[IMG]http://i.imgur.com/EmK386z.png[/IMG]
My rigging still sucks but I'm getting somewhere at least
[img]http://puu.sh/7SAGc.jpg[/img]
[sp]You know these were white when I bought them[/sp]
[IMG]http://i.imgur.com/dbOvDRW.png[/IMG]
It seems like you guys have been itching for another themed event. It was pretty obvious what you guys wanted to do next, so I would like to introduce my new contest Pet Race!
This will be a spiritually successor to my first contest Arms Race. Like Arms Race, I hope to incentivize something I feel has unfortunately been lacking from the TF2 modeling community as of late: Pets, stuffed animals, and other cute companions. It’s seems the popularity of weapons has overshadowed cosmetic companions, but I hope to rectify that soon. The prizes I will be providing will be much bigger than last time, but I won’t be revealing those until I release the contest page. Here are a few examples of what I’ll be looking for from this contest:
[t]http://wiki.teamfortress.com/w/images/e/ec/Painted_Pocket_Purrer_UNPAINTED.png?t=20120907171334[/t][t]http://wiki.teamfortress.com/w/images/b/b6/RED_Chucklenuts.png?t=20131221193429[/t][t]http://wiki.teamfortress.com/w/images/c/ce/RED_Prize_Plushy.png?t=20130303180347[/t]
[B]Here are some important facts about the contest:[/B]
- The contest will last for 2 months, while the voting will last for 3 months.
- If you wish to enter the contest I must receive at least 5% of the entry's revenue when it is uploaded to the workshop.
- All entries will be uploaded to the workshop by me.
- Vote verifications now require a social security number. This will ensure no fraudulent votes.
- I'm limiting the entries that can be submitted to half an entry per person. If I notice anyone as submitted a full entry, they will be asked to cut it in half.
[editline]e[/editline]
In case it somehow wasn't obvious, April Fools.
[QUOTE=VernoGuy;44424319][IMG]http://i.imgur.com/dbOvDRW.png[/IMG][/QUOTE]
this is great! much better than weapons, imo
[QUOTE=VernoGuy;44424319]-contest-[/QUOTE]
What? social security number? not-
oh
[sp]shit[/sp]
[QUOTE=Cosa8888;44424339]What? social security number? not-
oh
[sp]shit[/sp][/QUOTE]
This way no illegal immigrants or non-Americans can vote in the contest, which is what I originally wanted for the Arms Race voting.
I got this in the god damn bag.
[B]Houston, we have a Texan[/B] (I'm out of puns)
[IMG]http://i.imgur.com/tCDBoa5.png[/IMG]
So who are the two people that get to eat the pets?
[b]Edit:[/b]
For those that read it too quickly [sp]it says mouths, not months[/sp].
God damn it
[t]http://i.imgur.com/frmGQb4.jpg[/t]
Yes TF2 I have this installed and didn't use it like 2 months ago or anything.
How do I fix this shenanigans?
EDIT: Fixed it. Everything is a lie, nothing is true.
[QUOTE=Old Hermit;44417195]Well, took us fucking ages to get our shit together and make this, but here ya are, everyone
[URL="https://dl.dropboxusercontent.com/u/102054761/Elbagast Rocket Reload Fix.zip"][IMG]https://dl.dropboxusercontent.com/u/102054761/Elbagast Promo.png[/IMG][/URL][/QUOTE]
I can't get this to work, like, at all.
Can someone tell me how to install it correctly? I've placed it all into my custom folder, but it doesn't want to cooperate.
[QUOTE=Zadrave;44424635]I can't get this to work, like, at all.
Can someone tell me how to install it correctly? I've placed it all into my custom folder, but it doesn't want to cooperate.[/QUOTE]
You also need the separated c animations by Game Zombie, you can find it on the 1st page in one of the mod releases
[QUOTE=R.M.T.B.;44424681]You also need the separated c animations by Game Zombie, you can find it on the 1st page in one of the mod releases[/QUOTE]
Now I feel stupid. Thanks for the help. :v:
[QUOTE=psyke;44424835][URL=http://steamcommunity.com/sharedfiles/filedetails/?id=244816673"][IMG]http://cloud-2.steampowered.com/ugc/469806264114882769/DA8C5D46E11E8A6BBBF83A4DDEBE20E7A1596D9A/[/IMG][/URL]
[URL="http://steamcommunity.com/workshop/filedetails/?id=244819030"]The Whole Collection[/URL][/QUOTE]
Oh god... That face and it's Cheeto-like texture.
