• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Noizeblaze;44527158]Huntsman mod: [IMG]https://24.media.tumblr.com/afe72c99852d4a9721a24e6700df9a2b/tumblr_n3ugurIufF1qz9ew8o1_500.png[/IMG][/QUOTE] Damn, they thought of EVERYTHING
v2 [IMG]http://i.imgur.com/lo9jdZc.png[/IMG]
the legs should really gradient to match pyro's pants. it looks super weird otherwise.
[QUOTE=Pagliacci;44527570]v2 [IMG]http://i.imgur.com/lo9jdZc.png[/IMG][/QUOTE] why does he have black man hands [highlight](User was banned for this post ("Dumb" - SteveUK))[/highlight]
i almost feel silly working on taunts when we won't have the workshop for half a year
[QUOTE=Jhonnykiller;44527631]why does he have black man hands[/QUOTE] are... are you for real?
So i finially kicked myself to stop using stuiomdl and studio decompiler and switch to crowbar, and i have to say this is [I]much[/I] nicer. buttons to directly open in model viewer, setting paths, not sure why i didnt do this earlier.
Have a WiP, its the railgun that Pagliacci made a concept of. [t]http://i.imgur.com/YQJlNB7.png[/t] Need to make it jointed at the bottom so it can swing open and not look awful doing so.
[t]http://i.imgur.com/x3PdhPb.jpg[/t] [t]http://i.imgur.com/NYamUoh.jpg[/t] hey, here's a thing I've wanted to do for a LOOOONG time :v: texture still needs a lot of work (spec map mainly/black parts might be too black?) and I'll need to do some magic animation shit for this
[IMG]http://i.imgur.com/k2KoFLq.png[/IMG] [IMG]http://i.imgur.com/hPIsSNm.png[/IMG] Base textures + AO map I'll finish the textures later
so someone mention the space race thing to me and just like that.. more railguns. [t]http://i.imgur.com/9kNtdg0.png[/t] not to sure about the battery.
Not to be offensive or anything, but you should focus more on concepts because you're really good at them. Modeling is sorta an okay skill for you, but the concepts are 10x better tbh.
Thats silly reasoning, having good concepts is the perfect base to start your models from, he should just not make all those silly wrenches and model other stuff instead
[QUOTE=Constructor;44528831][t]http://i.imgur.com/x3PdhPb.jpg[/t] [t]http://i.imgur.com/NYamUoh.jpg[/t] hey, here's a thing I've wanted to do for a LOOOONG time :v: texture still needs a lot of work (spec map mainly/black parts might be too black?) and I'll need to do some magic animation shit for this[/QUOTE] wowowowow, mod ? :3
I'm not telling him to stop modeling, I'm telling him to post his concepts more often because they are good.
[QUOTE=Rotzloeffel;44528924][IMG]http://i.imgur.com/k2KoFLq.png[/IMG] [IMG]http://i.imgur.com/hPIsSNm.png[/IMG] Base textures + AO map I'll finish the textures later[/QUOTE] Just a heads up, we're doing a similar concept, almost finished. [IMG]http://i.imgur.com/QkuGfS0.png[/IMG] [IMG]http://i.imgur.com/mqJnY2j.png[/IMG] Im not accusing you of anything, I just wanted to say since they look [I]very[/I] similar.
[QUOTE=Constructor;44528831][t]http://i.imgur.com/x3PdhPb.jpg[/t] [t]http://i.imgur.com/NYamUoh.jpg[/t] hey, here's a thing I've wanted to do for a LOOOONG time :v: texture still needs a lot of work (spec map mainly/black parts might be too black?) and I'll need to do some magic animation shit for this[/QUOTE] To me at least, it looks too big for the pyro. The main part is bigger than the pyros whole torso.
[QUOTE=Constructor;44528831][t]http://i.imgur.com/x3PdhPb.jpg[/t] [t]http://i.imgur.com/NYamUoh.jpg[/t] hey, here's a thing I've wanted to do for a LOOOONG time :v: texture still needs a lot of work (spec map mainly/black parts might be too black?) and I'll need to do some magic animation shit for this[/QUOTE] This makes no sense at all... BUT I WANT IT. Mod it?
[QUOTE=WnR;44529771]To me at least, it looks too big for the pyro. The main part is bigger than the pyros whole torso.[/QUOTE] there is no such thing as a chainsaw too big
For people saying that chainsaw is too big, they have obviously never seen this. [url]http://www.youtube.com/watch?v=T5WO9nulOXc[/url]
[img]http://puu.sh/86kuS.jpg[/img] Fiddling around with the level 3 head piece.
[QUOTE=TrevorTheJedi;44529356]I'm not telling him to stop modeling, I'm telling him to post his concepts more often because they are good.[/QUOTE] [QUOTE=TrevorTheJedi;44529111]Not to be offensive or anything, but [B]you should focus more on concepts[/b] because you're really good at them. [b]Modeling is sorta an okay skill for you, but the concepts are 10x better tbh.[/b][/QUOTE] You kinda implied it though.
It was not my intention, but i see how poorly worded my statement was.
[QUOTE=Metaru;44515181]i really don't know how is that suposed to make sense as a functional piece of clothing. for the distance, it looks as if the pyro had a massive neck coming out of the hoodie. maybe add a turtleneck/scarf to cover the original suit's neck would look better on a darker tone to actually add contrast and define more where the item ends and where his body starts.[/QUOTE] Is this better? [IMG]https://dl.dropboxusercontent.com/u/6909475/ss (2014-04-11 at 08.50.44).png[/IMG]
[IMG]http://puu.sh/86q49.png[/IMG] p much done, expect a workshop release and hopefully a mod release soon
[QUOTE=Colteh;44531437][IMG]http://puu.sh/86q49.png[/IMG] p much done, expect a workshop release and hopefully a mod release soon[/QUOTE] I think the waist knot could be more knot like. Doesn't look anything like a knot right now.
[QUOTE=Colteh;44531437][IMG]http://puu.sh/86q49.png[/IMG] p much done, expect a workshop release and hopefully a mod release soon[/QUOTE] as multiple people have suggested, you should really work on the knot more, its much to flat. also having the dangling ends be out from under the vest and possibly jiggle-boned might also be an improvment.
[QUOTE=Colteh;44531437][IMG]http://puu.sh/86q49.png[/IMG] p much done, expect a workshop release and hopefully a mod release soon[/QUOTE] is that a silly putty belt
[img]https://dl.dropboxusercontent.com/u/1737448/sentry/46.gif[/img] I think I'll cry myself to sleep tonight.
[QUOTE=Constructor;44528831][t]http://i.imgur.com/x3PdhPb.jpg[/t] [t]http://i.imgur.com/NYamUoh.jpg[/t] hey, here's a thing I've wanted to do for a LOOOONG time :v: texture still needs a lot of work (spec map mainly/black parts might be too black?) and I'll need to do some magic animation shit for this[/QUOTE] The only way valve could do this justice if it got ingame is if it gibs the enemy into a thousand pieces on death.
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