• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
Yes! Also jiggle bones on the ears (they move a little independently of each other at times) and a slight env_map around the rims for that brassy look. And many thanks!
i told spark there will never be a weapon importer and this is the result [IMG]http://i.imgur.com/uksJy2yl.jpg[/IMG]
So with the 23rd of November come and gone and the hype dying down, is there still a chance we can still get a mod release of these items while there's still [i]time[/i] (har har har) [thumb]http://cloud-3.steampowered.com/ugc/451779366427315231/03D33D703EBBC769B11F64ACA5EAB71A2D83CACD/[/thumb]
I repost that idea for all classes if someone is interested in : [IMG]http://i.imgur.com/UcYYUGO.jpg[/IMG]
[QUOTE=GibbleMiester;42993731]i told spark there will never be a weapon importer and this is the result [IMG]http://i.imgur.com/uksJy2yl.jpg[/IMG][/QUOTE] Even if there was one, I don't think it would help churn out weapons any faster, because most of the work for weapons is balancing, not testing if the models are optimized for the game. Though, I hardly know anything about modeling or Valves process, so I could be wrong.
[QUOTE=VernoGuy;42993859]Even if there was one, I don't think it would help churn out weapons any faster, because most of the work for weapons is balancing, not testing if the models are optimized for the game. Though, I hardly know anything about modeling or Valves process, so I could be wrong.[/QUOTE] Well, and I imagine there's an impossible amount of time to put into standardizing the 30 or so ways to hold and use weapons. It's much easier to standardize hats and miscs because they simply attach.
[QUOTE=Problem;42993957]Well, and I imagine there's an impossible amount of time to put into standardizing the 30 or so ways to hold and use weapons. It's much easier to standardize hats and miscs because they simply attach.[/QUOTE] its already standardized with the c_model system. the weapons simply attach as well.
[QUOTE=Sparkwire;42993021]maya can export smds dude [url]https://developer.valvesoftware.com/wiki/Maya[/url][/QUOTE] Wasn't aware of that, good to know.
[QUOTE=Sparkwire;42993980]its already standardized with the c_model system. the weapons simply attach as well.[/QUOTE] Oh. Well that's depressing.
[QUOTE=Serious_Greg;42993407]i've got idea for shotgun: [t]https://dl.dropboxusercontent.com/u/97829431/e12345.png[/t] probably levels for this weapon is bad idea i can change some details if it will be necessary maybe someone want to make this?[/QUOTE] Shotgun-Sentry-Dispenser. sounds op so its not getting ingame
[QUOTE=TrevorTheJedi;42993984]Wasn't aware of that, good to know.[/QUOTE] so you just gave advice to someone without even googling for it? [URL]https://www.google.com/search?q=maya+smd+export&oq=maya+smd+export&aqs=chrome.0.69i59j0l5.1971j0j7&sourceid=chrome&espv=210&es_sm=93&ie=UTF-8[/URL]
[QUOTE=TrevorTheJedi;42993984]Wasn't aware of that, good to know.[/QUOTE] The desire to help and give tips is appreciated, but you really should be confident that you know what you're talking about or can provide some sort of back-up information from another source before you go about telling people things that you don't know. By giving misinformation you're only hurting those you're trying to help.
my picture has caused drama, dis is gurd.
[QUOTE=LonelyRobot;42992591]Can you point me in the right direction? I've checked the Krtizkast tutorial page (it has mentioned using SDK for help in converting my Maya models to MDL files, which I need to do first before using the import in TF2), but I think I'm missing something for this as well (or I missed something in there).[/QUOTE] On the topic of Maya smd plugins, Id suggest looking at the first part of [url=https://docs.google.com/document/d/1iuINqcwJMboRgtyT2jXJ_oSuX20UtFz0XfE-YHupzVI/edit]Napy's Facial Flex[/url] guide. Since the Source SDK maya plugins dont fully work right out of the box. EDIT: I might take time to make a HOW-TO video for installing the MESA plugin, since the instructions arent very clear.
Anyone who's a non-US contributor know if payments we get from valve for workshop items are royalties for tax purposes or not? Having fun filling in the W-8BEN and a bit confused about that. Also tailcoat spy concept: [IMG]http://i.imgur.com/PIvvQKq.png[/IMG]
Too many puffy jackets. Try some slimming flannel. [IMG]http://i.imgur.com/AkTh3an.png[/IMG] [IMG]http://i.imgur.com/S1vjUVH.png[/IMG] Looking for someone to help with the rigging though, has some clipping issues. Edit: Now has buttons!
[QUOTE=WnR;42988810]This can be simplified- [code]$lod 10 { bonetreecollapse "bip_thumb_0_L" bonetreecollapse "bip_index_0_L" bonetreecollapse "bip_middle_0_L" bonetreecollapse "bip_ring_0_L" bonetreecollapse "bip_pinky_0_L" bonetreecollapse "bip_thumb_0_R" bonetreecollapse "bip_index_0_R" bonetreecollapse "bip_middle_0_R" bonetreecollapse "bip_ring_0_R" bonetreecollapse "bip_pinky_0_R" } $lod 20 { bonetreecollapse "bip_hand_L" bonetreecollapse "bip_hand_R" bonetreecollapse "bip_foot_L" bonetreecollapse "bip_foot_R" } [/code] Rather than manually replace each bone, bonetreecollapse will collapse a bone hierarchy down to the named bone.[/QUOTE] This worked FLAWLESSLY. words cannot express my appreciation! To anyone who might be modeling gloves in the future, SAVE THIS CODE. it will literally save you from rigging hell once you've gotten LOD0 figured out.
