Since when did the emporium turn into a shit-field? All of these insults over a language...
[QUOTE=r_S;44503043]Can't believe all this language discussion starts from the very tiny, little missing stroke mistake on the '轰' word that I've pointed out on the past 2 pages.[/QUOTE]
well, he did add a wall of text about how he didn't like the language.
by the way, you should use the traditional writing of that word if you want more aesthetics appeal. it looks nicer and matches other props (flying guillotine uses tranditional font, as does koth_king)
and if you didn't know, that word is an onomatopoeia for "crash," and is literally 3 cars together.
Does anyone know if there was ever a release for that mod that replaced Scout's dogtags with an inhaler? I remember seeing it either on here or the workshop but I can't find it.
[QUOTE=heinous;44503116]well, he did add a wall of text about how he didn't like the language.
by the way, you should use the traditional writing of that word if you want more aesthetics appeal. it looks nicer and matches other props (flying guillotine uses tranditional font, as does koth_king)
and if you didn't know, that word is an onomatopoeia for "crash," and is literally 3 cars together.[/QUOTE]
yep, 轰隆声(轟隆聲)is the sound that the explosion makes.
I think they used google translate on the word 'Boom!' and hence 轰。:v:
Both simplified and traditional writing are pretty much the same for the Flying guillotine's 'Dead Meat' (死肉)。
koth_king has a mix of traditional and simplified Chinese writing, 中国,中國 for instance.
[QUOTE=InfectedPotato;44493324]Thatll look so awkward.[/QUOTE]
what if he did some tirckery with jigglebones and animated textures?
[editline]10th April 2014[/editline]
what the fuck do moonrunes have to do with workshop items
[IMG]http://puu.sh/82Nqv.png[/IMG]
found an old pants model on my comp for some scrapped sniper idea, reused it for this
Has someone made a mod that replaces the Persian Persuader animation (bottle) for the one of the eyelander/other swords?
[QUOTE=Zero_;44503833]Has someone made a mod that replaces the Persian Persuader animation (bottle) for the one of the eyelander/other swords?[/QUOTE]
The sword really isn't designed for being held that way. Also, it would affect all the single handed weapons.
[QUOTE=Dr. Doughnut;44503895]The sword really isn't designed for being held that way. Also, it would affect all the single handed weapons.[/QUOTE]
The Persuader uses the all class melee animations so two melees wouldn't be affected.
[QUOTE=Colteh;44503639][IMG]http://puu.sh/82Nqv.png[/IMG]
found an old pants model on my comp for some scrapped sniper idea, reused it for this[/QUOTE]
work on the belt knot more, its rather flat.
[img]http://i.imgur.com/4OfI41o.jpg[/img]
Actually, it doesn't look too bad for most of his items, only real problem is he attacks with the flat end of the sword.
[QUOTE=Colteh;44503639][IMG]http://puu.sh/82Nqv.png[/IMG]
found an old pants model on my comp for some scrapped sniper idea, reused it for this[/QUOTE]
I don't like the model for the shirt, the knot is too flat
Is the TF2 workshop wrong for anyone else? In the Steam Workshop pages it shows that it has 7.799 items, but I'm pretty sure it was over 100.000, right?
Am i on the TF2 Language discussion topic or this still the Mod Emporium?
[QUOTE=Dr. Doughnut;44503958][img]http://i.imgur.com/4OfI41o.jpg[/img]
Actually, it doesn't look too bad for most of his items, only real problem is he attacks with the flat end of the sword.[/QUOTE]
perhaps try re-positioning the sword, and extending the grip so that the hilt doesn't clip with his hand.
I still dont understand why people on forums think 2 or more sentences, but less than 10, is a 'Wall of Text'. God forbid you read anything longer than an SMS text message on your phone.
'Mastering for Aeons' is a rather silly statement. We all grew up learning our native language and that is that. The knowledge of or changes to a language do not transcend from one person to the next like a hereditary gene. We're all taught to speak, after all. We're not just born knowing how to.
So, moving on from this pointless drivel about languages.
Despite being the one class specifically designed with the 'sub-class' of melee-Demo knight, it still seems odd that he has so many animation or rigging, I think is the right word, issues with melee weapons.
Is it something to do with the Demo models bone placement? How he attacks with the flat side of the Eyelander for example. How Robo-Demo's hold the Headless Horseman Axe backwards. How sometimes when switching from Shield to Stickylaunchers and back again, his shield will then hover non-connected at the center of his body's location, like in the middle of his chest.
Not specifically mod related. All this happens every day in regular TF2.
Concept up for grabs. I'll texture.
[T]http://puu.sh/82T2p.jpg[/T] [T]http://puu.sh/82T48.jpg[/T]
[QUOTE=-SNIPA-;44504345]Concept up for grabs. I'll texture.
[T]http://puu.sh/82T2p.jpg[/T] [T]http://puu.sh/82T48.jpg[/T][/QUOTE]
From a distance that looked like an actual model.
[QUOTE=-SNIPA-;44504345]Concept up for grabs. I'll texture.
[T]http://puu.sh/82T2p.jpg[/T] [T]http://puu.sh/82T48.jpg[/T][/QUOTE]
wayyyyyy too much color change bro
those oWn goons would surely love to have that ingame.
is scout a cleaner now
[QUOTE=Venezuelan;44504455]wayyyyyy too much color change bro[/QUOTE]
Mmm maybe. It's an interesting change in direction though. Experimental for now.
[QUOTE=-SNIPA-;44504628]Mmm maybe. It's an interesting change in direction though. Experimental for now.[/QUOTE]
People have covered less with neutral colors and it makes the game nearly unplayable because the scout's fast speed requires much more obvious team colors.
if you're referring to any of the ingame items, I don't think I've ever found the game nearly unplayable because I couldn't tell what team a Scout was on :s
Does anyone have a list of what "bonetreecollapse"s occurs for each player model LOD? It would make rigging LOD's a million times easier for complex objects.
[QUOTE=-SNIPA-;44504628]Mmm maybe. It's an interesting change in direction though. Experimental for now.[/QUOTE]
Just trade the colors, bam, done.
[QUOTE=NeoDement;44504687]if you're referring to any of the ingame items, I don't think I've ever found the game nearly unplayable because I couldn't tell what team a Scout was on :s[/QUOTE]
no, mods
like the original marty mcfly jacket with the cream spirit
everything that's in game is fine
[QUOTE=gigazelle;44504689]Does anyone have a list of what "bonetreecollapse"s occurs for each player model LOD? It would make rigging LOD's a million times easier for complex objects.[/QUOTE]
they're all available in Valve's SDK provided QCs, here: C:\Program Files (x86)\Steam\SteamApps\common\sourcesdk_content\tf\modelsrc\player\classname\scripts\classname.qci
My inquiry is specific to LOD1 and LOD2; that list would probably be pretty long for all 9 classes and 7 LOD's.
[editline]9th April 2014[/editline]
Wow, thanks Neo! You fully answered my question, and were so lightning fast to do so, broke my automerge :)
[URL="http://tf2.gamebanana.com/skins/131652"][IMG]http://i.imgur.com/EmpUU11.png[/IMG][/URL]
(This doesn't affect Spy color, the model path have been edited)
More credits at the Gamebanana page (which links to it)
[Edit: It seems my image doesn't have a border. The PSD's I've downloaded doesn't seem to have all the layers {Notes: I tried to open with GIMP and Paint.net, since I don't have Photoshop}]
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