• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Hogie bear;44420180]I'm probably just being an idiot but the only rocket that is working for me is the regular one.[/QUOTE] It won't work if you have custom animations installed. Don't know about you but I'm using Kiyoshi's animations and it simply doesn't work with it.
pretty much done here [img]https://dl.dropboxusercontent.com/u/39556064/SoldeirMobsterSuit.jpg[/img]
[QUOTE=blaholtzen;44420225]pretty much done here [img]https://dl.dropboxusercontent.com/u/39556064/SoldeirMobsterSuit.jpg[/img][/QUOTE] I got a pretty good idea of who did, but who modeled it?
[QUOTE=JPRAS;44420252]I got a pretty good idea of who did, but who modeled it?[/QUOTE] Models and sculpts are both by Sparkwire
Show it with the FDU pls
[QUOTE=blaholtzen;44420225]pretty much done here [img]https://dl.dropboxusercontent.com/u/39556064/SoldeirMobsterSuit.jpg[/img][/QUOTE]That's the most creative use of the default collar I've ever seen!
[QUOTE=Totenkreuz;44420262]Show it with the FDU pls[/QUOTE] [img]https://dl.dropboxusercontent.com/u/39556064/DoubleTie.jpg[/img] this business is [i]double-tie-serious[/i]
[QUOTE=KingofSalmon;44420222]It won't work if you have custom animations installed. Don't know about you but I'm using Kiyoshi's animations and it simply doesn't work with it.[/QUOTE] Well I just checked and I dont have any mods for the soldier. Just to make sure I'm doing this right. [t]http://i.imgur.com/x4IBkil.jpg[/t] vpk in the custom folder, materials and models folders in the tf folder, right?
[QUOTE=Hogie bear;44420488]Well I just checked and I dont have any mods for the soldier. Just to make sure I'm doing this right. [t]http://i.imgur.com/x4IBkil.jpg[/t] vpk in the custom folder, materials and models folders in the tf folder, right?[/QUOTE] I'd make a folder in custom called Fixed_Rockets, and then put the materials / models folders in there.
[QUOTE=kibbleknight;44404043]demo's pieces for "Miscs That Match Sets With One or Less Miscs" [img]http://puu.sh/7PRfq[/img][/QUOTE] I'd like to give this a shot. After the vehicle competition, that is.
[QUOTE=Erfly;44420512]I'd make a folder in custom called Fixed_Rockets, and then put the materials / models folders in there.[/QUOTE] just tried that, still nothin. yeah it's still only the regular one. Triple checked if I have mods installed and re-installed it and still nothin.
[QUOTE=Hogie bear;44420596]just tried that, still nothin.[/QUOTE] do you have separated c animations mod installed? its on the front page.
[QUOTE=dongalator;44420653]do you have separated c animations mod installed? its on the front page.[/QUOTE] yep that did it, cheers man.
should really be a readme that links that mod, tbh, I was confused too
[QUOTE=Old Hermit;44417195]Well, took us fucking ages to get our shit together and make this, but here ya are, everyone [URL="https://dl.dropboxusercontent.com/u/102054761/Elbagast%20Rocket%20Reload%20Fix.zip"][img]https://dl.dropboxusercontent.com/u/102054761/Elbagast%20Promo.png[/img][/URL][/QUOTE] [t]http://puu.sh/7Sc22.png[/t] [t]http://puu.sh/7Sc3j.png[/t] either i fucked something up or you included a whole unfinished version of the tf2 oldschool pack EDIT: okay, this looks to be on my end and honestly i don't know how the fuck this happened and i'm laughing
[QUOTE=Hogie bear;44420725]yep that did it, cheers man.[/QUOTE] Also I'm not completely sure about this, but I think you don't need to put those two folders in your custom folder since the same ones are already packed in the vpk.
If I make multiple sequences for the same animation and compile them with the same activity, would they be picked randomly whenever the act plays? Take a look at the skeleton sniper that has like 5 different melee attack anims, for example.
[QUOTE=blaholtzen;44420225]pretty much done here [t]https://dl.dropboxusercontent.com/u/39556064/SoldeirMobsterSuit.jpg[/t][/QUOTE] This is so Fancy, awesome.
[QUOTE=Vincentor;44421126]If I make multiple sequences for the same animation and compile them with the same activity, would they be picked randomly whenever the act plays? Take a look at the skeleton sniper that has like 5 different melee attack anims, for example.[/QUOTE] Yeah but that only works server side. Clients can't have any animations the server doesn't have play.
[QUOTE=Colteh;44406211][t]http://puu.sh/7QgR8.png[/t] the coat is still in very wip stages, but its getting there[/QUOTE] The zipper should probably extend past the belt to that little area where the two front flaps of the suit join.
[B]My fellow Americans, today we launch a Idiot into Space[/B] [IMG]http://i.imgur.com/pJBdODk.png[/IMG]
can we expect any hi-larious april fools mods?
[QUOTE=ImACrocketMan;44423227]can we expect any hi-larious april fools mods?[/QUOTE] the easter demoman works for every years ever
[QUOTE=Old Hermit;44417195]Well, took us fucking ages to get our shit together and make this, but here ya are, everyone [URL="https://dl.dropboxusercontent.com/u/102054761/Elbagast%20Rocket%20Reload%20Fix.zip"][img]https://dl.dropboxusercontent.com/u/102054761/Elbagast%20Promo.png[/img][/URL][/QUOTE] Best April Fool's Day surprise ever. I'm loving the higher quality Jumper too. Thanks for this!
[QUOTE=GibbleMiester;44422885][B]My fellow Americans, today we launch a Idiot into Space[/B] [IMG]http://i.imgur.com/pJBdODk.png[/IMG][/QUOTE] This has to be made. And it has to be made well.
[QUOTE=GibbleMiester;44422885][B]My fellow Americans, today we launch a Idiot into Space[/B] [IMG]http://i.imgur.com/pJBdODk.png[/IMG][/QUOTE] damn that's cool but I think you should add soldiers rocket icon and some details to the lower part of the soldiers coat
[QUOTE=Old Hermit;44417195]Well, took us fucking ages to get our shit together and make this, but here ya are, everyone [URL="https://dl.dropboxusercontent.com/u/102054761/Elbagast%20Rocket%20Reload%20Fix.zip"][img]https://dl.dropboxusercontent.com/u/102054761/Elbagast%20Promo.png[/img][/URL] [/QUOTE] Correct me if I'm wrong, but I seem to recall some concept art of the stock rocket with checkered squares like the killicon. [img]http://wiki.teamfortress.com/w/images/8/8c/Killicon_rocket_launcher.png?t=20110425104314[/img] Could this be added?
So I added medals [t]http://i.imgur.com/66Fqm1c.png[/t] abit poorly. Anyone else think it needs more or it's fine as it is?
[QUOTE=Inspecter;44423516]So I added medals [t]http://i.imgur.com/66Fqm1c.png[/t] abit poorly. Anyone else think it needs more or it's fine as it is?[/QUOTE] golden details on heavys vest perhaps?
[QUOTE=Jhonnykiller;44423542]golden details on heavys vest perhaps?[/QUOTE] Like this? [t]http://i.imgur.com/F5TzgyD.png[/t]
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