[QUOTE=TheRealFierce;44561783]The disguise kit was never team colored. there exists an unused blu skin, but it always remained unused.[/QUOTE]
I made a few weapons load a blue VMT like the Jumpers, Fire axe, and maybe something else in case some one wants to make them team colored with another mod.
Wip between Rain, Gibbly and I.
[IMG]http://puu.sh/8b0mH.jpg[/IMG]
[img]https://dl.dropboxusercontent.com/u/4569541/square/pspace/teaser.jpg[/img]
little teaser :)
Mars exploring pyro?
[URL="http://www.mediafire.com/download/5sdw3zx413v5v6g/moneymetal.zip"][IMG]http://i.imgur.com/WVAH5kX.png[/IMG][/URL]
Here's how they look, btw.
[t]http://i.imgur.com/OXdIsYm.png[/t]
Speaking of money skins
What about a skin for the MVM cash that animates the fire on the cash to make it look more like fire
[URL=http://steamcommunity.com/workshop/filedetails/?id=249816452"][IMG]https://31.media.tumblr.com/d3ed4369e1439ab13690fac110cf274e/tumblr_n44t7oqBYH1rrtgbwo1_r1_500.png[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=249812867"][IMG]https://24.media.tumblr.com/69d272df40c914de33c9e0c9a454ac4b/tumblr_n44t7oqBYH1rrtgbwo3_250.png[/IMG][/URL][URL=http://steamcommunity.com/sharedfiles/filedetails/?id=249813502"][IMG]https://24.media.tumblr.com/1513e3a02b04e6df62959e014ac3cd3d/tumblr_n44t7oqBYH1rrtgbwo2_250.png[/IMG][/URL]
[url]http://steamcommunity.com/workshop/filedetails/?id=249816452[/url]
I'll sort out mod-release in a moment
I've seen a few posts before on how to stop jigglebone's frame rate cut off in game with cl_jiggle_bone_framerate_cutoff, but what is the the way to do it in HLMV?
Trying to get a recording of this guy.
[IMG]http://puu.sh/8a3If.png[/IMG]
Looks like you also made him Asian.
does the nailgun still exist in the game archives and if so how well does it work with other class's?
[QUOTE=UberMunchkin;44562597]Not that I'm aware of. The most we really have is an icon of it, a minute reference of it in tf_english.txt and a model of the nail projectile.[/QUOTE]
If you trust what 404 says then this is the model with fixed animations
[url]https://dl.dropboxusercontent.com/u/31115055/TF2/Beta_Shit/nailgun.rar[/url]
[QUOTE=UberMunchkin;44562597]Not that I'm aware of. The most we really have is an icon of it, a minute reference of it in tf_english.txt and a model of the nail projectile.[/QUOTE]
thats annoying had an interesting idea of reusing not for the scout.
Quick question, has anyone made any icon updates to the "got more kills than your previous death" icon? They still use the beta models.
[QUOTE=psyke;44562206][URL=http://steamcommunity.com/sharedfiles/filedetails/?id=249813502"][IMG]https://24.media.tumblr.com/1513e3a02b04e6df62959e014ac3cd3d/tumblr_n44t7oqBYH1rrtgbwo2_250.png[/IMG][/URL][/QUOTE]
I think a nice goatee would fit the hat better
plus, not to be that guy, but it really does look like the Scotch Saver. Hear me out, it's not that that's a problem. It's a beard, no one invented beards, and I see Neo even worked on this one. It just makes it kind of boring is all.
Everyone else you may now commence crucifying me and exclaiming "not this again"
[QUOTE=Sparkwire;44562027][img]https://dl.dropboxusercontent.com/u/4569541/square/pspace/teaser.jpg[/img]
little teaser :)[/QUOTE]
Am i the only one who can't see the image?
It actually looks more like the Industrial Beardivizer. You know, minus the lights.
