[QUOTE=UberMunchkin;44330578]Have an absurd concept:
[t]http://i.imgur.com/fgn9jhF.png[/t][/QUOTE]
think of all the speculation on SPUF/reddit what that thing would cause
[QUOTE=blaholtzen;44330307][img]https://dl.dropboxusercontent.com/u/39556064/soldiersuitjacket2.jpg[/img]
progress[/QUOTE]
How does it look like with the Fdu?
[QUOTE=VariableAgent;44330384]So regarding the medieval rush. Do we have a list of concepts and models that are being worked on?
[/QUOTE]
If I understand correctly, I'm working on a set of "Courier" for the Scout.
We medieval update now ?
[t]http://www.medieval-weaponry.co.uk/acatalog/GB1165-1000.jpg[/t]
Medieval boots. Could work on all the classes, hopefully.
I could draw a quick concept later on
Here's a quickie placeholder texture (a bunch of squiggles copy/pasted over the chain area)
[IMG]http://i.imgur.com/i8lPaPU.png[/IMG]
Thoughts on what I should do with it? I feel like it's too detailed.
I heard you liked medieval stuff
[IMG]http://puu.sh/7Gv7n.jpg[/IMG]
Port of this:
[url]http://www.bricklink.com/catalogItem.asp?P=x167[/url]
and this:
[url]http://www.bricklink.com/catalogItem.asp?P=4502c[/url]
[QUOTE=Pagliacci;44330294]gatorade me
[IMG]http://i.imgur.com/FtwgM5T.png[/IMG][/QUOTE]
I guess I'll claim this, I've had the exact same idea for a while now.
[QUOTE=TheMooseman;44330711]I heard you liked medieval stuff
[IMG]http://puu.sh/7Gv7n.jpg[/IMG]
Port of this:
[url]http://www.bricklink.com/catalogItem.asp?P=x167[/url]
and this:
[url]http://www.bricklink.com/catalogItem.asp?P=4502c[/url][/QUOTE]
Do other classes. No, seriously. I thing demo has enough Medieval/Demoknight themed items for few months ahead. Other class on the other hand though.
Don't want to sound like a dick but I am just tired of seeing 100+ items made for Demo in this theme while other classes has barely something.
[QUOTE=LittleBabyman;44330588]think of all the speculation on SPUF/reddit what that thing would cause[/QUOTE]
I can't wait for all the attempted edits for the official wiki's page on the Spy saying that his name is ''Ian Coginito'' like when the Soldier called the Scout ''Judas'' in the comics.
[QUOTE=Dom Pyroshark;44330771]Do other classes. No, seriously. I thing demo has enough Medieval/Demoknight themed items for few months ahead. Other class on the other hand though.
Don't want to sound like a dick but I am just tired of seeing 100+ items made for Demo in this theme while other classes has barely something.[/QUOTE]
How does Soldier sound?
[QUOTE=Radaghast;44328308]How do we edit stuff in Blender ?
[url]https://www.youtube.com/watch?v=-X5QGx2TP_8[/url]
I'm stuck at 12:00/13:00[/QUOTE]
Can you be more precise ? what do you wanna edit ?
[QUOTE=Radaghast;44328308]How do we edit stuff in Blender ?
[url]https://www.youtube.com/watch?v=-X5QGx2TP_8[/url]
I'm stuck at 12:00/13:00[/QUOTE]
check out his newer one
[video=youtube;zCMt-jfDgC4]http://www.youtube.com/watch?v=zCMt-jfDgC4[/video]
you said you know basics so it will be easier to do this
I've been working on a little project on reskinning the player gibs using SFM assets.
Right now I just made a quick concoction to see how it would look like, this is a Heavy hand giblet.
[IMG]http://i.imgur.com/vkVV2mp.png[/IMG]
Not the final product of course, there's still a lot to do and modify so it'll look right.
[QUOTE=TheRealFierce;44331288]I've been working on a little project on reskinning the player gibs using SFM assets.
Right now I just made a quick concoction to see how it would look like, this is a Heavy hand giblet.
