• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=ElusiveBadger;44396308][URL="https://www.youtube.com/watch?v=O6fUMR2QJCU"][video=youtube;O6fUMR2QJCU]http://www.youtube.com/watch?v=O6fUMR2QJCU[/video][/URL] Ugh, can't figure out how to embed...[/QUOTE] Remove S from https.
[QUOTE=TheFishyG;44396186]keep this up, and we'll have Noir Fortress 2 everyone is a rugged detective, and there will be no end to flighty broads entering their sepia-toned offices, looking to get someone to take their case[/QUOTE] looking forward to seeing tf2 noir films made in sfm after all these are done :D
Samson [IMG]http://i.imgur.com/uPpGWhF.png[/IMG]
[QUOTE=AyesDyef;44395922][img]https://dl.dropboxusercontent.com/u/1737448/sentry/38.gif[/img] Something gifs and their breaking colours testing stuff.[/QUOTE] So did you make this just by rigging the parts to the sentry bones, or is this a custom animation?
[IMG]http://puu.sh/7OXpZ.png[/IMG] big wip of gibbly's spy set
demoman?
its clearly a pyro.
[QUOTE=InfectedPotato;44396561]So did you make this just by rigging the parts to the sentry bones, or is this a custom animation?[/QUOTE] Sentry bones.
[QUOTE=AyesDyef;44395922][img]https://dl.dropboxusercontent.com/u/1737448/sentry/38.gif[/img] Something gifs and their breaking colours testing stuff.[/QUOTE] I noticed that the ends of the ammunition tubes are flat. Would it push the polycount to maybe have plugs on the end of those? I know it's an arbitrary detail but arbitrary details are cool.
[QUOTE=GibbleMiester;44396101] [IMG]http://i.imgur.com/njtZ3wJl.png[/IMG] [IMG]http://i.imgur.com/99hR34ul.png[/IMG][/QUOTE] I am loving the shit outta that shirt and glove
[QUOTE=AyesDyef;44395922][img]https://dl.dropboxusercontent.com/u/1737448/sentry/38.gif[/img] Something gifs and their breaking colours testing stuff.[/QUOTE] Is there a LVL 3?
[QUOTE=ikes;44397913]Is there a LVL 3?[/QUOTE] level 2 hasn't got a rocket launcher, i wonder mini sentry instead rocket? because they pack a punch.
[QUOTE=ElusiveBadger;44397757]I noticed that the ends of the ammunition tubes are flat. Would it push the polycount to maybe have plugs on the end of those? I know it's an arbitrary detail but arbitrary details are cool.[/QUOTE] I'll slap a texture on them to make them less boring if that makes you feel better, here's the ass-end of the sentry with a better look of how the cables enter the butt. [t]https://dl.dropboxusercontent.com/u/1737448/sentry/39.png[/t] [QUOTE=ikes;44397913]Is there a LVL 3?[/QUOTE] There will be, it might add even more eyes.
[QUOTE=AyesDyef;44398042]I'll slap a texture on them to make them less boring if that makes you feel better, here's the ass-end of the sentry. [t]https://dl.dropboxusercontent.com/u/1737448/sentry/39.png[/t] There will be, it might add even more eyes.[/QUOTE] Can I make a spidery Wrench to go with it?
[QUOTE=ikes;44398094]Can I make a spidery Wrench to go with it?[/QUOTE] No, I'm making my own wrench to go with it. But you can make your own spider Wrench if you want.
[IMG]http://i.imgur.com/qUT1xRl.png[/IMG]
[QUOTE=Pagliacci;44398142][IMG]http://i.imgur.com/qUT1xRl.png[/IMG][/QUOTE] can you get your graphics card to overwrite program settings and have anti-aliasing activated in hlmv its a small thing, but it makes stuff look so much better oh and get hlmv to use hd textures
[QUOTE=Pagliacci;44398142][IMG]http://i.imgur.com/qUT1xRl.png[/IMG][/QUOTE] I'll take this one up, can I?
