[QUOTE=dolphin;44477797]Better? Square re did the Camo.
[IMG]http://puu.sh/7ZxHb.jpg[/IMG][/QUOTE]
Wayyyyyy too much contrast. Everything on top of the camo almost looks black in comparison.
[QUOTE=Vincentor;44476830]Yo, I'm looking for taunt ideas for the soon-to-be workshop, for any class BUT demo.
I want to get some original taunts to be when support officially releases, to kick all of those crappy taunts that already exist as mods out of the way.[/QUOTE]
- Jump on it dance
- MC Hammer dance
- Bruce Lee ([url]http://youtu.be/Se1y2R5QRKU?t=6s[/url] , 6 to 16 sec )
etc etc
I might work on some too XD
[QUOTE=UberMunchkin;44478307]Also while I'm at it, have 2 older concepts of mine:
[t]http://i.imgur.com/qtaY2n9.png[/t][/QUOTE]
Why is the soldier wearing a tf2 dev
is a full body camo suit for spy even possible without looking huge and bulky, clipping everywhere, or going over the tri limit? you have the parkas, but still
Was looking through the old emporiums and ran across Heavy dressed as Scout and Heavy dressed as Spy. Were those ever released?
[QUOTE=Snowshoe;44478545]is a full body camo suit for spy even possible without looking huge and bulky, clipping everywhere, or going over the tri limit? you have the parkas, but still[/QUOTE]
The former two are possible for sure, the third is going to be really difficult to get right since the suit+cuffs+pants on Spy amounts to 2032 tris.
[QUOTE=dolphin;44477797]
[IMG]http://puu.sh/7ZxHb.jpg[/IMG][/QUOTE]
I liked this concept a metric ton better when it simply had the TFC Spy's gear on the TF2 Spy's suit.
[QUOTE][img]http://i.imgur.com/8uG8ci1.png[/img][/QUOTE]
(I'm at school so a whole lot of the thread is blocked because school is dumb so I'm not sure if this is the right one but)
With the normal suit, I think the new gear is more modular and can be used with a wider range of cosmetics while retaining a more subtle nod to the TFC design. But that's probably my pretention rising up again.
That one is Kibble's this one is mine.
[t]http://i.imgur.com/n368x2s.png[/t]
and the camouflage doesn't have to be attached to the holster/belt/strap anyways, I had them in mind to be 2 separate miscs. This set isn't getting much love anyways.
[QUOTE=dolphin;44479238]
[t]http://i.imgur.com/n368x2s.png[/t]
and the camouflage doesn't have to be attached to the holster/belt/strap anyways, I had them in mind to be 2 separate miscs. This set isn't getting much love anyways.[/QUOTE]
Well, I absolutely adore the techy bits. It's the camouflage that a lot of people have trouble with.
The chest straps/belt/sweater misc(s) could look pretty good with the standard pinstripe suit pattern, and could save some valuable tris too. Maybe give that a try?
[QUOTE=Ducksink;44479451][IMG]http://puu.sh/7ZLVA.jpg[/IMG][/QUOTE]
How does this look with the Archers groundings?
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=246905211"][IMG]http://cloud-4.steampowered.com/ugc/469806264292268503/5F83849AC9F3BE7BEF0E56CA43489ECB74DEF1EA/268x268.resizedimage[/IMG][/URL]
Votes are appreciated!
[QUOTE=Rotzloeffel;44481436][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=246905211"][IMG]http://cloud-4.steampowered.com/ugc/469806264292268503/5F83849AC9F3BE7BEF0E56CA43489ECB74DEF1EA/268x268.resizedimage[/IMG][/URL]
Votes are appreciated![/QUOTE]
sorry dude
[img]http://puu.sh/801l2/95a90600da.png[/img]
[QUOTE=Rotzloeffel;44481436][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=246905211"][IMG]http://cloud-4.steampowered.com/ugc/469806264292268503/5F83849AC9F3BE7BEF0E56CA43489ECB74DEF1EA/268x268.resizedimage[/IMG][/URL]
Votes are appreciated![/QUOTE]
it's just a bit uncanny that star wars was a specific example of something they don't want to see in the workshop but you went and did it
[QUOTE=Rotzloeffel;44481436][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=246905211"][IMG]http://cloud-4.steampowered.com/ugc/469806264292268503/5F83849AC9F3BE7BEF0E56CA43489ECB74DEF1EA/268x268.resizedimage[/IMG][/URL]
Votes are appreciated![/QUOTE]
(sorry)
[img]http://puu.sh/801BC.png[/img]
(how is this late, not even the same thing)
[QUOTE=JPRAS;44481500][img]http://puu.sh/801BC.png[/img]
[/QUOTE]
Yeah...