[IMG]http://i.imgur.com/vkVV2mp.png[/IMG][/QUOTE]
I will fucking use this when it is released
here, have some hoovy (my new tablet pen nibs are weird so this came out kinda weird)
hair
[IMG]http://i.imgur.com/HvTKgwbl.png[/IMG]
helmet
[IMG]http://i.imgur.com/2APSDHjl.png[/IMG]
[QUOTE=TheRealFierce;44331288]I've been working on a little project on reskinning the player gibs using SFM assets.
Right now I just made a quick concoction to see how it would look like, this is a Heavy hand giblet.
[IMG]http://i.imgur.com/vkVV2mp.png[/IMG]
Not the final product of course, there's still a lot to do and modify so it'll look right.[/QUOTE]
It will have the glove in the final right?
[QUOTE=Inspecter;44331399]It will have the glove in the final right?[/QUOTE]
Yeah, perhaps. I'll need to texture it on though, which will probably end up having mixed results.
why hasn't anyone just cut up pieces of the actual player model and use those as gibs.
[QUOTE=coolaida14;44331454]why hasn't anyone just cut up pieces of the actual player model and use those as gibs.[/QUOTE]
Someone was working on that once, and that same someone vanished and we'll never know the progress of those new gibs.
[QUOTE=GibbleMiester;44331356]here, have some hoovy (my new tablet pen nibs are weird so this came out kinda weird)
hair
[IMG]http://i.imgur.com/HvTKgwbl.png[/IMG]
helmet
[IMG]http://i.imgur.com/2APSDHjl.png[/IMG][/QUOTE]
I think the sleeves should be a tad longer, maybe bigger around, if only to make team identification easier.
A really quick concept based on tweet`s idea
[IMG]http://puu.sh/7GCWY.png[/IMG]
[QUOTE=Dim;44331488]A really quick concept based on tweet`s idea
[IMG]http://puu.sh/7GCWY.png[/IMG][/QUOTE]
Maybe some TP hanging from his waist too!
[QUOTE=Punchy;44331281]check out his newer one
[video=youtube;zCMt-jfDgC4]http://www.youtube.com/watch?v=zCMt-jfDgC4[/video]
you said you know basics so it will be easier to do this[/QUOTE]
I only have Solid Works basic ,and it's reaaaallly different :tinfoil:
[QUOTE=dongalator;44328287][IMG]http://i.imgur.com/Pq8MWZ9.png[/IMG]
workin on the texture of paglis bandanna/goggles combo
[IMG]http://i.imgur.com/ysTbT8d.png[/IMG]
bandanna sculpt by sparkwire
any criticism at all?[/QUOTE]
Still looks too angular imo
[QUOTE=GibbleMiester;44331356]
[IMG]http://i.imgur.com/2APSDHjl.png[/IMG][/QUOTE]
[QUOTE=ElusiveBadger;44331476]I think the sleeves should be a tad longer, maybe bigger around, if only to make team identification easier.[/QUOTE]
You could also tint the shoulder pad metal a bit. Maybe make it rusty or worn out on the red team.
[QUOTE=Radaghast;44328308]How do we edit stuff in Blender ?
[url]https://www.youtube.com/watch?v=-X5QGx2TP_8[/url]
I'm stuck at 12:00/13:00[/QUOTE]
If you mean edit mode, you just gotta hit tab.
[QUOTE=Inspecter;44331474]Someone was working on that once, and that same someone vanished and we'll never know the progress of those new gibs.[/QUOTE]
If you're talking about Hecates gibs, technically those aren't a new model either and are in fact a reskin of the current model like mine, you can see the gloves are textured on.
[t]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/heavy-2.jpg[/t]
[QUOTE=Radaghast;44331597]I only have Solid Works basic ,and it's reaaaallly different :tinfoil:[/QUOTE]
But you're using Blender, aren't you?
Finally released the steelworker set:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=241526304"][IMG]http://puu.sh/7GHiR.jpg[/IMG][/URL]
Linked the collection rather than each item individually because if I'd linked each item individually it would be a really big post.
Mod downloads coming in a few days hopefully.
mad stacks yo
[IMG]http://i.imgur.com/0klUChi.png[/IMG]
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