• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=The Riet;44575645]Rushed up a concept I've had floating around in my head: [t]http://rietplaysgames.spindash.org/images/daswellenlaufer_fp.png[/t] I'd bet Medic toyed with some alternate means to inflict pain, including using sound itself. Anyone's welcome to claim or elaborate on it, these don't have to be the final colors either though I do like the amount of teamcolor in contrast to the metallic bits. And don't mind the inconsistencies between the one in his hands and the side view, that was before I looked at the other syringe guns and realized the handle parts are much lower than I thought. The votes are just for fun, because I'm horrible at naming things.[/QUOTE] if it were up to me I'd honestly prefer a non-garbled German word. I know the Blutsauger is Germish but that's just me.
[QUOTE=Snowshoe;44576550][t]http://i.imgur.com/5RIk9bW.jpg[/t] no texture in the vpk? [editline]18th April 2014[/editline] also i think the flexes are broken. he only seems to use emotion flexes and not any phonemes[/QUOTE] I figured out what the problem was, it was an issue on my side. A material outside the custom folder was loading the correct textures. I fixed it now, so it uses the Engineer bots actual textures now. [QUOTE=TheRealFierce;44574431]It's been a long time, but I fiiixxxed iiiiittt. [URL="http://www.mediafire.com/download/zsl3iiqxp9br3nd/Gloveslinger.zip"][IMG]http://i.imgur.com/vGyf5ek.png[/IMG][/URL][/QUOTE] updated once again. Not quite sure about the flexes yet, I'll look into it.
[QUOTE=DeRosaJ;44574543][img]http://i.imgur.com/cn2iBcy.gif[/img] Keep/modify the jiggle of the lens?[/QUOTE] Man I love this thing, can I see this with the cross comm I think it's called. The ghost recon mask.
This is just plain confusing, phenomes are flat out not working, but the expressions and such are working. And they all seem to be functional in HLMV. Can't seem to fix it.
[QUOTE=Totenkreuz;44577180]Man I love this thing, can I see this with the cross comm I think it's called. The ghost recon mask.[/QUOTE] [img]http://i.imgur.com/vtb2BNs.png[/img]
[QUOTE=TheRealFierce;44577212]This is just plain confusing, phenomes are flat out not working, but the expressions and such are working. And they all seem to be functional in HLMV. Can't seem to fix it.[/QUOTE] If you're testing it into the game, there's a bug preventing you to see your player's flexes on items. But you can see the other players fine.
mine:[t]http://puu.sh/8dsJO.jpg[/t] trailer 2:[t]http://puu.sh/8bxQc[/t] I need to work on things that are not beta things, I need to make the number and lines more solid, any idea on how I can do that?
I really hate it when people refer TF2 trailer #1 and #2 as beta, while the actual trailer game revision was indev. The actual 2007 beta had almost no differences, like the civillian sounds when taking fall damage.
[QUOTE=ikes;44576853]I think this is relevant here [video=youtube;hmiCMZ9uFiQ]https://www.youtube.com/watch?v=hmiCMZ9uFiQ[/video] specifically the LRAD segment.[/QUOTE] I was definitely inspired by the LRAD for the general idea, but whether or not it'd actually have stats relevant to it is just wishful thinking, though it'd be neat to have a "disorienting" effect on enemies, like marked for death or something. [QUOTE=mutated;44576904]if it were up to me I'd honestly prefer a non-garbled German word. I know the Blutsauger is Germish but that's just me.[/QUOTE] Of course, Das Wellenläufer is apparently German for The Wave Runner, the others were just silly names for fun.
[QUOTE=Vincentor;44577908] like the civillian sounds when taking fall damage.[/QUOTE] I think those are still present in the xbox version. I decided to replay it a couple months back and I swore I heard those sounds.
Did anyone make an update for the Beta Scattergun?
Tf2 on ps3 was so lonely.
Since when was tf2 on ps3?
It's 12:30 am here, ayes, WHERE IS THAT SENTRY D:
Okay so, I feel really off-topic posting this, but around late last year I made a request about the goggless engineer model, the original had wide eyes (staregineer) but Gintoki Sakata updated it, this time, making him squint too much, I would hugely appreciate it if someone could set the default eye state to a more realistic state, or my request. I don't think the 'before' update was that big but yeah, this request would be HUGELY appreciated. [IMG]http://i.gyazo.com/3ef3bf31514bb7be19c489912d0f0687.png[/IMG] Model link here: [url]http://tf2.gamebanana.com/skins/124784[/url]
[QUOTE=GREATJOB_;44579646]It's 12:30 am here, ayes, WHERE IS THAT SENTRY D:[/QUOTE] It's 3:15am here, and it's not done yet, and won't be done any time soon.