[QUOTE=SirVerbose;44424923]It would be a crime to not release those.[/QUOTE]
Working on it
[QUOTE=AyesDyef;44424939]Oh god... That face and it's Cheeto-like texture.[/QUOTE]
For some reason it's a whole lot less luminous orange in-game
[img]http://puu.sh/7Sbsr[/img]
[QUOTE=psyke;44424835]-fatengie-[/QUOTE]
[IMG]http://i.imgur.com/sjORqDd.png[/IMG]
Sweet, I've always wanted to be Fat Elvis
i can finally dress up as myself in the game
even though they seem to be April Fools Day items, I'd still like to see them in game, except for maybe the socks.
[QUOTE=psyke;44424835]Texan Techie pictures.
[URL="http://steamcommunity.com/workshop/filedetails/?id=244819030"]The Whole Collection[/URL][/QUOTE]
I never thought I'd say it, but I really wish there was a fedora for Engineer. It would be the cherry on top for this set.
[QUOTE=psyke;44424835][URL=http://steamcommunity.com/workshop/filedetails/?id=244819030"][IMG]http://cloud-3.steampowered.com/ugc/469806264115080786/9283962CC1E8C9E7A5489CD4E527A059FE9120BF/[/IMG][/URL]
[URL="http://steamcommunity.com/workshop/filedetails/?id=244819030"]The Whole Collection[/URL][/QUOTE]
The True Capitalist
Still sucks that you can't wear 4 cosmetics though.
but oh god, what does pencil pusher + triple chin look like? "hay guys wanna check out ma new systum/360"
So that track suit for the Demo I was working on is complete.
[IMG]http://i.imgur.com/i2Tk8gY.jpg[/IMG]
Surprisingly I did a pretty good job with the rigging. The Stripes are paintable.
[QUOTE=StormriderShift;44425113]I never thought I'd say it, but I really wish there was a fedora for Engineer. It would be the cherry on top for this set.[/QUOTE]
killer exclusive.
I feel really stupid for asking, but is anyone here good with IK chains and willing to help me out? I've been following every tutorial 1-1 as best i can, but every one i go to, either the buttons in blender have moved and the tutorial's outdated or somehow i bunce it up and it will just refuse to work. Even taking example blends and copying the armature rig next to the original will have mine not working and the original working fine. Usually i'd just keep on trying until it works, but it's for the vehicles contest and the deadline's looking a bit too close to throw it to brute force.
[T]http://puu.sh/7SR6a.jpg[/T]
It's literally as simple as a locomotives mechanics could possibly be. As opposed to the traditional reverser setup it's got poppet valves, so the mechanics are a hell of a lot simpler and has about half as many parts.
Someone mind lending me a hand? I'd really like to send this thing in with animations
It's that time again boys and girls, cp_whitewash beta 5 is here!
[img_thumb]http://forums.tf2maps.net/geek/gars/images/1/0/9/0/5/2014-04-01_00004.jpg[/img_thumb]
[quote]Updated to Beta 5
-Redesigned BLU's first spawns and exterior courtyard.
-Added a 3rd, large setup gate to the Warehouse.
-Removed clipping from the large hydro ground hatch.
-Resized basement doorways to 96 units wide.
-Expanded first floor room of the building adjacent to Cap A by removing the wall.
-Added window near BLU's sniper deck at Cap B that opens after capture of A.
-Increased size of Ammo outside of Cap B to medium.
-Removed airvent route within Cap B building.
-Added large room where the vents used to be to create a more direct route through B-C transition.
-Removed confusing 4-way room underneath the Car Jack in Cap B building.
-Increased size of the Sniper deck above Cap B to include more windows and a drop-down onto the point.
-Added doors to routes surrounding C to create a more obvious route for defenders, that unlock after B is capped.
-Added more signage to hopefully make cap C interior less confusing.
-Replaced the far right and far left windows above C with doors.
-Redesigned floor of Cap C.
-Slightly adjusted red's spawn time.
-Adjusted Lighting.
-Added more detailing to new and surrounding areas.
-Added easter eggs.
-Slightly redesigned skybox.[/quote]
As always, special thanks to:
A Boojum Snark, for the Ultimate Mapping Resource Pack,
The TF2Maps community for their insight and tutorials, and
ImACrocketMan over at facepunch for the name cp_whitewash.
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