Punchy;44326844]i wanted them all to be slightly different. They're pretty small individually so i don't need that much room on the UV for each of them. I do know you can line them up on top of eachother though.[/QUOTE] Just giving a kind tip, didn't know if you knew that.
[QUOTE=Punchy;44326844]i wanted them all to be slightly different. They're pretty small individually so i don't need that much room on the UV for each of them. I do know you can line them up on top of eachother though.[/QUOTE] It's a bit of a waste UV space honestly. Why have all those less-detailed-very-slightly-different cigarettes when you could have them all somewhat the same and have their texture retain its optimal quality? Hell, if you really need the slight difference between them all, you could just do two cigarette textures on the UV and have them alternate in a pattern of 1-2-1-2.
[QUOTE=Punchy;44326716][t]http://puu.sh/7FTR0.png[/t] new, improved and now with a variety why[/QUOTE] I liked how they were all haphazard on the old one
[QUOTE=Venezuelan;44326981]I liked how they were all haphazard on the old one[/QUOTE] [t]http://puu.sh/7FWp1.png[/t]
perfect
[QUOTE=Kaymon;44326914]It's a bit of a waste UV space honestly. Why have all those less-detailed-very-slightly-different cigarettes when you could have them all somewhat the same and have their texture retain its optimal quality? Hell, if you really need the slight difference between them all, you could just do two cigarette textures on the UV and have them alternate in a pattern of 1-2-1-2.[/QUOTE] unless standing inches away from spy faces staring at their mouth is one of your hobbies i don't think it will be too noticeable i appreciate the feedback though, if i find the patience to layer all the uvs i'll at least check if it makes a difference tomorrow
[QUOTE=Segab;44326282] I'm not sure about the emblem, the second one is supposed to be knives. Vote disagree for something else. [t]http://i.imgur.com/yX5Ysd9.jpg[/t][/QUOTE] Agree, but make the wings look more like a pilot's pin and less like a car's hood ornament. [QUOTE=Punchy;44326991][t]http://puu.sh/7FWp1.png[/t][/QUOTE] New unusual effect: Second Hand Smoke
Anyone got tutorials for ([B]A HUGE NOOB[/B],got some Solid Works experience at least) hats&misc creating (Blender prefered, since it's free)
[QUOTE=Pagliacci;44325225]what was it?[/QUOTE]It was a newsboy set for Scout, but the idea I had in mind for it got added with the Ticket Boy.
WIPs [IMG]http://puu.sh/7DGvu.jpg[/IMG] [IMG]http://puu.sh/7DGw1.jpg[/IMG] [IMG]http://puu.sh/7DGy3.jpg[/IMG]
[QUOTE=Segab;44326282]texture is just a placeholder [t]http://i.imgur.com/9cDm5C8.jpg[/t] I'm not sure about the emblem, the second one is supposed to be knives. Vote disagree for something else. [t]http://i.imgur.com/yX5Ysd9.jpg[/t][/QUOTE] Make sure to call the hat the [URL="http://en.wikipedia.org/wiki/Deadheading_(aviation)"]deadhead[/URL]. Also I assume this set is a reference to the movie Catch Me If You Can.
[QUOTE=Radaghast;44327391]Anyone got tutorials for ([B]A HUGE NOOB[/B],got some Solid Works experience at least) hats&misc creating (Blender prefered, since it's free)[/QUOTE] Helljumper's tuts. Taught me the basics and he has a steam group where he still answers modelling questions. Great guy.
so, anyone know of a way to give a chrome look to an object? like this. [QUOTE][IMG]http://tfa50s.com/MPj04285760000%5B1%5D.jpg[/IMG][/QUOTE]
Google is a nice guy. Why am I getting boxes for this, I literally just typed in "blender chrome effect" into Google and found tons of results.
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