[URL="https://dl.dropboxusercontent.com/u/25325795/engineer_biker_hat_release.zip"][IMG]https://dl.dropboxusercontent.com/u/25325795/engineer_biker_hat_promo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=249812867"][IMG]https://dl.dropboxusercontent.com/u/27653108/mods/Workshop%20Promo%20Extention.png[/IMG][/URL]
[URL="https://dl.dropboxusercontent.com/u/25325795/engineer_biker_beard_release.zip"][IMG]https://dl.dropboxusercontent.com/u/25325795/engineer_biker_beard_promo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=249813502"][IMG]https://dl.dropboxusercontent.com/u/27653108/mods/Workshop%20Promo%20Extention.png[/IMG][/URL]
Mod release done,
[QUOTE=TheRealFierce;44562188][URL="http://www.mediafire.com/download/5sdw3zx413v5v6g/moneymetal.zip"][IMG]http://i.imgur.com/WVAH5kX.png[/IMG][/URL]
Here's how they look, btw.
[t]http://i.imgur.com/OXdIsYm.png[/t][/QUOTE]
Are these usable in SFM?
These look like they would be very useful, and I´d like to use them myself in a couple of poster ideas.
[QUOTE=NeoDement;44563085]It actually looks more like the Industrial Beardivizer. You know, minus the lights.[/QUOTE]
The lights beard hangs down a lot more and makes a different form, whereas these kind of hug the face. Just a simple change like that would make enough difference as far as I'm concerned
After some break finally got free time to make couple of things.
At the moment working on grenades replacement for Soldier, Pyro and maybe Demo (if it will work fine for him, didn't check yet).
Cream parts will be paintable.
[img]http://s28.postimg.org/8l3mjxeyl/pocket_rockets_screen016.jpg[/img]
[QUOTE=TheJukebox;44562273]I've seen a few posts before on how to stop jigglebone's frame rate cut off in game with cl_jiggle_bone_framerate_cutoff, but what is the the way to do it in HLMV?
Trying to get a recording of this guy.
[IMG]http://puu.sh/8a3If.png[/IMG][/QUOTE]
not sure if this will change anything but if you record with fraps or something you could record at 60fps
[QUOTE=Punchy;44563871]not sure if this will change anything but if you record with fraps or something you could record at 60fps[/QUOTE]
Yup, was using that same setup. Fraps at 60fps.
Kinda done
[IMG]http://puu.sh/8bmOo.jpg[/IMG]
Maybe it's in the wrong thread, but I wanted to know where to get the [U]fixed[/U] animations from Kiyoshi and Paysus? I only found the soldier ones and can't manage to fix them myself with Crowbar.
[IMG]http://cloud-2.steampowered.com/ugc/3300319991194028983/D6A8607CF294F2A2FFC6C17FB38E0A9BFCC90C4B/[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=249503398"][IMG]http://cloud-2.steampowered.com/ugc/3296941836767592372/0E10E7D1216CE17D2F0FBC7023E0AE75FA504B89/637x358.resizedimage[/IMG][/URL]
[B]The Silver Finish[/B]
Kick off the space race with the faint sounds of 'beep-beep-beep', beamed directly from a few feet behind you.
uploaded this yesterday, [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=249503398"]go check it out![/URL] :) also heres a video of the jigglebones
[video=youtube;NuvQ3fFRTT0]http://www.youtube.com/watch?v=NuvQ3fFRTT0[/video]
[QUOTE=Sparkwire;44564548]space thingie[/QUOTE]
How big is it compared to other floating pets like the baloonicorn and robro?
[QUOTE=Dark One;44562406]does the nailgun still exist in the game archives and if so how well does it work with other class's?[/QUOTE]
The model for it is in the w_models folder under models/weapons/w_models.
[QUOTE=Rain*;44564060]Kinda done
[IMG]http://puu.sh/8bmOo.jpg[/IMG][/QUOTE]
Why's the pyro emblem flipped?
Its most surely because I'm used to see it unflipped but it looks weird like that.
[QUOTE=HelmoChipChop;44565367]The model for it is in the w_models folder under models/weapons/w_models.[/QUOTE]
serously? huh, i'm glad i did the bulk of that concept i can only hope it has animations.
[QUOTE=Dark One;44565465]serously? huh, i'm glad i did the bulk of that concept i can only hope it has animations.[/QUOTE]
I believe W models have animations..
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