[t]http://i.imgur.com/wiNIyDW.jpg[/t]
Thought it would be fun to try some head replacements out real quick, sadly The Last Breath's air filters or whatever clip into the hood. Will look into making that not clip, but it it makes the hood jut out too far or look too funny in general I might skip it. (note materials are wip)
[QUOTE=OneFourth;44357205]something like this?
[IMG]http://puu.sh/7JLGY.jpg[/IMG]
if you mean from a technical aspect, you'd need to make facial flexes[/QUOTE]
Hm, going to make a better version of it later, thanks for the heads up, i was confused if it was only beard or beard+mustache, since the draw doesn't show any detais on the face or i didn't notice
[QUOTE=Mellowbloom;44356552]Is there smd tools etc for Max 2014?
I think last time I checked they only supported '13[/QUOTE]
Not that I know of, but it's not needed for hats, because the in-game importer also works with fbx.
If it's for weapons or props then you gotta fall back to an earlier version.
[QUOTE=donhonk;44357212][t]http://i.imgur.com/wiNIyDW.jpg[/t]
Thought it would be fun to try some head replacements out real quick, sadly The Last Breath's air filters or whatever clip into the hood. Will look into making that not clip, but it it makes the hood jut out too far or look too funny in general I might skip it. (note materials are wip)[/QUOTE]
4 gasmasks have filters on both sides like the last breath, so I'd really fix it if you can. I also feel like the top part of the hood is too high up, looks like its ignoring gravity.
Decided to go a whole different direction with my Spy shorts.
[IMG]http://ctrlv.photos/img/14/03/26/5332606f1f3c2.png[/IMG]
I dont know what to call it, and as-is it's a bit above the LOD0 threshold, if someone would like to help me make some LODs and generally trim it down a bit, that'd be much appreciated.
those are bunny slippers, yes.
[QUOTE=Segab;44357397]Not that I know of, but it's not needed for hats, because the in-game importer also works with fbx.
If it's for weapons or props then you gotta fall back to an earlier version.[/QUOTE]
speaking of importer, has anyone manage to upload a weapon with a physmodel yet?
[QUOTE=Mellowbloom;44356552]Is there smd tools etc for Max 2014?
I think last time I checked they only supported '13[/QUOTE]
use wall worm [url]https://developer.valvesoftware.com/wiki/Wall_Worm_Model_Tools[/url]
[QUOTE=NeoDement;44357682]4 gasmasks have filters on both sides like the last breath, so I'd really fix it if you can. I also feel like the top part of the hood is too high up, looks like its ignoring gravity.[/QUOTE]
Ah true, thanks for the crits. Weel feex.
[QUOTE=ikes;44357736]Decided to go a whole different direction with my Spy shorts.
[IMG]http://ctrlv.photos/img/14/03/26/5332606f1f3c2.png[/IMG]
I dont know what to call it, and as-is it's a bit above the LOD0 threshold, if someone would like to help me make some LODs and generally trim it down a bit, that'd be much appreciated.
those are bunny slippers, yes.[/QUOTE]
How many tris is it currently?
[QUOTE=kenshin6;44357984]How many tris is it currently?[/QUOTE]
I actually managed it down to 1300, But at the time I think it was 1410. Currently UVing and such things.
I plan on calling it the "Under-Covers"
Gonna have a hearts pattern aw yea.
[QUOTE=ikes;44358139]I actually managed it down to 1300, But at the time I think it was 1410. Currently UVing and such things.
I plan on calling it the "Under-Covers"
Gonna have a hearts pattern aw yea.[/QUOTE]
maybe do a darker, pinstriped version that fits the original palette better too
Alright, it's about time I showed everyone what I've been working on recently.
It's surprisingly clean compared to the original, but I guess it also doesn't help that my texture isn't compressed to hell and back.
[img]https://dl.dropboxusercontent.com/u/1737448/sentry/LSENTRY.png[/img]
[QUOTE=donhonk;44357212][t]http://i.imgur.com/wiNIyDW.jpg[/t]
Thought it would be fun to try some head replacements out real quick, sadly The Last Breath's air filters or whatever clip into the hood. Will look into making that not clip, but it it makes the hood jut out too far or look too funny in general I might skip it. (note materials are wip)[/QUOTE]That yellow should be the same team color as the napalm grenades, it's really bugging me :v:
[QUOTE=ikes;44357736]Decided to go a whole different direction with my Spy shorts.
[IMG]http://ctrlv.photos/img/14/03/26/5332606f1f3c2.png[/IMG]
I dont know what to call it, and as-is it's a bit above the LOD0 threshold, if someone would like to help me make some LODs and generally trim it down a bit, that'd be much appreciated.
those are bunny slippers, yes.[/QUOTE]
If this is a bed-time theme item, you should call it the Sleeper Agent (their is a weapon on the Workshop with the same name though).
