• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
How`s this ? [IMG]http://puu.sh/88DfI.png[/IMG] It`s up for grabs
[QUOTE=Rozzy85;44544815][img]http://i58.tinypic.com/e5iuiv.jpg[/img][/QUOTE] Just scale down the Timer (maybe to 0.85) and everything should be fine.
[QUOTE=kibbleknight;44544620]WIP demo item gigazelle and i are working on: The Arabian Knight [sp]bad name puns[/sp] [t]http://i.imgur.com/CCWIF7H.png[/t] [t]http://i.imgur.com/GMiryd7.png[/t] The red on on the pattern is paintable. We need to bump the texture size up to 512 as it is now its 256, then all that's left is renders.[/QUOTE] didn't you flip your shit about someone making a hat to go with the toowoomba tunic?
One could argue that this is in a general theme whereas that hat was styled exactly like the tunic. EDIT: I appreciate the dumb votes but there's not a single unfinished wrench image here
[QUOTE=kibbleknight;44544620]Arabian Knight[/QUOTE] Fix the clipping! :(
[QUOTE=Constructor;44544903]didn't you flip your shit about someone making a hat to go with the toowoomba tunic?[/QUOTE] except that guy didn't ask before uploading it to the workshop, I've been waiting for this fellow to come online so i could ask him: [img]http://puu.sh/88GHr.png[/img] [QUOTE=wauterboi;44545095]Fix the clipping! :([/QUOTE] cant fix it more than we have, demo himself clips with the shield: [img]http://puu.sh/88H2w.jpg[/img]
[QUOTE=kibbleknight;44545171]except that guy didn't ask before uploading it, I've been waiting for this fellow to come online so i could ask him: [img]http://puu.sh/88GHr.png[/img][/QUOTE] iirc he had never seen your concept, it was just a coincidence and you got mad at him when he had no fault at all. It was just a coincidence.
[QUOTE=JPRAS;44545186]iirc he had never seen your concept, it was just a coincidence and you got mad at him when he had no fault at all. It was just a coincidence.[/QUOTE] the argument came from him not asking either of the two of us. Not asking in general is why I was mad. If not me then at least Rozzy should have been consulted.
[QUOTE=kibbleknight;44545213]the argument came from him not asking either of the two of us. Not asking in general is why I was mad. If not me then at least Rozzy should have been consulted.[/QUOTE] Yes, I understand that. But why would he ask permisson to release it if he never knew your concept existed?
[QUOTE=JPRAS;44545285]Yes, I understand that. But why would he ask permisson to release it if he never knew your concept existed?[/QUOTE] he wouldn't have needed to know of the existence of the concept, as the item was already in-game. Asking Rozzy or I would have been common courtesy seeing as he made it to match the tunic.
oh my god what have I started argument ends [B][U]HERE[/U][/B]
[IMG]http://i.imgur.com/HueyeQu.png[/IMG] My first "painted" (:v:) concept (don't hit me please :v:) Based on the second [IMG]http://img.photobucket.com/albums/v478/igorvrag/turcs_army.jpg[/IMG] (The Beard is Barbarossa based)
Thank goodness, you're finally drawing your own stuff instead of posting things from Google Images. I'm not being sarcastic, I'm genuinely happy to see you do that
[QUOTE=Radaghast;44545448][IMG]http://i.imgur.com/HueyeQu.png[/IMG] My first "painted" (:v:) concept (don't hit me please :v:)[/QUOTE] reminds me of king dedede [img]http://img2.wikia.nocookie.net/__cb20120802011624/ssb/images/5/5a/King_Dedede%3B_Dedede(Clear).png[/img]
[QUOTE=JPRAS;44542217]That will never be used.[/QUOTE] [t]http://wiki.teamfortress.com/w/images/thumb/8/8b/Ze_Goggles.png/705px-Ze_Goggles.png?t=20111217091554[/t]?
[QUOTE=Metaru;44546068][t]http://wiki.teamfortress.com/w/images/thumb/8/8b/Ze_Goggles.png/705px-Ze_Goggles.png?t=20111217091554[/t]?[/QUOTE] Oh I tought you were refering to [img]http://puu.sh/88PIm.jpg[/img] (tho now that I look at it it doesn't look like nvg at all)
[QUOTE=Metaru;44546068][t]http://wiki.teamfortress.com/w/images/thumb/8/8b/Ze_Goggles.png/705px-Ze_Goggles.png?t=20111217091554[/t]?[/QUOTE] those aren't supposed to be night-vision just mad-science tech styled goggles
[video=youtube;v1OzULz13C4]http://www.youtube.com/watch?v=v1OzULz13C4[/video] I've slowly added to this over the past six months. I need to fix the garshly loud reloading on the shotguns, though! All the crit sounds are of a different pitch or way noticably boomier - I just didn't include some of the crit sounds for the interest of getting on with most of the video. Also, I remembered the Loose Cannon charging to be better timed - I will have to fix that! Oh, and the shotguns were done last night and today.