The tunic and scarf are just flats at the moment. I'm still trying to work out some skinning issues around the sleeves. [URL=http://smg.photobucket.com/user/DarkTwist/media/2013-11-26_00001_zpse7791d4c.jpg.html][IMG]http://img.photobucket.com/albums/v170/DarkTwist/2013-11-26_00001_zpse7791d4c.jpg[/IMG][/URL] [URL=http://smg.photobucket.com/user/DarkTwist/media/setprev_zps82f886b9.png.html][IMG]http://img.photobucket.com/albums/v170/DarkTwist/setprev_zps82f886b9.png[/IMG][/URL]
[QUOTE=NoaJM;42993439]Reposting my mod, since it didn't get added in the last Emporium. [url=http://filesmelt.com/dl/ImprovedSniperBodyGroupNoGlove.rar][img]http://i.imgur.com/PInHKUa.png[/img][/url][/QUOTE] i installed your mod, it keeps his two gloves but removes his shades
a couple sets Gibble and I are working on. Dunno if they've been posted yet or not. [IMG_thumb]http://i.imgur.com/S6lpr2I.png[/IMG_thumb] [IMG_thumb]http://i.imgur.com/LECI8zHl.jpg[/IMG_thumb] aaaand progress [IMG]http://puu.sh/5usVf.jpg[/IMG] had to change the chain design a bit to meet poly limits.
[QUOTE=NuggetWarmer;42994624] aaaand progress [IMG]http://puu.sh/5usVf.jpg[/IMG] had to change the chain design a bit to meet poly limits.[/QUOTE] couldn't you make the chain models flat and then texture them to look like chains with transparency? if you get at all what i'm talking about. so that way the chains can look rounded with the texture.
[QUOTE=Serious_Greg;42993407]i've got idea for shotgun: [t]https://dl.dropboxusercontent.com/u/97829431/e12345.png[/t] probably levels for this weapon is bad idea i can change some details if it will be necessary maybe someone want to make this?[/QUOTE] Name:The Gear Grinder Level 1-100 Dispentry Shotgun
[I]Can ya' hear me now? [/I] [img]http://puu.sh/5uy2E.jpg[/img] [img]http://puu.sh/5uy1f.jpg[/img]
[QUOTE=Ciel Killhive;42994811]Name:The Gear Grinder Level 1-100 Dispentry Shotgun[/QUOTE] Teledispentry
[QUOTE=gigazelle;42994863]Teledispentry[/QUOTE] "Aright Then!"-Engineer at building his own shotgun from scrap metal from his broken dispenser and sentry
[QUOTE=coolaida14;42994784]couldn't you make the chain models flat and then texture them to look like chains with transparency? if you get at all what i'm talking about. so that way the chains can look rounded with the texture.[/QUOTE] they should look fine. they're based on how DOTA2 does chains: [IMG_thumb]http://puu.sh/5tsKU/006dfc4b69.jpg[/IMG_thumb]
Ah, a new emporium. I love new emporiums. EDIT: [QUOTE=Smashman;42991203][url=https://chrome.google.com/webstore/detail/enhanced-steam/okadibdjfemgnhjiembecghcbfknbfhg][img]http://smash.mn/s/EnhancedSteamPromo.png[/img][/url][/QUOTE] Can we get a Firefox version?
Hey guys I realized something, the Arctic Aviator : [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=196999973"][IMG]http://cloud.steampowered.com/ugc/505823168017499737/18A3FA60A08AE649A2DF52AB5405561BB60D2F7D/[/IMG][/URL] Posted 22 November 2013 Looks nearly exactly the same thing as the Ski Shooter : [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=160295977"][IMG]http://cloud-2.steampowered.com/ugc/1118300602770814753/A728493C40840DD73DEEA27C4501DBC6D9C1EB7B/[/IMG][/URL] Posted 15 Jul 2013 Heh. Gotta love copycats :3 P.S It doesn't matter anyway cuz the aviator looks much more better :3 [editline]27th November 2013[/editline] [QUOTE=SANIN;42988904]Alright back to making stuff again. I really need help with this hoodie for scout [img]http://imagizer.imageshack.us/v2/1109x684q90/513/xfjb.png[/img] I need someone to rig it and / or someone to texture it (uvs and ao are done) help pls :c[/QUOTE] I can help with the rigging :3
[QUOTE=USBdongle;42994585]i installed your mod, it keeps his two gloves but removes his shades[/QUOTE] Strange, I downloaded it and tested it myself and it removes his other glove.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=198487599"][img]http://cloud-2.steampowered.com/ugc/721996341667844403/39F173FC63DBE427C7704785F23A74A9CC8A28DA/[/img][/URL] [t]http://cloud-4.steampowered.com/ugc/721996341666697948/71B2AD582FAD80D0702854914B1EAEBB1147D523/[/t] [URL="http://tf2mods.net/mod.php?id=775"][img]http://oi41.tinypic.com/2pq71xy.jpg[/img][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=198487599"][img]http://i.imgur.com/d72oMlw.png[/img][/URL]
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