[URL="http://www.mediafire.com/download/wgrcco8rvek9k5g/Engineer_fix_pack.zip"][IMG]http://i.imgur.com/Lzri1du.png[/IMG][/URL] [URL="http://www.mediafire.com/download/polbc5778us1370/Heavy_fix_pack.zip"][IMG]http://i.imgur.com/uDdsdND.png[/IMG][/URL] Ok, Double released. New Poll, what class next? Agree - Scout Disagree - Soldier Funny - Pyro Winner - Demoman Zing - Sniper Informative - Spy
So on the topic of noir items, has anyone made those pants for Spy? I really want to make noir items because I feel it's the only type of item I'm capable of doing somewhat well. [IMG]http://puu.sh/7Pb20.jpg[/IMG]
#4DAKIDZ
[QUOTE=AyesDyef;44398112]No, I'm making my own wrench to go with it. But you can make your own spider Wrench if you want.[/QUOTE] i don't really want to sketch this, but i have a picture in my head of a giant medium size spider head impaled into a leg with the fangs as the wrench bits and with more hair than you can imagine.
I have a neat idea for a spidery wrench where instead of the handle being fixed through the wrench-piece of the thing, it's wrapped around the back of it in the shape of a spider crawling on it.might do it. might.
Sometimes, you just gotta to learn when to quit, [IMG]http://i.imgur.com/CmSHNE6.png[/IMG] because otherwise shit like this happen.
[QUOTE=blaholtzen;44396327]looking forward to seeing tf2 noir films made in sfm after all these are done :D[/QUOTE] I'd love to see models of all the TF2 classes in proper suits if only for SFM.
[QUOTE=TheRealFierce;44398917]Sometimes, you just gotta to learn when to quit, [IMG]http://i.imgur.com/CmSHNE6.png[/IMG] because otherwise shit like this happen.[/QUOTE] mod pls. [editline]30th March 2014[/editline] [QUOTE=davidrb18;43034806][t]http://cloud-2.steampowered.com/ugc/902140326856847191/09D08DD5A455D3F8296D3328931DCFBE2BC4FC58/[/t] [t]http://cloud-4.steampowered.com/ugc/902140326856928143/A843684FA897FD44964162FAB763A16022DDDC29/[/t] You can kill me now.[/QUOTE] Can you give this mod to me? I need to put a botkiller on it. [editline]30th March 2014[/editline] [QUOTE=Havolis;43036005]So, any takers for this? [img]http://i.cubeupload.com/xvuiNg.png[/img][/QUOTE] I'll try to, if y'all want.
[QUOTE=TheRealFierce;44398917]Sometimes, you just gotta to learn when to quit, [IMG]http://i.imgur.com/CmSHNE6.png[/IMG] because otherwise shit like this happen.[/QUOTE] could you do all the class's? because i can imagine this for a server.. you know sniper with a heavy body, engineer with a spy head.
I'm probably not gonna continue it (as it is now it's completely broken). It was just a experiment, unless people [I]really[/I] want to have Franken-Schwartz.
[QUOTE=Kaymon;43044047]I was talking more about the color of the model's neck matching the miscs themselves. That way, he'd only have to do like 1 texture job encompassing the coloring of the neck, though if some of those pictures are newer than others it seems like he might have already made the model's neck color match the miscs. But also, I really do feel like all the blood on the head gib would have to be changed. It's too noisy and complex, TF2 blood looks way more simple in shape. Here, I found a picture of how the blood decals in TF2 look on a wall: [t]http://1.bp.blogspot.com/-pIf3CJOE3Po/UFqx4DKwvjI/AAAAAAAABOI/oWuwQR5NX4M/s1600/achievement_idle0000.jpeg[/t] It should look more like one of those.[/QUOTE] I think the problem is that the bottom of the neck is his balaclavas base. [editline]30th March 2014[/editline] [QUOTE=TheRealFierce;44399083]I'm probably not gonna continue it (as it is now it's completely broken). It was just a experiment, unless people [I]really[/I] want to have Franken-Schwartz.[/QUOTE] Do it, the public demands sacrifice!
aye, ike, do you realize those posts are nearly four months old?
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