[QUOTE=TrevorTheJedi;44579514]Since when was tf2 on ps3?[/QUOTE] Since 2007.
Red version done. [IMG]http://puu.sh/8dSE5.jpg[/IMG] I was gonna do something fancy with the rust path´s since it´s kinda gravity twisting device, but that didn't turned out to great anyways.
[QUOTE=Rain*;44580712]Red version done. [IMG]http://puu.sh/8dSE5.jpg[/IMG] I was gonna do something fancy with the rust path´s since it´s kinda gravity twisting device, but that didn't turned out to great anyways.[/QUOTE] The globe will be jiggleboned, right? Would be a nice aesthetic touch.
[QUOTE=The Duke;44580895]The globe will be jiggleboned, right? Would be a nice aesthetic touch.[/QUOTE] Exactly, you can already see it a bit in the image (It changes on different angels)
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=250571919][b]The Jarate Gi[/b][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=250571919][img]http://cloud-4.steampowered.com/ugc/468681822992522232/8ED5D4D921056458E560614556199EFDA1EA1C65/268x268.resizedimage[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=250571919][img]http://cloud-4.steampowered.com/ugc/468681822992675166/BA926EFD44637C05DD20E6F161E4DAA38D1251CF/637x358.resizedimage[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=250575757][b]Tai Chi Trousers[/b][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=250575757][img]http://cloud-3.steampowered.com/ugc/468681822992776224/806FEDF8DEB445065F22178577818D7E1BB017C5/268x268.resizedimage[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=250575757][img]http://cloud-4.steampowered.com/ugc/468681822992794327/CDF6FD5F8947D1110B505E8F60F6C77A04E668C7/637x358.resizedimage[/img][/url]
The whole outfit kinda looks like molding clay and those sleeves look really stiff.
Speaking of the old fall damage grunt sounds, does anyone have them as a mod?
[QUOTE=Rain*;44580712]Red version done. [IMG]http://puu.sh/8dSE5.jpg[/IMG] I was gonna do something fancy with the rust path´s since it´s kinda gravity twisting device, but that didn't turned out to great anyways.[/QUOTE] If this gets in I would want it to have that FT alt-fire distortion effect engulfing the Engy's buildings and some odd metal bending and twisting sounds.
[QUOTE=Rain*;44580712] [IMG]http://puu.sh/8dSE5.jpg[/IMG] [B]since it´s kinda gravity twisting device[/B][/QUOTE] I pictured it more as a device that would call down an orbital strike (from a Satellite) However, it really doesn't matter what the hypothetical function is, except maybe for the name.
What is required in the vmt for a weapon to have crit glow? I want to fix this mod [IMG]https://dl.dropboxusercontent.com/u/7534716/Dumpster/Highresfix.png[/IMG] So then it has crit glow and also sheen support
[img]http://i.imgur.com/oxeuyGS.jpg[/img] Need to do a 3/4 shot of the helmet, but its an ok start!
[QUOTE=Voltey;44580945][url=http://steamcommunity.com/sharedfiles/filedetails/?id=250571919][b]The Jarate Gi[/b][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=250571919][img]http://cloud-4.steampowered.com/ugc/468681822992522232/8ED5D4D921056458E560614556199EFDA1EA1C65/268x268.resizedimage[/img][/url][/QUOTE] I would like to point out that a gi extends past the belt line: [img]http://puu.sh/8e2ls.png[/img] the belt from the pants item would benefit from being part of the shirt and have the proper extension. to liven up the pants to seem less dull you could also add yellow trim to match the shirt as well.
[t]http://i.imgur.com/RYC1oyg.png[/t] So I am making that silly leg concept and met with the worst nemisis for adding Spy Butt which is the coat tails. Will be working on the crotch region next and don't know if I will move this to Blender and attempt to learn how to rig it right. I might make the boots go up to the Knee and just Give Spy some Tall Go-go Boots,But this is my first attempt and modeling for TF2 again and I just wanted to get the basic part done. I am doing this in Lightwave which is the one I feel most comfortable with at the moment
i would have loved if you guys gave me this criticism back while i was posting progress pics :v:
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