[QUOTE=Venezuelan;44546254]those aren't supposed to be night-vision just mad-science tech styled goggles[/QUOTE] [IMG]http://i.imgur.com/0FQnEqq.png[/IMG]
[QUOTE=Metaru;44546340][IMG]http://i.imgur.com/0FQnEqq.png[/IMG][/QUOTE] they look like night vision goggles because [URL="http://www.gbfans.com/equipment/ecto-goggles/"]they're a modified pair[/URL] that doesn't give any credence to implying "don't make night vision goggles because there's something reminiscent for one class already in game"
[QUOTE=Metaru;44546340][IMG]http://i.imgur.com/0FQnEqq.png[/IMG][/QUOTE] Really wouldn't go of wiki definitions of what items are, there's some pretty odd/inaccurate ones on there. E.g. [QUOTE]The Sub Zero Suit is a miscellaneous item for the Pyro. It is an arctic suit commonly used by indigenous northern Inuit people, covering Pyro's normal non-flammable suit.[/QUOTE] [QUOTE]The Teutonkahmun is a headwear item for the Medic. It is a team-colored Egyptian pharaoh helmet.[/QUOTE]
[QUOTE=sky_216;44546561]Really wouldn't go of wiki definitions of what items are, there's some pretty odd/inaccurate ones on there. E.g.[/QUOTE] Actually on this note, it'd actually be great if the wiki could get some contributors to correct some descriptions/trivia for their items. A lot of the time people have to make assumptions or guesses on the items, so it can end up with stuff that's wrong. So yeah, feel free to edit this stuff to correct it! Just make sure you follow the [url=wiki.teamfortress.com/wiki/Help:Style_guide]style guide[/url]. If you need any help, the guys in the [url=http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:IR]IRC[/url] would be happy to help.
[QUOTE=wauterboi;44546299][video=youtube;v1OzULz13C4]http://www.youtube.com/watch?v=v1OzULz13C4[/video] I've slowly added to this over the past six months. I need to fix the garshly loud reloading on the shotguns, though! All the crit sounds are of a different pitch or way noticably boomier - I just didn't include some of the crit sounds for the interest of getting on with most of the video. Also, I remembered the Loose Cannon charging to be better timed - I will have to fix that! Oh, and the shotguns were done last night and today.[/QUOTE] what rocket trail and explosion mod is this?
[QUOTE=kibbleknight;44546665]what rocket trail and explosion mod is this?[/QUOTE] [url]http://tf2.gamebanana.com/sprites/4754[/url] [url]http://tf2.gamebanana.com/sprites/4564[/url]
[QUOTE=Venezuelan;44546469]that doesn't give any credence to implying "don't make night vision goggles because there's something reminiscent for one class already in game"[/QUOTE] when did i said or implied that. i just added to what jpras said about having 4 googles on the workshop +1 ingame already. as far as i remember, the now unwitten rule of the emporium is "just because it has been made doesnt mean you can do your version".
Zombie, more bug reports for your HQ W models [url]http://cloud-2.steampowered.com/ugc/451792772176833150/05B9C82D020B321B15C28985E77E0DD95EC1D849/[/url] And the rocket launcher has no crit glow
[QUOTE=R.M.T.B.;44546696][url]http://tf2.gamebanana.com/sprites/4754[/url] [url]http://tf2.gamebanana.com/sprites/4564[/url][/QUOTE] The DKC one is right, but I believe I have [url=http://tf2.gamebanana.com/sprites/4291]this[/url] instead of the stylized explosions.
[QUOTE=NassimO PotatO;44540089][IMG]http://www.jepix.fr/images/testqmmjyl.png[/IMG] base colors[/QUOTE] "The Wiki Cap (Slight Return)"
[QUOTE=Omolong;44546629]Actually on this note, it'd actually be great if the wiki could get some contributors to correct some descriptions/trivia for their items. A lot of the time people have to make assumptions or guesses on the items, so it can end up with stuff that's wrong. So yeah, feel free to edit this stuff to correct it! Just make sure you follow the [url=wiki.teamfortress.com/wiki/Help:Style_guide]style guide[/url]. If you need any help, the guys in the [url=http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:IR]IRC[/url] would be happy to help.[/QUOTE] I tried that for the Tought Stuff Muffs. I kept saying it was a pauper hat rather than a newsboy cap but it seems people knew more about my own item than me so I just stopped trying.
[QUOTE=wauterboi;44546299]-retro sound mod- I've slowly added to this over the past six months. I need to fix the garshly loud reloading on the shotguns, though! All the crit sounds are of a different pitch or way noticably boomier - I just didn't include some of the crit sounds for the interest of getting on with most of the video. Also, I remembered the Loose Cannon charging to be better timed - I will have to fix that! Oh, and the shotguns were done last night and today.[/QUOTE] That's amazing! I can't wait for this to come out. Any chance you'll be modifying the pyro's flaregun/scorch shot/detonator sounds?
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