[QUOTE=AyesDyef;44358176]Alright, it's about time I showed everyone what I've been working on recently.
It's surprisingly clean compared to the original, but I guess it also doesn't help that my texture isn't compressed to hell and back.
[img]https://dl.dropboxusercontent.com/u/1737448/sentry/LSENTRY.png[/img][/QUOTE]
Wow, Amazing, Awesome.. does it come in mini?
[QUOTE=Dark One;44358323]Wow, Amazing, Awesome.. does it come in mini?[/QUOTE]
It'll come in everything.
[QUOTE=AyesDyef;44358335]It'll come in everything.[/QUOTE]
well, in that case could you take the sentry part of the gun and turn it into a heavy gun?
it looks like it would work well as a replacement given a few tweaks.
[editline] e [/editline]
actually send me a sideshot, i'll sketch up a rough concept of what it could look like as set heavy gun.
[QUOTE=Dark One;44358352]well, in that case could you take the sentry part of the gun and turn it into a heavy gun?
it looks like it would work well as a replacement given a few tweaks.
[editline] e [/editline]
actually send me a sideshot, i'll sketch up a rough concept of what it could look like as set heavy gun.[/QUOTE]
No.
well, on a slightly different note..
[QUOTE=Dark One;44357748]speaking of importer, has anyone manage to upload a weapon with a physmodel yet?[/QUOTE]
[QUOTE=Void Skull;44358174]maybe do a darker, pinstriped version that fits the original palette better too[/QUOTE]
Maybe
duno
[QUOTE=Dark One;44358537]well, on a slightly different note..[/QUOTE]
can't import weapons using the cosmetic importer, it's like using a toaster to make a banana smoothie
[QUOTE=AyesDyef;44358176]Alright, it's about time I showed everyone what I've been working on recently.
It's surprisingly clean compared to the original, but I guess it also doesn't help that my texture isn't compressed to hell and back.
[img]https://dl.dropboxusercontent.com/u/1737448/sentry/LSENTRY.png[/img][/QUOTE]
looks very nice. will there be a improved dispenser/teleporter?
[QUOTE=Rexic;44358711]looks very nice. will there be a improved dispenser/teleporter?[/QUOTE]
I don't have one planned, but I'll probably make a new PDA and/or melee to go with the sentry at least.
I already have the level two modelled, rigged and half textured, but I'll show you guys that later this week.
so, i wasn't planning on showing you guys this until i had release it.. but since a few delays with fixing up those infernal artifices and i just want to know if anyone would be interested in texturing this?
[QUOTE][IMG]http://i.imgur.com/QYRDDvZ.png[/IMG][/QUOTE]
[QUOTE=Dark One;44358828]so, i wasn't planning on showing you guys this until i had release it.. but since a few delays with fixing up those infernal artifices and i just want to know if anyone would be interested in texturing this?[/QUOTE]
not sure i have time but it does look very interesting
[editline]26th March 2014[/editline]
[QUOTE=AyesDyef;44358176]Alright, it's about time I showed everyone what I've been working on recently.
It's surprisingly clean compared to the original, but I guess it also doesn't help that my texture isn't compressed to hell and back.
[img]https://dl.dropboxusercontent.com/u/1737448/sentry/LSENTRY.png[/img][/QUOTE]
it's very nice and well made but it sort of lacks a charming vintage feel i think, looks a bit too modern si fi-y and tech-y
not sure how specifically but i think some sort of edits to the plating design could solve that
[QUOTE=blaholtzen;44358839]not sure i have time but it does look very interesting[/QUOTE]
well, if you do suddenly find the time PM me.
[QUOTE=AyesDyef;44358176]Alright, it's about time I showed everyone what I've been working on recently.
It's surprisingly clean compared to the original, but I guess it also doesn't help that my texture isn't compressed to hell and back.
[img]https://dl.dropboxusercontent.com/u/1737448/sentry/LSENTRY.png[/img][/QUOTE]
This'd go really well with a bunch of Sci-Fi mods I have for Engineer already
Looking forward to seeing this!
Anyone willing to claim this concept? Just a rough sketch up.
[t]http://i.imgur.com/Leg6D9F.png[/t]
[t]http://i.imgur.com/C0KaHl0.png[/t]
Add on Steam if interested. It's a construction/bungee harness for the Engineer.
Edit: Also, does anyone have a good recommendation for a free painting software? It may be easy but it's not very practical to make a concept using MS Paint, then Paint.NET, then MS Paint again and so on.
Has anyone here fixed the Larval Lid's textures?
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