[video=youtube;xECUrlnXCqk]http://www.youtube.com/watch?v=xECUrlnXCqk[/video]
[highlight](User was banned for this post ("video macro reply" - postal))[/highlight]
[QUOTE=JPRAS;44481500][img]http://puu.sh/801BC.png[/img]
(how is this late, not even the same thing)[/QUOTE]
Actually I didn't put there much effort into this thingy. Interesting what happens when Im getting bored.
Didn't remember this quote, but If I had, then of course I wouldn't puplish it to the TF2 Workshop.
This thing is getting into the SFM dustbin
[QUOTE=TheJukebox;44481607]Yeah...
-jokesnip-[/QUOTE]
Might wanna snip that, I don't think memes are cool around here
I got banned without warning cus I posted a gif once, so yeah. Ix-nay on the eme-may
the internet as a whole would be better if all memes and shared jokes didn't exist
but yeah when do we get meme masks for the classes?
Hello everyone, I'm looking for any suggestions or opinions on this re-texture I did on my hat I made months ago. The new stuff I did to it was changed the pattern, added normal maps and redid the texture and un-wraped it to the point where there are no seams down the middle like the original had.
[IMG]http://i.imgur.com/EuVUM30.jpg?1[/IMG]
The hair itself could use a lot of work. Add a bit more to the texture, like some lines to make it look combed back.
I want to see a taunt that has a pyroland version as well for all classes, where each class pulls out three severed heads from the ground, or their pockets, and juggles them. but in pyroland, they appear as pyroland gibs.
[T]http://img.ctrlv.in/img/14/04/08/53433ff186851.png[/T]
The hood will be on fire.
get burninated.
seemed to have caught a bit of sparkwire in my post.
[QUOTE=InfectedPotato;44482827]The hair itself could use a lot of work. Add a bit more to the texture, like some lines to make it look combed back.[/QUOTE]
alright ill see what i can do about the lines on the hair. anything else, like the bandana i need to work on? or its fine.
Edit: Alright, I figured it out, but does this look good to you guys?
[IMG]http://i.imgur.com/tVIjj2j.jpg?1[/IMG]
[QUOTE=Teh_Doorman;44482680][IMG]http://i.imgur.com/EuVUM30.jpg?1[/IMG][/QUOTE]
The back of the hair in the first picture, the color doesn´t match.
Just finished test compiling my medigun, finally!
[IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/compile_Win2_zps08c6b5b2.png[/IMG]
[IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/compile_Win_zpsf53a703a.png[/IMG]
Anyone want to have a go texturing this? Re-linking to a 3d, grey version : [url]http://p3d.in/Bhaw5[/url]
Does anyone know if there's a mod that changes the "pinched head" decapitation to actual decapitation? I could have sworn this was a mod somewhere but I can't seem to find it.
[editline]sapper[/editline]
Also, how do you get the sapper_timer.wav file to loop? I'm trying to modify it to fit a sapper mod I use. [B]Edit:[/B] Fixed, you have to set loop points with a free program like Wavosaur.
[video=youtube;Rstf4Amo-Ps]http://www.youtube.com/watch?v=Rstf4Amo-Ps[/video]
Texture needs work. I've never made a glass texture before.
[QUOTE=Josher;44483177][video=youtube;Rstf4Amo-Ps]http://www.youtube.com/watch?v=Rstf4Amo-Ps[/video]
Texture needs work. I've never made a glass texture before.[/QUOTE]
You should make the ice cubes jiggle more.
I think you should up the jiggles, I can't even tell if there are any
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