[QUOTE=InfectedPotato;44371402]I know im too late in saying this but those camo splodges bother me. They look odd.[/QUOTE]
it was my fist time making a camo texture, so i was kind of winging it. i posted it a few times here, but no one said anything, so i assumed it was fine. i dont know if i can change it now though, it would be a lot of work to re-do everything to show the change on the submission page.
[QUOTE=kibbleknight;44372551]you'll have a hell of a time making that fit over his arm and sleeve without looking overly bulky.[/QUOTE]
[T]http://wiki.teamfortress.com/w/images/thumb/1/16/Purity_Fist.png/659px-Purity_Fist.png?t=20111223224425[/T]
[QUOTE='[Square];44368950'][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=242621079&searchtext="][IMG]http://cloud-2.steampowered.com/ugc/3296940386121769775/AAE58A79FFE60654C3D9E0C803B1A7AB60276D9E/[/IMG][/URL]
[B]The Jesters Jingler[/B]
[/QUOTE]
Awesome work, i love it!
[QUOTE=leetnoobify;44372667][T]http://wiki.teamfortress.com/w/images/thumb/1/16/Purity_Fist.png/659px-Purity_Fist.png?t=20111223224425[/T][/QUOTE]
this isn't nearly as slim as his concept shows, so yes it would still be overly bulky.
[QUOTE]
-tons
-of
-themes[/QUOTE]
Might as well just make it "Emporium presents whatever the hell you want"
still think "history" or "museum" as a single theme would be better, encapsulates a lot of them, leaves room for creativity, but isn't so vague as to make it non-cohesive.
[QUOTE=blaholtzen;44372488]saw 'captain america - the winter soldier' last night..[/QUOTE]
the movie has goddamn america in the title and a swedish man sees it before any of us?
[QUOTE=Void Skull;44372849]the movie has goddamn america in the title and a swedish man sees it before any of us?[/QUOTE]
From Wikipedia: "It was released internationally on March 26, 2014 and is scheduled to be released in North America on April 4, 2014."
I guess we should call him Captain International now.
Does anyone has those T poses pictures for different classes? I had few ideas lying in my mind for some time now I thought I could at least try to make concepts of them.
Flamenco Shirt for Pyro:
[img]http://puu.sh/7LRde.png[/img]
[QUOTE=leetnoobify;44372667][T]http://wiki.teamfortress.com/w/images/thumb/1/16/Purity_Fist.png/659px-Purity_Fist.png?t=20111223224425[/T][/QUOTE]
That doesn't go over his sleeve
[QUOTE=dolphin;44370979]Anymore ideas for themes? This is all I got. Please note: if this [B]ever[/B] becomes even a thing we will not use all of these. We would only use like the top 5 voted ones. Anybody got anymore ideas or suggestions before I make a poll?
∙Ancient Egypt
∙Medieval
∙Wild West
∙Noir
∙World War 2
∙Jungle Warfare
∙Shogun
∙Renaissance
∙Prehistoric
∙Futuristic
or not[/QUOTE]
Bed time
LAND OF THE FREE
fucking commies
[QUOTE=Dom Pyroshark;44373642]Does anyone has those T poses pictures for different classes? I had few ideas lying in my mind for some time now I thought I could at least try to make concepts of them.[/QUOTE]
Here you go:
[URL="https://dl.dropboxusercontent.com/u/96692528/Class%20Images/Class%20Images%20v3.zip"][IMG]https://dl.dropboxusercontent.com/u/96692528/Class%20Images/Class%20Images%202.png[/IMG][/URL]
[QUOTE=-=NARH=-;44373871]That doesn't go over his sleeve[/QUOTE]
[t]http://wiki.teamfortress.com/w/images/f/f6/Heavy_Lifter.png?t=20140210010908[/t]
Either way you could still make it go under his shirt, I don't see the problem.
Mod time!
