[QUOTE=Cosa8888;44412923]What? i thought bang fixed it, even when i compile it it shows no errors, are you using the same collision model from the source folder?[/QUOTE]
Yeah, I didn't modify the QC for it at all, so it's using the collision model from the source folder.
[QUOTE=Omolong;44412995]Yeah, I didn't modify the QC for it at all, so it's using the collision model from the source folder.[/QUOTE]
Weird, i'm doing it myself and no errors at all.
[QUOTE=Cosa8888;44413140]Weird, i'm doing it myself and no errors at all.[/QUOTE]
Were the files you're using updated in the last 24 hours? According to the Dropbox link you posted earlier, those files were updated 24 hours ago.
[QUOTE=Omolong;44413194]Were the files you're using updated in the last 24 hours? According to the Dropbox link you posted earlier, those files were updated 24 hours ago.[/QUOTE]
Not sure,[URL="https://www.dropbox.com/sh/vxc7vpjdzyt2684/wupQVJqMpC"] try this ones[/URL], if it keeps happening it may be a problem on my or your end
[QUOTE=Cosa8888;44413362]Not sure,[URL="https://www.dropbox.com/sh/vxc7vpjdzyt2684/wupQVJqMpC"] try this ones[/URL], if it keeps happening it may be a problem on my or your end[/QUOTE]
Oh, there we go, those worked [url=https://dl.dropboxusercontent.com/u/24970273/TF2/ShermanTank2.png]fine[/url].
It looks like the paint and the smoothing needs sorting, but the model works perfectly fine other than that.
[QUOTE=Omolong;44413476]Oh, there we go, those worked [url=https://dl.dropboxusercontent.com/u/24970273/TF2/ShermanTank2.png]fine[/url].
It looks like the paint and the smoothing needs sorting, but the model works perfectly fine other than that.[/QUOTE]
Question that from some reason i didn't asked before: Do i need to apply the edgesplit modifier before exporting?
[editline]31st March 2014[/editline]
Also how did you fixed them?
[editline]31st March 2014[/editline]
Jesus fuck it fixed itself now, thanks
[IMG]http://i.imgur.com/1vjCFeB.png[/IMG]
guess who's terrible at painting leather
probably going to open up the chest some more to expose the shirt and tie
[QUOTE=Hawt Koffee;44413738] guess who's terrible at painting leather[/QUOTE]
Not you?
That looks amazing, i'd go with the design on the left.
Multitrip was asking about the coattails
I acknowledged they'd stick out of the bottom before I even started
might make it open jacket if I wanted too.
if I leave the coat tails sticking out I honestly think a lot of players won't care
something I'm sure a lot of people here will disagree with but it's just what I think
who knows maybe everyone will care that the coat tails stick out and I'll just have to find a way around it
[QUOTE=Hawt Koffee;44413738][IMG]http://i.imgur.com/1vjCFeB.png[/IMG]
guess who's terrible at painting leather
probably going to open up the chest some more to expose the shirt and tie[/QUOTE]
I might suggest leaving it open enough for it to be compatible with other spy undershirt items, might be a nice addition.
Yes, I think you should go with the desing on the left, but open it just a bit more so you can see the shirt and tie. You know, like in the default spy suit, sustitude that normal jacket for this leather one.
-snip-
[QUOTE=Hawt Koffee;44413738][IMG]http://i.imgur.com/1vjCFeB.png[/IMG]
guess who's terrible at painting leather
probably going to open up the chest some more to expose the shirt and tie[/QUOTE]
I'd be happy to get 100+ cosmetics updates from now on if they include these quality goods.
[QUOTE=InfectedPotato;44414249]-snip-[/QUOTE]
Inside the tf2_textures_dir.vpk under materials/models/players/class folder.
The .vmts are in the tf2_misc_dir.vpk.
I'm trying to view the .vtfs, don't the .vmts hold the coding?