[URL="https://dl.dropboxusercontent.com/u/11945129/mods/Aristocrat_Arsonist.zip"][IMG]https://dl.dropboxusercontent.com/u/11945129/mods/Aristocrat_Arsonist.png[/IMG][/URL]
[URL="https://dl.dropboxusercontent.com/u/11945129/mods/Scorched_Shako.zip"][IMG]https://dl.dropboxusercontent.com/u/11945129/mods/Scorched_Shako.png[/IMG][/URL]
[URL="https://dl.dropboxusercontent.com/u/11945129/mods/Vivid_Vesture.zip"][IMG]https://dl.dropboxusercontent.com/u/11945129/mods/Vivid_Vesture.png[/IMG][/URL]
Also they're untested so you may be in for a wild ride.
[QUOTE=leetnoobify;44373920][t]http://wiki.teamfortress.com/w/images/f/f6/Heavy_Lifter.png?t=20140210010908[/t]
Either way you could still make it go under his shirt, I don't see the problem.[/QUOTE]
the problem is the concept is thinner than heavy's arm in general, it would need to be beefier.
[QUOTE=kibbleknight;44372551]you'll have a hell of a time making that fit over his arm and sleeve without looking overly bulky.[/QUOTE]
[del]Purity fist[/del] nevermind I was stupid
also the heavy lfter has a few under-arm clipping issues that definitely havent gone unnoticed.
Are there any 3DS Max files with rigged player models?
was told to post this:
[img]http://puu.sh/7LTCv.png[/img]
pyro bath robe
Where are the tank's files?
[QUOTE=Dom Pyroshark;44373642]Does anyone has those T poses pictures for different classes? I had few ideas lying in my mind for some time now I thought I could at least try to make concepts of them.[/QUOTE]
This one is really good:
[QUOTE=retrocitrus;44314410][URL="https://www.dropbox.com/sh/whj2tm88iicr2hk/gR7VMPA5jI#/"][IMG]http://i.imgur.com/6NsE1xm.png[/IMG][/URL]
[URL="https://www.dropbox.com/sh/whj2tm88iicr2hk/gR7VMPA5jI#/"](link)[/url]
[/QUOTE]
Also, is this normal in blender?
[t]http://puu.sh/7LVnY.jpg[/t]
[t]http://i.imgur.com/4fXOmgQ.png[/t]
Texture is 1024x2048
[QUOTE=Cosa8888;44374394]Also, is this normal in blender?
[t]http://puu.sh/7LVnY.jpg[/t]
[t]http://i.imgur.com/4fXOmgQ.png[/t]
Texture is 1024x2048[/QUOTE]
If you stretch or contort the faces on the unwrap then it'll stretch the texture on the model. It's like drawing on a deflated balloon and then blowing it up.
i didn't feel like doing any decent shading and i slapped on some generic knife
[IMG]http://i.imgur.com/ivf4HN4l.png[/IMG]
[QUOTE=kibbleknight;44374201]was told to post this:
[img]http://puu.sh/7LTCv.png[/img]
pyro bath robe[/QUOTE]
Possibly instead of it saying "Pyro" it should say "Blu" or "Red" for respective teams.
[QUOTE=Pagliacci;44374723]Stechzeug
[IMG]http://i.imgur.com/V8yozyM.png[/IMG][IMG]http://i.imgur.com/mRSxRqK.png[/IMG][/QUOTE]
May I have a whack at this?
[QUOTE=kibbleknight;44373961]the problem is the concept is thinner than heavy's arm in general, it would need to be beefier.[/QUOTE]
I painted it over his arms o it's not thinner, it's as thin, i did get the armpit bit to looks a bit off though
but yeah the model would be thicker but i don't think it would be that big of an issue really
[QUOTE=TrevorTheJedi;44369531]i like that very much, my only question is did you mirror it? If so, you might want to make the part here they meet one separate thing to save tris.[/QUOTE]
it isn't mirrored, its all done by hand and even the stuff that was high in polycount i've strip down. its only 1,000 polys.
[QUOTE=DeRosaJ;44374795]May I have a whack at this?[/QUOTE]
Yes!
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