[editline]1st April 2014[/editline]
Ah, no, wait, that did help. I wasn't looking in the right .vpk
Cheers.
[QUOTE=InfectedPotato;44414374]I'm trying to view the .vtfs, don't the .vmts hold the coding?
[editline]1st April 2014[/editline]
Ah, no, wait, that did help. I wasn't looking in the right .vpk
Cheers.[/QUOTE]
They've been put in separate vpks, not entirely sure why, but yeah... *shrug*
Tiny collision box problems, it makes itself convex when it should be concave:
[t]http://puu.sh/7Rlfb.jpg[/t]
[QUOTE=Cosa8888;44414445]Tiny collision box problems, it makes itself convex when it should be concave:
[t]http://puu.sh/7Rlfb.jpg[/t][/QUOTE]
Check your vertices on that make sure you don't have doubles or that the physbox is too close to the edge of another one. When you run into phys errors like this and it seems to be happening for no reason its usually best to just completely delete the problematic physbox and completely remake it rather than trying to figure out whats wrong with what you already have.
[QUOTE=Cosa8888;44414445]Tiny collision box problems, it makes itself convex when it should be concave:
[t]http://puu.sh/7Rlfb.jpg[/t][/QUOTE]
No one can shoot under the tanks barrel with a collision mesh like that though.
[QUOTE=Hawt Koffee;44413738][IMG]http://i.imgur.com/1vjCFeB.png[/IMG]
guess who's terrible at painting leather
probably going to open up the chest some more to expose the shirt and tie[/QUOTE]
Planning on making some pants? Idk, this jacket is going to look weird without a custom pants, in my opinion
[QUOTE=Hawt Koffee;44413738][IMG]http://i.imgur.com/1vjCFeB.png[/IMG]
guess who's terrible at painting leather
probably going to open up the chest some more to expose the shirt and tie[/QUOTE]
Would you mind making both the first and second styles? I think both look just great and would be disappointed to have one without the other.
I'd much rather avoid doing a pair of pants for this since his coat tails sticking out from the jacket is hard to avoid, giving him pants may cause them to stand out even more than I want to
[QUOTE=Hawt Koffee;44413738][IMG]http://i.imgur.com/1vjCFeB.png[/IMG]
guess who's terrible at painting leather
probably going to open up the chest some more to expose the shirt and tie[/QUOTE]
I would go with a color closer to the spy's original coat color for the whole thing or at least parts of it.
[IMG]http://i.imgur.com/lvXD0b8.png[/IMG]
made the open coat version
a slightly more "strapping" one
and a lighter tone variation
[QUOTE=Hawt Koffee;44416389][IMG]http://i.imgur.com/lvXD0b8.png[/IMG][/QUOTE]
Mix numbers 2 and 3. I like the strappy bits, but I think the normal color is a bit too far away from the Spy's normal suit palette. Keeping it close to the original color but ever so slightly slightly darker ala number 3 will make team identification from a distance less of an issue. It can be tough to pick out a subtle shade like some shades of Balaclavas from a long distance.
I think this'd be a neat companion piece to the Rogue's and the After Dark.
[img]https://dl.dropboxusercontent.com/u/1737448/sentry/43.png[/img]
Nothing special I guess.
Did this just for fun
[IMG]http://puu.sh/7Rznz.jpg[/IMG]
It's not TF2 art style, but still fits kinda well.
Talking about pyroman's masks
[img]https://dl.dropboxusercontent.com/u/27653108/wip.png[/img]
[QUOTE=Pagliacci;44406287][IMG]http://i.imgur.com/bAQKqnm.png[/IMG][/QUOTE]
With a revolver like this you might as well just give the spy a sniper rifle while your at it.
[QUOTE=GetGrenade;44416603]Talking about pyroman's masks
[img]https://dl.dropboxusercontent.com/u/27653108/wip.png[/img][/QUOTE]
[IMG]http://data2.whicdn.com/images/5669301/large.jpg[/IMG]
pyro's true identity revealed
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